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Diffstat (limited to 'engines/wintermute/ui/ui_window.h')
-rw-r--r-- | engines/wintermute/ui/ui_window.h | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/engines/wintermute/ui/ui_window.h b/engines/wintermute/ui/ui_window.h new file mode 100644 index 0000000000..ae035c65c7 --- /dev/null +++ b/engines/wintermute/ui/ui_window.h @@ -0,0 +1,94 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_UIWINDOW_H +#define WINTERMUTE_UIWINDOW_H + + +#include "engines/wintermute/ui/ui_object.h" +#include "common/events.h" + +namespace Wintermute { + +class UIButton; +class BaseViewport; +class UIWindow : public UIObject { + uint32 _fadeColor; +public: + bool getWindowObjects(BaseArray<UIObject *> &Objects, bool InteractiveOnly); + + bool _pauseMusic; + void cleanup(); + virtual void makeFreezable(bool freezable); + BaseViewport *_viewport; + bool _clipContents; + bool _inGame; + bool _isMenu; + bool _fadeBackground; + + virtual bool handleMouseWheel(int delta); + UIWindow *_shieldWindow; + UIButton *_shieldButton; + bool close(); + bool goSystemExclusive(); + bool goExclusive(); + TWindowMode _mode; + bool moveFocus(bool forward = true); + virtual bool handleMouse(TMouseEvent Event, TMouseButton Button); + Point32 _dragFrom; + bool _dragging; + DECLARE_PERSISTENT(UIWindow, UIObject) + bool _transparent; + bool showWidget(const char *name, bool visible = true); + bool enableWidget(const char *name, bool enable = true); + Rect32 _titleRect; + Rect32 _dragRect; + virtual bool display(int offsetX = 0, int offsetY = 0); + UIWindow(BaseGame *inGame); + virtual ~UIWindow(); + virtual bool handleKeypress(Common::Event *event, bool printable = false); + BaseArray<UIObject *> _widgets; + TTextAlign _titleAlign; + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + UITiledImage *_backInactive; + BaseFont *_fontInactive; + BaseSprite *_imageInactive; + virtual bool listen(BaseScriptHolder *param1, uint32 param2); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + + // scripting interface + virtual ScValue *scGetProperty(const Common::String &name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace Wintermute + +#endif |