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-rw-r--r--engines/wintermute/ui/ui_text.cpp522
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diff --git a/engines/wintermute/ui/ui_text.cpp b/engines/wintermute/ui/ui_text.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/ui/ui_text.h"
+#include "engines/wintermute/ui/ui_tiled_image.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/platform_osystem.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(UIText, false)
+
+//////////////////////////////////////////////////////////////////////////
+UIText::UIText(BaseGame *inGame) : UIObject(inGame) {
+ _textAlign = TAL_LEFT;
+ _verticalAlign = VAL_CENTER;
+ _type = UI_STATIC;
+ _canFocus = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+UIText::~UIText() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIText::display(int offsetX, int offsetY) {
+ if (!_visible) {
+ return STATUS_OK;
+ }
+
+
+ BaseFont *font = _font;
+ if (!font) {
+ font = _gameRef->_systemFont;
+ }
+
+ if (_back) {
+ _back->display(offsetX + _posX, offsetY + _posY, _width, _height);
+ }
+ if (_image) {
+ _image->draw(offsetX + _posX, offsetY + _posY, NULL);
+ }
+
+ if (font && _text) {
+ int textOffset;
+ switch (_verticalAlign) {
+ case VAL_TOP:
+ textOffset = 0;
+ break;
+ case VAL_BOTTOM:
+ textOffset = _height - font->getTextHeight((byte *)_text, _width);
+ break;
+ default:
+ textOffset = (_height - font->getTextHeight((byte *)_text, _width)) / 2;
+ }
+ font->drawText((byte *)_text, offsetX + _posX, offsetY + _posY + textOffset, _width, _textAlign, _height);
+ }
+
+ //_gameRef->_renderer->_rectList.add(new BaseActiveRect(_gameRef, this, NULL, OffsetX + _posX, OffsetY + _posY, _width, _height, 100, 100, false));
+
+ return STATUS_OK;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIText::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "UIText::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing STATIC file '%s'", filename);
+ }
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(STATIC)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(DISABLED)
+TOKEN_DEF(VISIBLE)
+TOKEN_DEF(BACK)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(FONT)
+TOKEN_DEF(TEXT_ALIGN)
+TOKEN_DEF(VERTICAL_ALIGN)
+TOKEN_DEF(TEXT)
+TOKEN_DEF(X)
+TOKEN_DEF(Y)
+TOKEN_DEF(WIDTH)
+TOKEN_DEF(HEIGHT)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(NAME)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PARENT_NOTIFY)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool UIText::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(STATIC)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(DISABLED)
+ TOKEN_TABLE(VISIBLE)
+ TOKEN_TABLE(BACK)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(TEXT_ALIGN)
+ TOKEN_TABLE(VERTICAL_ALIGN)
+ TOKEN_TABLE(TEXT)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(WIDTH)
+ TOKEN_TABLE(HEIGHT)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PARENT_NOTIFY)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_STATIC) {
+ _gameRef->LOG(0, "'STATIC' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_BACK:
+ delete _back;
+ _back = new UITiledImage(_gameRef);
+ if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
+ delete _back;
+ _back = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE:
+ delete _image;
+ _image = new BaseSprite(_gameRef);
+ if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
+ delete _image;
+ _image = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT:
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ _font = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_font) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_TEXT:
+ setText((char *)params);
+ _gameRef->_stringTable->expand(&_text);
+ break;
+
+ case TOKEN_TEXT_ALIGN:
+ if (scumm_stricmp((char *)params, "left") == 0) {
+ _textAlign = TAL_LEFT;
+ } else if (scumm_stricmp((char *)params, "right") == 0) {
+ _textAlign = TAL_RIGHT;
+ } else {
+ _textAlign = TAL_CENTER;
+ }
+ break;
+
+ case TOKEN_VERTICAL_ALIGN:
+ if (scumm_stricmp((char *)params, "top") == 0) {
+ _verticalAlign = VAL_TOP;
+ } else if (scumm_stricmp((char *)params, "bottom") == 0) {
+ _verticalAlign = VAL_BOTTOM;
+ } else {
+ _verticalAlign = VAL_CENTER;
+ }
+ break;
+
+ case TOKEN_X:
+ parser.scanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_Y:
+ parser.scanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_WIDTH:
+ parser.scanStr((char *)params, "%d", &_width);
+ break;
+
+ case TOKEN_HEIGHT:
+ parser.scanStr((char *)params, "%d", &_height);
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new BaseSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PARENT_NOTIFY:
+ parser.scanStr((char *)params, "%b", &_parentNotify);
+ break;
+
+ case TOKEN_DISABLED:
+ parser.scanStr((char *)params, "%b", &_disable);
+ break;
+
+ case TOKEN_VISIBLE:
+ parser.scanStr((char *)params, "%b", &_visible);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in STATIC definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading STATIC definition");
+ return STATUS_FAILED;
+ }
+
+ correctSize();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIText::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "STATIC\n");
+ buffer->putTextIndent(indent, "{\n");
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_back && _back->getFilename()) {
+ buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
+ }
+
+ if (_image && _image->getFilename()) {
+ buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
+ }
+
+ if (_font && _font->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
+ }
+
+ if (_cursor && _cursor->getFilename()) {
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
+ }
+
+ if (_text) {
+ buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
+ }
+
+ switch (_textAlign) {
+ case TAL_LEFT:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
+ break;
+ case TAL_RIGHT:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
+ break;
+ case TAL_CENTER:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
+ break;
+ default:
+ error("UIText::SaveAsText - Unhandled enum");
+ break;
+ }
+
+ switch (_verticalAlign) {
+ case VAL_TOP:
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top");
+ break;
+ case VAL_BOTTOM:
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom");
+ break;
+ case VAL_CENTER:
+ buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center");
+ break;
+ default:
+ error("UIText::SaveAsText - Unhandled enum value: NUM_VERTICAL_ALIGN");
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
+ buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
+
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // scripts
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // editor properties
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool UIText::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SizeToFit
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SizeToFit") == 0) {
+ stack->correctParams(0);
+ sizeToFit();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HeightToFit
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HeightToFit") == 0) {
+ stack->correctParams(0);
+ if (_font && _text) {
+ _height = _font->getTextHeight((byte *)_text, _width);
+ }
+ stack->pushNULL();
+ return STATUS_OK;
+ } else {
+ return UIObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *UIText::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("static");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TextAlign") == 0) {
+ _scValue->setInt(_textAlign);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // VerticalAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "VerticalAlign") == 0) {
+ _scValue->setInt(_verticalAlign);
+ return _scValue;
+ } else {
+ return UIObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIText::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // TextAlign
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "TextAlign") == 0) {
+ int i = value->getInt();
+ if (i < 0 || i >= NUM_TEXT_ALIGN) {
+ i = 0;
+ }
+ _textAlign = (TTextAlign)i;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // VerticalAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "VerticalAlign") == 0) {
+ int i = value->getInt();
+ if (i < 0 || i >= NUM_VERTICAL_ALIGN) {
+ i = 0;
+ }
+ _verticalAlign = (TVerticalAlign)i;
+ return STATUS_OK;
+ } else {
+ return UIObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *UIText::scToString() {
+ return "[static]";
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIText::persist(BasePersistenceManager *persistMgr) {
+
+ UIObject::persist(persistMgr);
+ persistMgr->transfer(TMEMBER_INT(_textAlign));
+ persistMgr->transfer(TMEMBER_INT(_verticalAlign));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIText::sizeToFit() {
+ if (_font && _text) {
+ _width = _font->getTextWidth((byte *)_text);
+ _height = _font->getTextHeight((byte *)_text, _width);
+ }
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute