diff options
Diffstat (limited to 'engines/wintermute/ui/ui_tiled_image.cpp')
-rw-r--r-- | engines/wintermute/ui/ui_tiled_image.cpp | 393 |
1 files changed, 393 insertions, 0 deletions
diff --git a/engines/wintermute/ui/ui_tiled_image.cpp b/engines/wintermute/ui/ui_tiled_image.cpp new file mode 100644 index 0000000000..cec23cf67e --- /dev/null +++ b/engines/wintermute/ui/ui_tiled_image.cpp @@ -0,0 +1,393 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ui/ui_tiled_image.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(UITiledImage, false) + +////////////////////////////////////////////////////////////////////////// +UITiledImage::UITiledImage(BaseGame *inGame) : BaseObject(inGame) { + _image = NULL; + + BasePlatform::setRectEmpty(&_upLeft); + BasePlatform::setRectEmpty(&_upMiddle); + BasePlatform::setRectEmpty(&_upRight); + BasePlatform::setRectEmpty(&_middleLeft); + BasePlatform::setRectEmpty(&_middleMiddle); + BasePlatform::setRectEmpty(&_middleRight); + BasePlatform::setRectEmpty(&_downLeft); + BasePlatform::setRectEmpty(&_downMiddle); + BasePlatform::setRectEmpty(&_downRight); +} + + +////////////////////////////////////////////////////////////////////////// +UITiledImage::~UITiledImage() { + delete _image; + _image = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool UITiledImage::display(int x, int y, int width, int height) { + if (!_image) { + return STATUS_FAILED; + } + + int tileWidth = _middleMiddle.right - _middleMiddle.left; + int tileHeight = _middleMiddle.bottom - _middleMiddle.top; + + int nuColumns = (width - (_middleLeft.right - _middleLeft.left) - (_middleRight.right - _middleRight.left)) / tileWidth; + int nuRows = (height - (_upMiddle.bottom - _upMiddle.top) - (_downMiddle.bottom - _downMiddle.top)) / tileHeight; + + int col, row; + + _gameRef->_renderer->startSpriteBatch(); + + // top left/right + _image->_surface->displayTrans(x, y, _upLeft); + _image->_surface->displayTrans(x + (_upLeft.right - _upLeft.left) + nuColumns * tileWidth, y, _upRight); + + // bottom left/right + _image->_surface->displayTrans(x, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downLeft); + _image->_surface->displayTrans(x + (_upLeft.right - _upLeft.left) + nuColumns * tileWidth, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downRight); + + // left/right + int yyy = y + (_upMiddle.bottom - _upMiddle.top); + for (row = 0; row < nuRows; row++) { + _image->_surface->displayTrans(x, yyy, _middleLeft); + _image->_surface->displayTrans(x + (_middleLeft.right - _middleLeft.left) + nuColumns * tileWidth, yyy, _middleRight); + yyy += tileWidth; + } + + // top/bottom + int xxx = x + (_upLeft.right - _upLeft.left); + for (col = 0; col < nuColumns; col++) { + _image->_surface->displayTrans(xxx, y, _upMiddle); + _image->_surface->displayTrans(xxx, y + (_upMiddle.bottom - _upMiddle.top) + nuRows * tileHeight, _downMiddle); + xxx += tileWidth; + } + + // tiles + yyy = y + (_upMiddle.bottom - _upMiddle.top); + for (row = 0; row < nuRows; row++) { + xxx = x + (_upLeft.right - _upLeft.left); + for (col = 0; col < nuColumns; col++) { + _image->_surface->displayTrans(xxx, yyy, _middleMiddle); + xxx += tileWidth; + } + yyy += tileWidth; + } + + _gameRef->_renderer->endSpriteBatch(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool UITiledImage::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "UITiledImage::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing TILED_IMAGE