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Diffstat (limited to 'engines/wintermute/wintermute.cpp')
-rw-r--r--engines/wintermute/wintermute.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index e35bb60c3d..6f0e3edc13 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -41,6 +41,7 @@
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/debugger/debugger_controller.h"
namespace Wintermute {
@@ -49,6 +50,7 @@ namespace Wintermute {
WintermuteEngine::WintermuteEngine() : Engine(g_system) {
_game = new AdGame("");
_debugger = nullptr;
+ _dbgController = nullptr;
_trigDebug = false;
_gameDescription = nullptr;
}
@@ -76,6 +78,7 @@ WintermuteEngine::WintermuteEngine(OSystem *syst, const WMEGameDescription *desc
_game = nullptr;
_debugger = nullptr;
+ _dbgController = nullptr;
_trigDebug = false;
}
@@ -112,6 +115,7 @@ Common::Error WintermuteEngine::run() {
}
// Create debugger console. It requires GFX to be initialized
+ _dbgController = new DebuggerController(this);
_debugger = new Console(this);
// DebugMan.enableDebugChannel("enginelog");
@@ -171,7 +175,6 @@ int WintermuteEngine::init() {
}
_game->initialize3();
-
// initialize sound manager (non-fatal if we fail)
ret = _game->_soundMgr->initialize();
if (DID_FAIL(ret)) {
@@ -200,6 +203,8 @@ int WintermuteEngine::init() {
_game->loadGame(slot);
}
+ _game->_scEngine->attachMonitor(_dbgController);
+
// all set, ready to go
return 0;
}