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-rw-r--r--engines/wintermute/ui/ui_entity.cpp732
1 files changed, 366 insertions, 366 deletions
diff --git a/engines/wintermute/ui/ui_entity.cpp b/engines/wintermute/ui/ui_entity.cpp
index 18a4db124a..c49cb5a240 100644
--- a/engines/wintermute/ui/ui_entity.cpp
+++ b/engines/wintermute/ui/ui_entity.cpp
@@ -1,366 +1,366 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_entity.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/ui/ui_entity.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(UIEntity, false)
-
-//////////////////////////////////////////////////////////////////////////
-UIEntity::UIEntity(BaseGame *inGame) : UIObject(inGame) {
- _type = UI_CUSTOM;
- _entity = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-UIEntity::~UIEntity() {
- if (_entity) {
- _gameRef->unregisterObject(_entity);
- }
- _entity = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool UIEntity::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "UIEntity::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing ENTITY container file '%s'", filename);
- }
-
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(ENTITY_CONTAINER)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(DISABLED)
-TOKEN_DEF(VISIBLE)
-TOKEN_DEF(X)
-TOKEN_DEF(Y)
-TOKEN_DEF(NAME)
-TOKEN_DEF(ENTITY)
-TOKEN_DEF(SCRIPT)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool UIEntity::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(ENTITY_CONTAINER)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(DISABLED)
- TOKEN_TABLE(VISIBLE)
- TOKEN_TABLE(X)
- TOKEN_TABLE(Y)
- TOKEN_TABLE(NAME)
- TOKEN_TABLE(ENTITY)
- TOKEN_TABLE(SCRIPT)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd = 2;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ENTITY_CONTAINER) {
- _gameRef->LOG(0, "'ENTITY_CONTAINER' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_NAME:
- setName((char *)params);
- break;
-
- case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
- break;
-
- case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
- break;
-
- case TOKEN_DISABLED:
- parser.scanStr((char *)params, "%b", &_disable);
- break;
-
- case TOKEN_VISIBLE:
- parser.scanStr((char *)params, "%b", &_visible);
- break;
-
- case TOKEN_ENTITY:
- if (DID_FAIL(setEntity((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_SCRIPT:
- addScript((char *)params);
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in ENTITY_CONTAINER definition");
- return STATUS_FAILED;
- }
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading ENTITY_CONTAINER definition");
- return STATUS_FAILED;
- }
-
- correctSize();
-
- if (_gameRef->_editorMode) {
- _width = 50;
- _height = 50;
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool UIEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "ENTITY_CONTAINER\n");
- buffer->putTextIndent(indent, "{\n");
-
- buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
-
- buffer->putTextIndent(indent + 2, "\n");
-
- buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
- buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
-
- buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
-
- if (_entity && _entity->getFilename()) {
- buffer->putTextIndent(indent + 2, "ENTITY=\"%s\"\n", _entity->getFilename());
- }
-
- buffer->putTextIndent(indent + 2, "\n");
-
- // scripts
- for (uint32 i = 0; i < _scripts.size(); i++) {
- buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
- }
-
- buffer->putTextIndent(indent + 2, "\n");
-
- // editor properties
- BaseClass::saveAsText(buffer, indent + 2);
-
- buffer->putTextIndent(indent, "}\n");
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool UIEntity::setEntity(const char *filename) {
- if (_entity) {
- _gameRef->unregisterObject(_entity);
- }
- _entity = new AdEntity(_gameRef);
- if (!_entity || DID_FAIL(_entity->loadFile(filename))) {
- delete _entity;
- _entity = NULL;
- return STATUS_FAILED;
- } else {
- _entity->_nonIntMouseEvents = true;
- _entity->_sceneIndependent = true;
- _entity->makeFreezable(false);
- _gameRef->registerObject(_entity);
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool UIEntity::display(int offsetX, int offsetY) {
- if (!_visible) {
- return STATUS_OK;
- }
-
- if (_entity) {
- _entity->_posX = offsetX + _posX;
- _entity->_posY = offsetY + _posY;
- if (_entity->_scale < 0) {
- _entity->_zoomable = false;
- }
- _entity->_shadowable = false;
-
- _entity->update();
-
- bool origReg = _entity->_registrable;
-
- if (_entity->_registrable && _disable) {
- _entity->_registrable = false;
- }
-
- _entity->display();
- _entity->_registrable = origReg;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool UIEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- //////////////////////////////////////////////////////////////////////////
- // GetEntity
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "GetEntity") == 0) {
- stack->correctParams(0);
-
- if (_entity) {
- stack->pushNative(_entity, true);
- } else {
- stack->pushNULL();
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SetEntity
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SetEntity") == 0) {
- stack->correctParams(1);
-
- const char *filename = stack->pop()->getString();
-
- if (DID_SUCCEED(setEntity(filename))) {
- stack->pushBool(true);
- } else {
- stack->pushBool(false);
- }
-
- return STATUS_OK;
- } else {
- return UIObject::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *UIEntity::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("entity container");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Freezable
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Freezable") == 0) {
- if (_entity) {
- _scValue->setBool(_entity->_freezable);
- } else {
- _scValue->setBool(false);
- }
- return _scValue;
- } else {
- return UIObject::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool UIEntity::scSetProperty(const char *name, ScValue *value) {
- //////////////////////////////////////////////////////////////////////////
- // Freezable
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Freezable") == 0) {
- if (_entity) {
- _entity->makeFreezable(value->getBool());
- }
- return STATUS_OK;
- } else {
- return UIObject::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *UIEntity::scToString() {
- return "[entity container]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool UIEntity::persist(BasePersistenceManager *persistMgr) {
-
- UIObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_entity));
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_entity.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/ui/ui_entity.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(UIEntity, false)
+
+//////////////////////////////////////////////////////////////////////////
+UIEntity::UIEntity(BaseGame *inGame) : UIObject(inGame) {
+ _type = UI_CUSTOM;
+ _entity = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+UIEntity::~UIEntity() {
+ if (_entity) {
+ _gameRef->unregisterObject(_entity);
+ }
+ _entity = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "UIEntity::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing ENTITY container file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(ENTITY_CONTAINER)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(DISABLED)
+TOKEN_DEF(VISIBLE)
+TOKEN_DEF(X)
+TOKEN_DEF(Y)
+TOKEN_DEF(NAME)
+TOKEN_DEF(ENTITY)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ENTITY_CONTAINER)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(DISABLED)
+ TOKEN_TABLE(VISIBLE)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(ENTITY)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ENTITY_CONTAINER) {
+ _gameRef->LOG(0, "'ENTITY_CONTAINER' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_X:
+ parser.scanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_Y:
+ parser.scanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_DISABLED:
+ parser.scanStr((char *)params, "%b", &_disable);
+ break;
+
+ case TOKEN_VISIBLE:
+ parser.scanStr((char *)params, "%b", &_visible);
+ break;
+
+ case TOKEN_ENTITY:
+ if (DID_FAIL(setEntity((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in ENTITY_CONTAINER definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading ENTITY_CONTAINER definition");
+ return STATUS_FAILED;
+ }
+
+ correctSize();
+
+ if (_gameRef->_editorMode) {
+ _width = 50;
+ _height = 50;
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "ENTITY_CONTAINER\n");
+ buffer->putTextIndent(indent, "{\n");
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+
+ if (_entity && _entity->getFilename()) {
+ buffer->putTextIndent(indent + 2, "ENTITY=\"%s\"\n", _entity->getFilename());
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // scripts
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // editor properties
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::setEntity(const char *filename) {
+ if (_entity) {
+ _gameRef->unregisterObject(_entity);
+ }
+ _entity = new AdEntity(_gameRef);
+ if (!_entity || DID_FAIL(_entity->loadFile(filename))) {
+ delete _entity;
+ _entity = NULL;
+ return STATUS_FAILED;
+ } else {
+ _entity->_nonIntMouseEvents = true;
+ _entity->_sceneIndependent = true;
+ _entity->makeFreezable(false);
+ _gameRef->registerObject(_entity);
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::display(int offsetX, int offsetY) {
+ if (!_visible) {
+ return STATUS_OK;
+ }
+
+ if (_entity) {
+ _entity->_posX = offsetX + _posX;
+ _entity->_posY = offsetY + _posY;
+ if (_entity->_scale < 0) {
+ _entity->_zoomable = false;
+ }
+ _entity->_shadowable = false;
+
+ _entity->update();
+
+ bool origReg = _entity->_registrable;
+
+ if (_entity->_registrable && _disable) {
+ _entity->_registrable = false;
+ }
+
+ _entity->display();
+ _entity->_registrable = origReg;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // GetEntity
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "GetEntity") == 0) {
+ stack->correctParams(0);
+
+ if (_entity) {
+ stack->pushNative(_entity, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetEntity
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetEntity") == 0) {
+ stack->correctParams(1);
+
+ const char *filename = stack->pop()->getString();
+
+ if (DID_SUCCEED(setEntity(filename))) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ } else {
+ return UIObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *UIEntity::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("entity container");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Freezable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Freezable") == 0) {
+ if (_entity) {
+ _scValue->setBool(_entity->_freezable);
+ } else {
+ _scValue->setBool(false);
+ }
+ return _scValue;
+ } else {
+ return UIObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Freezable
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Freezable") == 0) {
+ if (_entity) {
+ _entity->makeFreezable(value->getBool());
+ }
+ return STATUS_OK;
+ } else {
+ return UIObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *UIEntity::scToString() {
+ return "[entity container]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEntity::persist(BasePersistenceManager *persistMgr) {
+
+ UIObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_entity));
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute