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path: root/engines/wintermute/ui/ui_entity.cpp
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Diffstat (limited to 'engines/wintermute/ui/ui_entity.cpp')
-rw-r--r--engines/wintermute/ui/ui_entity.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/wintermute/ui/ui_entity.cpp b/engines/wintermute/ui/ui_entity.cpp
index acbcd2430f..a67ba6b29f 100644
--- a/engines/wintermute/ui/ui_entity.cpp
+++ b/engines/wintermute/ui/ui_entity.cpp
@@ -64,8 +64,7 @@ bool UIEntity::loadFile(const char *filename) {
bool ret;
- _filename = new char [strlen(filename) + 1];
- strcpy(_filename, filename);
+ setFilename(filename);
if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing ENTITY container file '%s'", filename);
@@ -188,8 +187,8 @@ bool UIEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
- if (_entity && _entity->_filename)
- buffer->putTextIndent(indent + 2, "ENTITY=\"%s\"\n", _entity->_filename);
+ if (_entity && _entity->getFilename())
+ buffer->putTextIndent(indent + 2, "ENTITY=\"%s\"\n", _entity->getFilename());
buffer->putTextIndent(indent + 2, "\n");