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author | Einar Johan Trøan Sømåen | 2012-03-06 05:43:20 +0100 |
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committer | Einar Johan Trøan Sømåen | 2012-06-02 12:12:32 +0200 |
commit | d5b4474c36575fc5110da4ab850688d09419e27a (patch) | |
tree | 88df7701ac218119b311d3afb8178b6614fee833 /engines/wintermute/scriptables/SxObject.cpp | |
parent | ff64c8d107b23178b790232a489eecf8924abccd (diff) | |
download | scummvm-rg350-d5b4474c36575fc5110da4ab850688d09419e27a.tar.gz scummvm-rg350-d5b4474c36575fc5110da4ab850688d09419e27a.tar.bz2 scummvm-rg350-d5b4474c36575fc5110da4ab850688d09419e27a.zip |
WINTERMUTE: Make BGame almost compilable
Diffstat (limited to 'engines/wintermute/scriptables/SxObject.cpp')
-rw-r--r-- | engines/wintermute/scriptables/SxObject.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/engines/wintermute/scriptables/SxObject.cpp b/engines/wintermute/scriptables/SxObject.cpp new file mode 100644 index 0000000000..738db08c53 --- /dev/null +++ b/engines/wintermute/scriptables/SxObject.cpp @@ -0,0 +1,60 @@ +/*
+This file is part of WME Lite.
+http://dead-code.org/redir.php?target=wmelite
+
+Copyright (c) 2011 Jan Nedoma
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+*/
+
+#include "SxObject.h"
+#include "ScValue.h"
+#include "ScStack.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(CSXObject, false)
+
+//////////////////////////////////////////////////////////////////////////
+CSXObject::CSXObject(CBGame *inGame, CScStack *Stack): CBObject(inGame) {
+ int NumParams = Stack->Pop()->GetInt(0);
+ for (int i = 0; i < NumParams; i++) {
+ AddScript(Stack->Pop()->GetString());
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CSXObject::~CSXObject() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CSXObject::Persist(CBPersistMgr *PersistMgr) {
+ CBObject::Persist(PersistMgr);
+
+ return S_OK;
+}
+
+} // end of namespace WinterMute
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