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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SYSCLASS_H
+#define WINTERMUTE_SYSCLASS_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/dctypes.h"
+#include "common/hashmap.h"
+#include "common/func.h"
+#include "common/stream.h"
+
+namespace Wintermute {
+class SystemInstance;
+class BaseGame;
+class BasePersistenceManager;
+class SystemClass;
+
+}
+
+namespace Common {
+template<typename T> struct Hash;
+
+template<> struct Hash<void *> : public UnaryFunction<void *, uint> {
+ uint operator()(void *val) const {
+ return (uint)((size_t)val);
+ }
+};
+
+template<> struct Hash<Wintermute::SystemInstance *> : public UnaryFunction<Wintermute::SystemInstance *, uint> {
+ uint operator()(Wintermute::SystemInstance *val) const {
+ return (uint)((size_t)val);
+ }
+};
+
+
+}
+
+namespace Wintermute {
+
+class SystemClass {
+public:
+ SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass);
+ ~SystemClass();
+
+ int getNumInstances();
+ bool removeInstance(void *instance);
+ SystemInstance *addInstance(void *instance, int id, int savedId = -1);
+ bool removeAllInstances();
+
+ int getInstanceID(void *pointer);
+ void *idToPointer(int savedID);
+
+ void setID(int id) {
+ _iD = id;
+ }
+ int getID() const {
+ return _iD;
+ }
+
+ int getSavedID() const {
+ return _savedID;
+ }
+
+ bool isPersistent() const {
+ return _persistent;
+ }
+
+ AnsiString getName() const {
+ return _name;
+ }
+
+ void saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
+ void loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
+
+ void saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr);
+ void loadInstance(void *instance, BasePersistenceManager *PersistMgr);
+
+ void instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData);
+
+ void resetSavedIDs();
+
+ void dump(Common::WriteStream *stream);
+
+private:
+ int _numInst;
+ bool _persistent;
+ SystemClass *_next;
+ int _iD;
+ int _savedID;
+ AnsiString _name;
+ PERSISTBUILD _build;
+ PERSISTLOAD _load;
+
+ //typedef std::set<SystemInstance *> Instances;
+ typedef Common::HashMap<SystemInstance *, SystemInstance *> Instances;
+ Instances _instances;
+
+ typedef Common::HashMap<void *, SystemInstance *> InstanceMap;
+ InstanceMap _instanceMap;
+};
+
+} // end of namespace Wintermute
+
+#endif