diff options
Diffstat (limited to 'engines/wintermute/ui/ui_button.h')
-rw-r--r-- | engines/wintermute/ui/ui_button.h | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/engines/wintermute/ui/ui_button.h b/engines/wintermute/ui/ui_button.h index 88ba8dafc7..9342f766cc 100644 --- a/engines/wintermute/ui/ui_button.h +++ b/engines/wintermute/ui/ui_button.h @@ -1,80 +1,80 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_UIBUTTON_H
-#define WINTERMUTE_UIBUTTON_H
-
-
-#include "engines/wintermute/ui/ui_object.h"
-#include "engines/wintermute/dctypes.h" // Added by ClassView
-
-namespace Wintermute {
-
-class UIButton : public UIObject {
-public:
- bool _pixelPerfect;
- bool _stayPressed;
- bool _centerImage;
- bool _oneTimePress;
- uint32 _oneTimePressTime;
- DECLARE_PERSISTENT(UIButton, UIObject)
- void press();
- virtual bool display() { return display(0, 0); }
- virtual bool display(int offsetX, int offsetY);
- bool _press;
- bool _hover;
- void correctSize();
- TTextAlign _align;
- BaseSprite *_imageHover;
- BaseSprite *_imagePress;
- BaseSprite *_imageDisable;
- BaseSprite *_imageFocus;
- BaseFont *_fontDisable;
- BaseFont *_fontPress;
- BaseFont *_fontHover;
- BaseFont *_fontFocus;
- UITiledImage *_backPress;
- UITiledImage *_backHover;
- UITiledImage *_backDisable;
- UITiledImage *_backFocus;
- UIButton(BaseGame *inGame = NULL);
- virtual ~UIButton();
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
-
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_UIBUTTON_H +#define WINTERMUTE_UIBUTTON_H + + +#include "engines/wintermute/ui/ui_object.h" +#include "engines/wintermute/dctypes.h" // Added by ClassView + +namespace Wintermute { + +class UIButton : public UIObject { +public: + bool _pixelPerfect; + bool _stayPressed; + bool _centerImage; + bool _oneTimePress; + uint32 _oneTimePressTime; + DECLARE_PERSISTENT(UIButton, UIObject) + void press(); + virtual bool display() { return display(0, 0); } + virtual bool display(int offsetX, int offsetY); + bool _press; + bool _hover; + void correctSize(); + TTextAlign _align; + BaseSprite *_imageHover; + BaseSprite *_imagePress; + BaseSprite *_imageDisable; + BaseSprite *_imageFocus; + BaseFont *_fontDisable; + BaseFont *_fontPress; + BaseFont *_fontHover; + BaseFont *_fontFocus; + UITiledImage *_backPress; + UITiledImage *_backHover; + UITiledImage *_backDisable; + UITiledImage *_backFocus; + UIButton(BaseGame *inGame = NULL); + virtual ~UIButton(); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace Wintermute + +#endif |