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-rw-r--r--engines/wintermute/utils/utils.cpp2
-rw-r--r--engines/wintermute/utils/utils.h3
2 files changed, 3 insertions, 2 deletions
diff --git a/engines/wintermute/utils/utils.cpp b/engines/wintermute/utils/utils.cpp
index ae64cd0686..9efc7b8935 100644
--- a/engines/wintermute/utils/utils.cpp
+++ b/engines/wintermute/utils/utils.cpp
@@ -45,7 +45,7 @@ static inline unsigned Sqr(int x) {
//////////////////////////////////////////////////////////////////////////////////
-void CBUtils::clip(int *destX, int *destY, Common::Rect *srcRect, Common::Rect *destRect) {
+void CBUtils::clip(int *destX, int *destY, Rect32 *srcRect, Rect32 *destRect) {
// If it's partly off the right side of the screen
if (*destX + (srcRect->right - srcRect->left) > destRect->right)
srcRect->right -= *destX + (srcRect->right - srcRect->left) - destRect->right;
diff --git a/engines/wintermute/utils/utils.h b/engines/wintermute/utils/utils.h
index e178d35853..d75bb8c550 100644
--- a/engines/wintermute/utils/utils.h
+++ b/engines/wintermute/utils/utils.h
@@ -30,6 +30,7 @@
#define WINTERMUTE_UTILS_H
#include "engines/wintermute/wintypes.h"
+#include "engines/wintermute/Math/Rect32.h"
namespace WinterMute {
@@ -37,7 +38,7 @@ class CBGame;
class CBUtils {
public:
- static void clip(int *destX, int *destY, Common::Rect *srcRect, Common::Rect *destRect);
+ static void clip(int *destX, int *destY, Rect32 *srcRect, Rect32 *destRect);
static void swap(int *a, int *b);
static bool strBeginsI(const char *string, const char *fragment);
static float normalizeAngle(float angle);