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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_VIDPLAYER_H
+#define WINTERMUTE_VIDPLAYER_H
+
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+#include "engines/wintermute/base/base.h"
+
+#define MAX_AUDIO_STREAMS 5
+#define MAX_VIDEO_STREAMS 5
+
+
+namespace Wintermute {
+
+// AVI-Video-player, currently fully stubbed
+class VideoPlayer : public BaseClass {
+public:
+ bool _showSubtitle;
+ int _currentSubtitle;
+ bool loadSubtitles(const char *filename, const char *subtitleFile);
+ bool _slowRendering;
+ bool isPlaying();
+ char *_filename;
+ bool stop();
+ bool play(TVideoPlayback Type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeMusic = true);
+ uint32 _totalVideoTime;
+ uint32 _startTime;
+ //CVidRenderer *_vidRenderer;
+ //BaseSoundAVI *_sound;
+ bool _soundAvailable;
+ bool setDefaults();
+ bool _playing;
+ bool display();
+ bool update();
+ bool initialize(const char *inFilename, const char *subtitleFile = NULL);
+ bool cleanup();
+ VideoPlayer(BaseGame *inGame);
+ virtual ~VideoPlayer();
+
+ /*PAVIFILE _aviFile;
+
+ LONG _lastSample;
+
+ PAVISTREAM _audioStream;
+ PAVISTREAM _videoStream;
+
+ LPWAVEFORMAT _audioFormat;
+
+ LPBITMAPINFO _videoFormat;
+ PGETFRAME _videoPGF;*/
+ uint32 _videoEndTime;
+
+ int _playPosX;
+ int _playPosY;
+ float _playZoom;
+
+ /* LPBITMAPV4HEADER _targetFormat;
+
+ BaseArray<CVidSubtitle *, CVidSubtitle *> _subtitles;*/
+};
+
+} // end of namespace Wintermute
+
+#endif