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Diffstat (limited to 'engines/wintermute/wintermute.cpp')
-rw-r--r-- | engines/wintermute/wintermute.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp new file mode 100644 index 0000000000..393e6c4888 --- /dev/null +++ b/engines/wintermute/wintermute.cpp @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "common/config-manager.h" +#include "common/debug.h" +#include "common/debug-channels.h" +#include "common/error.h" +#include "common/EventRecorder.h" +#include "common/file.h" +#include "common/fs.h" + +#include "engines/util.h" + +#include "WinterMute/WinterMute.h" + +namespace WinterMute { + + WinterMuteEngine::WinterMuteEngine(OSystem *syst) + : Engine(syst) { + // Put your engine in a sane state, but do nothing big yet; + // in particular, do not load data from files; rather, if you + // need to do such things, do them from init(). + + // Do not initialize graphics here + + // However this is the place to specify all default directories + const Common::FSNode gameDataDir(ConfMan.get("path")); + SearchMan.addSubDirectoryMatching(gameDataDir, "sound"); + + // Here is the right place to set up the engine specific debug channels + DebugMan.addDebugChannel(kWinterMuteDebugExample, "example", "this is just an example for a engine specific debug channel"); + DebugMan.addDebugChannel(kWinterMuteDebugExample2, "example2", "also an example"); + + // Don't forget to register your random source + _rnd = new Common::RandomSource("WinterMute"); + + debug("WinterMuteEngine::WinterMuteEngine"); + } + + WinterMuteEngine::~WinterMuteEngine() { + debug("WinterMuteEngine::~WinterMuteEngine"); + + // Dispose your resources here + delete _rnd; + + // Remove all of our debug levels here + DebugMan.clearAllDebugChannels(); + } + + Common::Error WinterMuteEngine::run() { + // Initialize graphics using following: + initGraphics(320, 200, false); + + // You could use backend transactions directly as an alternative, + // but it isn't recommended, until you want to handle the error values + // from OSystem::endGFXTransaction yourself. + // This is just an example template: + //_system->beginGFXTransaction(); + // // This setup the graphics mode according to users seetings + // initCommonGFX(false); + // + // // Specify dimensions of game graphics window. + // // In this example: 320x200 + // _system->initSize(320, 200); + //FIXME: You really want to handle + //OSystem::kTransactionSizeChangeFailed here + //_system->endGFXTransaction(); + + // Create debugger console. It requires GFX to be initialized + _console = new Console(this); + + // Additional setup. + debug("WinterMuteEngine::init"); + + // Your main even loop should be (invoked from) here. + debug("WinterMuteEngine::go: Hello, World!"); + + // This test will show up if -d1 and --debugflags=example are specified on the commandline + debugC(1, kWinterMuteDebugExample, "Example debug call"); + + // This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline + debugC(3, kWinterMuteDebugExample | kWinterMuteDebugExample2, "Example debug call two"); + + return Common::kNoError; + } + +} // End of namespace WinterMute
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