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-rw-r--r--engines/wintermute/system/sys_class.cpp220
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diff --git a/engines/wintermute/system/sys_class.cpp b/engines/wintermute/system/sys_class.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/system/sys_instance.h"
+#include "engines/wintermute/system/sys_class.h"
+#include "engines/wintermute/system/sys_class_registry.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+SystemClass::SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass) {
+ _name = name;
+
+ _build = build;
+ _load = load;
+ _next = NULL;
+ _savedID = -1;
+ _persistent = persistentClass;
+ _numInst = 0;
+
+ SystemClassRegistry::getInstance()->registerClass(this);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+SystemClass::~SystemClass() {
+ SystemClassRegistry::getInstance()->unregisterClass(this);
+ removeAllInstances();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClass::removeAllInstances() {
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ delete(it->_value);
+ }
+ _instances.clear();
+ _instanceMap.clear();
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+SystemInstance *SystemClass::addInstance(void *instance, int id, int savedId) {
+ SystemInstance *inst = new SystemInstance(instance, id, this);
+ inst->setSavedID(savedId);
+ _instances[inst] = (inst);
+
+ _instanceMap[instance] = inst;
+
+ SystemClassRegistry::getInstance()->addInstanceToTable(inst, instance);
+
+ return inst;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClass::removeInstance(void *instance) {
+ InstanceMap::iterator mapIt = _instanceMap.find(instance);
+ if (mapIt == _instanceMap.end()) {
+ return false;
+ }
+
+ Instances::iterator it = _instances.find((mapIt->_value));
+ if (it != _instances.end()) {
+ delete(it->_value);
+ _instances.erase(it);
+ }
+
+ _instanceMap.erase(mapIt);
+
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int SystemClass::getInstanceID(void *pointer) {
+ InstanceMap::iterator mapIt = _instanceMap.find(pointer);
+ if (mapIt == _instanceMap.end()) {
+ return -1;
+ } else {
+ return (mapIt->_value)->getID();
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void *SystemClass::idToPointer(int savedID) {
+ //slow
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ if ((it->_value)->getSavedID() == savedID) {
+ return (it->_value)->getInstance();
+ }
+ }
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int SystemClass::getNumInstances() {
+ return _instances.size();
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::dump(Common::WriteStream *stream) {
+ Common::String str;
+ str = Common::String::format("%03d %c %-20s instances: %d\n", _iD, _persistent ? 'p' : ' ', _name.c_str(), getNumInstances());
+ stream->write(str.c_str(), str.size());
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
+ persistMgr->putString(_name.c_str());
+ persistMgr->putDWORD(_iD);
+ persistMgr->putDWORD(_instances.size());
+
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ persistMgr->putDWORD((it->_value)->getID());
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
+ _savedID = persistMgr->getDWORD();
+ int numInstances = persistMgr->getDWORD();
+
+ for (int i = 0; i < numInstances; i++) {
+ int instID = persistMgr->getDWORD();
+ if (_persistent) {
+
+ if (i > 0) {
+ gameRef->LOG(0, "Warning: attempting to load multiple instances of persistent class %s (%d)", _name.c_str(), numInstances);
+ continue;
+ }
+
+ Instances::iterator it = _instances.begin();
+ if (it != _instances.end()) {
+ (it->_value)->setSavedID(instID);
+ SystemClassRegistry::getInstance()->addInstanceToTable((it->_value), (it->_value)->getInstance());
+ } else {
+ gameRef->LOG(0, "Warning: instance %d of persistent class %s not found", i, _name.c_str());
+ }
+ }
+ // normal instances, create empty objects
+ else {
+ void *emptyObject = _build();
+ if (!emptyObject) {
+ warning("HALT");
+ }
+
+ addInstance(emptyObject, SystemClassRegistry::getInstance()->getNextID(), instID);
+ }
+
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::saveInstances(BaseGame *Game, BasePersistenceManager *persistMgr) {
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ // write instace header
+ persistMgr->putString("<INSTANCE_HEAD>");
+ persistMgr->putDWORD(_iD);
+ persistMgr->putDWORD((it->_value)->getID());
+ persistMgr->putString("</INSTANCE_HEAD>");
+ _load((it->_value)->getInstance(), persistMgr);
+ persistMgr->putString("</INSTANCE>");
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::loadInstance(void *instance, BasePersistenceManager *persistMgr) {
+ _load(instance, persistMgr);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::resetSavedIDs() {
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ (it->_value)->setSavedID(-1);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData) {
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ lpCallback((it->_value)->getInstance(), lpData);
+ }
+}
+
+} // end of namespace Wintermute