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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on Wintermute Engine
+ * http://dead-code.org/redir.php?target=wme
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SUBTITLECARD_H
+#define WINTERMUTE_SUBTITLECARD_H
+
+#include "common/str.h"
+
+namespace Wintermute {
+
+class BaseGame;
+
+class SubtitleCard {
+public:
+ SubtitleCard(BaseGame *inGame, const Common::String &text, const uint &startFrame, const uint &endFrame);
+ uint32 getEndFrame() const;
+ uint32 getStartFrame() const;
+ Common::String getText() const;
+private:
+ BaseGame *_gameRef;
+ uint32 _endFrame;
+ uint32 _startFrame;
+ Common::String _text;
+};
+
+} // End of namespace Wintermute
+
+#endif