file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(TILED_IMAGE) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(IMAGE) +TOKEN_DEF(UP_LEFT) +TOKEN_DEF(UP_RIGHT) +TOKEN_DEF(UP_MIDDLE) +TOKEN_DEF(DOWN_LEFT) +TOKEN_DEF(DOWN_RIGHT) +TOKEN_DEF(DOWN_MIDDLE) +TOKEN_DEF(MIDDLE_LEFT) +TOKEN_DEF(MIDDLE_RIGHT) +TOKEN_DEF(MIDDLE_MIDDLE) +TOKEN_DEF(VERTICAL_TILES) +TOKEN_DEF(HORIZONTAL_TILES) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool UITiledImage::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(TILED_IMAGE) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(IMAGE) + TOKEN_TABLE(UP_LEFT) + TOKEN_TABLE(UP_RIGHT) + TOKEN_TABLE(UP_MIDDLE) + TOKEN_TABLE(DOWN_LEFT) + TOKEN_TABLE(DOWN_RIGHT) + TOKEN_TABLE(DOWN_MIDDLE) + TOKEN_TABLE(MIDDLE_LEFT) + TOKEN_TABLE(MIDDLE_RIGHT) + TOKEN_TABLE(MIDDLE_MIDDLE) + TOKEN_TABLE(VERTICAL_TILES) + TOKEN_TABLE(HORIZONTAL_TILES) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + bool hTiles = false, vTiles = false; + int h1 = 0, h2 = 0, h3 = 0; + int v1 = 0, v2 = 0, v3 = 0; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_TILED_IMAGE) { + _gameRef->LOG(0, "'TILED_IMAGE' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_IMAGE: + delete _image; + _image = new BaseSubFrame(_gameRef); + if (!_image || DID_FAIL(_image->setSurface((char *)params))) { + delete _image; + _image = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_UP_LEFT: + parser.scanStr((char *)params, "%d,%d,%d,%d", &_upLeft.left, &_upLeft.top, &_upLeft.right, &_upLeft.bottom); + break; + + case TOKEN_UP_RIGHT: + parser.scanStr((char *)params, "%d,%d,%d,%d", &_upRight.left, &_upRight.top, &_upRight.right, &_upRight.bottom); + break; + + case TOKEN_UP_MIDDLE: + parser.scanStr((char *)params, "%d,%d,%d,%d", &_upMiddle.left, &_upMiddle.top, &_upMiddle.right, &_upMiddle.bottom); + break; + + case TOKEN_DOWN_LEFT: + parser.scanStr((char *)params, "%d,%d,%d,%d", &_downLeft.left, &_downLeft.top, &_downLeft.right, &_downLeft.bottom); + break; + + case TOKEN_DOWN_RIGHT: + parser.scanStr((char *)params, "%d,%d,%d,%d", &_downRight.left, &_downRight.top, &_downRight.right, &_downRight.bottom); + break; + + case TOKEN_DOWN_MIDDLE: + parser.scanStr((char *)params, "%d,%d,%d,%d", &_downMiddle.left, &_downMiddle.top, &_downMiddle.right, &_downMiddle.bottom); + break; + + case TOKEN_MIDDLE_LEFT: + parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleLeft.left, &_middleLeft.top, &_middleLeft.right, &_middleLeft.bottom); + break; + + case TOKEN_MIDDLE_RIGHT: + parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleRight.left, &_middleRight.top, &_middleRight.right, &_middleRight.bottom); + break; + + case TOKEN_MIDDLE_MIDDLE: + parser.scanStr((char *)params, "%d,%d,%d,%d", &_middleMiddle.left, &_middleMiddle.top, &_middleMiddle.right, &_middleMiddle.bottom); + break; + + case TOKEN_HORIZONTAL_TILES: + parser.scanStr((char *)params, "%d,%d,%d", &h1, &h2, &h3); + hTiles = true; + break; + + case TOKEN_VERTICAL_TILES: + parser.scanStr((char *)params, "%d,%d,%d", &v1, &v2, &v3); + vTiles = true; + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in TILED_IMAGE definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading TILED_IMAGE definition"); + return STATUS_FAILED; + } + + if (vTiles && hTiles) { + // up row + BasePlatform::setRect(&_upLeft, 0, 0, h1, v1); + BasePlatform::setRect(&_upMiddle, h1, 0, h1 + h2, v1); + BasePlatform::setRect(&_upRight, h1 + h2, 0, h1 + h2 + h3, v1); + + // middle row + BasePlatform::setRect(&_middleLeft, 0, v1, h1, v1 + v2); + BasePlatform::setRect(&_middleMiddle, h1, v1, h1 + h2, v1 + v2); + BasePlatform::setRect(&_middleRight, h1 + h2, v1, h1 + h2 + h3, v1 + v2); + + // down row + BasePlatform::setRect(&_downLeft, 0, v1 + v2, h1, v1 + v2 + v3); + BasePlatform::setRect(&_downMiddle, h1, v1 + v2, h1 + h2, v1 + v2 + v3); + BasePlatform::setRect(&_downRight, h1 + h2, v1 + v2, h1 + h2 + h3, v1 + v2 + v3); + } + + // default + if (_image && _image->_surface) { + int width = _image->_surface->getWidth() / 3; + int height = _image->_surface->getHeight() / 3; + + if (BasePlatform::isRectEmpty(&_upLeft)) { + BasePlatform::setRect(&_upLeft, 0, 0, width, height); + } + if (BasePlatform::isRectEmpty(&_upMiddle)) { + BasePlatform::setRect(&_upMiddle, width, 0, 2 * width, height); + } + if (BasePlatform::isRectEmpty(&_upRight)) { + BasePlatform::setRect(&_upRight, 2 * width, 0, 3 * width, height); + } + + if (BasePlatform::isRectEmpty(&_middleLeft)) { + BasePlatform::setRect(&_middleLeft, 0, height, width, 2 * height); + } + if (BasePlatform::isRectEmpty(&_middleMiddle)) { + BasePlatform::setRect(&_middleMiddle, width, height, 2 * width, 2 * height); + } + if (BasePlatform::isRectEmpty(&_middleRight)) { + BasePlatform::setRect(&_middleRight, 2 * width, height, 3 * width, 2 * height); + } + + if (BasePlatform::isRectEmpty(&_downLeft)) { + BasePlatform::setRect(&_downLeft, 0, 2 * height, width, 3 * height); + } + if (BasePlatform::isRectEmpty(&_downMiddle)) { + BasePlatform::setRect(&_downMiddle, width, 2 * height, 2 * width, 3 * height); + } + if (BasePlatform::isRectEmpty(&_downRight)) { + BasePlatform::setRect(&_downRight, 2 * width, 2 * height, 3 * width, 3 * height); + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool UITiledImage::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "TILED_IMAGE\n"); + buffer->putTextIndent(indent, "{\n"); + + if (_image && _image->_surfaceFilename) { + buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->_surfaceFilename); + } + + int h1, h2, h3; + int v1, v2, v3; + + h1 = _upLeft.right; + h2 = _upMiddle.right - _upMiddle.left; + h3 = _upRight.right - _upRight.left; + + v1 = _upLeft.bottom; + v2 = _middleLeft.bottom - _middleLeft.top; + v3 = _downLeft.bottom - _downLeft.top; + + + buffer->putTextIndent(indent + 2, "VERTICAL_TILES { %d, %d, %d }\n", v1, v2, v3); + buffer->putTextIndent(indent + 2, "HORIZONTAL_TILES { %d, %d, %d }\n", h1, h2, h3); + + // editor properties + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n"); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void UITiledImage::correctSize(int *width, int *height) { + int tileWidth = _middleMiddle.right - _middleMiddle.left; + int tileHeight = _middleMiddle.bottom - _middleMiddle.top; + + int nuColumns = (*width - (_middleLeft.right - _middleLeft.left) - (_middleRight.right - _middleRight.left)) / tileWidth; + int nuRows = (*height - (_upMiddle.bottom - _upMiddle.top) - (_downMiddle.bottom - _downMiddle.top)) / tileHeight; + + *width = (_middleLeft.right - _middleLeft.left) + (_middleRight.right - _middleRight.left) + nuColumns * tileWidth; + *height = (_upMiddle.bottom - _upMiddle.top) + (_downMiddle.bottom - _downMiddle.top) + nuRows * tileHeight; +} + + +////////////////////////////////////////////////////////////////////////// +bool UITiledImage::persist(BasePersistenceManager *persistMgr) { + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_downLeft)); + persistMgr->transfer(TMEMBER(_downMiddle)); + persistMgr->transfer(TMEMBER(_downRight)); + persistMgr->transfer(TMEMBER(_image)); + persistMgr->transfer(TMEMBER(_middleLeft)); + persistMgr->transfer(TMEMBER(_middleMiddle)); + persistMgr->transfer(TMEMBER(_middleRight)); + persistMgr->transfer(TMEMBER(_upLeft)); + persistMgr->transfer(TMEMBER(_upMiddle)); + persistMgr->transfer(TMEMBER(_upRight)); + + return STATUS_OK; +} + +} // end of namespace Wintermute |