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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UIBUTTON_H
+#define WINTERMUTE_UIBUTTON_H
+
+
+#include "engines/wintermute/ui/ui_object.h"
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+
+namespace Wintermute {
+
+class UIButton : public UIObject {
+public:
+ bool _pixelPerfect;
+ bool _stayPressed;
+ bool _centerImage;
+ bool _oneTimePress;
+ uint32 _oneTimePressTime;
+ DECLARE_PERSISTENT(UIButton, UIObject)
+ void press();
+ virtual bool display() { return display(0, 0); }
+ virtual bool display(int offsetX, int offsetY);
+ bool _press;
+ bool _hover;
+ void correctSize();
+ TTextAlign _align;
+ BaseSprite *_imageHover;
+ BaseSprite *_imagePress;
+ BaseSprite *_imageDisable;
+ BaseSprite *_imageFocus;
+ BaseFont *_fontDisable;
+ BaseFont *_fontPress;
+ BaseFont *_fontHover;
+ BaseFont *_fontFocus;
+ UITiledImage *_backPress;
+ UITiledImage *_backHover;
+ UITiledImage *_backDisable;
+ UITiledImage *_backFocus;
+ UIButton(BaseGame *inGame = NULL);
+ virtual ~UIButton();
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif