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-rw-r--r--engines/wintermute/base/particles/part_emitter.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp
index 1a8941747f..d09f2215dd 100644
--- a/engines/wintermute/base/particles/part_emitter.cpp
+++ b/engines/wintermute/base/particles/part_emitter.cpp
@@ -32,7 +32,8 @@
#include "engines/wintermute/math/matrix4.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/base/timer.h"
#include "engines/wintermute/base/base_region.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
@@ -131,7 +132,7 @@ bool PartEmitter::addSprite(const char *filename) {
// check if file exists
Common::SeekableReadStream *File = BaseFileManager::getEngineInstance()->openFile(filename);
if (!File) {
- _gameRef->LOG(0, "Sprite '%s' not found", filename);
+ BaseEngine::LOG(0, "Sprite '%s' not found", filename);
return STATUS_FAILED;
} else {
BaseFileManager::getEngineInstance()->closeFile(File);
@@ -252,7 +253,7 @@ bool PartEmitter::update() {
if (!_running) {
return STATUS_OK;
} else {
- return updateInternal(_gameRef->getTimer()->getTime(), _gameRef->getTimer()->getTimeDelta());
+ return updateInternal(BaseEngine::getTimer()->getTime(), BaseEngine::getTimer()->getTimeDelta());
}
}
@@ -321,7 +322,7 @@ bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::display(BaseRegion *region) {
if (_sprites.size() <= 1) {
- _gameRef->_renderer->startSpriteBatch();
+ BaseEngine::getRenderer()->startSpriteBatch();
}
for (uint32 i = 0; i < _particles.size(); i++) {
@@ -335,7 +336,7 @@ bool PartEmitter::display(BaseRegion *region) {
}
if (_sprites.size() <= 1) {
- _gameRef->_renderer->endSpriteBatch();
+ BaseEngine::getRenderer()->endSpriteBatch();
}
return STATUS_OK;
@@ -353,7 +354,7 @@ bool PartEmitter::start() {
if (_overheadTime > 0) {
uint32 delta = 500;
int steps = _overheadTime / delta;
- uint32 currentTime = _gameRef->getTimer()->getTime() - _overheadTime;
+ uint32 currentTime = BaseEngine::getTimer()->getTime() - _overheadTime;
for (int i = 0; i < steps; i++) {
updateInternal(currentTime, delta);