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Diffstat (limited to 'engines/wintermute/ui/ui_object.h')
-rw-r--r-- | engines/wintermute/ui/ui_object.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/engines/wintermute/ui/ui_object.h b/engines/wintermute/ui/ui_object.h new file mode 100644 index 0000000000..81c025d33b --- /dev/null +++ b/engines/wintermute/ui/ui_object.h @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_UIOBJECT_H +#define WINTERMUTE_UIOBJECT_H + + +#include "engines/wintermute/base/base_object.h" +#include "engines/wintermute/dctypes.h" // Added by ClassView + +namespace Wintermute { + +class UITiledImage; +class BaseFont; +class UIObject : public BaseObject { +public: + + bool getTotalOffset(int *offsetX, int *offsetY); + bool _canFocus; + bool focus(); + virtual bool handleMouse(TMouseEvent event, TMouseButton button); + bool isFocused(); + bool _parentNotify; + DECLARE_PERSISTENT(UIObject, BaseObject) + UIObject *_parent; + virtual bool display() { return display(0, 0); } + virtual bool display(int offsetX) { return display(offsetX, 0); } + virtual bool display(int offsetX, int offsetY); + virtual void correctSize(); + bool _sharedFonts; + bool _sharedImages; + void setText(const char *text); + char *_text; + BaseFont *_font; + bool _visible; + UITiledImage *_back; + bool _disable; + UIObject(BaseGame *inGame = NULL); + virtual ~UIObject(); + int _width; + int _height; + TUIObjectType _type; + BaseSprite *_image; + void setListener(BaseScriptHolder *object, BaseScriptHolder *listenerObject, uint32 listenerParam); + BaseScriptHolder *_listenerParamObject; + uint32 _listenerParamDWORD; + BaseScriptHolder *_listenerObject; + UIObject *_focusedWidget; + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace Wintermute + +#endif |