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Diffstat (limited to 'engines/wintermute/video/video_player.h')
-rw-r--r-- | engines/wintermute/video/video_player.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/wintermute/video/video_player.h b/engines/wintermute/video/video_player.h new file mode 100644 index 0000000000..d5466da679 --- /dev/null +++ b/engines/wintermute/video/video_player.h @@ -0,0 +1,90 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_VIDPLAYER_H +#define WINTERMUTE_VIDPLAYER_H + +#include "engines/wintermute/dctypes.h" // Added by ClassView +#include "engines/wintermute/base/base.h" + +#define MAX_AUDIO_STREAMS 5 +#define MAX_VIDEO_STREAMS 5 + + +namespace Wintermute { + +// AVI-Video-player, currently fully stubbed +class VideoPlayer : public BaseClass { +public: + bool _showSubtitle; + int _currentSubtitle; + bool loadSubtitles(const char *filename, const char *subtitleFile); + bool _slowRendering; + bool isPlaying(); + char *_filename; + bool stop(); + bool play(TVideoPlayback Type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeMusic = true); + uint32 _totalVideoTime; + uint32 _startTime; + //CVidRenderer *_vidRenderer; + //BaseSoundAVI *_sound; + bool _soundAvailable; + bool setDefaults(); + bool _playing; + bool display(); + bool update(); + bool initialize(const char *inFilename, const char *subtitleFile = NULL); + bool cleanup(); + VideoPlayer(BaseGame *inGame); + virtual ~VideoPlayer(); + + /*PAVIFILE _aviFile; + + LONG _lastSample; + + PAVISTREAM _audioStream; + PAVISTREAM _videoStream; + + LPWAVEFORMAT _audioFormat; + + LPBITMAPINFO _videoFormat; + PGETFRAME _videoPGF;*/ + uint32 _videoEndTime; + + int _playPosX; + int _playPosY; + float _playZoom; + + /* LPBITMAPV4HEADER _targetFormat; + + BaseArray<CVidSubtitle *, CVidSubtitle *> _subtitles;*/ +}; + +} // end of namespace Wintermute + +#endif |