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-rw-r--r--engines/wintermute/BFontTT.cpp37
-rw-r--r--engines/wintermute/BFontTT.h4
2 files changed, 31 insertions, 10 deletions
diff --git a/engines/wintermute/BFontTT.cpp b/engines/wintermute/BFontTT.cpp
index f2971efc52..458325e3d1 100644
--- a/engines/wintermute/BFontTT.cpp
+++ b/engines/wintermute/BFontTT.cpp
@@ -42,6 +42,8 @@
#include "BFileManager.h"
#include "utils.h"
#include "PlatformSDL.h"
+#include "graphics/fonts/ttf.h"
+#include "graphics/fontman.h"
namespace WinterMute {
@@ -53,6 +55,8 @@ CBFontTT::CBFontTT(CBGame *inGame): CBFont(inGame) {
_isBold = _isItalic = _isUnderline = _isStriked = false;
_fontFile = NULL;
+ _font = NULL;
+ _fallbackFont = NULL;
for (int i = 0; i < NUM_CACHED_TEXTS; i++) _cachedTexts[i] = NULL;
@@ -79,6 +83,12 @@ CBFontTT::~CBFontTT(void) {
delete[] _fontFile;
_fontFile = NULL;
+ delete _font;
+ _font = NULL;
+
+ delete _fallbackFont;
+ _fallbackFont = NULL;
+
delete _glyphCache;
_glyphCache = NULL;
#if 0
@@ -121,8 +131,8 @@ void CBFontTT::InitLoop() {
int CBFontTT::GetTextWidth(byte *Text, int MaxLength) {
WideString text;
- if (Game->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
- else text = StringUtil::AnsiToWide((char *)Text);
+/* if (Game->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
+ else text = StringUtil::AnsiToWide((char *)Text);*/
if (MaxLength >= 0 && text.size() > MaxLength)
text = Common::String(text.c_str(), MaxLength);
@@ -138,8 +148,8 @@ int CBFontTT::GetTextWidth(byte *Text, int MaxLength) {
int CBFontTT::GetTextHeight(byte *Text, int Width) {
WideString text;
- if (Game->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
- else text = StringUtil::AnsiToWide((char *)Text);
+/* if (Game->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
+ else text = StringUtil::AnsiToWide((char *)Text);*/
int textWidth, textHeight;
@@ -151,12 +161,14 @@ int CBFontTT::GetTextHeight(byte *Text, int Width) {
//////////////////////////////////////////////////////////////////////////
void CBFontTT::DrawText(byte *Text, int X, int Y, int Width, TTextAlign Align, int MaxHeight, int MaxLength) {
+ warning("Draw text: %s", Text);
if (Text == NULL || strcmp((char *)Text, "") == 0) return;
WideString text;
- if (Game->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
- else text = StringUtil::AnsiToWide((char *)Text);
+ // TODO: Why do we still insist on Widestrings everywhere?
+/* if (Game->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
+ else text = StringUtil::AnsiToWide((char *)Text);*/
if (MaxLength >= 0 && text.size() > MaxLength)
text = Common::String(text.c_str(), MaxLength);
@@ -597,18 +609,25 @@ void CBFontTT::AfterLoad() {
HRESULT CBFontTT::InitFont() {
if (!_fontFile) return E_FAIL;
warning("BFontTT::InitFont - Not ported yet");
- return E_FAIL;
+
CBFile *file = Game->_fileManager->OpenFile(_fontFile);
if (!file) {
// the requested font file is not in wme file space; try loading a system font
AnsiString fontFileName = PathUtil::Combine(CBPlatform::GetSystemFontPath(), PathUtil::GetFileName(_fontFile));
file = Game->_fileManager->OpenFile((char *)fontFileName.c_str(), false);
-
if (!file) {
Game->LOG(0, "Error loading TrueType font '%s'", _fontFile);
- return E_FAIL;
+ //return E_FAIL;
}
}
+ warning("I guess we got a file");
+ if (file) {
+ _font = Graphics::loadTTFFont(*file->getMemStream(), 12);
+ } else {
+ _fallbackFont = FontMan.getFontByUsage(Graphics::FontManager::kGUIFont);
+ warning("BFontTT::InitFont - Couldn't load %s", _fontFile);
+ }
+ return S_OK;
#if 0
FT_Error error;
diff --git a/engines/wintermute/BFontTT.h b/engines/wintermute/BFontTT.h
index 5690947465..6994ea3c8f 100644
--- a/engines/wintermute/BFontTT.h
+++ b/engines/wintermute/BFontTT.h
@@ -34,6 +34,7 @@
#include "BSurface.h"
#include "common/rect.h"
#include "graphics/surface.h"
+#include "graphics/font.h"
#define NUM_CACHED_TEXTS 30
@@ -159,7 +160,8 @@ private:
HRESULT InitFont();
//FT_Stream _fTStream;
//FT_Face _fTFace;
-
+ Graphics::Font *_font;
+ const Graphics::Font *_fallbackFont;
FontGlyphCache *_glyphCache;
float _ascender;