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-rw-r--r--engines/wintermute/system/sys_class_registry.h212
1 files changed, 106 insertions, 106 deletions
diff --git a/engines/wintermute/system/sys_class_registry.h b/engines/wintermute/system/sys_class_registry.h
index e612ab3e82..ef7218c7c1 100644
--- a/engines/wintermute/system/sys_class_registry.h
+++ b/engines/wintermute/system/sys_class_registry.h
@@ -1,106 +1,106 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_SYSCLASSREGISTRY_H
-#define WINTERMUTE_SYSCLASSREGISTRY_H
-
-#include "engines/wintermute/wintypes.h"
-#include "engines/wintermute/dctypes.h"
-#include "engines/wintermute/system/sys_class.h"
-#include "common/hashmap.h"
-#include "common/hash-str.h"
-#include "common/func.h"
-#include "common/stream.h"
-
-namespace Wintermute {
-class SystemClass;
-}
-
-namespace Common {
-template<typename T> struct Hash;
-template<> struct Hash<Wintermute::SystemClass *> : public UnaryFunction<Wintermute::SystemClass *, uint> {
- uint operator()(Wintermute::SystemClass *val) const {
- return (uint)((size_t)val);
- }
-};
-
-}
-
-namespace Wintermute {
-
-class BaseGame;
-class BasePersistenceManager;
-class SystemInstance;
-
-class SystemClassRegistry {
- void unregisterClasses();
-public:
- void registerClasses(); // persistent.cpp
- static SystemClassRegistry *getInstance();
-
- SystemClassRegistry();
- virtual ~SystemClassRegistry();
-
- bool enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData);
- bool loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
- bool saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave);
- bool loadInstances(BaseGame *Game, BasePersistenceManager *PersistMgr);
- bool saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave);
- void *idToPointer(int classID, int instanceID);
- bool getPointerID(void *pointer, int *classID, int *instanceID);
- bool registerClass(SystemClass *classObj);
- bool unregisterClass(SystemClass *classObj);
- bool registerInstance(const char *className, void *instance);
- bool unregisterInstance(const char *className, void *instance);
- void dumpClasses(Common::WriteStream *stream);
- int getNextID();
- void addInstanceToTable(SystemInstance *instance, void *pointer);
-
- bool _disabled;
- int _count;
-
- typedef Common::HashMap<SystemClass *, SystemClass *> Classes;
- Classes _classes;
-
- typedef Common::HashMap<AnsiString, SystemClass *> NameMap;
- NameMap _nameMap;
-
- typedef Common::HashMap<int, SystemClass *> IdMap;
- IdMap _idMap;
-
- typedef Common::HashMap<void *, SystemInstance *> InstanceMap;
- InstanceMap _instanceMap;
-
- typedef Common::HashMap<int, SystemInstance *> SavedInstanceMap;
- SavedInstanceMap _savedInstanceMap;
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SYSCLASSREGISTRY_H
+#define WINTERMUTE_SYSCLASSREGISTRY_H
+
+#include "engines/wintermute/wintypes.h"
+#include "engines/wintermute/dctypes.h"
+#include "engines/wintermute/system/sys_class.h"
+#include "common/hashmap.h"
+#include "common/hash-str.h"
+#include "common/func.h"
+#include "common/stream.h"
+
+namespace Wintermute {
+class SystemClass;
+}
+
+namespace Common {
+template<typename T> struct Hash;
+template<> struct Hash<Wintermute::SystemClass *> : public UnaryFunction<Wintermute::SystemClass *, uint> {
+ uint operator()(Wintermute::SystemClass *val) const {
+ return (uint)((size_t)val);
+ }
+};
+
+}
+
+namespace Wintermute {
+
+class BaseGame;
+class BasePersistenceManager;
+class SystemInstance;
+
+class SystemClassRegistry {
+ void unregisterClasses();
+public:
+ void registerClasses(); // persistent.cpp
+ static SystemClassRegistry *getInstance();
+
+ SystemClassRegistry();
+ virtual ~SystemClassRegistry();
+
+ bool enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData);
+ bool loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
+ bool saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave);
+ bool loadInstances(BaseGame *Game, BasePersistenceManager *PersistMgr);
+ bool saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave);
+ void *idToPointer(int classID, int instanceID);
+ bool getPointerID(void *pointer, int *classID, int *instanceID);
+ bool registerClass(SystemClass *classObj);
+ bool unregisterClass(SystemClass *classObj);
+ bool registerInstance(const char *className, void *instance);
+ bool unregisterInstance(const char *className, void *instance);
+ void dumpClasses(Common::WriteStream *stream);
+ int getNextID();
+ void addInstanceToTable(SystemInstance *instance, void *pointer);
+
+ bool _disabled;
+ int _count;
+
+ typedef Common::HashMap<SystemClass *, SystemClass *> Classes;
+ Classes _classes;
+
+ typedef Common::HashMap<AnsiString, SystemClass *> NameMap;
+ NameMap _nameMap;
+
+ typedef Common::HashMap<int, SystemClass *> IdMap;
+ IdMap _idMap;
+
+ typedef Common::HashMap<void *, SystemInstance *> InstanceMap;
+ InstanceMap _instanceMap;
+
+ typedef Common::HashMap<int, SystemInstance *> SavedInstanceMap;
+ SavedInstanceMap _savedInstanceMap;
+
+};
+
+} // end of namespace Wintermute
+
+#endif