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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UIOBJECT_H
+#define WINTERMUTE_UIOBJECT_H
+
+
+#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+
+namespace Wintermute {
+
+class UITiledImage;
+class BaseFont;
+class UIObject : public BaseObject {
+public:
+
+ bool getTotalOffset(int *offsetX, int *offsetY);
+ bool _canFocus;
+ bool focus();
+ virtual bool handleMouse(TMouseEvent event, TMouseButton button);
+ bool isFocused();
+ bool _parentNotify;
+ DECLARE_PERSISTENT(UIObject, BaseObject)
+ UIObject *_parent;
+ virtual bool display() { return display(0, 0); }
+ virtual bool display(int offsetX) { return display(offsetX, 0); }
+ virtual bool display(int offsetX, int offsetY);
+ virtual void correctSize();
+ bool _sharedFonts;
+ bool _sharedImages;
+ void setText(const char *text);
+ char *_text;
+ BaseFont *_font;
+ bool _visible;
+ UITiledImage *_back;
+ bool _disable;
+ UIObject(BaseGame *inGame = NULL);
+ virtual ~UIObject();
+ int _width;
+ int _height;
+ TUIObjectType _type;
+ BaseSprite *_image;
+ void setListener(BaseScriptHolder *object, BaseScriptHolder *listenerObject, uint32 listenerParam);
+ BaseScriptHolder *_listenerParamObject;
+ uint32 _listenerParamDWORD;
+ BaseScriptHolder *_listenerObject;
+ UIObject *_focusedWidget;
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif