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-rw-r--r--engines/wintermute/ad/ad_actor.cpp122
-rw-r--r--engines/wintermute/ad/ad_actor.h2
-rw-r--r--engines/wintermute/ad/ad_entity.cpp79
-rw-r--r--engines/wintermute/ad/ad_entity.h17
-rw-r--r--engines/wintermute/ad/ad_game.cpp184
-rw-r--r--engines/wintermute/ad/ad_inventory.cpp12
-rw-r--r--engines/wintermute/ad/ad_inventory.h2
-rw-r--r--engines/wintermute/ad/ad_inventory_box.cpp12
-rw-r--r--engines/wintermute/ad/ad_item.cpp40
-rw-r--r--engines/wintermute/ad/ad_layer.cpp16
-rw-r--r--engines/wintermute/ad/ad_node_state.cpp24
-rw-r--r--engines/wintermute/ad/ad_object.cpp95
-rw-r--r--engines/wintermute/ad/ad_object.h68
-rw-r--r--engines/wintermute/ad/ad_path.cpp6
-rw-r--r--engines/wintermute/ad/ad_path_point.cpp6
-rw-r--r--engines/wintermute/ad/ad_region.cpp17
-rw-r--r--engines/wintermute/ad/ad_region.h14
-rw-r--r--engines/wintermute/ad/ad_response.cpp24
-rw-r--r--engines/wintermute/ad/ad_response.h2
-rw-r--r--engines/wintermute/ad/ad_response_box.cpp81
-rw-r--r--engines/wintermute/ad/ad_response_box.h38
-rw-r--r--engines/wintermute/ad/ad_response_context.cpp6
-rw-r--r--engines/wintermute/ad/ad_rot_level.cpp2
-rw-r--r--engines/wintermute/ad/ad_scale_level.cpp5
-rw-r--r--engines/wintermute/ad/ad_scale_level.h4
-rw-r--r--engines/wintermute/ad/ad_scene.cpp201
-rw-r--r--engines/wintermute/ad/ad_scene.h22
-rw-r--r--engines/wintermute/ad/ad_scene_node.cpp8
-rw-r--r--engines/wintermute/ad/ad_scene_state.cpp9
-rw-r--r--engines/wintermute/ad/ad_scene_state.h2
-rw-r--r--engines/wintermute/ad/ad_sentence.cpp56
-rw-r--r--engines/wintermute/ad/ad_sprite_set.cpp34
-rw-r--r--engines/wintermute/ad/ad_sprite_set.h2
-rw-r--r--engines/wintermute/ad/ad_talk_def.cpp32
-rw-r--r--engines/wintermute/ad/ad_talk_holder.cpp22
-rw-r--r--engines/wintermute/ad/ad_talk_node.cpp32
-rw-r--r--engines/wintermute/ad/ad_waypoint_group.cpp2
-rw-r--r--engines/wintermute/ad/ad_waypoint_group.h13
-rw-r--r--engines/wintermute/base/base.cpp20
-rw-r--r--engines/wintermute/base/base.h2
-rw-r--r--engines/wintermute/base/base_active_rect.cpp16
-rw-r--r--engines/wintermute/base/base_active_rect.h2
-rw-r--r--engines/wintermute/base/base_dynamic_buffer.cpp8
-rw-r--r--engines/wintermute/base/base_dynamic_buffer.h2
-rw-r--r--engines/wintermute/base/base_engine.cpp8
-rw-r--r--engines/wintermute/base/base_engine.h2
-rw-r--r--engines/wintermute/base/base_fader.cpp2
-rw-r--r--engines/wintermute/base/base_fader.h2
-rw-r--r--engines/wintermute/base/base_file_manager.cpp46
-rw-r--r--engines/wintermute/base/base_file_manager.h4
-rw-r--r--engines/wintermute/base/base_frame.cpp26
-rw-r--r--engines/wintermute/base/base_frame.h2
-rw-r--r--engines/wintermute/base/base_game.cpp738
-rw-r--r--engines/wintermute/base/base_game.h46
-rw-r--r--engines/wintermute/base/base_game_music.cpp506
-rw-r--r--engines/wintermute/base/base_game_music.h73
-rw-r--r--engines/wintermute/base/base_keyboard_state.cpp12
-rw-r--r--engines/wintermute/base/base_keyboard_state.h17
-rw-r--r--engines/wintermute/base/base_named_object.cpp14
-rw-r--r--engines/wintermute/base/base_object.cpp52
-rw-r--r--engines/wintermute/base/base_object.h6
-rw-r--r--engines/wintermute/base/base_parser.cpp8
-rw-r--r--engines/wintermute/base/base_parser.h2
-rw-r--r--engines/wintermute/base/base_persistence_manager.cpp182
-rw-r--r--engines/wintermute/base/base_persistence_manager.h4
-rw-r--r--engines/wintermute/base/base_region.cpp4
-rw-r--r--engines/wintermute/base/base_region.h2
-rw-r--r--engines/wintermute/base/base_save_thumb_helper.cpp59
-rw-r--r--engines/wintermute/base/base_save_thumb_helper.h3
-rw-r--r--engines/wintermute/base/base_script_holder.cpp38
-rw-r--r--engines/wintermute/base/base_script_holder.h4
-rw-r--r--engines/wintermute/base/base_scriptable.cpp14
-rw-r--r--engines/wintermute/base/base_scriptable.h2
-rw-r--r--engines/wintermute/base/base_sprite.cpp26
-rw-r--r--engines/wintermute/base/base_sprite.h8
-rw-r--r--engines/wintermute/base/base_string_table.cpp24
-rw-r--r--engines/wintermute/base/base_sub_frame.cpp24
-rw-r--r--engines/wintermute/base/base_sub_frame.h2
-rw-r--r--engines/wintermute/base/base_surface_storage.cpp23
-rw-r--r--engines/wintermute/base/base_surface_storage.h2
-rw-r--r--engines/wintermute/base/base_transition_manager.cpp2
-rw-r--r--engines/wintermute/base/base_transition_manager.h2
-rw-r--r--engines/wintermute/base/base_viewport.cpp6
-rw-r--r--engines/wintermute/base/base_viewport.h6
-rw-r--r--engines/wintermute/base/file/base_disk_file.cpp31
-rw-r--r--engines/wintermute/base/file/base_file.h4
-rw-r--r--engines/wintermute/base/file/base_file_entry.cpp6
-rw-r--r--engines/wintermute/base/file/base_package.cpp6
-rw-r--r--engines/wintermute/base/file/base_resources.cpp2830
-rw-r--r--engines/wintermute/base/file/base_save_thumb_file.cpp4
-rw-r--r--engines/wintermute/base/font/base_font.cpp6
-rw-r--r--engines/wintermute/base/font/base_font_bitmap.cpp28
-rw-r--r--engines/wintermute/base/font/base_font_storage.cpp6
-rw-r--r--engines/wintermute/base/font/base_font_truetype.cpp105
-rw-r--r--engines/wintermute/base/font/base_font_truetype.h5
-rw-r--r--engines/wintermute/base/gfx/base_image.cpp14
-rw-r--r--engines/wintermute/base/gfx/base_image.h2
-rw-r--r--engines/wintermute/base/gfx/base_renderer.cpp33
-rw-r--r--engines/wintermute/base/gfx/base_renderer.h16
-rw-r--r--engines/wintermute/base/gfx/base_surface.h5
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp272
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.h78
-rw-r--r--engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp41
-rw-r--r--engines/wintermute/base/gfx/osystem/base_surface_osystem.h31
-rw-r--r--engines/wintermute/base/gfx/osystem/render_ticket.cpp115
-rw-r--r--engines/wintermute/base/gfx/osystem/render_ticket.h69
-rw-r--r--engines/wintermute/base/particles/part_emitter.cpp21
-rw-r--r--engines/wintermute/base/particles/part_emitter.h4
-rw-r--r--engines/wintermute/base/particles/part_particle.cpp12
-rw-r--r--engines/wintermute/base/saveload.cpp14
-rw-r--r--engines/wintermute/base/scriptables/script.cpp144
-rw-r--r--engines/wintermute/base/scriptables/script.h8
-rw-r--r--engines/wintermute/base/scriptables/script_engine.cpp35
-rw-r--r--engines/wintermute/base/scriptables/script_engine.h4
-rw-r--r--engines/wintermute/base/scriptables/script_ext_array.cpp2
-rw-r--r--engines/wintermute/base/scriptables/script_ext_date.cpp2
-rw-r--r--engines/wintermute/base/scriptables/script_ext_file.cpp22
-rw-r--r--engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp18
-rw-r--r--engines/wintermute/base/scriptables/script_ext_string.cpp8
-rw-r--r--engines/wintermute/base/scriptables/script_stack.cpp43
-rw-r--r--engines/wintermute/base/scriptables/script_value.cpp68
-rw-r--r--engines/wintermute/base/sound/base_sound.cpp6
-rw-r--r--engines/wintermute/base/sound/base_sound_buffer.cpp16
-rw-r--r--engines/wintermute/base/sound/base_sound_manager.cpp24
-rw-r--r--engines/wintermute/base/sound/base_sound_manager.h4
-rw-r--r--engines/wintermute/dcgf.h4
-rw-r--r--engines/wintermute/debugger.cpp48
-rw-r--r--engines/wintermute/debugger.h (renamed from engines/wintermute/base/file/base_resources.h)32
-rw-r--r--engines/wintermute/detection.cpp18
-rw-r--r--engines/wintermute/detection_tables.h12
-rw-r--r--engines/wintermute/graphics/transparent_surface.cpp12
-rw-r--r--engines/wintermute/graphics/transparent_surface.h2
-rw-r--r--engines/wintermute/module.mk4
-rw-r--r--engines/wintermute/persistent.h40
-rw-r--r--engines/wintermute/platform_osystem.cpp19
-rw-r--r--engines/wintermute/platform_osystem.h6
-rw-r--r--engines/wintermute/system/sys_class.cpp4
-rw-r--r--engines/wintermute/system/sys_class_registry.cpp6
-rw-r--r--engines/wintermute/ui/ui_button.cpp78
-rw-r--r--engines/wintermute/ui/ui_button.h2
-rw-r--r--engines/wintermute/ui/ui_edit.cpp22
-rw-r--r--engines/wintermute/ui/ui_entity.cpp8
-rw-r--r--engines/wintermute/ui/ui_object.cpp26
-rw-r--r--engines/wintermute/ui/ui_object.h2
-rw-r--r--engines/wintermute/ui/ui_text.cpp12
-rw-r--r--engines/wintermute/ui/ui_text.h2
-rw-r--r--engines/wintermute/ui/ui_tiled_image.cpp19
-rw-r--r--engines/wintermute/ui/ui_tiled_image.h3
-rw-r--r--engines/wintermute/ui/ui_window.cpp50
-rw-r--r--engines/wintermute/utils/string_util.cpp8
-rw-r--r--engines/wintermute/utils/utils.cpp4
-rw-r--r--engines/wintermute/video/video_player.cpp2
-rw-r--r--engines/wintermute/video/video_player.h2
-rw-r--r--engines/wintermute/video/video_theora_player.cpp22
-rw-r--r--engines/wintermute/video/video_theora_player.h2
-rw-r--r--engines/wintermute/wintermute.cpp34
-rw-r--r--engines/wintermute/wintermute.h13
157 files changed, 2957 insertions, 5089 deletions
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp
index d175855d1e..1346a090f6 100644
--- a/engines/wintermute/ad/ad_actor.cpp
+++ b/engines/wintermute/ad/ad_actor.cpp
@@ -57,15 +57,15 @@ AdActor::AdActor(BaseGame *inGame) : AdTalkHolder(inGame) {
_type = OBJECT_ACTOR;
_dir = DI_LEFT;
- _walkSprite = NULL;
- _standSprite = NULL;
- _turnLeftSprite = NULL;
- _turnRightSprite = NULL;
+ _walkSprite = nullptr;
+ _standSprite = nullptr;
+ _turnLeftSprite = nullptr;
+ _turnRightSprite = nullptr;
_targetPoint = new BasePoint;
_afterWalkDir = DI_NONE;
- _animSprite2 = NULL;
+ _animSprite2 = nullptr;
setDefaultAnimNames();
}
@@ -84,19 +84,19 @@ bool AdActor::setDefaultAnimNames() {
AdActor::~AdActor() {
delete _path;
delete _targetPoint;
- _path = NULL;
- _targetPoint = NULL;
+ _path = nullptr;
+ _targetPoint = nullptr;
delete _walkSprite;
delete _standSprite;
delete _turnLeftSprite;
delete _turnRightSprite;
- _walkSprite = NULL;
- _standSprite = NULL;
- _turnLeftSprite = NULL;
- _turnRightSprite = NULL;
+ _walkSprite = nullptr;
+ _standSprite = nullptr;
+ _turnLeftSprite = nullptr;
+ _turnRightSprite = nullptr;
- _animSprite2 = NULL; // ref only
+ _animSprite2 = nullptr; // ref only
for (uint32 i = 0; i < _talkSprites.size(); i++) {
delete _talkSprites[i];
@@ -110,7 +110,7 @@ AdActor::~AdActor() {
for (uint32 i = 0; i < _anims.size(); i++) {
delete _anims[i];
- _anims[i] = NULL;
+ _anims[i] = nullptr;
}
_anims.clear();
@@ -120,7 +120,7 @@ AdActor::~AdActor() {
//////////////////////////////////////////////////////////////////////////
bool AdActor::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdActor::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -232,7 +232,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
}
AdGame *adGame = (AdGame *)_gameRef;
- AdSpriteSet *spr = NULL;
+ AdSpriteSet *spr = nullptr;
int ar = 0, ag = 0, ab = 0, alpha = 0;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -287,7 +287,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_WALK:
delete _walkSprite;
- _walkSprite = NULL;
+ _walkSprite = nullptr;
spr = new AdSpriteSet(_gameRef, this);
if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texWalkLifeTime, CACHE_HALF))) {
cmd = PARSERR_GENERIC;
@@ -316,7 +316,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_STAND:
delete _standSprite;
- _standSprite = NULL;
+ _standSprite = nullptr;
spr = new AdSpriteSet(_gameRef, this);
if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texStandLifeTime))) {
cmd = PARSERR_GENERIC;
@@ -327,7 +327,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_TURN_LEFT:
delete _turnLeftSprite;
- _turnLeftSprite = NULL;
+ _turnLeftSprite = nullptr;
spr = new AdSpriteSet(_gameRef, this);
if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
cmd = PARSERR_GENERIC;
@@ -338,7 +338,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_TURN_RIGHT:
delete _turnRightSprite;
- _turnRightSprite = NULL;
+ _turnRightSprite = nullptr;
spr = new AdSpriteSet(_gameRef, this);
if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
cmd = PARSERR_GENERIC;
@@ -356,7 +356,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -392,15 +392,15 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_BLOCKED_REGION: {
delete _blockRegion;
delete _currentBlockRegion;
- _blockRegion = NULL;
- _currentBlockRegion = NULL;
+ _blockRegion = nullptr;
+ _currentBlockRegion = nullptr;
BaseRegion *rgn = new BaseRegion(_gameRef);
BaseRegion *crgn = new BaseRegion(_gameRef);
if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
delete _blockRegion;
delete _currentBlockRegion;
- _blockRegion = NULL;
- _currentBlockRegion = NULL;
+ _blockRegion = nullptr;
+ _currentBlockRegion = nullptr;
cmd = PARSERR_GENERIC;
} else {
_blockRegion = rgn;
@@ -413,15 +413,15 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
case TOKEN_WAYPOINTS: {
delete _wptGroup;
delete _currentWptGroup;
- _wptGroup = NULL;
- _currentWptGroup = NULL;
+ _wptGroup = nullptr;
+ _currentWptGroup = nullptr;
AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
delete _wptGroup;
delete _currentWptGroup;
- _wptGroup = NULL;
- _currentWptGroup = NULL;
+ _wptGroup = nullptr;
+ _currentWptGroup = nullptr;
cmd = PARSERR_GENERIC;
} else {
_wptGroup = wpt;
@@ -502,7 +502,7 @@ void AdActor::turnTo(TDirection dir) {
_targetDir = dir;
_state = delta < 0 ? STATE_TURNING_LEFT : STATE_TURNING_RIGHT;
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
}
@@ -566,7 +566,7 @@ bool AdActor::display() {
_currentSprite->display(_posX,
_posY,
- reg ? _registerAlias : NULL,
+ reg ? _registerAlias : nullptr,
scaleX,
scaleY,
alpha,
@@ -589,26 +589,26 @@ bool AdActor::display() {
//////////////////////////////////////////////////////////////////////////
bool AdActor::update() {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
if (_state == STATE_READY) {
if (_animSprite) {
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
}
if (_animSprite2) {
- _animSprite2 = NULL;
+ _animSprite2 = nullptr;
}
}
// finished playing animation?
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->isFinished()) {
+ if (_state == STATE_PLAYING_ANIM && _animSprite != nullptr && _animSprite->isFinished()) {
_state = _nextState;
_nextState = STATE_READY;
_currentSprite = _animSprite;
}
- if (_state == STATE_PLAYING_ANIM_SET && _animSprite2 != NULL && _animSprite2->isFinished()) {
+ if (_state == STATE_PLAYING_ANIM_SET && _animSprite2 != nullptr && _animSprite2->isFinished()) {
_state = _nextState;
_nextState = STATE_READY;
_currentSprite = _animSprite2;
@@ -649,7 +649,7 @@ bool AdActor::update() {
//////////////////////////////////////////////////////////////////////////
case STATE_TURNING_LEFT:
- if (_tempSprite2 == NULL || _tempSprite2->isFinished()) {
+ if (_tempSprite2 == nullptr || _tempSprite2->isFinished()) {
if (_dir > 0) {
_dir = (TDirection)(_dir - 1);
} else {
@@ -657,7 +657,7 @@ bool AdActor::update() {
}
if (_dir == _targetDir) {
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
_state = _nextState;
_nextState = STATE_READY;
} else {
@@ -686,7 +686,7 @@ bool AdActor::update() {
//////////////////////////////////////////////////////////////////////////
case STATE_TURNING_RIGHT:
- if (_tempSprite2 == NULL || _tempSprite2->isFinished()) {
+ if (_tempSprite2 == nullptr || _tempSprite2->isFinished()) {
_dir = (TDirection)(_dir + 1);
if ((int)_dir >= (int)NUM_DIRECTIONS) {
@@ -694,7 +694,7 @@ bool AdActor::update() {
}
if (_dir == _targetDir) {
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
_state = _nextState;
_nextState = STATE_READY;
} else {
@@ -753,10 +753,10 @@ bool AdActor::update() {
}
bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
- if (_tempSprite2 == NULL || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
+ if (_tempSprite2 == nullptr || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
if (timeIsUp) {
_sentence->finish();
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
_state = _nextState;
_nextState = STATE_READY;
} else {
@@ -821,7 +821,7 @@ bool AdActor::update() {
void AdActor::followPath() {
// skip current position
_path->getFirst();
- while (_path->getCurrent() != NULL) {
+ while (_path->getCurrent() != nullptr) {
if (_path->getCurrent()->x != _posX || _path->getCurrent()->y != _posY) {
break;
}
@@ -829,7 +829,7 @@ void AdActor::followPath() {
}
// are there points to follow?
- if (_path->getCurrent() != NULL) {
+ if (_path->getCurrent() != nullptr) {
_state = STATE_FOLLOWING_PATH;
initLine(BasePoint(_posX, _posY), *_path->getCurrent());
} else {
@@ -896,7 +896,7 @@ void AdActor::getNextStep() {
if (_pFCount == 0) {
- if (_path->getNext() == NULL) {
+ if (_path->getNext() == nullptr) {
_posX = _targetPoint->x;
_posY = _targetPoint->y;
@@ -963,16 +963,16 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
return STATUS_OK;
}
AdObject *obj = (AdObject *)val->getNative();
- if (!obj || obj->_type != OBJECT_ENTITY) {
+ if (!obj || obj->getType() != OBJECT_ENTITY) {
script->runtimeError("actor.%s method accepts an entity refrence only", name);
stack->pushNULL();
return STATUS_OK;
}
AdEntity *ent = (AdEntity *)obj;
- if (ent->_walkToX == 0 && ent->_walkToY == 0) {
+ if (ent->getWalkToX() == 0 && ent->getWalkToY() == 0) {
goTo(ent->_posX, ent->_posY);
} else {
- goTo(ent->_walkToX, ent->_walkToY, ent->_walkToDir);
+ goTo(ent->getWalkToX(), ent->getWalkToY(), ent->getWalkToDir());
}
if (strcmp(name, "GoToObjectAsync") != 0) {
script->waitForExclusive(this);
@@ -1040,17 +1040,17 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
if (scumm_stricmp(_anims[i]->getName(), animName) == 0) {
// invalidate sprites in use
if (_anims[i]->containsSprite(_tempSprite2)) {
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
}
if (_anims[i]->containsSprite(_currentSprite)) {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
}
if (_anims[i]->containsSprite(_animSprite2)) {
- _animSprite2 = NULL;
+ _animSprite2 = nullptr;
}
delete _anims[i];
- _anims[i] = NULL;
+ _anims[i] = nullptr;
_anims.remove_at(i);
i--;
found = true;
@@ -1066,7 +1066,7 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
else if (strcmp(name, "HasAnim") == 0) {
stack->correctParams(1);
const char *animName = stack->pop()->getString();
- stack->pushBool(getAnimByName(animName) != NULL);
+ stack->pushBool(getAnimByName(animName) != nullptr);
return STATUS_OK;
} else {
return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
@@ -1231,7 +1231,7 @@ BaseSprite *AdActor::getTalkStance(const char *stance) {
if (DID_FAIL(res)) {
_gameRef->LOG(res, "AdActor::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
} else {
return _animSprite;
}
@@ -1244,7 +1244,7 @@ BaseSprite *AdActor::getTalkStance(const char *stance) {
}
// new way
- BaseSprite *ret = NULL;
+ BaseSprite *ret = nullptr;
// do we have an animation with this name?
AdSpriteSet *anim = getAnimByName(stance);
@@ -1280,9 +1280,9 @@ BaseSprite *AdActor::getTalkStance(const char *stance) {
//////////////////////////////////////////////////////////////////////////
BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
- BaseSprite *ret = NULL;
+ BaseSprite *ret = nullptr;
- if (stance != NULL) {
+ if (stance != nullptr) {
// search special stances
for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
@@ -1290,7 +1290,7 @@ BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
break;
}
}
- if (ret == NULL) {
+ if (ret == nullptr) {
// search generic stances
for (uint32 i = 0; i < _talkSprites.size(); i++) {
if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
@@ -1302,7 +1302,7 @@ BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
}
// not a valid stance? get a random one
- if (ret == NULL) {
+ if (ret == nullptr) {
if (_talkSprites.size() < 1) {
ret = _standSprite->getSprite(_dir);
} else {
@@ -1378,7 +1378,7 @@ TDirection AdActor::angleToDirection(int angle) {
//////////////////////////////////////////////////////////////////////////
int AdActor::getHeight() {
// if no current sprite is set, set some
- if (_currentSprite == NULL) {
+ if (_currentSprite == nullptr) {
if (_standSprite) {
_currentSprite = _standSprite->getSprite(_dir);
} else {
@@ -1400,7 +1400,7 @@ AdSpriteSet *AdActor::getAnimByName(const Common::String &animName) {
return _anims[i];
}
}
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -1411,7 +1411,7 @@ bool AdActor::mergeAnims(const char *animsFilename) {
byte *fileBuffer = BaseFileManager::getEngineInstance()->readWholeFile(animsFilename);
- if (fileBuffer == NULL) {
+ if (fileBuffer == nullptr) {
_gameRef->LOG(0, "AdActor::MergeAnims failed for file '%s'", animsFilename);
return STATUS_FAILED;
}
diff --git a/engines/wintermute/ad/ad_actor.h b/engines/wintermute/ad/ad_actor.h
index 543c9d063a..bcec9db319 100644
--- a/engines/wintermute/ad/ad_actor.h
+++ b/engines/wintermute/ad/ad_actor.h
@@ -54,7 +54,7 @@ public:
virtual bool update();
virtual bool display();
virtual void turnTo(TDirection dir);
- AdActor(BaseGame *inGame/*=NULL*/);
+ AdActor(BaseGame *inGame/*=nullptr*/);
virtual ~AdActor();
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
diff --git a/engines/wintermute/ad/ad_entity.cpp b/engines/wintermute/ad/ad_entity.cpp
index 9af7e034ca..259b68f291 100644
--- a/engines/wintermute/ad/ad_entity.cpp
+++ b/engines/wintermute/ad/ad_entity.cpp
@@ -61,13 +61,13 @@ IMPLEMENT_PERSISTENT(AdEntity, false)
AdEntity::AdEntity(BaseGame *inGame) : AdTalkHolder(inGame) {
_type = OBJECT_ENTITY;
_subtype = ENTITY_NORMAL;
- _region = NULL;
- _item = NULL;
+ _region = nullptr;
+ _item = nullptr;
_walkToX = _walkToY = 0;
_walkToDir = DI_NONE;
- _theora = NULL;
+ _theora = nullptr;
}
@@ -76,17 +76,32 @@ AdEntity::~AdEntity() {
_gameRef->unregisterObject(_region);
delete _theora;
- _theora = NULL;
+ _theora = nullptr;
delete[] _item;
- _item = NULL;
+ _item = nullptr;
}
+int32 AdEntity::getWalkToX() const {
+ return _walkToX;
+}
+
+int32 AdEntity::getWalkToY() const {
+ return _walkToY;
+}
+
+TDirection AdEntity::getWalkToDir() const {
+ return _walkToDir;
+}
+
+const char *AdEntity::getItemName() const {
+ return _item;
+}
//////////////////////////////////////////////////////////////////////////
bool AdEntity::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdEntity::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -210,7 +225,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
}
AdGame *adGame = (AdGame *)_gameRef;
- BaseSprite *spr = NULL;
+ BaseSprite *spr = nullptr;
int ar = 0, ag = 0, ab = 0, alpha = 0;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -230,7 +245,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
case TOKEN_SPRITE: {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
spr = new BaseSprite(_gameRef, this);
if (!spr || DID_FAIL(spr->loadFile((char *)params))) {
cmd = PARSERR_GENERIC;
@@ -320,7 +335,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -333,7 +348,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
if (_region) {
_gameRef->unregisterObject(_region);
}
- _region = NULL;
+ _region = nullptr;
BaseRegion *rgn = new BaseRegion(_gameRef);
if (!rgn || DID_FAIL(rgn->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
@@ -346,16 +361,16 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
case TOKEN_BLOCKED_REGION: {
delete _blockRegion;
- _blockRegion = NULL;
+ _blockRegion = nullptr;
delete _currentBlockRegion;
- _currentBlockRegion = NULL;
+ _currentBlockRegion = nullptr;
BaseRegion *rgn = new BaseRegion(_gameRef);
BaseRegion *crgn = new BaseRegion(_gameRef);
if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
delete _blockRegion;
- _blockRegion = NULL;
+ _blockRegion = nullptr;
delete _currentBlockRegion;
- _currentBlockRegion = NULL;
+ _currentBlockRegion = nullptr;
cmd = PARSERR_GENERIC;
} else {
_blockRegion = rgn;
@@ -367,16 +382,16 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
case TOKEN_WAYPOINTS: {
delete _wptGroup;
- _wptGroup = NULL;
+ _wptGroup = nullptr;
delete _currentWptGroup;
- _currentWptGroup = NULL;
+ _currentWptGroup = nullptr;
AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
delete _wptGroup;
- _wptGroup = NULL;
+ _wptGroup = nullptr;
delete _currentWptGroup;
- _currentWptGroup = NULL;
+ _currentWptGroup = nullptr;
cmd = PARSERR_GENERIC;
} else {
_wptGroup = wpt;
@@ -393,7 +408,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
case TOKEN_SUBTYPE: {
if (scumm_stricmp((char *)params, "sound") == 0) {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
if (_gameRef->_editorMode) {
spr = new BaseSprite(_gameRef, this);
if (!spr || DID_FAIL(spr->loadFile("entity_sound.sprite"))) {
@@ -550,7 +565,7 @@ bool AdEntity::display() {
} else if (_currentSprite) {
_currentSprite->display(_posX,
_posY,
- (reg || _editorAlwaysRegister) ? _registerAlias : NULL,
+ (reg || _editorAlwaysRegister) ? _registerAlias : nullptr,
scaleX,
scaleY,
alpha,
@@ -570,15 +585,15 @@ bool AdEntity::display() {
//////////////////////////////////////////////////////////////////////////
bool AdEntity::update() {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
if (_state == STATE_READY && _animSprite) {
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
}
// finished playing animation?
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->isFinished()) {
+ if (_state == STATE_PLAYING_ANIM && _animSprite != nullptr && _animSprite->isFinished()) {
_state = STATE_READY;
_currentSprite = _animSprite;
}
@@ -613,10 +628,10 @@ bool AdEntity::update() {
}
bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
- if (_tempSprite2 == NULL || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
+ if (_tempSprite2 == nullptr || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
if (timeIsUp) {
_sentence->finish();
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
_state = STATE_READY;
} else {
_tempSprite2 = getTalkStance(_sentence->getNextStance());
@@ -658,7 +673,7 @@ bool AdEntity::update() {
if (_theora->isFinished()) {
_theora->stop();
delete _theora;
- _theora = NULL;
+ _theora = nullptr;
}
}
@@ -722,7 +737,7 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
if (_theora) {
_theora->stop();
delete _theora;
- _theora = NULL;
+ _theora = nullptr;
stack->pushBool(true);
} else {
stack->pushBool(false);
@@ -815,7 +830,7 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(0);
if (_region) {
_gameRef->unregisterObject(_region);
- _region = NULL;
+ _region = nullptr;
stack->pushBool(true);
} else {
stack->pushBool(false);
@@ -1056,7 +1071,7 @@ int AdEntity::getHeight() {
if (_region && !_sprite) {
return _region->_rect.bottom - _region->_rect.top;
} else {
- if (_currentSprite == NULL) {
+ if (_currentSprite == nullptr) {
_currentSprite = _sprite;
}
return AdObject::getHeight();
@@ -1102,15 +1117,15 @@ void AdEntity::setItem(const char *itemName) {
//////////////////////////////////////////////////////////////////////////
bool AdEntity::setSprite(const char *filename) {
if (_currentSprite == _sprite) {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
}
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
BaseSprite *spr = new BaseSprite(_gameRef, this);
if (!spr || DID_FAIL(spr->loadFile(filename))) {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
return STATUS_FAILED;
} else {
_sprite = spr;
diff --git a/engines/wintermute/ad/ad_entity.h b/engines/wintermute/ad/ad_entity.h
index 415987e50a..94921aaa27 100644
--- a/engines/wintermute/ad/ad_entity.h
+++ b/engines/wintermute/ad/ad_entity.h
@@ -37,11 +37,7 @@ class AdEntity : public AdTalkHolder {
public:
VideoTheoraPlayer *_theora;
bool setSprite(const char *filename);
- int _walkToX;
- int _walkToY;
- TDirection _walkToDir;
void setItem(const char *itemName);
- char *_item;
DECLARE_PERSISTENT(AdEntity, AdTalkHolder)
void updatePosition();
virtual int getHeight();
@@ -53,14 +49,23 @@ public:
virtual ~AdEntity();
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
- TEntityType _subtype;
+
+ int32 getWalkToX() const;
+ int32 getWalkToY() const;
+ TDirection getWalkToDir() const;
+ const char* getItemName() const;
// scripting interface
virtual ScValue *scGetProperty(const Common::String &name);
virtual bool scSetProperty(const char *name, ScValue *value);
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
virtual const char *scToString();
-
+private:
+ int32 _walkToX;
+ int32 _walkToY;
+ TDirection _walkToDir;
+ char *_item;
+ TEntityType _subtype;
};
} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index 4481b774c1..b9775ba7d1 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -69,22 +69,22 @@ IMPLEMENT_PERSISTENT(AdGame, true)
//////////////////////////////////////////////////////////////////////////
AdGame::AdGame(const Common::String &gameId) : BaseGame(gameId) {
- _responseBox = NULL;
- _inventoryBox = NULL;
+ _responseBox = nullptr;
+ _inventoryBox = nullptr;
_scene = new AdScene(_gameRef);
_scene->setName("");
registerObject(_scene);
- _prevSceneName = NULL;
- _prevSceneFilename = NULL;
- _scheduledScene = NULL;
+ _prevSceneName = nullptr;
+ _prevSceneFilename = nullptr;
+ _scheduledScene = nullptr;
_scheduledFadeIn = false;
_stateEx = GAME_NORMAL;
- _selectedItem = NULL;
+ _selectedItem = nullptr;
_texItemLifeTime = 10000;
@@ -94,17 +94,17 @@ AdGame::AdGame(const Common::String &gameId) : BaseGame(gameId) {
_talkSkipButton = TALK_SKIP_LEFT;
- _sceneViewport = NULL;
+ _sceneViewport = nullptr;
_initialScene = true;
- _debugStartupScene = NULL;
- _startupScene = NULL;
+ _debugStartupScene = nullptr;
+ _startupScene = nullptr;
_invObject = new AdObject(this);
_inventoryOwner = _invObject;
_tempDisableSaveState = false;
- _itemsFile = NULL;
+ _itemsFile = nullptr;
_smartItemCursor = false;
@@ -122,7 +122,7 @@ AdGame::~AdGame() {
bool AdGame::cleanup() {
for (uint32 i = 0; i < _objects.size(); i++) {
unregisterObject(_objects[i]);
- _objects[i] = NULL;
+ _objects[i] = nullptr;
}
_objects.clear();
@@ -139,7 +139,7 @@ bool AdGame::cleanup() {
unregisterObject(_scene);
- _scene = NULL;
+ _scene = nullptr;
// remove items
for (uint32 i = 0; i < _items.size(); i++) {
@@ -150,7 +150,7 @@ bool AdGame::cleanup() {
// clear remaining inventories
delete _invObject;
- _invObject = NULL;
+ _invObject = nullptr;
for (uint32 i = 0; i < _inventories.size(); i++) {
delete _inventories[i];
@@ -160,12 +160,12 @@ bool AdGame::cleanup() {
if (_responseBox) {
_gameRef->unregisterObject(_responseBox);
- _responseBox = NULL;
+ _responseBox = nullptr;
}
if (_inventoryBox) {
_gameRef->unregisterObject(_inventoryBox);
- _inventoryBox = NULL;
+ _inventoryBox = nullptr;
}
delete[] _prevSceneName;
@@ -173,15 +173,15 @@ bool AdGame::cleanup() {
delete[] _scheduledScene;
delete[] _debugStartupScene;
delete[] _itemsFile;
- _prevSceneName = NULL;
- _prevSceneFilename = NULL;
- _scheduledScene = NULL;
- _debugStartupScene = NULL;
- _startupScene = NULL;
- _itemsFile = NULL;
+ _prevSceneName = nullptr;
+ _prevSceneFilename = nullptr;
+ _scheduledScene = nullptr;
+ _debugStartupScene = nullptr;
+ _startupScene = nullptr;
+ _itemsFile = nullptr;
delete _sceneViewport;
- _sceneViewport = NULL;
+ _sceneViewport = nullptr;
for (uint32 i = 0; i < _sceneStates.size(); i++) {
delete _sceneStates[i];
@@ -207,9 +207,9 @@ bool AdGame::initLoop() {
if (_scheduledScene && _transMgr->isReady()) {
changeScene(_scheduledScene, _scheduledFadeIn);
delete[] _scheduledScene;
- _scheduledScene = NULL;
+ _scheduledScene = nullptr;
- _gameRef->_activeObject = NULL;
+ _gameRef->_activeObject = nullptr;
}
@@ -258,7 +258,7 @@ bool AdGame::removeObject(AdObject *object) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::changeScene(const char *filename, bool fadeIn) {
- if (_scene == NULL) {
+ if (_scene == nullptr) {
_scene = new AdScene(_gameRef);
registerObject(_scene);
} else {
@@ -297,7 +297,7 @@ bool AdGame::changeScene(const char *filename, bool fadeIn) {
// invalidate references to the original scene
for (uint32 i = 0; i < _objects.size(); i++) {
_objects[i]->invalidateCurrRegions();
- _objects[i]->_stickRegion = NULL;
+ _objects[i]->_stickRegion = nullptr;
}
_scene->loadState();
@@ -385,7 +385,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushNative(act, true);
} else {
delete act;
- act = NULL;
+ act = nullptr;
stack->pushNULL();
}
return STATUS_OK;
@@ -402,7 +402,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushNative(ent, true);
} else {
delete ent;
- ent = NULL;
+ ent = nullptr;
stack->pushNULL();
}
return STATUS_OK;
@@ -463,7 +463,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
ScValue *val = stack->pop();
- AdItem *item = NULL;
+ AdItem *item = nullptr;
if (val->isNative()) {
item = (AdItem *)val->getNative();
} else {
@@ -485,7 +485,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
ScValue *val = stack->pop();
- AdItem *item = NULL;
+ AdItem *item = nullptr;
if (val->isInt()) {
int index = val->getInt();
if (index >= 0 && index < (int32)_items.size()) {
@@ -542,7 +542,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
res->_responseType = RESPONSE_ONCE_GAME;
}
- _responseBox->_responses.add(res);
+ _responseBox->addResponse(res);
}
} else {
script->runtimeError("Game.AddResponse: response box is not defined");
@@ -584,15 +584,15 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
if (_responseBox) {
_responseBox->weedResponses();
- if (_responseBox->_responses.size() == 0) {
+ if (_responseBox->getNumResponses() == 0) {
stack->pushNULL();
return STATUS_OK;
}
- if (_responseBox->_responses.size() == 1 && autoSelectLast) {
- stack->pushInt(_responseBox->_responses[0]->_iD);
- _responseBox->handleResponse(_responseBox->_responses[0]);
+ if (_responseBox->getNumResponses() == 1 && autoSelectLast) {
+ stack->pushInt(_responseBox->getIdForResponseNum(0));
+ _responseBox->handleResponseNum(0);
_responseBox->clearResponses();
return STATUS_OK;
}
@@ -617,7 +617,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(0);
if (_responseBox) {
_responseBox->weedResponses();
- stack->pushInt(_responseBox->_responses.size());
+ stack->pushInt(_responseBox->getNumResponses());
} else {
script->runtimeError("Game.GetNumResponses: response box is not defined");
stack->pushNULL();
@@ -639,7 +639,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
branchName = val->getString();
}
- startDlgBranch(branchName.c_str(), script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
+ startDlgBranch(branchName.c_str(), script->_filename == nullptr ? "" : script->_filename, script->_threadEvent == nullptr ? "" : script->_threadEvent);
stack->pushNULL();
return STATUS_OK;
@@ -651,12 +651,12 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
else if (strcmp(name, "EndDlgBranch") == 0) {
stack->correctParams(1);
- const char *branchName = NULL;
+ const char *branchName = nullptr;
ScValue *val = stack->pop();
if (!val->isNULL()) {
branchName = val->getString();
}
- endDlgBranch(branchName, script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
+ endDlgBranch(branchName, script->_filename == nullptr ? "" : script->_filename, script->_threadEvent == nullptr ? "" : script->_threadEvent);
stack->pushNULL();
@@ -754,8 +754,8 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetResponsesWindow") == 0 || strcmp(name, "GetResponseWindow") == 0) {
stack->correctParams(0);
- if (_responseBox && _responseBox->_window) {
- stack->pushNative(_responseBox->_window, true);
+ if (_responseBox && _responseBox->getResponseWindow()) {
+ stack->pushNative(_responseBox->getResponseWindow(), true);
} else {
stack->pushNULL();
}
@@ -777,7 +777,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushBool(true);
} else {
delete _responseBox;
- _responseBox = NULL;
+ _responseBox = nullptr;
stack->pushBool(false);
}
return STATUS_OK;
@@ -797,7 +797,7 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushBool(true);
} else {
delete _inventoryBox;
- _inventoryBox = NULL;
+ _inventoryBox = nullptr;
stack->pushBool(false);
}
return STATUS_OK;
@@ -983,10 +983,10 @@ ScValue *AdGame::scGetProperty(const Common::String &name) {
// LastResponse (RO)
//////////////////////////////////////////////////////////////////////////
else if (name == "LastResponse") {
- if (!_responseBox || !_responseBox->_lastResponseText) {
+ if (!_responseBox || !_responseBox->getLastResponseText()) {
_scValue->setString("");
} else {
- _scValue->setString(_responseBox->_lastResponseText);
+ _scValue->setString(_responseBox->getLastResponseText());
}
return _scValue;
}
@@ -995,10 +995,10 @@ ScValue *AdGame::scGetProperty(const Common::String &name) {
// LastResponseOrig (RO)
//////////////////////////////////////////////////////////////////////////
else if (name == "LastResponseOrig") {
- if (!_responseBox || !_responseBox->_lastResponseTextOrig) {
+ if (!_responseBox || !_responseBox->getLastResponseTextOrig()) {
_scValue->setString("");
} else {
- _scValue->setString(_responseBox->_lastResponseTextOrig);
+ _scValue->setString(_responseBox->getLastResponseTextOrig());
}
return _scValue;
}
@@ -1036,7 +1036,7 @@ ScValue *AdGame::scGetProperty(const Common::String &name) {
// ChangingScene
//////////////////////////////////////////////////////////////////////////
else if (name == "ChangingScene") {
- _scValue->setBool(_scheduledScene != NULL);
+ _scValue->setBool(_scheduledScene != nullptr);
return _scValue;
}
@@ -1066,10 +1066,10 @@ bool AdGame::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "SelectedItem") == 0) {
if (value->isNULL()) {
- _selectedItem = NULL;
+ _selectedItem = nullptr;
} else {
if (value->isNative()) {
- _selectedItem = NULL;
+ _selectedItem = nullptr;
for (uint32 i = 0; i < _items.size(); i++) {
if (_items[i] == value->getNative()) {
_selectedItem = (AdItem *)value->getNative();
@@ -1158,9 +1158,9 @@ bool AdGame::scSetProperty(const char *name, ScValue *value) {
// StartupScene
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "StartupScene") == 0) {
- if (value == NULL) {
+ if (value == nullptr) {
delete[] _startupScene;
- _startupScene = NULL;
+ _startupScene = nullptr;
} else {
BaseUtils::setString(&_startupScene, value->getString());
}
@@ -1242,7 +1242,7 @@ bool AdGame::showCursor() {
//////////////////////////////////////////////////////////////////////////
bool AdGame::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdGame::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -1316,7 +1316,7 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
registerObject(_responseBox);
} else {
delete _responseBox;
- _responseBox = NULL;
+ _responseBox = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -1328,7 +1328,7 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
registerObject(_inventoryBox);
} else {
delete _inventoryBox;
- _inventoryBox = NULL;
+ _inventoryBox = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -1338,7 +1338,7 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
BaseUtils::setString(&_itemsFile, (char *)params2);
if (DID_FAIL(loadItemsFile(_itemsFile))) {
delete[] _itemsFile;
- _itemsFile = NULL;
+ _itemsFile = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -1456,7 +1456,7 @@ bool AdGame::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
void AdGame::setPrevSceneName(const char *name) {
delete[] _prevSceneName;
- _prevSceneName = NULL;
+ _prevSceneName = nullptr;
if (name) {
_prevSceneName = new char[strlen(name) + 1];
if (_prevSceneName) {
@@ -1469,7 +1469,7 @@ void AdGame::setPrevSceneName(const char *name) {
//////////////////////////////////////////////////////////////////////////
void AdGame::setPrevSceneFilename(const char *name) {
delete[] _prevSceneFilename;
- _prevSceneFilename = NULL;
+ _prevSceneFilename = nullptr;
if (name) {
_prevSceneFilename = new char[strlen(name) + 1];
if (_prevSceneFilename) {
@@ -1482,7 +1482,7 @@ void AdGame::setPrevSceneFilename(const char *name) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::scheduleChangeScene(const char *filename, bool fadeIn) {
delete[] _scheduledScene;
- _scheduledScene = NULL;
+ _scheduledScene = nullptr;
if (_scene && !_scene->_initialized) {
return changeScene(filename, fadeIn);
@@ -1499,7 +1499,7 @@ bool AdGame::scheduleChangeScene(const char *filename, bool fadeIn) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
- BaseGame::getVersion(verMajor, verMinor, NULL, NULL);
+ BaseGame::getVersion(verMajor, verMinor, nullptr, nullptr);
if (extMajor) {
*extMajor = 0;
@@ -1515,7 +1515,7 @@ bool AdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *ex
//////////////////////////////////////////////////////////////////////////
bool AdGame::loadItemsFile(const char *filename, bool merge) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdGame::LoadItemsFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -1567,7 +1567,7 @@ bool AdGame::loadItemsBuffer(byte *buffer, bool merge) {
addItem(item);
} else {
delete item;
- item = NULL;
+ item = nullptr;
cmd = PARSERR_GENERIC;
}
}
@@ -1599,7 +1599,7 @@ AdSceneState *AdGame::getSceneState(const char *filename, bool saving) {
}
for (uint32 i = 0; i < _sceneStates.size(); i++) {
- if (scumm_stricmp(_sceneStates[i]->_filename, filenameCor) == 0) {
+ if (scumm_stricmp(_sceneStates[i]->getFilename(), filenameCor) == 0) {
delete[] filenameCor;
return _sceneStates[i];
}
@@ -1615,7 +1615,7 @@ AdSceneState *AdGame::getSceneState(const char *filename, bool saving) {
return ret;
} else {
delete[] filenameCor;
- return NULL;
+ return nullptr;
}
}
@@ -1635,7 +1635,7 @@ bool AdGame::windowLoadHook(UIWindow *win, char **buffer, char **params) {
UIEntity *ent = new UIEntity(_gameRef);
if (!ent || DID_FAIL(ent->loadBuffer((byte *)*params, false))) {
delete ent;
- ent = NULL;
+ ent = nullptr;
cmd = PARSERR_GENERIC;
} else {
ent->_parent = win;
@@ -1689,12 +1689,12 @@ bool AdGame::startDlgBranch(const char *branchName, const char *scriptName, cons
//////////////////////////////////////////////////////////////////////////
bool AdGame::endDlgBranch(const char *branchName, const char *scriptName, const char *eventName) {
- char *name = NULL;
+ char *name = nullptr;
bool deleteName = false;
- if (branchName == NULL && _dlgPendingBranches.size() > 0) {
+ if (branchName == nullptr && _dlgPendingBranches.size() > 0) {
name = _dlgPendingBranches[_dlgPendingBranches.size() - 1];
} else {
- if (branchName != NULL) {
+ if (branchName != nullptr) {
name = new char[strlen(branchName) + 1 + strlen(scriptName) + 1 + strlen(eventName) + 1];
if (name) {
sprintf(name, "%s.%s.%s", branchName, scriptName, eventName);
@@ -1703,7 +1703,7 @@ bool AdGame::endDlgBranch(const char *branchName, const char *scriptName, const
}
}
- if (name == NULL) {
+ if (name == nullptr) {
return STATUS_OK;
}
@@ -1719,7 +1719,7 @@ bool AdGame::endDlgBranch(const char *branchName, const char *scriptName, const
for (uint32 i = startIndex; i < _dlgPendingBranches.size(); i++) {
//ClearBranchResponses(_dlgPendingBranches[i]);
delete[] _dlgPendingBranches[i];
- _dlgPendingBranches[i] = NULL;
+ _dlgPendingBranches[i] = nullptr;
}
_dlgPendingBranches.remove_at(startIndex, _dlgPendingBranches.size() - startIndex);
}
@@ -1760,7 +1760,7 @@ bool AdGame::addBranchResponse(int id) {
}
AdResponseContext *r = new AdResponseContext(_gameRef);
r->_id = id;
- r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL);
+ r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : nullptr);
_responsesBranch.add(r);
return STATUS_OK;
}
@@ -1768,10 +1768,10 @@ bool AdGame::addBranchResponse(int id) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::branchResponseUsed(int id) {
- char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
+ char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : nullptr;
for (uint32 i = 0; i < _responsesBranch.size(); i++) {
if (_responsesBranch[i]->_id == id) {
- if ((context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
+ if ((context == nullptr && _responsesBranch[i]->_context == nullptr) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
return true;
}
}
@@ -1787,7 +1787,7 @@ bool AdGame::addGameResponse(int id) {
}
AdResponseContext *r = new AdResponseContext(_gameRef);
r->_id = id;
- r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL);
+ r->setContext(_dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : nullptr);
_responsesGame.add(r);
return STATUS_OK;
}
@@ -1795,11 +1795,11 @@ bool AdGame::addGameResponse(int id) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::gameResponseUsed(int id) {
- char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
+ char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : nullptr;
for (uint32 i = 0; i < _responsesGame.size(); i++) {
AdResponseContext *respContext = _responsesGame[i];
if (respContext->_id == id) {
- if ((context == NULL && respContext->_context == NULL) || ((context != NULL && respContext->_context != NULL) && scumm_stricmp(context, respContext->_context) == 0)) {
+ if ((context == nullptr && respContext->_context == nullptr) || ((context != nullptr && respContext->_context != nullptr) && scumm_stricmp(context, respContext->_context) == 0)) {
return true;
}
}
@@ -1810,11 +1810,11 @@ bool AdGame::gameResponseUsed(int id) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::resetResponse(int id) {
- char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : NULL;
+ char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : nullptr;
for (uint32 i = 0; i < _responsesGame.size(); i++) {
if (_responsesGame[i]->_id == id) {
- if ((context == NULL && _responsesGame[i]->_context == NULL) || scumm_stricmp(context, _responsesGame[i]->_context) == 0) {
+ if ((context == nullptr && _responsesGame[i]->_context == nullptr) || scumm_stricmp(context, _responsesGame[i]->_context) == 0) {
delete _responsesGame[i];
_responsesGame.remove_at(i);
break;
@@ -1824,7 +1824,7 @@ bool AdGame::resetResponse(int id) {
for (uint32 i = 0; i < _responsesBranch.size(); i++) {
if (_responsesBranch[i]->_id == id) {
- if ((context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
+ if ((context == nullptr && _responsesBranch[i]->_context == nullptr) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
delete _responsesBranch[i];
_responsesBranch.remove_at(i);
break;
@@ -1863,7 +1863,7 @@ bool AdGame::displayContent(bool doUpdate, bool displayAll) {
}
if (_theoraPlayer->isFinished()) {
delete _theoraPlayer;
- _theoraPlayer = NULL;
+ _theoraPlayer = nullptr;
}
} else {
@@ -1912,7 +1912,7 @@ bool AdGame::displayContent(bool doUpdate, bool displayAll) {
_loadingIcon->display(_loadingIconX, _loadingIconY);
if (!_loadingIconPersistent) {
delete _loadingIcon;
- _loadingIcon = NULL;
+ _loadingIcon = nullptr;
}
}
@@ -1965,7 +1965,7 @@ AdItem *AdGame::getItemByName(const char *name) {
return _items[i];
}
}
- return NULL;
+ return nullptr;
}
@@ -2026,7 +2026,7 @@ bool AdGame::deleteItem(AdItem *item) {
}
if (_selectedItem == item) {
- _selectedItem = NULL;
+ _selectedItem = nullptr;
}
_scene->handleItemAssociations(item->getName(), false);
@@ -2115,7 +2115,7 @@ char *AdGame::findSpeechFile(char *stringID) {
}
}
delete[] ret;
- return NULL;
+ return nullptr;
}
@@ -2145,14 +2145,14 @@ bool AdGame::onMouseLeftDown() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("LeftClick");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
_scene->applyEvent("LeftClick");
}
}
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_gameRef->_capturedObject = _gameRef->_activeObject;
}
_mouseLeftDown = true;
@@ -2168,12 +2168,12 @@ bool AdGame::onMouseLeftUp() {
}
BasePlatform::releaseCapture();
- _capturedObject = NULL;
+ _capturedObject = nullptr;
_mouseLeftDown = false;
bool handled = /*_state==GAME_RUNNING &&*/ DID_SUCCEED(applyEvent("LeftRelease"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("LeftRelease");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
_scene->applyEvent("LeftRelease");
@@ -2198,7 +2198,7 @@ bool AdGame::onMouseLeftDblClick() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("LeftDoubleClick");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
_scene->applyEvent("LeftDoubleClick");
@@ -2229,7 +2229,7 @@ bool AdGame::onMouseRightDown() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("RightClick");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
_scene->applyEvent("RightClick");
@@ -2246,7 +2246,7 @@ bool AdGame::onMouseRightUp() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("RightRelease");
} else if (_state == GAME_RUNNING && _scene && _scene->pointInViewport(_mousePos.x, _mousePos.y)) {
_scene->applyEvent("RightRelease");
@@ -2272,7 +2272,7 @@ bool AdGame::displayDebugInfo() {
//////////////////////////////////////////////////////////////////////////
bool AdGame::onScriptShutdown(ScScript *script) {
if (_responseBox && _responseBox->_waitingScript == script) {
- _responseBox->_waitingScript = NULL;
+ _responseBox->_waitingScript = nullptr;
}
return STATUS_OK;
diff --git a/engines/wintermute/ad/ad_inventory.cpp b/engines/wintermute/ad/ad_inventory.cpp
index 72f8fa0fb4..e9b6e56f16 100644
--- a/engines/wintermute/ad/ad_inventory.cpp
+++ b/engines/wintermute/ad/ad_inventory.cpp
@@ -50,12 +50,12 @@ AdInventory::~AdInventory() {
//////////////////////////////////////////////////////////////////////////
bool AdInventory::insertItem(const char *name, const char *insertAfter) {
- if (name == NULL) {
+ if (name == nullptr) {
return STATUS_FAILED;
}
AdItem *item = ((AdGame *)_gameRef)->getItemByName(name);
- if (item == NULL) {
+ if (item == nullptr) {
return STATUS_FAILED;
}
@@ -84,14 +84,14 @@ bool AdInventory::insertItem(const char *name, const char *insertAfter) {
//////////////////////////////////////////////////////////////////////////
bool AdInventory::removeItem(const char *name) {
- if (name == NULL) {
+ if (name == nullptr) {
return STATUS_FAILED;
}
for (uint32 i = 0; i < _takenItems.size(); i++) {
if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
- ((AdGame *)_gameRef)->_selectedItem = NULL;
+ ((AdGame *)_gameRef)->_selectedItem = nullptr;
}
_takenItems.remove_at(i);
return STATUS_OK;
@@ -105,14 +105,14 @@ bool AdInventory::removeItem(const char *name) {
//////////////////////////////////////////////////////////////////////////
bool AdInventory::removeItem(AdItem *item) {
- if (item == NULL) {
+ if (item == nullptr) {
return STATUS_FAILED;
}
for (uint32 i = 0; i < _takenItems.size(); i++) {
if (_takenItems[i] == item) {
if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
- ((AdGame *)_gameRef)->_selectedItem = NULL;
+ ((AdGame *)_gameRef)->_selectedItem = nullptr;
}
_takenItems.remove_at(i);
return STATUS_OK;
diff --git a/engines/wintermute/ad/ad_inventory.h b/engines/wintermute/ad/ad_inventory.h
index 4017d914bc..f226a65612 100644
--- a/engines/wintermute/ad/ad_inventory.h
+++ b/engines/wintermute/ad/ad_inventory.h
@@ -40,7 +40,7 @@ public:
DECLARE_PERSISTENT(AdInventory, BaseObject)
bool removeItem(const char *name);
bool removeItem(AdItem *Item);
- bool insertItem(const char *name, const char *insertAfter = NULL);
+ bool insertItem(const char *name, const char *insertAfter = nullptr);
AdInventory(BaseGame *inGame);
virtual ~AdInventory();
BaseArray<AdItem *> _takenItems;
diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp
index 7ae8ff8d69..194d975155 100644
--- a/engines/wintermute/ad/ad_inventory_box.cpp
+++ b/engines/wintermute/ad/ad_inventory_box.cpp
@@ -54,8 +54,8 @@ AdInventoryBox::AdInventoryBox(BaseGame *inGame) : BaseObject(inGame) {
_itemWidth = _itemHeight = 50;
_scrollBy = 1;
- _window = NULL;
- _closeButton = NULL;
+ _window = nullptr;
+ _closeButton = nullptr;
_hideSelected = false;
@@ -67,10 +67,10 @@ AdInventoryBox::AdInventoryBox(BaseGame *inGame) : BaseObject(inGame) {
//////////////////////////////////////////////////////////////////////////
AdInventoryBox::~AdInventoryBox() {
_gameRef->unregisterObject(_window);
- _window = NULL;
+ _window = nullptr;
delete _closeButton;
- _closeButton = NULL;
+ _closeButton = nullptr;
}
@@ -166,7 +166,7 @@ bool AdInventoryBox::display() {
//////////////////////////////////////////////////////////////////////////
bool AdInventoryBox::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdInventoryBox::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -256,7 +256,7 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
_window = new UIWindow(_gameRef);
if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
delete _window;
- _window = NULL;
+ _window = nullptr;
cmd = PARSERR_GENERIC;
} else {
_gameRef->registerObject(_window);
diff --git a/engines/wintermute/ad/ad_item.cpp b/engines/wintermute/ad/ad_item.cpp
index 427b1c7db4..8534956120 100644
--- a/engines/wintermute/ad/ad_item.cpp
+++ b/engines/wintermute/ad/ad_item.cpp
@@ -49,8 +49,8 @@ IMPLEMENT_PERSISTENT(AdItem, false)
//////////////////////////////////////////////////////////////////////////
AdItem::AdItem(BaseGame *inGame) : AdTalkHolder(inGame) {
- _spriteHover = NULL;
- _cursorNormal = _cursorHover = NULL;
+ _spriteHover = nullptr;
+ _cursorNormal = _cursorHover = nullptr;
_cursorCombined = true;
_inInventory = false;
@@ -60,7 +60,7 @@ AdItem::AdItem(BaseGame *inGame) : AdTalkHolder(inGame) {
_amountOffsetX = 0;
_amountOffsetY = 0;
_amountAlign = TAL_RIGHT;
- _amountString = NULL;
+ _amountString = nullptr;
_state = STATE_READY;
@@ -73,19 +73,19 @@ AdItem::~AdItem() {
delete _spriteHover;
delete _cursorNormal;
delete _cursorHover;
- _spriteHover = NULL;
- _cursorNormal = NULL;
- _cursorHover = NULL;
+ _spriteHover = nullptr;
+ _cursorNormal = nullptr;
+ _cursorHover = nullptr;
delete[] _amountString;
- _amountString = NULL;
+ _amountString = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool AdItem::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdItem::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -272,7 +272,7 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
_cursorNormal = new BaseSprite(_gameRef);
if (!_cursorNormal || DID_FAIL(_cursorNormal->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
delete _cursorNormal;
- _cursorNormal = NULL;
+ _cursorNormal = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -282,7 +282,7 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
_cursorHover = new BaseSprite(_gameRef);
if (!_cursorHover || DID_FAIL(_cursorHover->loadFile((char *)params, ((AdGame *)_gameRef)->_texItemLifeTime))) {
delete _cursorHover;
- _cursorHover = NULL;
+ _cursorHover = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -332,15 +332,15 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
bool AdItem::update() {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
if (_state == STATE_READY && _animSprite) {
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
}
// finished playing animation?
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL && _animSprite->isFinished()) {
+ if (_state == STATE_PLAYING_ANIM && _animSprite != nullptr && _animSprite->isFinished()) {
_state = STATE_READY;
_currentSprite = _animSprite;
}
@@ -379,10 +379,10 @@ bool AdItem::update() {
}
bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
- if (_tempSprite2 == NULL || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
+ if (_tempSprite2 == nullptr || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
if (timeIsUp) {
_sentence->finish();
- _tempSprite2 = NULL;
+ _tempSprite2 = nullptr;
_state = STATE_READY;
} else {
_tempSprite2 = getTalkStance(_sentence->getNextStance());
@@ -435,7 +435,7 @@ bool AdItem::display(int x, int y) {
}
amountX += _amountOffsetX;
- BaseFont *font = _font ? _font : _gameRef->_systemFont;
+ BaseFont *font = _font ? _font : _gameRef->getSystemFont();
if (font) {
if (_amountString) {
font->drawText((byte *)_amountString, amountX, amountY, width, _amountAlign);
@@ -469,7 +469,7 @@ bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
const char *filename = stack->pop()->getString();
delete _spriteHover;
- _spriteHover = NULL;
+ _spriteHover = nullptr;
BaseSprite *spr = new BaseSprite(_gameRef, this);
if (!spr || DID_FAIL(spr->loadFile(filename))) {
stack->pushBool(false);
@@ -520,7 +520,7 @@ bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
const char *filename = stack->pop()->getString();
delete _cursorNormal;
- _cursorNormal = NULL;
+ _cursorNormal = nullptr;
BaseSprite *spr = new BaseSprite(_gameRef);
if (!spr || DID_FAIL(spr->loadFile(filename))) {
stack->pushBool(false);
@@ -569,7 +569,7 @@ bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
const char *filename = stack->pop()->getString();
delete _cursorHover;
- _cursorHover = NULL;
+ _cursorHover = nullptr;
BaseSprite *spr = new BaseSprite(_gameRef);
if (!spr || DID_FAIL(spr->loadFile(filename))) {
stack->pushBool(false);
@@ -753,7 +753,7 @@ bool AdItem::scSetProperty(const char *name, ScValue *value) {
else if (strcmp(name, "AmountString") == 0) {
if (value->isNULL()) {
delete[] _amountString;
- _amountString = NULL;
+ _amountString = nullptr;
} else {
BaseUtils::setString(&_amountString, value->getString());
}
diff --git a/engines/wintermute/ad/ad_layer.cpp b/engines/wintermute/ad/ad_layer.cpp
index 209c12b7a2..7bf79e4ae5 100644
--- a/engines/wintermute/ad/ad_layer.cpp
+++ b/engines/wintermute/ad/ad_layer.cpp
@@ -63,7 +63,7 @@ AdLayer::~AdLayer() {
//////////////////////////////////////////////////////////////////////////
bool AdLayer::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdLayer::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -174,8 +174,8 @@ bool AdLayer::loadBuffer(byte *buffer, bool complete) {
cmd = PARSERR_GENERIC;
delete region;
delete node;
- region = NULL;
- node = NULL;
+ region = nullptr;
+ node = nullptr;
} else {
node->setRegion(region);
_nodes.add(node);
@@ -193,8 +193,8 @@ bool AdLayer::loadBuffer(byte *buffer, bool complete) {
cmd = PARSERR_GENERIC;
delete entity;
delete node;
- entity = NULL;
- node = NULL;
+ entity = nullptr;
+ node = nullptr;
} else {
node->setEntity(entity);
_nodes.add(node);
@@ -339,7 +339,7 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
ScValue *val = stack->pop();
- AdSceneNode *toDelete = NULL;
+ AdSceneNode *toDelete = nullptr;
if (val->isNative()) {
BaseScriptable *temp = val->getNative();
for (uint32 i = 0; i < _nodes.size(); i++) {
@@ -354,7 +354,7 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
toDelete = _nodes[index];
}
}
- if (toDelete == NULL) {
+ if (toDelete == nullptr) {
stack->pushBool(false);
return STATUS_OK;
}
@@ -362,7 +362,7 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
for (uint32 i = 0; i < _nodes.size(); i++) {
if (_nodes[i] == toDelete) {
delete _nodes[i];
- _nodes[i] = NULL;
+ _nodes[i] = nullptr;
_nodes.remove_at(i);
break;
}
diff --git a/engines/wintermute/ad/ad_node_state.cpp b/engines/wintermute/ad/ad_node_state.cpp
index 493156c750..34e220569f 100644
--- a/engines/wintermute/ad/ad_node_state.cpp
+++ b/engines/wintermute/ad/ad_node_state.cpp
@@ -42,14 +42,14 @@ IMPLEMENT_PERSISTENT(AdNodeState, false)
//////////////////////////////////////////////////////////////////////////
AdNodeState::AdNodeState(BaseGame *inGame) : BaseClass(inGame) {
- _name = NULL;
+ _name = nullptr;
_active = false;
for (int i = 0; i < 7; i++) {
- _caption[i] = NULL;
+ _caption[i] = nullptr;
}
_alphaColor = 0;
- _filename = NULL;
- _cursor = NULL;
+ _filename = nullptr;
+ _cursor = nullptr;
}
@@ -58,12 +58,12 @@ AdNodeState::~AdNodeState() {
delete[] _name;
delete[] _filename;
delete[] _cursor;
- _name = NULL;
- _filename = NULL;
- _cursor = NULL;
+ _name = nullptr;
+ _filename = nullptr;
+ _cursor = nullptr;
for (int i = 0; i < 7; i++) {
delete[] _caption[i];
- _caption[i] = NULL;
+ _caption[i] = nullptr;
}
}
@@ -71,7 +71,7 @@ AdNodeState::~AdNodeState() {
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setName(const char *name) {
delete[] _name;
- _name = NULL;
+ _name = nullptr;
BaseUtils::setString(&_name, name);
}
@@ -79,7 +79,7 @@ void AdNodeState::setName(const char *name) {
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setFilename(const char *filename) {
delete[] _filename;
- _filename = NULL;
+ _filename = nullptr;
BaseUtils::setString(&_filename, filename);
}
@@ -87,7 +87,7 @@ void AdNodeState::setFilename(const char *filename) {
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setCursor(const char *filename) {
delete[] _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
BaseUtils::setString(&_cursor, filename);
}
@@ -132,7 +132,7 @@ const char *AdNodeState::getCaption(int caseVal) {
if (caseVal == 0) {
caseVal = 1;
}
- if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) {
+ if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == nullptr) {
return "";
} else {
return _caption[caseVal - 1];
diff --git a/engines/wintermute/ad/ad_object.cpp b/engines/wintermute/ad/ad_object.cpp
index 7b91daab2e..a41ed9fbc3 100644
--- a/engines/wintermute/ad/ad_object.cpp
+++ b/engines/wintermute/ad/ad_object.cpp
@@ -65,27 +65,27 @@ AdObject::AdObject(BaseGame *inGame) : BaseObject(inGame) {
_active = true;
_drawn = false;
- _currentSprite = NULL;
- _animSprite = NULL;
- _tempSprite2 = NULL;
+ _currentSprite = nullptr;
+ _animSprite = nullptr;
+ _tempSprite2 = nullptr;
- _font = NULL;
+ _font = nullptr;
- _sentence = NULL;
+ _sentence = nullptr;
- _forcedTalkAnimName = NULL;
+ _forcedTalkAnimName = nullptr;
_forcedTalkAnimUsed = false;
- _blockRegion = NULL;
- _wptGroup = NULL;
+ _blockRegion = nullptr;
+ _wptGroup = nullptr;
- _currentBlockRegion = NULL;
- _currentWptGroup = NULL;
+ _currentBlockRegion = nullptr;
+ _currentWptGroup = nullptr;
_ignoreItems = false;
_sceneIndependent = false;
- _stickRegion = NULL;
+ _stickRegion = nullptr;
_subtitlesModRelative = true;
_subtitlesModX = 0;
@@ -93,13 +93,13 @@ AdObject::AdObject(BaseGame *inGame) : BaseObject(inGame) {
_subtitlesWidth = 0;
_subtitlesModXCenter = true;
- _inventory = NULL;
+ _inventory = nullptr;
for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- _currentRegions[i] = NULL;
+ _currentRegions[i] = nullptr;
}
- _partEmitter = NULL;
+ _partEmitter = nullptr;
_partFollowParent = false;
_partOffsetX = _partOffsetY = 0;
@@ -109,26 +109,26 @@ AdObject::AdObject(BaseGame *inGame) : BaseObject(inGame) {
//////////////////////////////////////////////////////////////////////////
AdObject::~AdObject() {
- _currentSprite = NULL; // reference only, don't delete
+ _currentSprite = nullptr; // reference only, don't delete
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
delete _sentence;
- _sentence = NULL;
+ _sentence = nullptr;
delete[] _forcedTalkAnimName;
- _forcedTalkAnimName = NULL;
+ _forcedTalkAnimName = nullptr;
delete _blockRegion;
- _blockRegion = NULL;
+ _blockRegion = nullptr;
delete _wptGroup;
- _wptGroup = NULL;
+ _wptGroup = nullptr;
delete _currentBlockRegion;
- _currentBlockRegion = NULL;
+ _currentBlockRegion = nullptr;
delete _currentWptGroup;
- _currentWptGroup = NULL;
+ _currentWptGroup = nullptr;
- _tempSprite2 = NULL; // reference only
- _stickRegion = NULL;
+ _tempSprite2 = nullptr; // reference only
+ _stickRegion = nullptr;
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
@@ -136,7 +136,7 @@ AdObject::~AdObject() {
if (_inventory) {
((AdGame *)_gameRef)->unregisterInventory(_inventory);
- _inventory = NULL;
+ _inventory = nullptr;
}
if (_partEmitter) {
@@ -159,7 +159,7 @@ AdObject::~AdObject() {
//////////////////////////////////////////////////////////////////////////
bool AdObject::playAnim(const char *filename) {
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
_animSprite = new BaseSprite(_gameRef, this);
if (!_animSprite) {
_gameRef->LOG(0, "AdObject::PlayAnim: error creating temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
@@ -169,7 +169,7 @@ bool AdObject::playAnim(const char *filename) {
if (DID_FAIL(res)) {
_gameRef->LOG(res, "AdObject::PlayAnim: error loading temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
return res;
}
_state = STATE_PLAYING_ANIM;
@@ -274,7 +274,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
int duration = stack->pop()->getInt();
ScValue *valStances = stack->pop();
- const char *stances = valStances->isNULL() ? NULL : valStances->getString();
+ const char *stances = valStances->isNULL() ? nullptr : valStances->getString();
int align = 0;
ScValue *val = stack->pop();
@@ -286,7 +286,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
align = MIN(MAX(0, align), NUM_TEXT_ALIGN - 1);
- const char *sound = soundVal->isNULL() ? NULL : soundVal->getString();
+ const char *sound = soundVal->isNULL() ? nullptr : soundVal->getString();
talk(text, sound, duration, stances, (TTextAlign)align);
if (strcmp(name, "TalkAsync") != 0) {
@@ -309,7 +309,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
uint32 i;
ScValue *val = stack->pop();
if (val->isNULL() || !main) {
- _stickRegion = NULL;
+ _stickRegion = nullptr;
regFound = true;
} else if (val->isString()) {
const char *regionName = val->getString();
@@ -334,7 +334,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
}
if (!regFound) {
- _stickRegion = NULL;
+ _stickRegion = nullptr;
}
stack->pushBool(regFound);
return STATUS_OK;
@@ -348,7 +348,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
ScValue *val = stack->pop();
if (val->isNULL()) {
- setFont(NULL);
+ setFont(nullptr);
} else {
setFont(val->getString());
}
@@ -385,7 +385,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
if (!val->isNULL()) {
const char *itemName = val->getString();
val = stack->pop();
- const char *insertAfter = val->isNULL() ? NULL : val->getString();
+ const char *insertAfter = val->isNULL() ? nullptr : val->getString();
if (DID_FAIL(_inventory->insertItem(itemName, insertAfter))) {
script->runtimeError("Cannot add item '%s' to inventory", itemName);
} else {
@@ -512,7 +512,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(0);
if (_partEmitter) {
_gameRef->unregisterObject(_partEmitter);
- _partEmitter = NULL;
+ _partEmitter = nullptr;
}
stack->pushNULL();
@@ -533,7 +533,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
AdEntity *ent = new AdEntity(_gameRef);
if (DID_FAIL(res = ent->loadFile(filename))) {
delete ent;
- ent = NULL;
+ ent = nullptr;
script->runtimeError("AddAttachment() failed loading entity '%s'", filename);
stack->pushBool(false);
} else {
@@ -611,7 +611,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(1);
ScValue *val = stack->pop();
- AdObject *ret = NULL;
+ AdObject *ret = nullptr;
if (val->isInt()) {
int index = val->getInt();
int currIndex = 0;
@@ -645,7 +645,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
}
}
- if (ret != NULL) {
+ if (ret != nullptr) {
stack->pushNative(ret, true);
} else {
stack->pushNULL();
@@ -851,9 +851,9 @@ bool AdObject::setFont(const char *filename) {
}
if (filename) {
_font = _gameRef->_fontStorage->addFont(filename);
- return _font == NULL ? STATUS_FAILED : STATUS_OK;
+ return _font == nullptr ? STATUS_FAILED : STATUS_OK;
} else {
- _font = NULL;
+ _font = nullptr;
return STATUS_OK;
}
}
@@ -878,6 +878,9 @@ int AdObject::getHeight() {
}
}
+TObjectType AdObject::getType() const {
+ return _type;
+}
//////////////////////////////////////////////////////////////////////////
void AdObject::talk(const char *text, const char *sound, uint32 duration, const char *stances, TTextAlign Align) {
@@ -890,12 +893,12 @@ void AdObject::talk(const char *text, const char *sound, uint32 duration, const
if (_forcedTalkAnimName && _forcedTalkAnimUsed) {
delete[] _forcedTalkAnimName;
- _forcedTalkAnimName = NULL;
+ _forcedTalkAnimName = nullptr;
_forcedTalkAnimUsed = false;
}
delete(_sentence->_sound);
- _sentence->_sound = NULL;
+ _sentence->_sound = nullptr;
_sentence->setText(text);
_gameRef->_stringTable->expand(&_sentence->_text);
@@ -904,7 +907,7 @@ void AdObject::talk(const char *text, const char *sound, uint32 duration, const
_sentence->_align = Align;
_sentence->_startTime = _gameRef->_timer;
_sentence->_currentStance = -1;
- _sentence->_font = _font == NULL ? _gameRef->_systemFont : _font;
+ _sentence->_font = _font == nullptr ? _gameRef->getSystemFont() : _font;
_sentence->_freezable = _freezable;
// try to locate speech file automatically
@@ -1009,9 +1012,9 @@ void AdObject::talk(const char *text, const char *sound, uint32 duration, const
//////////////////////////////////////////////////////////////////////////
bool AdObject::reset() {
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL) {
+ if (_state == STATE_PLAYING_ANIM && _animSprite != nullptr) {
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
} else if (_state == STATE_TALKING && _sentence) {
_sentence->finish();
}
@@ -1154,7 +1157,7 @@ bool AdObject::afterMove() {
bool regFound = false;
for (int j = 0; j < MAX_NUM_REGIONS; j++) {
if (_currentRegions[j] == newRegions[i]) {
- _currentRegions[j] = NULL;
+ _currentRegions[j] = nullptr;
regFound = true;
break;
}
@@ -1177,7 +1180,7 @@ bool AdObject::afterMove() {
//////////////////////////////////////////////////////////////////////////
bool AdObject::invalidateCurrRegions() {
for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- _currentRegions[i] = NULL;
+ _currentRegions[i] = nullptr;
}
return STATUS_OK;
}
diff --git a/engines/wintermute/ad/ad_object.h b/engines/wintermute/ad/ad_object.h
index d1a20908e1..39480e3446 100644
--- a/engines/wintermute/ad/ad_object.h
+++ b/engines/wintermute/ad/ad_object.h
@@ -46,77 +46,81 @@ class PartEmitter;
class AdObject : public BaseObject {
public:
- PartEmitter *_partEmitter;
virtual PartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0);
virtual bool updatePartEmitter();
- bool _partFollowParent;
- int _partOffsetX;
- int _partOffsetY;
bool invalidateCurrRegions();
- bool _subtitlesModRelative;
- bool _subtitlesModXCenter;
- int _subtitlesModX;
- int _subtitlesModY;
- int _subtitlesWidth;
AdRegion *_stickRegion;
bool _sceneIndependent;
- bool _ignoreItems;
+
bool updateBlockRegion();
- bool _forcedTalkAnimUsed;
- char *_forcedTalkAnimName;
+
virtual bool getExtendedFlag(const char *flagName);
virtual bool resetSoundPan();
virtual bool updateSounds();
bool reset();
DECLARE_PERSISTENT(AdObject, BaseObject)
- virtual void talk(const char *text, const char *sound = NULL, uint32 duration = 0, const char *stances = NULL, TTextAlign align = TAL_CENTER);
+ virtual void talk(const char *text, const char *sound = nullptr, uint32 duration = 0, const char *stances = nullptr, TTextAlign align = TAL_CENTER);
virtual int getHeight();
- AdSentence *_sentence;
+
bool setFont(const char *filename);
virtual bool update();
virtual bool display();
+
bool _drawn;
bool _active;
virtual bool playAnim(const char *filename);
- BaseSprite *_animSprite;
- BaseSprite *_currentSprite;
- TObjectState _state;
- TObjectState _nextState;
- TObjectType _type;
+
+ TObjectType getType() const;
AdObject(BaseGame *inGame);
virtual ~AdObject();
- BaseFont *_font;
- BaseSprite *_tempSprite2;
- BaseRegion *_blockRegion;
- AdWaypointGroup *_wptGroup;
+
BaseRegion *_currentBlockRegion;
AdWaypointGroup *_currentWptGroup;
AdInventory *getInventory();
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
-
virtual bool afterMove();
- AdRegion *_currentRegions[MAX_NUM_REGIONS];
// scripting interface
virtual ScValue *scGetProperty(const Common::String &name);
virtual bool scSetProperty(const char *name, ScValue *value);
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
virtual const char *scToString();
-
- BaseArray<AdObject *> _attachmentsPre;
- BaseArray<AdObject *> _attachmentsPost;
-
bool updateSpriteAttachments();
bool displaySpriteAttachments(bool preDisplay);
+
+protected:
+ PartEmitter *_partEmitter;
+ bool _ignoreItems;
+ bool _forcedTalkAnimUsed;
+ char *_forcedTalkAnimName;
+ BaseSprite *_animSprite;
+ BaseSprite *_currentSprite;
+ AdSentence *_sentence;
+ TObjectState _state;
+ TObjectState _nextState;
+ TObjectType _type;
+ BaseFont *_font;
+ BaseSprite *_tempSprite2;
+ BaseRegion *_blockRegion;
+ AdWaypointGroup *_wptGroup;
AdObject *_registerAlias;
+ bool getScale(float *scaleX, float *scaleY);
private:
+ bool _partFollowParent;
+ int _partOffsetX;
+ int _partOffsetY;
+ bool _subtitlesModRelative;
+ bool _subtitlesModXCenter;
+ int _subtitlesModX;
+ int _subtitlesModY;
+ int _subtitlesWidth;
+ AdRegion *_currentRegions[MAX_NUM_REGIONS];
+ BaseArray<AdObject *> _attachmentsPre;
+ BaseArray<AdObject *> _attachmentsPost;
bool displaySpriteAttachment(AdObject *attachment);
AdInventory *_inventory;
-
-protected:
- bool getScale(float *scaleX, float *scaleY);
};
} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_path.cpp b/engines/wintermute/ad/ad_path.cpp
index c931213456..afdd29828c 100644
--- a/engines/wintermute/ad/ad_path.cpp
+++ b/engines/wintermute/ad/ad_path.cpp
@@ -64,7 +64,7 @@ BasePoint *AdPath::getFirst() {
_currIndex = 0;
return _points[_currIndex];
} else {
- return NULL;
+ return nullptr;
}
}
@@ -75,7 +75,7 @@ BasePoint *AdPath::getNext() {
if (_currIndex < (int32)_points.size()) {
return _points[_currIndex];
} else {
- return NULL;
+ return nullptr;
}
}
@@ -85,7 +85,7 @@ BasePoint *AdPath::getCurrent() {
if (_currIndex >= 0 && _currIndex < (int32)_points.size()) {
return _points[_currIndex];
} else {
- return NULL;
+ return nullptr;
}
}
diff --git a/engines/wintermute/ad/ad_path_point.cpp b/engines/wintermute/ad/ad_path_point.cpp
index a36648eb69..f3ccd264b1 100644
--- a/engines/wintermute/ad/ad_path_point.cpp
+++ b/engines/wintermute/ad/ad_path_point.cpp
@@ -39,7 +39,7 @@ AdPathPoint::AdPathPoint() {
_distance = 0;
_marked = false;
- _origin = NULL;
+ _origin = nullptr;
}
@@ -50,13 +50,13 @@ AdPathPoint::AdPathPoint(int initX, int initY, int initDistance) {
_distance = initDistance;
_marked = false;
- _origin = NULL;
+ _origin = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdPathPoint::~AdPathPoint() {
- _origin = NULL;
+ _origin = nullptr;
}
diff --git a/engines/wintermute/ad/ad_region.cpp b/engines/wintermute/ad/ad_region.cpp
index c9f1553c9a..acd5f13397 100644
--- a/engines/wintermute/ad/ad_region.cpp
+++ b/engines/wintermute/ad/ad_region.cpp
@@ -51,11 +51,26 @@ AdRegion::AdRegion(BaseGame *inGame) : BaseRegion(inGame) {
AdRegion::~AdRegion() {
}
+uint32 AdRegion::getAlpha() const {
+ return _alpha;
+}
+
+float AdRegion::getZoom() const {
+ return _zoom;
+}
+
+bool AdRegion::isBlocked() const {
+ return _blocked;
+}
+
+bool AdRegion::hasDecoration() const {
+ return _decoration;
+}
//////////////////////////////////////////////////////////////////////////
bool AdRegion::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdRegion::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
diff --git a/engines/wintermute/ad/ad_region.h b/engines/wintermute/ad/ad_region.h
index 6112900361..960dde5f15 100644
--- a/engines/wintermute/ad/ad_region.h
+++ b/engines/wintermute/ad/ad_region.h
@@ -36,21 +36,27 @@ namespace Wintermute {
class AdRegion : public BaseRegion {
public:
DECLARE_PERSISTENT(AdRegion, BaseRegion)
- uint32 _alpha;
- float _zoom;
- bool _blocked;
- bool _decoration;
+
AdRegion(BaseGame *inGame);
virtual ~AdRegion();
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ bool hasDecoration() const;
+ bool isBlocked() const;
+ uint32 getAlpha() const;
+ float getZoom() const;
// scripting interface
virtual ScValue *scGetProperty(const Common::String &name);
virtual bool scSetProperty(const char *name, ScValue *value);
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
virtual const char *scToString();
+private:
+ uint32 _alpha;
+ float _zoom;
+ bool _blocked;
+ bool _decoration;
};
} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_response.cpp b/engines/wintermute/ad/ad_response.cpp
index a2225f2632..e4993b9ad4 100644
--- a/engines/wintermute/ad/ad_response.cpp
+++ b/engines/wintermute/ad/ad_response.cpp
@@ -38,10 +38,10 @@ IMPLEMENT_PERSISTENT(AdResponse, false)
//////////////////////////////////////////////////////////////////////////
AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) {
- _text = NULL;
- _textOrig = NULL;
- _icon = _iconHover = _iconPressed = NULL;
- _font = NULL;
+ _text = nullptr;
+ _textOrig = nullptr;
+ _icon = _iconHover = _iconPressed = nullptr;
+ _font = nullptr;
_iD = 0;
_responseType = RESPONSE_ALWAYS;
}
@@ -54,11 +54,11 @@ AdResponse::~AdResponse() {
delete _icon;
delete _iconHover;
delete _iconPressed;
- _text = NULL;
- _textOrig = NULL;
- _icon = NULL;
- _iconHover = NULL;
- _iconPressed = NULL;
+ _text = nullptr;
+ _textOrig = nullptr;
+ _icon = nullptr;
+ _iconHover = nullptr;
+ _iconPressed = nullptr;
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
}
@@ -79,7 +79,7 @@ bool AdResponse::setIcon(const char *filename) {
if (!_icon || DID_FAIL(_icon->loadFile(filename))) {
_gameRef->LOG(0, "AdResponse::setIcon failed for file '%s'", filename);
delete _icon;
- _icon = NULL;
+ _icon = nullptr;
return STATUS_FAILED;
}
return STATUS_OK;
@@ -105,7 +105,7 @@ bool AdResponse::setIconHover(const char *filename) {
if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) {
_gameRef->LOG(0, "AdResponse::setIconHover failed for file '%s'", filename);
delete _iconHover;
- _iconHover = NULL;
+ _iconHover = nullptr;
return STATUS_FAILED;
}
return STATUS_OK;
@@ -119,7 +119,7 @@ bool AdResponse::setIconPressed(const char *filename) {
if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) {
_gameRef->LOG(0, "AdResponse::setIconPressed failed for file '%s'", filename);
delete _iconPressed;
- _iconPressed = NULL;
+ _iconPressed = nullptr;
return STATUS_FAILED;
}
return STATUS_OK;
diff --git a/engines/wintermute/ad/ad_response.h b/engines/wintermute/ad/ad_response.h
index 0ba88cf2e8..2119067d3e 100644
--- a/engines/wintermute/ad/ad_response.h
+++ b/engines/wintermute/ad/ad_response.h
@@ -43,7 +43,7 @@ public:
bool setIconHover(const char *filename);
bool setIconPressed(const char *filename);
void setText(const char *text);
- int _iD;
+ int32 _iD;
BaseSprite *_icon;
BaseSprite *_iconHover;
BaseSprite *_iconPressed;
diff --git a/engines/wintermute/ad/ad_response_box.cpp b/engines/wintermute/ad/ad_response_box.cpp
index fb31aa0bb8..c891d2a019 100644
--- a/engines/wintermute/ad/ad_response_box.cpp
+++ b/engines/wintermute/ad/ad_response_box.cpp
@@ -52,9 +52,9 @@ IMPLEMENT_PERSISTENT(AdResponseBox, false)
//////////////////////////////////////////////////////////////////////////
AdResponseBox::AdResponseBox(BaseGame *inGame) : BaseObject(inGame) {
- _font = _fontHover = NULL;
+ _font = _fontHover = nullptr;
- _window = NULL;
+ _window = nullptr;
_shieldWindow = new UIWindow(_gameRef);
_horizontal = false;
@@ -62,9 +62,9 @@ AdResponseBox::AdResponseBox(BaseGame *inGame) : BaseObject(inGame) {
_scrollOffset = 0;
_spacing = 0;
- _waitingScript = NULL;
- _lastResponseText = NULL;
- _lastResponseTextOrig = NULL;
+ _waitingScript = nullptr;
+ _lastResponseText = nullptr;
+ _lastResponseTextOrig = nullptr;
_verticalAlign = VAL_BOTTOM;
_align = TAL_LEFT;
@@ -75,13 +75,13 @@ AdResponseBox::AdResponseBox(BaseGame *inGame) : BaseObject(inGame) {
AdResponseBox::~AdResponseBox() {
delete _window;
- _window = NULL;
+ _window = nullptr;
delete _shieldWindow;
- _shieldWindow = NULL;
+ _shieldWindow = nullptr;
delete[] _lastResponseText;
- _lastResponseText = NULL;
+ _lastResponseText = nullptr;
delete[] _lastResponseTextOrig;
- _lastResponseTextOrig = NULL;
+ _lastResponseTextOrig = nullptr;
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
@@ -93,9 +93,12 @@ AdResponseBox::~AdResponseBox() {
clearResponses();
clearButtons();
- _waitingScript = NULL;
+ _waitingScript = nullptr;
}
+uint32 AdResponseBox::getNumResponses() const {
+ return _responses.size();
+}
//////////////////////////////////////////////////////////////////////////
void AdResponseBox::clearResponses() {
@@ -118,11 +121,11 @@ void AdResponseBox::clearButtons() {
//////////////////////////////////////////////////////////////////////////
bool AdResponseBox::invalidateButtons() {
for (uint32 i = 0; i < _respButtons.size(); i++) {
- _respButtons[i]->_image = NULL;
- _respButtons[i]->_cursor = NULL;
- _respButtons[i]->_font = NULL;
- _respButtons[i]->_fontHover = NULL;
- _respButtons[i]->_fontPress = NULL;
+ _respButtons[i]->_image = nullptr;
+ _respButtons[i]->_cursor = nullptr;
+ _respButtons[i]->_font = nullptr;
+ _respButtons[i]->_fontHover = nullptr;
+ _respButtons[i]->_fontPress = nullptr;
_respButtons[i]->setText("");
}
return STATUS_OK;
@@ -160,8 +163,8 @@ bool AdResponseBox::createButtons() {
// textual
else {
btn->setText(_responses[i]->_text);
- btn->_font = (_font == NULL) ? _gameRef->_systemFont : _font;
- btn->_fontHover = (_fontHover == NULL) ? _gameRef->_systemFont : _fontHover;
+ btn->_font = (_font == nullptr) ? _gameRef->getSystemFont() : _font;
+ btn->_fontHover = (_fontHover == nullptr) ? _gameRef->getSystemFont() : _fontHover;
btn->_fontPress = btn->_fontHover;
btn->_align = _align;
@@ -207,7 +210,7 @@ bool AdResponseBox::createButtons() {
//////////////////////////////////////////////////////////////////////////
bool AdResponseBox::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdResponseBox::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -284,7 +287,7 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
_window = new UIWindow(_gameRef);
if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
delete _window;
- _window = NULL;
+ _window = nullptr;
cmd = PARSERR_GENERIC;
} else if (_shieldWindow) {
_shieldWindow->_parent = _window;
@@ -352,7 +355,7 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -548,7 +551,7 @@ bool AdResponseBox::listen(BaseScriptHolder *param1, uint32 param2) {
_waitingScript->_stack->pushInt(_responses[param2]->_iD);
}
handleResponse(_responses[param2]);
- _waitingScript = NULL;
+ _waitingScript = nullptr;
_gameRef->_state = GAME_RUNNING;
((AdGame *)_gameRef)->_stateEx = GAME_NORMAL;
_ready = true;
@@ -627,6 +630,30 @@ void AdResponseBox::setLastResponseText(const char *text, const char *textOrig)
BaseUtils::setString(&_lastResponseTextOrig, textOrig);
}
+const char *AdResponseBox::getLastResponseText() const {
+ return _lastResponseText;
+}
+
+const char *AdResponseBox::getLastResponseTextOrig() const {
+ return _lastResponseTextOrig;
+}
+
+UIWindow *AdResponseBox::getResponseWindow() {
+ return _window;
+}
+
+void AdResponseBox::addResponse(AdResponse *response) {
+ _responses.add(response);
+}
+
+int32 AdResponseBox::getIdForResponseNum(uint32 num) const {
+ assert(num < _responses.size());
+ return _responses[num]->_iD;
+}
+
+bool AdResponseBox::handleResponseNum(uint32 num) {
+ return handleResponse(_responses[num]);
+}
//////////////////////////////////////////////////////////////////////////
bool AdResponseBox::handleResponse(AdResponse *response) {
@@ -656,9 +683,9 @@ BaseObject *AdResponseBox::getNextAccessObject(BaseObject *currObject) {
getObjects(objects, true);
if (objects.size() == 0) {
- return NULL;
+ return nullptr;
} else {
- if (currObject != NULL) {
+ if (currObject != nullptr) {
for (uint32 i = 0; i < objects.size(); i++) {
if (objects[i] == currObject) {
if (i < objects.size() - 1) {
@@ -671,7 +698,7 @@ BaseObject *AdResponseBox::getNextAccessObject(BaseObject *currObject) {
}
return objects[0];
}
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -680,9 +707,9 @@ BaseObject *AdResponseBox::getPrevAccessObject(BaseObject *currObject) {
getObjects(objects, true);
if (objects.size() == 0) {
- return NULL;
+ return nullptr;
} else {
- if (currObject != NULL) {
+ if (currObject != nullptr) {
for (int i = objects.size() - 1; i >= 0; i--) {
if (objects[i] == currObject) {
if (i > 0) {
@@ -695,7 +722,7 @@ BaseObject *AdResponseBox::getPrevAccessObject(BaseObject *currObject) {
}
return objects[objects.size() - 1];
}
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/ad/ad_response_box.h b/engines/wintermute/ad/ad_response_box.h
index 35f8cb6347..3b180062b6 100644
--- a/engines/wintermute/ad/ad_response_box.h
+++ b/engines/wintermute/ad/ad_response_box.h
@@ -44,10 +44,14 @@ public:
BaseObject *getPrevAccessObject(BaseObject *CurrObject);
bool getObjects(BaseArray<UIObject *> &objects, bool interactiveOnly);
+ void addResponse(AdResponse* response);
bool handleResponse(AdResponse *response);
+ bool handleResponseNum(uint32 num);
+ int32 getIdForResponseNum(uint32 num) const;
void setLastResponseText(const char *text, const char *textOrig);
- char *_lastResponseText;
- char *_lastResponseTextOrig;
+ const char *getLastResponseText() const;
+ const char *getLastResponseTextOrig() const;
+
DECLARE_PERSISTENT(AdResponseBox, BaseObject)
ScScript *_waitingScript;
virtual bool listen(BaseScriptHolder *param1, uint32 param2);
@@ -59,27 +63,35 @@ public:
bool weedResponses();
bool display();
- int _spacing;
- int _scrollOffset;
- BaseFont *_fontHover;
- BaseFont *_font;
+
bool createButtons();
bool invalidateButtons();
void clearButtons();
void clearResponses();
AdResponseBox(BaseGame *inGame);
virtual ~AdResponseBox();
- BaseArray<AdResponse *> _responses;
- BaseArray<UIButton *> _respButtons;
- UIWindow *_window;
- UIWindow *_shieldWindow;
+
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ UIWindow *getResponseWindow();
+ uint32 getNumResponses() const;
+private:
+ int _spacing;
+ int _scrollOffset;
+ BaseFont *_fontHover;
+ BaseFont *_font;
bool _horizontal;
Rect32 _responseArea;
int _verticalAlign;
TTextAlign _align;
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ BaseArray<UIButton *> _respButtons;
+ BaseArray<AdResponse *> _responses;
+ UIWindow *_shieldWindow;
+ char *_lastResponseText;
+ char *_lastResponseTextOrig;
+ UIWindow *_window;
};
} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_response_context.cpp b/engines/wintermute/ad/ad_response_context.cpp
index ebfa03feea..d87651c178 100644
--- a/engines/wintermute/ad/ad_response_context.cpp
+++ b/engines/wintermute/ad/ad_response_context.cpp
@@ -36,14 +36,14 @@ IMPLEMENT_PERSISTENT(AdResponseContext, false)
//////////////////////////////////////////////////////////////////////////
AdResponseContext::AdResponseContext(BaseGame *inGame) : BaseClass(inGame) {
_id = 0;
- _context = NULL;
+ _context = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdResponseContext::~AdResponseContext() {
delete[] _context;
- _context = NULL;
+ _context = nullptr;
}
@@ -59,7 +59,7 @@ bool AdResponseContext::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
void AdResponseContext::setContext(const char *context) {
delete[] _context;
- _context = NULL;
+ _context = nullptr;
if (context) {
_context = new char [strlen(context) + 1];
if (_context) {
diff --git a/engines/wintermute/ad/ad_rot_level.cpp b/engines/wintermute/ad/ad_rot_level.cpp
index fb9a4a47b9..4d7f27aec7 100644
--- a/engines/wintermute/ad/ad_rot_level.cpp
+++ b/engines/wintermute/ad/ad_rot_level.cpp
@@ -54,7 +54,7 @@ AdRotLevel::~AdRotLevel() {
//////////////////////////////////////////////////////////////////////////
bool AdRotLevel::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdRotLevel::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
diff --git a/engines/wintermute/ad/ad_scale_level.cpp b/engines/wintermute/ad/ad_scale_level.cpp
index 4e9293d875..e80f38bd0f 100644
--- a/engines/wintermute/ad/ad_scale_level.cpp
+++ b/engines/wintermute/ad/ad_scale_level.cpp
@@ -48,11 +48,14 @@ AdScaleLevel::~AdScaleLevel() {
}
+float AdScaleLevel::getScale() const {
+ return _scale;
+}
//////////////////////////////////////////////////////////////////////////
bool AdScaleLevel::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdScaleLevel::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
diff --git a/engines/wintermute/ad/ad_scale_level.h b/engines/wintermute/ad/ad_scale_level.h
index 628a385eb4..5c206423cf 100644
--- a/engines/wintermute/ad/ad_scale_level.h
+++ b/engines/wintermute/ad/ad_scale_level.h
@@ -37,12 +37,14 @@ namespace Wintermute {
class AdScaleLevel : public BaseObject {
public:
DECLARE_PERSISTENT(AdScaleLevel, BaseObject)
- float _scale;
AdScaleLevel(BaseGame *inGame);
virtual ~AdScaleLevel();
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
+ float getScale() const;
+private:
+ float _scale;
};
} // end of namespace Wintermute
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index 8e9beca0c0..f305c2f60e 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -77,7 +77,7 @@ AdScene::~AdScene() {
cleanup();
_gameRef->unregisterObject(_fader);
delete _pfTarget;
- _pfTarget = NULL;
+ _pfTarget = nullptr;
}
@@ -85,9 +85,9 @@ AdScene::~AdScene() {
void AdScene::setDefaults() {
_initialized = false;
_pfReady = true;
- _pfTargetPath = NULL;
- _pfRequester = NULL;
- _mainLayer = NULL;
+ _pfTargetPath = nullptr;
+ _pfRequester = nullptr;
+ _mainLayer = nullptr;
_pfPointsNum = 0;
_persistentState = false;
@@ -127,12 +127,12 @@ void AdScene::setDefaults() {
_editorShowEntities = true;
_editorShowScale = true;
- _shieldWindow = NULL;
+ _shieldWindow = nullptr;
_fader = new BaseFader(_gameRef);
_gameRef->registerObject(_fader);
- _viewport = NULL;
+ _viewport = nullptr;
}
@@ -140,13 +140,13 @@ void AdScene::setDefaults() {
void AdScene::cleanup() {
BaseObject::cleanup();
- _mainLayer = NULL; // reference only
+ _mainLayer = nullptr; // reference only
delete _shieldWindow;
- _shieldWindow = NULL;
+ _shieldWindow = nullptr;
_gameRef->unregisterObject(_fader);
- _fader = NULL;
+ _fader = nullptr;
for (uint32 i = 0; i < _layers.size(); i++) {
_gameRef->unregisterObject(_layers[i]);
@@ -182,7 +182,7 @@ void AdScene::cleanup() {
_objects.clear();
delete _viewport;
- _viewport = NULL;
+ _viewport = nullptr;
setDefaults();
}
@@ -287,9 +287,9 @@ float AdScene::getZoomAt(int x, int y) {
if (_mainLayer) {
for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) {
AdSceneNode *node = _mainLayer->_nodes[i];
- if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_blocked && node->_region->pointInRegion(x, y)) {
- if (node->_region->_zoom != 0) {
- ret = node->_region->_zoom;
+ if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->isBlocked() && node->_region->pointInRegion(x, y)) {
+ if (node->_region->getZoom() != 0) {
+ ret = node->_region->getZoom();
found = true;
break;
}
@@ -320,9 +320,9 @@ uint32 AdScene::getAlphaAt(int x, int y, bool colorCheck) {
if (_mainLayer) {
for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) {
AdSceneNode *node = _mainLayer->_nodes[i];
- if (node->_type == OBJECT_REGION && node->_region->_active && (colorCheck || !node->_region->_blocked) && node->_region->pointInRegion(x, y)) {
- if (!node->_region->_blocked) {
- ret = node->_region->_alpha;
+ if (node->_type == OBJECT_REGION && node->_region->_active && (colorCheck || !node->_region->isBlocked()) && node->_region->pointInRegion(x, y)) {
+ if (!node->_region->isBlocked()) {
+ ret = node->_region->getAlpha();
}
break;
}
@@ -365,8 +365,8 @@ bool AdScene::isBlockedAt(int x, int y, bool checkFreeObjects, BaseObject *reque
break;
}
*/
- if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_decoration && node->_region->pointInRegion(x, y)) {
- if (node->_region->_blocked) {
+ if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->hasDecoration() && node->_region->pointInRegion(x, y)) {
+ if (node->_region->isBlocked()) {
ret = true;
break;
} else {
@@ -405,8 +405,8 @@ bool AdScene::isWalkableAt(int x, int y, bool checkFreeObjects, BaseObject *requ
if (_mainLayer) {
for (uint32 i = 0; i < _mainLayer->_nodes.size(); i++) {
AdSceneNode *node = _mainLayer->_nodes[i];
- if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->_decoration && node->_region->pointInRegion(x, y)) {
- if (node->_region->_blocked) {
+ if (node->_type == OBJECT_REGION && node->_region->_active && !node->_region->hasDecoration() && node->_region->pointInRegion(x, y)) {
+ if (node->_region->isBlocked()) {
ret = false;
break;
} else {
@@ -473,7 +473,7 @@ void AdScene::pathFinderStep() {
int i;
// get lowest unmarked
int lowestDist = INT_MAX;
- AdPathPoint *lowestPt = NULL;
+ AdPathPoint *lowestPt = nullptr;
for (i = 0; i < _pfPointsNum; i++)
if (!_pfPath[i]->_marked && _pfPath[i]->_distance < lowestDist) {
@@ -481,7 +481,7 @@ void AdScene::pathFinderStep() {
lowestPt = _pfPath[i];
}
- if (lowestPt == NULL) { // no path -> terminate PathFinder
+ if (lowestPt == nullptr) { // no path -> terminate PathFinder
_pfReady = true;
_pfTargetPath->setReady(true);
return;
@@ -491,7 +491,7 @@ void AdScene::pathFinderStep() {
// target point marked, generate path and terminate
if (lowestPt->x == _pfTarget->x && lowestPt->y == _pfTarget->y) {
- while (lowestPt != NULL) {
+ while (lowestPt != nullptr) {
_pfTargetPath->_points.insert_at(0, new BasePoint(lowestPt->x, lowestPt->y));
lowestPt = lowestPt->_origin;
}
@@ -539,7 +539,7 @@ bool AdScene::initLoop() {
//////////////////////////////////////////////////////////////////////////
bool AdScene::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdScene::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -680,7 +680,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
if (!layer || DID_FAIL(layer->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
delete layer;
- layer = NULL;
+ layer = nullptr;
} else {
_gameRef->registerObject(layer);
_layers.add(layer);
@@ -698,7 +698,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
if (!wpt || DID_FAIL(wpt->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
delete wpt;
- wpt = NULL;
+ wpt = nullptr;
} else {
_gameRef->registerObject(wpt);
_waypointGroups.add(wpt);
@@ -711,7 +711,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
if (!sl || DID_FAIL(sl->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
delete sl;
- sl = NULL;
+ sl = nullptr;
} else {
_gameRef->registerObject(sl);
_scaleLevels.add(sl);
@@ -724,7 +724,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
if (!rl || DID_FAIL(rl->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
delete rl;
- rl = NULL;
+ rl = nullptr;
} else {
_gameRef->registerObject(rl);
_rotLevels.add(rl);
@@ -737,7 +737,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
if (!entity || DID_FAIL(entity->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
delete entity;
- entity = NULL;
+ entity = nullptr;
} else {
addObject(entity);
}
@@ -749,7 +749,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -884,7 +884,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
return STATUS_FAILED;
}
- if (_mainLayer == NULL) {
+ if (_mainLayer == nullptr) {
_gameRef->LOG(0, "Warning: scene '%s' has no main layer.", getFilename());
}
@@ -923,7 +923,7 @@ bool AdScene::traverseNodes(bool doUpdate) {
// *** adjust scroll offset
if (doUpdate) {
/*
- if (_autoScroll && _gameRef->_mainObject != NULL)
+ if (_autoScroll && _gameRef->_mainObject != nullptr)
{
ScrollToObject(_gameRef->_mainObject);
}
@@ -932,24 +932,34 @@ bool AdScene::traverseNodes(bool doUpdate) {
if (_autoScroll) {
// adjust horizontal scroll
if (_gameRef->_timer - _lastTimeH >= _scrollTimeH) {
+ int timesMissed = (_gameRef->_timer - _lastTimeH) / _scrollTimeH;
+ // Cap the amount of catch-up to avoid jittery characters.
+ if (timesMissed > 2) {
+ timesMissed = 2;
+ }
_lastTimeH = _gameRef->_timer;
if (_offsetLeft < _targetOffsetLeft) {
- _offsetLeft += _scrollPixelsH;
+ _offsetLeft += _scrollPixelsH * timesMissed;
_offsetLeft = MIN(_offsetLeft, _targetOffsetLeft);
} else if (_offsetLeft > _targetOffsetLeft) {
- _offsetLeft -= _scrollPixelsH;
+ _offsetLeft -= _scrollPixelsH * timesMissed;
_offsetLeft = MAX(_offsetLeft, _targetOffsetLeft);
}
}
// adjust vertical scroll
if (_gameRef->_timer - _lastTimeV >= _scrollTimeV) {
+ int timesMissed = (_gameRef->_timer - _lastTimeV) / _scrollTimeV;
+ // Cap the amount of catch-up to avoid jittery characters.
+ if (timesMissed > 2) {
+ timesMissed = 2;
+ }
_lastTimeV = _gameRef->_timer;
if (_offsetTop < _targetOffsetTop) {
- _offsetTop += _scrollPixelsV;
+ _offsetTop += _scrollPixelsV * timesMissed;
_offsetTop = MIN(_offsetTop, _targetOffsetTop);
} else if (_offsetTop > _targetOffsetTop) {
- _offsetTop -= _scrollPixelsV;
+ _offsetTop -= _scrollPixelsV * timesMissed;
_offsetTop = MAX(_offsetTop, _targetOffsetTop);
}
}
@@ -1045,10 +1055,10 @@ bool AdScene::traverseNodes(bool doUpdate) {
break;
case OBJECT_REGION: {
- if (node->_region->_blocked) {
+ if (node->_region->isBlocked()) {
break;
}
- if (node->_region->_decoration) {
+ if (node->_region->hasDecoration()) {
break;
}
@@ -1068,7 +1078,7 @@ bool AdScene::traverseNodes(bool doUpdate) {
if (doUpdate) {
updateFreeObjects();
} else {
- displayRegionContent(NULL);
+ displayRegionContent(nullptr);
}
}
} // each layer
@@ -1128,8 +1138,8 @@ bool AdScene::updateFreeObjects() {
}
- if (_autoScroll && _gameRef->_mainObject != NULL) {
- scrollToObject(_gameRef->_mainObject);
+ if (_autoScroll && _gameRef->getMainObject() != nullptr) {
+ scrollToObject(_gameRef->getMainObject());
}
@@ -1140,22 +1150,22 @@ bool AdScene::updateFreeObjects() {
//////////////////////////////////////////////////////////////////////////
bool AdScene::displayRegionContent(AdRegion *region, bool display3DOnly) {
AdGame *adGame = (AdGame *)_gameRef;
- BaseArray<AdObject *> objects;
+ Common::Array<AdObject *> objects;
AdObject *obj;
// global objects
for (uint32 i = 0; i < adGame->_objects.size(); i++) {
obj = adGame->_objects[i];
- if (obj->_active && !obj->_drawn && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
- objects.add(obj);
+ if (obj->_active && !obj->_drawn && (obj->_stickRegion == region || region == nullptr || (obj->_stickRegion == nullptr && region->pointInRegion(obj->_posX, obj->_posY)))) {
+ objects.push_back(obj);
}
}
// scene objects
for (uint32 i = 0; i < _objects.size(); i++) {
obj = _objects[i];
- if (obj->_active && !obj->_editorOnly && !obj->_drawn && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
- objects.add(obj);
+ if (obj->_active && !obj->_editorOnly && !obj->_drawn && (obj->_stickRegion == region || region == nullptr || (obj->_stickRegion == nullptr && region->pointInRegion(obj->_posX, obj->_posY)))) {
+ objects.push_back(obj);
}
}
@@ -1181,7 +1191,7 @@ bool AdScene::displayRegionContent(AdRegion *region, bool display3DOnly) {
// display design only objects
if (!display3DOnly) {
- if (_gameRef->_editorMode && region == NULL) {
+ if (_gameRef->_editorMode && region == nullptr) {
for (uint32 i = 0; i < _objects.size(); i++) {
if (_objects[i]->_active && _objects[i]->_editorOnly) {
_objects[i]->display();
@@ -1195,16 +1205,11 @@ bool AdScene::displayRegionContent(AdRegion *region, bool display3DOnly) {
}
//////////////////////////////////////////////////////////////////////////
-int AdScene::compareObjs(const void *obj1, const void *obj2) {
- const AdObject *object1 = *(const AdObject *const *)obj1;
- const AdObject *object2 = *(const AdObject *const *)obj2;
-
- if (object1->_posY < object2->_posY) {
- return -1;
- } else if (object1->_posY > object2->_posY) {
- return 1;
+bool AdScene::compareObjs(const AdObject *obj1, const AdObject *obj2) {
+ if (obj1->_posY < obj2->_posY) {
+ return true;
} else {
- return 0;
+ return false;
}
}
@@ -1215,12 +1220,12 @@ bool AdScene::displayRegionContentOld(AdRegion *region) {
// display all objects in region sorted by _posY
do {
- obj = NULL;
+ obj = nullptr;
int minY = INT_MAX;
// global objects
for (uint32 i = 0; i < adGame->_objects.size(); i++) {
- if (adGame->_objects[i]->_active && !adGame->_objects[i]->_drawn && adGame->_objects[i]->_posY < minY && (adGame->_objects[i]->_stickRegion == region || region == NULL || (adGame->_objects[i]->_stickRegion == NULL && region->pointInRegion(adGame->_objects[i]->_posX, adGame->_objects[i]->_posY)))) {
+ if (adGame->_objects[i]->_active && !adGame->_objects[i]->_drawn && adGame->_objects[i]->_posY < minY && (adGame->_objects[i]->_stickRegion == region || region == nullptr || (adGame->_objects[i]->_stickRegion == nullptr && region->pointInRegion(adGame->_objects[i]->_posX, adGame->_objects[i]->_posY)))) {
obj = adGame->_objects[i];
minY = adGame->_objects[i]->_posY;
}
@@ -1228,14 +1233,14 @@ bool AdScene::displayRegionContentOld(AdRegion *region) {
// scene objects
for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i]->_active && !_objects[i]->_editorOnly && !_objects[i]->_drawn && _objects[i]->_posY < minY && (_objects[i]->_stickRegion == region || region == NULL || (_objects[i]->_stickRegion == NULL && region->pointInRegion(_objects[i]->_posX, _objects[i]->_posY)))) {
+ if (_objects[i]->_active && !_objects[i]->_editorOnly && !_objects[i]->_drawn && _objects[i]->_posY < minY && (_objects[i]->_stickRegion == region || region == nullptr || (_objects[i]->_stickRegion == nullptr && region->pointInRegion(_objects[i]->_posX, _objects[i]->_posY)))) {
obj = _objects[i];
minY = _objects[i]->_posY;
}
}
- if (obj != NULL) {
+ if (obj != nullptr) {
_gameRef->_renderer->setup2D();
if (_gameRef->_editorMode || !obj->_editorOnly) {
@@ -1243,11 +1248,11 @@ bool AdScene::displayRegionContentOld(AdRegion *region) {
}
obj->_drawn = true;
}
- } while (obj != NULL);
+ } while (obj != nullptr);
// design only objects
- if (_gameRef->_editorMode && region == NULL) {
+ if (_gameRef->_editorMode && region == nullptr) {
for (uint32 i = 0; i < _objects.size(); i++) {
if (_objects[i]->_active && _objects[i]->_editorOnly) {
_objects[i]->display();
@@ -1280,7 +1285,7 @@ void AdScene::scrollTo(int offsetX, int offsetY) {
_targetOffsetTop = MIN(_targetOffsetTop, _height - viewportHeight);
- if (_gameRef->_mainObject && _gameRef->_mainObject->_is3D) {
+ if (_gameRef->getMainObject() && _gameRef->getMainObject()->_is3D) {
if (abs(origOffsetLeft - _targetOffsetLeft) < 5) {
_targetOffsetLeft = origOffsetLeft;
}
@@ -1341,7 +1346,7 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushNative(act, true);
} else {
delete act;
- act = NULL;
+ act = nullptr;
stack->pushNULL();
}
return STATUS_OK;
@@ -1358,7 +1363,7 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushNative(ent, true);
} else {
delete ent;
- ent = NULL;
+ ent = nullptr;
stack->pushNULL();
}
return STATUS_OK;
@@ -1499,7 +1504,7 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
ScValue *val = stack->pop();
- AdObject *ret = NULL;
+ AdObject *ret = nullptr;
if (val->isInt()) {
int index = val->getInt();
if (index >= 0 && index < (int32)_objects.size()) {
@@ -1541,7 +1546,7 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
for (int i = _mainLayer->_nodes.size() - 1; i >= 0; i--) {
AdSceneNode *node = _mainLayer->_nodes[i];
if (node->_type == OBJECT_REGION && node->_region->_active && node->_region->pointInRegion(x, y)) {
- if (node->_region->_decoration && !includeDecors) {
+ if (node->_region->hasDecoration() && !includeDecors) {
continue;
}
@@ -1767,7 +1772,7 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
ScValue *val = stack->pop();
- AdLayer *toDelete = NULL;
+ AdLayer *toDelete = nullptr;
if (val->isNative()) {
BaseScriptable *temp = val->getNative();
for (uint32 i = 0; i < _layers.size(); i++) {
@@ -1782,7 +1787,7 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
toDelete = _layers[index];
}
}
- if (toDelete == NULL) {
+ if (toDelete == nullptr) {
stack->pushBool(false);
return STATUS_OK;
}
@@ -1873,7 +1878,7 @@ ScValue *AdScene::scGetProperty(const Common::String &name) {
//////////////////////////////////////////////////////////////////////////
else if (name == "MouseY") {
int viewportY;
- getViewportOffset(NULL, &viewportY);
+ getViewportOffset(nullptr, &viewportY);
_scValue->setInt(_gameRef->_mousePos.y + _offsetTop - viewportY);
return _scValue;
@@ -2202,7 +2207,7 @@ bool AdScene::saveAsText(BaseDynamicBuffer *buffer, int indent) {
// free entities
buffer->putTextIndent(indent + 2, "; ----- free entities\n");
for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i]->_type == OBJECT_ENTITY) {
+ if (_objects[i]->getType() == OBJECT_ENTITY) {
_objects[i]->saveAsText(buffer, indent + 2);
}
@@ -2263,8 +2268,8 @@ bool AdScene::sortRotLevels() {
//////////////////////////////////////////////////////////////////////////
float AdScene::getScaleAt(int Y) {
- AdScaleLevel *prev = NULL;
- AdScaleLevel *next = NULL;
+ AdScaleLevel *prev = nullptr;
+ AdScaleLevel *next = nullptr;
for (uint32 i = 0; i < _scaleLevels.size(); i++) {
/* AdScaleLevel *xxx = _scaleLevels[i];*/
@@ -2277,16 +2282,16 @@ float AdScene::getScaleAt(int Y) {
}
}
- if (prev == NULL || next == NULL) {
+ if (prev == nullptr || next == nullptr) {
return 100;
}
int delta_y = next->_posY - prev->_posY;
- float delta_scale = next->_scale - prev->_scale;
+ float delta_scale = next->getScale() - prev->getScale();
Y -= prev->_posY;
float percent = (float)Y / ((float)delta_y / 100.0f);
- return prev->_scale + delta_scale / 100 * percent;
+ return prev->getScale() + delta_scale / 100 * percent;
}
@@ -2509,7 +2514,7 @@ void AdScene::pfPointsAdd(int x, int y, int distance) {
_pfPath[_pfPointsNum]->y = y;
_pfPath[_pfPointsNum]->_distance = distance;
_pfPath[_pfPointsNum]->_marked = false;
- _pfPath[_pfPointsNum]->_origin = NULL;
+ _pfPath[_pfPointsNum]->_origin = nullptr;
}
_pfPointsNum++;
@@ -2586,7 +2591,7 @@ int AdScene::getOffsetLeft() {
//////////////////////////////////////////////////////////////////////////
int AdScene::getOffsetTop() {
int viewportY;
- getViewportOffset(NULL, &viewportY);
+ getViewportOffset(nullptr, &viewportY);
return _offsetTop - viewportY;
}
@@ -2612,7 +2617,7 @@ void AdScene::setOffset(int offsetLeft, int offsetTop) {
//////////////////////////////////////////////////////////////////////////
BaseObject *AdScene::getNodeByName(const char *name) {
- BaseObject *ret = NULL;
+ BaseObject *ret = nullptr;
// dependent objects
for (uint32 i = 0; i < _layers.size(); i++) {
@@ -2629,7 +2634,7 @@ BaseObject *AdScene::getNodeByName(const char *name) {
ret = node->_region;
break;
default:
- ret = NULL;
+ ret = nullptr;
}
return ret;
}
@@ -2638,7 +2643,7 @@ BaseObject *AdScene::getNodeByName(const char *name) {
// free entities
for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i]->_type == OBJECT_ENTITY && !scumm_stricmp(name, _objects[i]->getName())) {
+ if (_objects[i]->getType() == OBJECT_ENTITY && !scumm_stricmp(name, _objects[i]->getName())) {
return _objects[i];
}
}
@@ -2650,7 +2655,7 @@ BaseObject *AdScene::getNodeByName(const char *name) {
}
}
- return NULL;
+ return nullptr;
}
@@ -2722,7 +2727,7 @@ bool AdScene::persistState(bool saving) {
if (!_objects[i]->_saveState) {
continue;
}
- if (_objects[i]->_type == OBJECT_ENTITY) {
+ if (_objects[i]->getType() == OBJECT_ENTITY) {
nodeState = state->getNodeState(_objects[i]->getName(), saving);
if (nodeState) {
nodeState->transferEntity((AdEntity *)_objects[i], _persistentStateSprites, saving);
@@ -2750,8 +2755,8 @@ bool AdScene::persistState(bool saving) {
//////////////////////////////////////////////////////////////////////////
float AdScene::getRotationAt(int x, int y) {
- AdRotLevel *prev = NULL;
- AdRotLevel *next = NULL;
+ AdRotLevel *prev = nullptr;
+ AdRotLevel *next = nullptr;
for (uint32 i = 0; i < _rotLevels.size(); i++) {
/* AdRotLevel *xxx = _rotLevels[i];
@@ -2764,7 +2769,7 @@ float AdScene::getRotationAt(int x, int y) {
}
}
- if (prev == NULL || next == NULL) {
+ if (prev == nullptr || next == nullptr) {
return 0;
}
@@ -2785,7 +2790,7 @@ bool AdScene::handleItemAssociations(const char *itemName, bool show) {
if (layer->_nodes[j]->_type == OBJECT_ENTITY) {
AdEntity *ent = layer->_nodes[j]->_entity;
- if (ent->_item && strcmp(ent->_item, itemName) == 0) {
+ if (ent->getItemName() && strcmp(ent->getItemName(), itemName) == 0) {
ent->_active = show;
}
}
@@ -2793,9 +2798,9 @@ bool AdScene::handleItemAssociations(const char *itemName, bool show) {
}
for (uint32 i = 0; i < _objects.size(); i++) {
- if (_objects[i]->_type == OBJECT_ENTITY) {
+ if (_objects[i]->getType() == OBJECT_ENTITY) {
AdEntity *ent = (AdEntity *)_objects[i];
- if (ent->_item && strcmp(ent->_item, itemName) == 0) {
+ if (ent->getItemName() && strcmp(ent->getItemName(), itemName) == 0) {
ent->_active = show;
}
}
@@ -2822,7 +2827,7 @@ bool AdScene::getRegionsAt(int x, int y, AdRegion **regionList, int numRegions)
}
}
for (int i = numUsed; i < numRegions; i++) {
- regionList[i] = NULL;
+ regionList[i] = nullptr;
}
return STATUS_OK;
@@ -2840,9 +2845,9 @@ BaseObject *AdScene::getNextAccessObject(BaseObject *currObject) {
getSceneObjects(objects, true);
if (objects.size() == 0) {
- return NULL;
+ return nullptr;
} else {
- if (currObject != NULL) {
+ if (currObject != nullptr) {
for (uint32 i = 0; i < objects.size(); i++) {
if (objects[i] == currObject) {
if (i < objects.size() - 1) {
@@ -2855,7 +2860,7 @@ BaseObject *AdScene::getNextAccessObject(BaseObject *currObject) {
}
return objects[0];
}
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -2864,9 +2869,9 @@ BaseObject *AdScene::getPrevAccessObject(BaseObject *currObject) {
getSceneObjects(objects, true);
if (objects.size() == 0) {
- return NULL;
+ return nullptr;
} else {
- if (currObject != NULL) {
+ if (currObject != nullptr) {
for (int i = objects.size() - 1; i >= 0; i--) {
if (objects[i] == currObject) {
if (i > 0) {
@@ -2879,7 +2884,7 @@ BaseObject *AdScene::getPrevAccessObject(BaseObject *currObject) {
}
return objects[objects.size() - 1];
}
- return NULL;
+ return nullptr;
}
@@ -2957,7 +2962,7 @@ bool AdScene::getRegionObjects(AdRegion *region, BaseArray<AdObject *> &objects,
// global objects
for (uint32 i = 0; i < adGame->_objects.size(); i++) {
obj = adGame->_objects[i];
- if (obj->_active && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
+ if (obj->_active && (obj->_stickRegion == region || region == nullptr || (obj->_stickRegion == nullptr && region->pointInRegion(obj->_posX, obj->_posY)))) {
if (interactiveOnly && !obj->_registrable) {
continue;
}
@@ -2969,7 +2974,7 @@ bool AdScene::getRegionObjects(AdRegion *region, BaseArray<AdObject *> &objects,
// scene objects
for (uint32 i = 0; i < _objects.size(); i++) {
obj = _objects[i];
- if (obj->_active && !obj->_editorOnly && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
+ if (obj->_active && !obj->_editorOnly && (obj->_stickRegion == region || region == nullptr || (obj->_stickRegion == nullptr && region->pointInRegion(obj->_posX, obj->_posY)))) {
if (interactiveOnly && !obj->_registrable) {
continue;
}
diff --git a/engines/wintermute/ad/ad_scene.h b/engines/wintermute/ad/ad_scene.h
index 3b482403b5..9cc8135889 100644
--- a/engines/wintermute/ad/ad_scene.h
+++ b/engines/wintermute/ad/ad_scene.h
@@ -67,20 +67,20 @@ public:
bool pointInViewport(int x, int y);
int getOffsetTop();
int getOffsetLeft();
- bool getViewportSize(int *width = NULL, int *height = NULL);
- bool getViewportOffset(int *offsetX = NULL, int *offsetY = NULL);
+ bool getViewportSize(int *width = nullptr, int *height = nullptr);
+ bool getViewportOffset(int *offsetX = nullptr, int *offsetY = nullptr);
BaseViewport *_viewport;
BaseFader *_fader;
int _pfPointsNum;
void pfPointsAdd(int x, int y, int distance);
void pfPointsStart();
bool _initialized;
- bool correctTargetPoint(int startX, int startY, int *x, int *y, bool checkFreeObjects = false, BaseObject *requester = NULL);
+ bool correctTargetPoint(int startX, int startY, int *x, int *y, bool checkFreeObjects = false, BaseObject *requester = nullptr);
bool correctTargetPoint2(int startX, int startY, int *targetX, int *targetY, bool checkFreeObjects, BaseObject *requester);
DECLARE_PERSISTENT(AdScene, BaseObject)
- bool displayRegionContent(AdRegion *region = NULL, bool display3DOnly = false);
- bool displayRegionContentOld(AdRegion *region = NULL);
- static int compareObjs(const void *obj1, const void *obj2);
+ bool displayRegionContent(AdRegion *region = nullptr, bool display3DOnly = false);
+ bool displayRegionContentOld(AdRegion *region = nullptr);
+ static bool compareObjs(const AdObject *obj1, const AdObject *obj2);
bool updateFreeObjects();
bool traverseNodes(bool update = false);
@@ -113,11 +113,11 @@ public:
uint32 _pfMaxTime;
bool initLoop();
void pathFinderStep();
- bool isBlockedAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = NULL);
- bool isWalkableAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = NULL);
+ bool isBlockedAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = nullptr);
+ bool isWalkableAt(int x, int y, bool checkFreeObjects = false, BaseObject *requester = nullptr);
AdLayer *_mainLayer;
float getZoomAt(int x, int y);
- bool getPath(BasePoint source, BasePoint target, AdPath *path, BaseObject *requester = NULL);
+ bool getPath(BasePoint source, BasePoint target, AdPath *path, BaseObject *requester = nullptr);
AdScene(BaseGame *inGame);
virtual ~AdScene();
BaseArray<AdLayer *> _layers;
@@ -153,7 +153,7 @@ public:
BaseArray<AdRotLevel *> _rotLevels;
virtual bool restoreDeviceObjects();
- int getPointsDist(BasePoint p1, BasePoint p2, BaseObject *requester = NULL);
+ int getPointsDist(BasePoint p1, BasePoint p2, BaseObject *requester = nullptr);
// scripting interface
virtual ScValue *scGetProperty(const Common::String &name);
@@ -164,7 +164,7 @@ public:
private:
bool persistState(bool saving = true);
- void pfAddWaypointGroup(AdWaypointGroup *Wpt, BaseObject *requester = NULL);
+ void pfAddWaypointGroup(AdWaypointGroup *Wpt, BaseObject *requester = nullptr);
bool _pfReady;
BasePoint *_pfTarget;
AdPath *_pfTargetPath;
diff --git a/engines/wintermute/ad/ad_scene_node.cpp b/engines/wintermute/ad/ad_scene_node.cpp
index d0202236fd..f84e9212e5 100644
--- a/engines/wintermute/ad/ad_scene_node.cpp
+++ b/engines/wintermute/ad/ad_scene_node.cpp
@@ -36,18 +36,18 @@ IMPLEMENT_PERSISTENT(AdSceneNode, false)
//////////////////////////////////////////////////////////////////////////
AdSceneNode::AdSceneNode(BaseGame *inGame) : BaseObject(inGame) {
_type = OBJECT_NONE;
- _region = NULL;
- _entity = NULL;
+ _region = nullptr;
+ _entity = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdSceneNode::~AdSceneNode() {
_gameRef->unregisterObject(_region);
- _region = NULL;
+ _region = nullptr;
_gameRef->unregisterObject(_entity);
- _entity = NULL;
+ _entity = nullptr;
}
diff --git a/engines/wintermute/ad/ad_scene_state.cpp b/engines/wintermute/ad/ad_scene_state.cpp
index 6b34f1af53..8e022ab115 100644
--- a/engines/wintermute/ad/ad_scene_state.cpp
+++ b/engines/wintermute/ad/ad_scene_state.cpp
@@ -38,14 +38,14 @@ IMPLEMENT_PERSISTENT(AdSceneState, false)
//////////////////////////////////////////////////////////////////////////
AdSceneState::AdSceneState(BaseGame *inGame) : BaseClass(inGame) {
- _filename = NULL;
+ _filename = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdSceneState::~AdSceneState() {
delete[] _filename;
- _filename = NULL;
+ _filename = nullptr;
for (uint32 i = 0; i < _nodeStates.size(); i++) {
delete _nodeStates[i];
@@ -72,6 +72,9 @@ void AdSceneState::setFilename(const char *filename) {
}
}
+const char *AdSceneState::getFilename() const {
+ return _filename;
+}
//////////////////////////////////////////////////////////////////////////
AdNodeState *AdSceneState::getNodeState(const char *name, bool saving) {
@@ -88,7 +91,7 @@ AdNodeState *AdSceneState::getNodeState(const char *name, bool saving) {
return ret;
} else {
- return NULL;
+ return nullptr;
}
}
diff --git a/engines/wintermute/ad/ad_scene_state.h b/engines/wintermute/ad/ad_scene_state.h
index 2b25393c5a..600aa4b581 100644
--- a/engines/wintermute/ad/ad_scene_state.h
+++ b/engines/wintermute/ad/ad_scene_state.h
@@ -39,9 +39,11 @@ class AdSceneState : public BaseClass {
public:
AdNodeState *getNodeState(const char *name, bool saving);
void setFilename(const char *filename);
+ const char *getFilename() const;
DECLARE_PERSISTENT(AdSceneState, BaseClass)
AdSceneState(BaseGame *inGame);
virtual ~AdSceneState();
+private:
char *_filename;
BaseArray<AdNodeState *> _nodeStates;
};
diff --git a/engines/wintermute/ad/ad_sentence.cpp b/engines/wintermute/ad/ad_sentence.cpp
index cfe4191b07..47b22a1ab3 100644
--- a/engines/wintermute/ad/ad_sentence.cpp
+++ b/engines/wintermute/ad/ad_sentence.cpp
@@ -45,27 +45,27 @@ IMPLEMENT_PERSISTENT(AdSentence, false)
//////////////////////////////////////////////////////////////////////////
AdSentence::AdSentence(BaseGame *inGame) : BaseClass(inGame) {
- _text = NULL;
- _stances = NULL;
- _tempStance = NULL;
+ _text = nullptr;
+ _stances = nullptr;
+ _tempStance = nullptr;
_duration = 0;
_startTime = 0;
_currentStance = 0;
- _font = NULL;
+ _font = nullptr;
_pos.x = _pos.y = 0;
_width = _gameRef->_renderer->_width;
_align = (TTextAlign)TAL_CENTER;
- _sound = NULL;
+ _sound = nullptr;
_soundStarted = false;
- _talkDef = NULL;
- _currentSprite = NULL;
- _currentSkelAnim = NULL;
+ _talkDef = nullptr;
+ _currentSprite = nullptr;
+ _currentSkelAnim = nullptr;
_fixedPos = false;
_freezable = true;
}
@@ -78,15 +78,15 @@ AdSentence::~AdSentence() {
delete[] _stances;
delete[] _tempStance;
delete _talkDef;
- _sound = NULL;
- _text = NULL;
- _stances = NULL;
- _tempStance = NULL;
- _talkDef = NULL;
-
- _currentSprite = NULL; // ref only
- _currentSkelAnim = NULL;
- _font = NULL; // ref only
+ _sound = nullptr;
+ _text = nullptr;
+ _stances = nullptr;
+ _tempStance = nullptr;
+ _talkDef = nullptr;
+
+ _currentSprite = nullptr; // ref only
+ _currentSkelAnim = nullptr;
+ _font = nullptr; // ref only
}
@@ -113,7 +113,7 @@ void AdSentence::setStances(const char *stances) {
strcpy(_stances, stances);
}
} else {
- _stances = NULL;
+ _stances = nullptr;
}
}
@@ -133,14 +133,14 @@ char *AdSentence::getNextStance() {
//////////////////////////////////////////////////////////////////////////
char *AdSentence::getStance(int stance) {
- if (_stances == NULL) {
- return NULL;
+ if (_stances == nullptr) {
+ return nullptr;
}
if (_tempStance) {
delete[] _tempStance;
}
- _tempStance = NULL;
+ _tempStance = nullptr;
char *start;
char *curr;
@@ -150,7 +150,7 @@ char *AdSentence::getStance(int stance) {
start = _stances;
} else {
pos = 0;
- start = NULL;
+ start = nullptr;
curr = _stances;
while (pos < stance) {
if (*curr == '\0') {
@@ -166,8 +166,8 @@ char *AdSentence::getStance(int stance) {
}
}
- if (start == NULL) {
- return NULL;
+ if (start == nullptr) {
+ return nullptr;
}
while (*start == ' ' && *start != ',' && *start != '\0') {
@@ -274,8 +274,8 @@ bool AdSentence::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
bool AdSentence::setupTalkFile(const char *soundFilename) {
delete _talkDef;
- _talkDef = NULL;
- _currentSprite = NULL;
+ _talkDef = nullptr;
+ _currentSprite = nullptr;
if (!soundFilename) {
return STATUS_OK;
@@ -294,7 +294,7 @@ bool AdSentence::setupTalkFile(const char *soundFilename) {
_talkDef = new AdTalkDef(_gameRef);
if (!_talkDef || DID_FAIL(_talkDef->loadFile(talkDefFileName.c_str()))) {
delete _talkDef;
- _talkDef = NULL;
+ _talkDef = nullptr;
return STATUS_FAILED;
}
//_gameRef->LOG(0, "Using .talk file: %s", TalkDefFile);
@@ -345,7 +345,7 @@ bool AdSentence::update(TDirection dir) {
}
_currentSprite = newSprite;
} else {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
}
}
diff --git a/engines/wintermute/ad/ad_sprite_set.cpp b/engines/wintermute/ad/ad_sprite_set.cpp
index 345b483a8f..ffa7bb2530 100644
--- a/engines/wintermute/ad/ad_sprite_set.cpp
+++ b/engines/wintermute/ad/ad_sprite_set.cpp
@@ -42,7 +42,7 @@ AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner) : BaseObject(inGam
_owner = owner;
for (int i = 0; i < NUM_DIRECTIONS; i++) {
- _sprites[i] = NULL;
+ _sprites[i] = nullptr;
}
}
@@ -51,17 +51,17 @@ AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner) : BaseObject(inGam
AdSpriteSet::~AdSpriteSet() {
for (int i = 0; i < NUM_DIRECTIONS; i++) {
delete _sprites[i];
- _sprites[i] = NULL;
+ _sprites[i] = nullptr;
}
- _owner = NULL;
+ _owner = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdSpriteSet::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -121,7 +121,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
buffer = params;
}
- BaseSprite *spr = NULL;
+ BaseSprite *spr = nullptr;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
@@ -136,7 +136,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_LEFT:
delete _sprites[DI_LEFT];
- _sprites[DI_LEFT] = NULL;
+ _sprites[DI_LEFT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -147,7 +147,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_RIGHT:
delete _sprites[DI_RIGHT];
- _sprites[DI_RIGHT] = NULL;
+ _sprites[DI_RIGHT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -158,7 +158,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_UP:
delete _sprites[DI_UP];
- _sprites[DI_UP] = NULL;
+ _sprites[DI_UP] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -169,7 +169,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_DOWN:
delete _sprites[DI_DOWN];
- _sprites[DI_DOWN] = NULL;
+ _sprites[DI_DOWN] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -180,7 +180,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_UP_LEFT:
delete _sprites[DI_UPLEFT];
- _sprites[DI_UPLEFT] = NULL;
+ _sprites[DI_UPLEFT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -191,7 +191,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_UP_RIGHT:
delete _sprites[DI_UPRIGHT];
- _sprites[DI_UPRIGHT] = NULL;
+ _sprites[DI_UPRIGHT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -202,7 +202,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_DOWN_LEFT:
delete _sprites[DI_DOWNLEFT];
- _sprites[DI_DOWNLEFT] = NULL;
+ _sprites[DI_DOWNLEFT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -213,7 +213,7 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
case TOKEN_DOWN_RIGHT:
delete _sprites[DI_DOWNRIGHT];
- _sprites[DI_DOWNRIGHT] = NULL;
+ _sprites[DI_DOWNRIGHT] = nullptr;
spr = new BaseSprite(_gameRef, _owner);
if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
cmd = PARSERR_GENERIC;
@@ -268,12 +268,12 @@ BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
dir = NUM_DIRECTIONS - 1;
}
- BaseSprite *ret = NULL;
+ BaseSprite *ret = nullptr;
// find nearest set sprite
int numSteps = 0;
for (int i = dir; i >= 0; i--) {
- if (_sprites[i] != NULL) {
+ if (_sprites[i] != nullptr) {
ret = _sprites[i];
numSteps = dir - i;
break;
@@ -281,8 +281,8 @@ BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
}
for (int i = dir; i < NUM_DIRECTIONS; i++) {
- if (_sprites[i] != NULL) {
- if (ret == NULL || numSteps > i - dir) {
+ if (_sprites[i] != nullptr) {
+ if (ret == nullptr || numSteps > i - dir) {
return _sprites[i];
} else {
return ret;
diff --git a/engines/wintermute/ad/ad_sprite_set.h b/engines/wintermute/ad/ad_sprite_set.h
index ba5da0ff2e..3960b5dcc7 100644
--- a/engines/wintermute/ad/ad_sprite_set.h
+++ b/engines/wintermute/ad/ad_sprite_set.h
@@ -41,7 +41,7 @@ public:
BaseSprite *getSprite(TDirection direction);
DECLARE_PERSISTENT(AdSpriteSet, BaseObject)
BaseObject *_owner;
- AdSpriteSet(BaseGame *inGame, BaseObject *owner = NULL);
+ AdSpriteSet(BaseGame *inGame, BaseObject *owner = nullptr);
virtual ~AdSpriteSet();
bool loadFile(const char *filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
bool loadBuffer(byte *buffer, bool complete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
diff --git a/engines/wintermute/ad/ad_talk_def.cpp b/engines/wintermute/ad/ad_talk_def.cpp
index a85cd7f986..4ad5d2ccc6 100644
--- a/engines/wintermute/ad/ad_talk_def.cpp
+++ b/engines/wintermute/ad/ad_talk_def.cpp
@@ -42,11 +42,11 @@ IMPLEMENT_PERSISTENT(AdTalkDef, false)
//////////////////////////////////////////////////////////////////////////
AdTalkDef::AdTalkDef(BaseGame *inGame) : BaseObject(inGame) {
- _defaultSpriteFilename = NULL;
- _defaultSprite = NULL;
+ _defaultSpriteFilename = nullptr;
+ _defaultSprite = nullptr;
- _defaultSpriteSetFilename = NULL;
- _defaultSpriteSet = NULL;
+ _defaultSpriteSetFilename = nullptr;
+ _defaultSpriteSet = nullptr;
}
@@ -59,20 +59,20 @@ AdTalkDef::~AdTalkDef() {
delete[] _defaultSpriteFilename;
delete _defaultSprite;
- _defaultSpriteFilename = NULL;
- _defaultSprite = NULL;
+ _defaultSpriteFilename = nullptr;
+ _defaultSprite = nullptr;
delete[] _defaultSpriteSetFilename;
delete _defaultSpriteSet;
- _defaultSpriteSetFilename = NULL;
- _defaultSpriteSet = NULL;
+ _defaultSpriteSetFilename = nullptr;
+ _defaultSpriteSet = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool AdTalkDef::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdTalkDef::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -138,7 +138,7 @@ bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
_nodes.add(node);
} else {
delete node;
- node = NULL;
+ node = nullptr;
cmd = PARSERR_GENERIC;
}
}
@@ -157,7 +157,7 @@ bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
_defaultSpriteSet = new AdSpriteSet(_gameRef);
if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadBuffer(params, false))) {
delete _defaultSpriteSet;
- _defaultSpriteSet = NULL;
+ _defaultSpriteSet = nullptr;
cmd = PARSERR_GENERIC;
}
}
@@ -181,8 +181,8 @@ bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
delete _defaultSprite;
delete _defaultSpriteSet;
- _defaultSprite = NULL;
- _defaultSpriteSet = NULL;
+ _defaultSprite = nullptr;
+ _defaultSpriteSet = nullptr;
if (_defaultSpriteFilename) {
_defaultSprite = new BaseSprite(_gameRef);
@@ -250,7 +250,7 @@ bool AdTalkDef::loadDefaultSprite() {
_defaultSprite = new BaseSprite(_gameRef);
if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
delete _defaultSprite;
- _defaultSprite = NULL;
+ _defaultSprite = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
@@ -259,7 +259,7 @@ bool AdTalkDef::loadDefaultSprite() {
_defaultSpriteSet = new AdSpriteSet(_gameRef);
if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
delete _defaultSpriteSet;
- _defaultSpriteSet = NULL;
+ _defaultSpriteSet = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
@@ -278,7 +278,7 @@ BaseSprite *AdTalkDef::getDefaultSprite(TDirection dir) {
} else if (_defaultSpriteSet) {
return _defaultSpriteSet->getSprite(dir);
} else {
- return NULL;
+ return nullptr;
}
}
diff --git a/engines/wintermute/ad/ad_talk_holder.cpp b/engines/wintermute/ad/ad_talk_holder.cpp
index cca4fdc2cb..ed2333a345 100644
--- a/engines/wintermute/ad/ad_talk_holder.cpp
+++ b/engines/wintermute/ad/ad_talk_holder.cpp
@@ -43,14 +43,14 @@ IMPLEMENT_PERSISTENT(AdTalkHolder, false)
//////////////////////////////////////////////////////////////////////////
AdTalkHolder::AdTalkHolder(BaseGame *inGame) : AdObject(inGame) {
- _sprite = NULL;
+ _sprite = nullptr;
}
//////////////////////////////////////////////////////////////////////////
AdTalkHolder::~AdTalkHolder() {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
for (uint32 i = 0; i < _talkSprites.size(); i++) {
delete _talkSprites[i];
@@ -65,7 +65,7 @@ AdTalkHolder::~AdTalkHolder() {
//////////////////////////////////////////////////////////////////////////
BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
- BaseSprite *ret = NULL;
+ BaseSprite *ret = nullptr;
// forced stance?
@@ -78,7 +78,7 @@ BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
if (DID_FAIL(res)) {
_gameRef->LOG(res, "AdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
delete _animSprite;
- _animSprite = NULL;
+ _animSprite = nullptr;
} else {
return _animSprite;
}
@@ -86,7 +86,7 @@ BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
}
- if (stance != NULL) {
+ if (stance != nullptr) {
// search special talk stances
for (uint32 i = 0; i < _talkSpritesEx.size(); i++) {
if (scumm_stricmp(_talkSpritesEx[i]->getName(), stance) == 0) {
@@ -94,7 +94,7 @@ BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
break;
}
}
- if (ret == NULL) {
+ if (ret == nullptr) {
// serach generic talk stances
for (uint32 i = 0; i < _talkSprites.size(); i++) {
if (scumm_stricmp(_talkSprites[i]->getName(), stance) == 0) {
@@ -106,7 +106,7 @@ BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
}
// not a valid stance? get a random one
- if (ret == NULL) {
+ if (ret == nullptr) {
if (_talkSprites.size() < 1) {
ret = _sprite;
} else {
@@ -138,12 +138,12 @@ bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
}
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
if (val->isNULL()) {
- _sprite = NULL;
+ _sprite = nullptr;
if (setCurrent) {
- _currentSprite = NULL;
+ _currentSprite = nullptr;
}
stack->pushBool(true);
} else {
@@ -355,7 +355,7 @@ bool AdTalkHolder::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Item
//////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Item")==0){
+ if (strcmp(name, "Item")==0) {
SetItem(value->getString());
return STATUS_OK;
}
diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp
index c909ee27ff..2e0985ed99 100644
--- a/engines/wintermute/ad/ad_talk_node.cpp
+++ b/engines/wintermute/ad/ad_talk_node.cpp
@@ -39,11 +39,11 @@ IMPLEMENT_PERSISTENT(AdTalkNode, false)
//////////////////////////////////////////////////////////////////////////
AdTalkNode::AdTalkNode(BaseGame *inGame) : BaseClass(inGame) {
- _sprite = NULL;
- _spriteFilename = NULL;
- _spriteSet = NULL;
- _spriteSetFilename = NULL;
- _comment = NULL;
+ _sprite = nullptr;
+ _spriteFilename = nullptr;
+ _spriteSet = nullptr;
+ _spriteSetFilename = nullptr;
+ _comment = nullptr;
_startTime = _endTime = 0;
_playToEnd = false;
@@ -58,11 +58,11 @@ AdTalkNode::~AdTalkNode() {
delete[] _spriteSetFilename;
delete _spriteSet;
delete _comment;
- _spriteFilename = NULL;
- _sprite = NULL;
- _spriteSetFilename = NULL;
- _spriteSet = NULL;
- _comment = NULL;
+ _spriteFilename = nullptr;
+ _sprite = nullptr;
+ _spriteSetFilename = nullptr;
+ _spriteSet = nullptr;
+ _comment = nullptr;
}
@@ -123,7 +123,7 @@ bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
_spriteSet = new AdSpriteSet(_gameRef);
if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) {
delete _spriteSet;
- _spriteSet = NULL;
+ _spriteSet = nullptr;
cmd = PARSERR_GENERIC;
}
}
@@ -240,7 +240,7 @@ bool AdTalkNode::loadSprite() {
_sprite = new BaseSprite(_gameRef);
if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
@@ -249,7 +249,7 @@ bool AdTalkNode::loadSprite() {
_spriteSet = new AdSpriteSet(_gameRef);
if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
delete _spriteSet;
- _spriteSet = NULL;
+ _spriteSet = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
@@ -264,9 +264,9 @@ bool AdTalkNode::loadSprite() {
bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) {
if (time >= _startTime) {
if (_playToEnd) {
- if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->isFinished() == false)) {
+ if ((_spriteFilename && _sprite == nullptr) || (_sprite && _sprite->isFinished() == false)) {
return true;
- } else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->isFinished() == false)) {
+ } else if ((_spriteSetFilename && _spriteSet == nullptr) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->isFinished() == false)) {
return true;
} else {
return false;
@@ -288,7 +288,7 @@ BaseSprite *AdTalkNode::getSprite(TDirection dir) {
} else if (_spriteSet) {
return _spriteSet->getSprite(dir);
} else {
- return NULL;
+ return nullptr;
}
}
diff --git a/engines/wintermute/ad/ad_waypoint_group.cpp b/engines/wintermute/ad/ad_waypoint_group.cpp
index 81493ce769..96dece34b8 100644
--- a/engines/wintermute/ad/ad_waypoint_group.cpp
+++ b/engines/wintermute/ad/ad_waypoint_group.cpp
@@ -67,7 +67,7 @@ void AdWaypointGroup::cleanup() {
//////////////////////////////////////////////////////////////////////////
bool AdWaypointGroup::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "AdWaypointGroup::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
diff --git a/engines/wintermute/ad/ad_waypoint_group.h b/engines/wintermute/ad/ad_waypoint_group.h
index 13d6bbadd7..7e427313e6 100644
--- a/engines/wintermute/ad/ad_waypoint_group.h
+++ b/engines/wintermute/ad/ad_waypoint_group.h
@@ -35,22 +35,25 @@ namespace Wintermute {
class BasePoint;
class AdWaypointGroup : public BaseObject {
public:
- float _lastMimicScale;
- int _lastMimicX;
- int _lastMimicY;
void cleanup();
bool mimic(AdWaypointGroup *wpt, float scale = 100.0f, int x = 0, int y = 0);
DECLARE_PERSISTENT(AdWaypointGroup, BaseObject)
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
- bool _active;
AdWaypointGroup(BaseGame *inGame);
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
virtual ~AdWaypointGroup();
+
+ bool _active;
BaseArray<BasePoint *> _points;
- int _editorSelectedPoint;
+
virtual ScValue *scGetProperty(const Common::String &name);
virtual bool scSetProperty(const char *name, ScValue *value);
+private:
+ int _editorSelectedPoint;
+ float _lastMimicScale;
+ int _lastMimicX;
+ int _lastMimicY;
};
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base.cpp b/engines/wintermute/base/base.cpp
index e351792e61..c0459b0ce5 100644
--- a/engines/wintermute/base/base.cpp
+++ b/engines/wintermute/base/base.cpp
@@ -42,7 +42,7 @@ BaseClass::BaseClass(BaseGame *gameOwner) {
//////////////////////////////////////////////////////////////////////////
BaseClass::BaseClass() {
- _gameRef = NULL;
+ _gameRef = nullptr;
_persistable = true;
}
@@ -111,8 +111,8 @@ bool BaseClass::parseEditorProperty(byte *buffer, bool complete) {
buffer = params;
}
- char *propName = NULL;
- char *propValue = NULL;
+ char *propName = nullptr;
+ char *propValue = nullptr;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -141,16 +141,16 @@ bool BaseClass::parseEditorProperty(byte *buffer, bool complete) {
if (cmd == PARSERR_TOKENNOTFOUND) {
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
_gameRef->LOG(0, "Syntax error in EDITOR_PROPERTY definition");
return STATUS_FAILED;
}
- if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) {
+ if (cmd == PARSERR_GENERIC || propName == nullptr || propValue == nullptr) {
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
_gameRef->LOG(0, "Error loading EDITOR_PROPERTY definition");
return STATUS_FAILED;
}
@@ -160,8 +160,8 @@ bool BaseClass::parseEditorProperty(byte *buffer, bool complete) {
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
return STATUS_OK;
}
diff --git a/engines/wintermute/base/base.h b/engines/wintermute/base/base.h
index 24820c748a..7f2796c6e0 100644
--- a/engines/wintermute/base/base.h
+++ b/engines/wintermute/base/base.h
@@ -44,7 +44,7 @@ class BaseClass {
public:
bool _persistable;
bool setEditorProp(const Common::String &propName, const Common::String &propValue);
- Common::String getEditorProp(const Common::String &propName, const Common::String &initVal = NULL);
+ Common::String getEditorProp(const Common::String &propName, const Common::String &initVal = nullptr);
BaseClass(TDynamicConstructor, TDynamicConstructor) {}
bool parseEditorProperty(byte *buffer, bool complete = true);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp
index 4addf15be8..4c62cf9561 100644
--- a/engines/wintermute/base/base_active_rect.cpp
+++ b/engines/wintermute/base/base_active_rect.cpp
@@ -37,9 +37,9 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////
BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) {
BasePlatform::setRectEmpty(&_rect);
- _owner = NULL;
- _frame = NULL;
- _region = NULL;
+ _owner = nullptr;
+ _frame = nullptr;
+ _region = nullptr;
_zoomX = 100;
_zoomY = 100;
_offsetX = _offsetY = 0;
@@ -55,7 +55,7 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame
_zoomX = zoomX;
_zoomY = zoomY;
_precise = precise;
- _region = NULL;
+ _region = nullptr;
_offsetX = _offsetY = 0;
clipRect();
}
@@ -69,7 +69,7 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *
_zoomX = 100;
_zoomY = 100;
_precise = true;
- _frame = NULL;
+ _frame = nullptr;
clipRect();
_offsetX = offsetX;
_offsetY = offsetY;
@@ -78,9 +78,9 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *
//////////////////////////////////////////////////////////////////////
BaseActiveRect::~BaseActiveRect() {
- _owner = NULL;
- _frame = NULL;
- _region = NULL;
+ _owner = nullptr;
+ _frame = nullptr;
+ _region = nullptr;
}
diff --git a/engines/wintermute/base/base_active_rect.h b/engines/wintermute/base/base_active_rect.h
index fcd2619b03..7ef8374814 100644
--- a/engines/wintermute/base/base_active_rect.h
+++ b/engines/wintermute/base/base_active_rect.h
@@ -48,7 +48,7 @@ public:
int _offsetX;
int _offsetY;
Rect32 _rect;
- BaseActiveRect(BaseGame *inGameOwner = NULL);
+ BaseActiveRect(BaseGame *inGameOwner = nullptr);
BaseActiveRect(BaseGame *inGameOwner, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true);
BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY);
virtual ~BaseActiveRect();
diff --git a/engines/wintermute/base/base_dynamic_buffer.cpp b/engines/wintermute/base/base_dynamic_buffer.cpp
index fc48e93c2b..f684420b1e 100644
--- a/engines/wintermute/base/base_dynamic_buffer.cpp
+++ b/engines/wintermute/base/base_dynamic_buffer.cpp
@@ -33,7 +33,7 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseDynamicBuffer::BaseDynamicBuffer(BaseGame *inGame, uint32 initSize, uint32 growBy) {
- _buffer = NULL;
+ _buffer = nullptr;
_size = 0;
_realSize = 0;
@@ -56,7 +56,7 @@ void BaseDynamicBuffer::cleanup() {
if (_buffer) {
free(_buffer);
}
- _buffer = NULL;
+ _buffer = nullptr;
_size = 0;
_realSize = 0;
_offset = 0;
@@ -65,7 +65,7 @@ void BaseDynamicBuffer::cleanup() {
//////////////////////////////////////////////////////////////////////////
-uint32 BaseDynamicBuffer::getSize() {
+uint32 BaseDynamicBuffer::getSize() const {
return _size;
}
@@ -164,7 +164,7 @@ char *BaseDynamicBuffer::getString() {
_offset += len;
if (!strcmp(ret, "(null)")) {
- return NULL;
+ return nullptr;
} else {
return ret;
}
diff --git a/engines/wintermute/base/base_dynamic_buffer.h b/engines/wintermute/base/base_dynamic_buffer.h
index 2d1a7fbe48..ad78ebad00 100644
--- a/engines/wintermute/base/base_dynamic_buffer.h
+++ b/engines/wintermute/base/base_dynamic_buffer.h
@@ -43,7 +43,7 @@ public:
void putString(const char *val);
bool getBytes(byte *buffer, uint32 size);
bool putBytes(const byte *buffer, uint32 size);
- uint32 getSize();
+ uint32 getSize() const;
bool init(uint32 initSize = 0);
void cleanup();
BaseDynamicBuffer(BaseGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000);
diff --git a/engines/wintermute/base/base_engine.cpp b/engines/wintermute/base/base_engine.cpp
index 8146d14beb..a13ca4d919 100644
--- a/engines/wintermute/base/base_engine.cpp
+++ b/engines/wintermute/base/base_engine.cpp
@@ -39,10 +39,10 @@ DECLARE_SINGLETON(Wintermute::BaseEngine);
namespace Wintermute {
BaseEngine::BaseEngine() {
- _fileManager = NULL;
- _gameRef = NULL;
- _classReg = NULL;
- _rnd = NULL;
+ _fileManager = nullptr;
+ _gameRef = nullptr;
+ _classReg = nullptr;
+ _rnd = nullptr;
_gameId = "";
}
diff --git a/engines/wintermute/base/base_engine.h b/engines/wintermute/base/base_engine.h
index 1ed0e3ab01..f04c594699 100644
--- a/engines/wintermute/base/base_engine.h
+++ b/engines/wintermute/base/base_engine.h
@@ -57,7 +57,7 @@ public:
Common::RandomSource *getRandomSource() { return _rnd; }
uint32 randInt(int from, int to);
- SystemClassRegistry *getClassRegistry(){ return _classReg; }
+ SystemClassRegistry *getClassRegistry() { return _classReg; }
BaseGame *getGameRef() { return _gameRef; }
BaseFileManager *getFileManager() { return _fileManager; }
static void LOG(bool res, const char *fmt, ...);
diff --git a/engines/wintermute/base/base_fader.cpp b/engines/wintermute/base/base_fader.cpp
index 985718fcab..8f74d71caf 100644
--- a/engines/wintermute/base/base_fader.cpp
+++ b/engines/wintermute/base/base_fader.cpp
@@ -164,7 +164,7 @@ bool BaseFader::fadeOut(uint32 targetColor, uint32 duration, bool system) {
//////////////////////////////////////////////////////////////////////////
-uint32 BaseFader::getCurrentColor() {
+uint32 BaseFader::getCurrentColor() const {
return BYTETORGBA(_red, _green, _blue, _currentAlpha);
}
diff --git a/engines/wintermute/base/base_fader.h b/engines/wintermute/base/base_fader.h
index 116c8c963d..845ce2f244 100644
--- a/engines/wintermute/base/base_fader.h
+++ b/engines/wintermute/base/base_fader.h
@@ -36,7 +36,7 @@ namespace Wintermute {
class BaseFader : public BaseObject {
public:
- uint32 getCurrentColor();
+ uint32 getCurrentColor() const;
bool fadeOut(uint32 targetColor, uint32 duration, bool system = false);
bool fadeIn(uint32 sourceColor, uint32 duration, bool system = false);
bool deactivate();
diff --git a/engines/wintermute/base/base_file_manager.cpp b/engines/wintermute/base/base_file_manager.cpp
index b726c0c66f..08358f9033 100644
--- a/engines/wintermute/base/base_file_manager.cpp
+++ b/engines/wintermute/base/base_file_manager.cpp
@@ -31,7 +31,6 @@
#include "engines/wintermute/base/file/base_disk_file.h"
#include "engines/wintermute/base/file/base_save_thumb_file.h"
#include "engines/wintermute/base/file/base_package.h"
-#include "engines/wintermute/base/file/base_resources.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/wintermute.h"
#include "common/debug.h"
@@ -45,6 +44,7 @@
#include "common/file.h"
#include "common/savefile.h"
#include "common/fs.h"
+#include "common/unzip.h"
namespace Wintermute {
@@ -55,6 +55,8 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////
BaseFileManager::BaseFileManager(Common::Language lang) {
_language = lang;
+ _resources = nullptr;
+ initResources();
initPaths();
registerPackages();
}
@@ -79,37 +81,41 @@ bool BaseFileManager::cleanup() {
// delete packages
_packages.clear();
+ // get rid of the resources:
+ delete _resources;
+ _resources = NULL;
+
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////
byte *BaseFileManager::readWholeFile(const Common::String &filename, uint32 *size, bool mustExist) {
- byte *buffer = NULL;
+ byte *buffer = nullptr;
Common::SeekableReadStream *file = openFile(filename);
if (!file) {
if (mustExist) {
debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error opening file '%s'", filename.c_str());
}
- return NULL;
+ return nullptr;
}
buffer = new byte[file->size() + 1];
- if (buffer == NULL) {
+ if (buffer == nullptr) {
debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error allocating buffer for file '%s' (%d bytes)", filename.c_str(), file->size() + 1);
closeFile(file);
- return NULL;
+ return nullptr;
}
if (file->read(buffer, (uint32)file->size()) != (uint32)file->size()) {
debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error reading file '%s'", filename.c_str());
closeFile(file);
delete[] buffer;
- return NULL;
+ return nullptr;
};
buffer[file->size()] = '\0';
- if (size != NULL) {
+ if (size != nullptr) {
*size = file->size();
}
closeFile(file);
@@ -224,11 +230,21 @@ bool BaseFileManager::registerPackage(Common::FSNode file, const Common::String
return STATUS_OK;
}
+void BaseFileManager::initResources() {
+ _resources = Common::makeZipArchive("wintermute.zip");
+ if (!_resources) {
+ error("Couldn't load wintermute.zip");
+ }
+ assert(_resources->hasFile("syste_font.bmp"));
+ assert(_resources->hasFile("invalid.bmp"));
+ assert(_resources->hasFile("invalid_debug.bmp"));
+}
+
//////////////////////////////////////////////////////////////////////////
Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &filename) {
Common::String upcName = filename;
upcName.toUppercase();
- Common::SeekableReadStream *file = NULL;
+ Common::SeekableReadStream *file = nullptr;
char fileName[MAX_PATH_LENGTH];
strcpy(fileName, upcName.c_str());
@@ -240,7 +256,7 @@ Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &f
}
Common::ArchiveMemberPtr entry = _packages.getMember(upcName);
if (!entry) {
- return NULL;
+ return nullptr;
}
file = entry->createReadStream();
return file;
@@ -261,7 +277,7 @@ bool BaseFileManager::hasFile(const Common::String &filename) {
if (_packages.hasFile(filename)) {
return true; // We don't bother checking if the file can actually be opened, something bigger is wrong if that is the case.
}
- if (BaseResources::hasFile(filename)) {
+ if (_resources->hasFile(filename)) {
return true;
}
return false;
@@ -270,7 +286,7 @@ bool BaseFileManager::hasFile(const Common::String &filename) {
//////////////////////////////////////////////////////////////////////////
Common::SeekableReadStream *BaseFileManager::openFile(const Common::String &filename, bool absPathWarning, bool keepTrackOf) {
if (strcmp(filename.c_str(), "") == 0) {
- return NULL;
+ return nullptr;
}
debugC(kWintermuteDebugFileAccess, "Open file %s", filename.c_str());
@@ -297,7 +313,7 @@ bool BaseFileManager::closeFile(Common::SeekableReadStream *File) {
//////////////////////////////////////////////////////////////////////////
Common::SeekableReadStream *BaseFileManager::openFileRaw(const Common::String &filename) {
- Common::SeekableReadStream *ret = NULL;
+ Common::SeekableReadStream *ret = nullptr;
if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) {
if (!BaseEngine::instance().getGameRef()) {
@@ -321,20 +337,20 @@ Common::SeekableReadStream *BaseFileManager::openFileRaw(const Common::String &f
return ret;
}
- ret = BaseResources::getFile(filename);
+ ret = _resources->createReadStreamForMember(filename);
if (ret) {
return ret;
}
debugC(kWintermuteDebugFileAccess ,"BFileManager::OpenFileRaw - Failed to open %s", filename.c_str());
- return NULL;
+ return nullptr;
}
BaseFileManager *BaseFileManager::getEngineInstance() {
if (BaseEngine::instance().getFileManager()) {
return BaseEngine::instance().getFileManager();
}
- return NULL;
+ return nullptr;
}
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_file_manager.h b/engines/wintermute/base/base_file_manager.h
index 70aff49bbb..5fc626a314 100644
--- a/engines/wintermute/base/base_file_manager.h
+++ b/engines/wintermute/base/base_file_manager.h
@@ -43,7 +43,7 @@ public:
bool closeFile(Common::SeekableReadStream *File);
bool hasFile(const Common::String &filename);
Common::SeekableReadStream *openFile(const Common::String &filename, bool absPathWarning = true, bool keepTrackOf = true);
- byte *readWholeFile(const Common::String &filename, uint32 *size = NULL, bool mustExist = true);
+ byte *readWholeFile(const Common::String &filename, uint32 *size = nullptr, bool mustExist = true);
BaseFileManager(Common::Language lang);
virtual ~BaseFileManager();
@@ -59,6 +59,7 @@ private:
bool initPaths();
bool addPath(TPathType type, const Common::FSNode &path);
bool registerPackages();
+ void initResources();
Common::SeekableReadStream *openFileRaw(const Common::String &filename);
Common::SeekableReadStream *openPkgFile(const Common::String &filename);
Common::FSList _packagePaths;
@@ -67,6 +68,7 @@ private:
Common::SearchSet _packages;
Common::Array<Common::SeekableReadStream *> _openFiles;
Common::Language _language;
+ Common::Archive *_resources;
// This class is intentionally not a subclass of Base, as it needs to be used by
// the detector too, without launching the entire engine:
};
diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp
index 7c64144480..8a190c729b 100644
--- a/engines/wintermute/base/base_frame.cpp
+++ b/engines/wintermute/base/base_frame.cpp
@@ -48,7 +48,7 @@ BaseFrame::BaseFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
_delay = 0;
_moveX = _moveY = 0;
- _sound = NULL;
+ _sound = nullptr;
_killSound = false;
_editorExpanded = false;
@@ -59,7 +59,7 @@ BaseFrame::BaseFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
//////////////////////////////////////////////////////////////////////
BaseFrame::~BaseFrame() {
delete _sound;
- _sound = NULL;
+ _sound = nullptr;
for (uint32 i = 0; i < _subframes.size(); i++) {
delete _subframes[i];
@@ -68,7 +68,7 @@ BaseFrame::~BaseFrame() {
for (uint32 i = 0; i < _applyEvent.size(); i++) {
delete[] _applyEvent[i];
- _applyEvent[i] = NULL;
+ _applyEvent[i] = nullptr;
}
_applyEvent.clear();
}
@@ -181,7 +181,7 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
bool mirrorX = false;
bool mirrorY = false;
BasePlatform::setRectEmpty(&rect);
- char *surface_file = NULL;
+ char *surface_file = nullptr;
while ((cmd = parser.getCommand((char **)&buffer, commands, &params)) > 0) {
switch (cmd) {
@@ -260,7 +260,7 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
case TOKEN_SOUND: {
if (_sound) {
delete _sound;
- _sound = NULL;
+ _sound = nullptr;
}
_sound = new BaseSound(_gameRef);
if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) {
@@ -268,7 +268,7 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
_gameRef->LOG(0, "Error loading sound '%s'.", params);
}
delete _sound;
- _sound = NULL;
+ _sound = nullptr;
}
}
break;
@@ -305,7 +305,7 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
BaseSubFrame *sub = new BaseSubFrame(_gameRef);
- if (surface_file != NULL) {
+ if (surface_file != nullptr) {
if (custoTrans) {
sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded);
} else {
@@ -452,14 +452,14 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac
stack->correctParams(1);
ScValue *val = stack->pop();
delete _sound;
- _sound = NULL;
+ _sound = nullptr;
if (!val->isNULL()) {
_sound = new BaseSound(_gameRef);
if (!_sound || DID_FAIL(_sound->setSound(val->getString(), Audio::Mixer::kSFXSoundType, false))) {
stack->pushBool(false);
delete _sound;
- _sound = NULL;
+ _sound = nullptr;
} else {
stack->pushBool(true);
}
@@ -516,13 +516,13 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac
else if (strcmp(name, "AddSubframe") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
- const char *filename = NULL;
+ const char *filename = nullptr;
if (!val->isNULL()) {
filename = val->getString();
}
BaseSubFrame *sub = new BaseSubFrame(_gameRef);
- if (filename != NULL) {
+ if (filename != nullptr) {
sub->setSurface(filename);
sub->setDefaultRect();
}
@@ -543,13 +543,13 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac
}
ScValue *val = stack->pop();
- const char *filename = NULL;
+ const char *filename = nullptr;
if (!val->isNULL()) {
filename = val->getString();
}
BaseSubFrame *sub = new BaseSubFrame(_gameRef);
- if (filename != NULL) {
+ if (filename != nullptr) {
sub->setSurface(filename);
}
diff --git a/engines/wintermute/base/base_frame.h b/engines/wintermute/base/base_frame.h
index 7c5d893e70..5ed0b92bba 100644
--- a/engines/wintermute/base/base_frame.h
+++ b/engines/wintermute/base/base_frame.h
@@ -51,7 +51,7 @@ public:
int _moveX;
uint32 _delay;
BaseArray<BaseSubFrame *> _subframes;
- bool draw(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool draw(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded);
BaseFrame(BaseGame *inGame);
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index b6886b7a33..0248c349e7 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -29,17 +29,15 @@
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_game_music.h"
#include "engines/wintermute/base/base_fader.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/base/font/base_font.h"
#include "engines/wintermute/base/font/base_font_storage.h"
-#include "engines/wintermute/base/gfx/base_image.h"
-#include "engines/wintermute/base/gfx/base_surface.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/base_keyboard_state.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_quick_msg.h"
-#include "engines/wintermute/base/sound/base_sound.h"
#include "engines/wintermute/base/sound/base_sound_manager.h"
#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/base/base_sub_frame.h"
@@ -54,7 +52,7 @@
#include "engines/wintermute/base/scriptables/script_engine.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_ext_math.h"
+#include "engines/wintermute/base/sound/base_sound.h"
#include "engines/wintermute/video/video_player.h"
#include "engines/wintermute/video/video_theora_player.h"
#include "engines/wintermute/utils/utils.h"
@@ -93,30 +91,30 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_interactive = true;
_origInteractive = false;
- _surfaceStorage = NULL;
- _fontStorage = NULL;
- _renderer = NULL;
- _soundMgr = NULL;
- _transMgr = NULL;
- _scEngine = NULL;
- _keyboardState = NULL;
+ _surfaceStorage = nullptr;
+ _fontStorage = nullptr;
+ _renderer = nullptr;
+ _soundMgr = nullptr;
+ _transMgr = nullptr;
+ _scEngine = nullptr;
+ _keyboardState = nullptr;
- _mathClass = NULL;
+ _mathClass = nullptr;
- _debugLogFile = NULL;
+ _debugLogFile = nullptr;
_debugDebugMode = false;
_debugShowFPS = false;
- _systemFont = NULL;
- _videoFont = NULL;
+ _systemFont = nullptr;
+ _videoFont = nullptr;
- _videoPlayer = NULL;
- _theoraPlayer = NULL;
+ _videoPlayer = nullptr;
+ _theoraPlayer = nullptr;
- _mainObject = NULL;
- _activeObject = NULL;
+ _mainObject = nullptr;
+ _activeObject = nullptr;
- _fader = NULL;
+ _fader = nullptr;
_offsetX = _offsetY = 0;
_offsetPercentX = _offsetPercentY = 0.0f;
@@ -136,21 +134,18 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_mousePos.x = _mousePos.y = 0;
_mouseLeftDown = _mouseRightDown = _mouseMidlleDown = false;
- _capturedObject = NULL;
+ _capturedObject = nullptr;
// FPS counters
_lastTime = _fpsTime = _deltaTime = _framesRendered = _fps = 0;
- _cursorNoninteractive = NULL;
+ _cursorNoninteractive = nullptr;
_useD3D = false;
_stringTable = new BaseStringTable(this);
- for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
- _music[i] = NULL;
- _musicStartTime[i] = 0;
- }
+ _musicSystem = new BaseGameMusic(this);
_settingsResWidth = 800;
_settingsResHeight = 600;
@@ -158,7 +153,7 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_settingsRequireSound = false;
_settingsTLMode = 0;
_settingsAllowWindowed = true;
- _settingsGameFile = NULL;
+ _settingsGameFile = nullptr;
_settingsAllowAdvanced = false;
_settingsAllowAccessTab = true;
_settingsAllowAboutTab = true;
@@ -167,7 +162,7 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_editorForceScripts = false;
_editorAlwaysRegister = false;
- _focusedWindow = NULL;
+ _focusedWindow = nullptr;
_loadInProgress = false;
@@ -181,8 +176,8 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_editorMode = false;
//_doNotExpandStrings = false;
- _engineLogCallback = NULL;
- _engineLogCallbackData = NULL;
+ _engineLogCallback = nullptr;
+ _engineLogCallbackData = nullptr;
_smartCache = false;
_surfaceGCCycleTime = 10000;
@@ -198,21 +193,12 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_thumbnailWidth = _thumbnailHeight = 0;
_richSavedGames = false;
- _savedGameExt = NULL;
- BaseUtils::setString(&_savedGameExt, "dsv");
-
- _musicCrossfadeRunning = false;
- _musicCrossfadeStartTime = 0;
- _musicCrossfadeLength = 0;
- _musicCrossfadeChannel1 = -1;
- _musicCrossfadeChannel2 = -1;
- _musicCrossfadeSwap = false;
-
- _localSaveDir = NULL;
- BaseUtils::setString(&_localSaveDir, "saves");
+ _savedGameExt = "dsv";
+ _localSaveDir = "saves";
+
_saveDirChecked = false;
- _loadingIcon = NULL;
+ _loadingIcon = nullptr;
_loadingIconX = _loadingIconY = 0;
_loadingIconPersistent = false;
@@ -222,8 +208,7 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_soundBufferSizeSec = 3;
_suspendedRendering = false;
- _lastCursor = NULL;
-
+ _lastCursor = nullptr;
BasePlatform::setRectEmpty(&_mouseLockRect);
@@ -231,7 +216,7 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_lastMiniUpdate = 0;
_miniUpdateEnabled = false;
- _cachedThumbnail = NULL;
+ _cachedThumbnail = nullptr;
_autorunDisabled = false;
@@ -268,9 +253,7 @@ BaseGame::~BaseGame() {
cleanup();
- delete[] _localSaveDir;
delete[] _settingsGameFile;
- delete[] _savedGameExt;
delete _cachedThumbnail;
@@ -287,25 +270,25 @@ BaseGame::~BaseGame() {
delete _renderer;
delete _stringTable;
+ delete _musicSystem;
- _localSaveDir = NULL;
- _settingsGameFile = NULL;
- _savedGameExt = NULL;
+ _settingsGameFile = nullptr;
- _cachedThumbnail = NULL;
+ _cachedThumbnail = nullptr;
- _mathClass = NULL;
+ _mathClass = nullptr;
- _transMgr = NULL;
- _scEngine = NULL;
- _fontStorage = NULL;
- _surfaceStorage = NULL;
- _videoPlayer = NULL;
- _theoraPlayer = NULL;
- _soundMgr = NULL;
+ _transMgr = nullptr;
+ _scEngine = nullptr;
+ _fontStorage = nullptr;
+ _surfaceStorage = nullptr;
+ _videoPlayer = nullptr;
+ _theoraPlayer = nullptr;
+ _soundMgr = nullptr;
- _renderer = NULL;
- _stringTable = NULL;
+ _renderer = nullptr;
+ _stringTable = nullptr;
+ _musicSystem = nullptr;
DEBUG_DebugDisable();
debugC(kWintermuteDebugLog, "--- shutting down normally ---\n");
@@ -315,52 +298,48 @@ BaseGame::~BaseGame() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::cleanup() {
delete _loadingIcon;
- _loadingIcon = NULL;
+ _loadingIcon = nullptr;
- _engineLogCallback = NULL;
- _engineLogCallbackData = NULL;
+ _engineLogCallback = nullptr;
+ _engineLogCallbackData = nullptr;
- for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
- delete _music[i];
- _music[i] = NULL;
- _musicStartTime[i] = 0;
- }
+ _musicSystem->cleanup();
unregisterObject(_fader);
- _fader = NULL;
+ _fader = nullptr;
for (uint32 i = 0; i < _regObjects.size(); i++) {
delete _regObjects[i];
- _regObjects[i] = NULL;
+ _regObjects[i] = nullptr;
}
_regObjects.clear();
_windows.clear(); // refs only
- _focusedWindow = NULL; // ref only
+ _focusedWindow = nullptr; // ref only
delete _cursorNoninteractive;
delete _cursor;
delete _activeCursor;
- _cursorNoninteractive = NULL;
- _cursor = NULL;
- _activeCursor = NULL;
+ _cursorNoninteractive = nullptr;
+ _cursor = nullptr;
+ _activeCursor = nullptr;
delete _scValue;
delete _sFX;
- _scValue = NULL;
- _sFX = NULL;
+ _scValue = nullptr;
+ _sFX = nullptr;
for (uint32 i = 0; i < _scripts.size(); i++) {
- _scripts[i]->_owner = NULL;
+ _scripts[i]->_owner = nullptr;
_scripts[i]->finish();
}
_scripts.clear();
_fontStorage->removeFont(_systemFont);
- _systemFont = NULL;
+ _systemFont = nullptr;
_fontStorage->removeFont(_videoFont);
- _videoFont = NULL;
+ _videoFont = nullptr;
for (uint32 i = 0; i < _quickMessages.size(); i++) {
delete _quickMessages[i];
@@ -370,17 +349,17 @@ bool BaseGame::cleanup() {
_viewportStack.clear();
_viewportSP = -1;
- setName(NULL);
- setFilename(NULL);
+ setName(nullptr);
+ setFilename(nullptr);
for (int i = 0; i < 7; i++) {
delete[] _caption[i];
- _caption[i] = NULL;
+ _caption[i] = nullptr;
}
- _lastCursor = NULL;
+ _lastCursor = nullptr;
delete _keyboardState;
- _keyboardState = NULL;
+ _keyboardState = nullptr;
return STATUS_OK;
}
@@ -391,47 +370,47 @@ bool BaseGame::initialize1() {
bool loaded = false; // Not really a loop, but a goto-replacement.
while (!loaded) {
_surfaceStorage = new BaseSurfaceStorage(this);
- if (_surfaceStorage == NULL) {
+ if (_surfaceStorage == nullptr) {
break;
}
_fontStorage = new BaseFontStorage(this);
- if (_fontStorage == NULL) {
+ if (_fontStorage == nullptr) {
break;
}
_soundMgr = new BaseSoundMgr(this);
- if (_soundMgr == NULL) {
+ if (_soundMgr == nullptr) {
break;
}
- _mathClass = new SXMath(this);
- if (_mathClass == NULL) {
+ _mathClass = makeSXMath(this);
+ if (_mathClass == nullptr) {
break;
}
_scEngine = new ScEngine(this);
- if (_scEngine == NULL) {
+ if (_scEngine == nullptr) {
break;
}
_videoPlayer = new VideoPlayer(this);
- if (_videoPlayer == NULL) {
+ if (_videoPlayer == nullptr) {
break;
}
_transMgr = new BaseTransitionMgr(this);
- if (_transMgr == NULL) {
+ if (_transMgr == nullptr) {
break;
}
_keyboardState = new BaseKeyboardState(this);
- if (_keyboardState == NULL) {
+ if (_keyboardState == nullptr) {
break;
}
_fader = new BaseFader(this);
- if (_fader == NULL) {
+ if (_fader == nullptr) {
break;
}
registerObject(_fader);
@@ -457,7 +436,7 @@ bool BaseGame::initialize1() {
//////////////////////////////////////////////////////////////////////
bool BaseGame::initialize2() { // we know whether we are going to be accelerated
_renderer = makeOSystemRenderer(this);
- if (_renderer == NULL) {
+ if (_renderer == nullptr) {
return STATUS_FAILED;
}
@@ -500,10 +479,10 @@ void BaseGame::DEBUG_DebugEnable(const char *filename) {
//////////////////////////////////////////////////////////////////////
void BaseGame::DEBUG_DebugDisable() {
- if (_debugLogFile != NULL) {
+ if (_debugLogFile != nullptr) {
LOG(0, "********** DEBUG LOG CLOSED ********************************************");
//fclose((FILE *)_debugLogFile);
- _debugLogFile = NULL;
+ _debugLogFile = nullptr;
}
_debugDebugMode = false;
}
@@ -552,13 +531,13 @@ bool BaseGame::initLoop() {
_currentTime = g_system->getMillis();
_renderer->initLoop();
- updateMusicCrossfade();
+ _musicSystem->updateMusicCrossfade();
_surfaceStorage->initLoop();
_fontStorage->initLoop();
- //_activeObject = NULL;
+ //_activeObject = nullptr;
// count FPS
_deltaTime = _currentTime - _lastTime;
@@ -587,7 +566,7 @@ bool BaseGame::initLoop() {
getMousePos(&_mousePos);
- _focusedWindow = NULL;
+ _focusedWindow = nullptr;
for (int i = _windows.size() - 1; i >= 0; i--) {
if (_windows[i]->_visible) {
_focusedWindow = _windows[i];
@@ -625,10 +604,10 @@ void BaseGame::setOffset(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
void BaseGame::getOffset(int *offsetX, int *offsetY) {
- if (offsetX != NULL) {
+ if (offsetX != nullptr) {
*offsetX = _offsetX;
}
- if (offsetY != NULL) {
+ if (offsetY != nullptr) {
*offsetY = _offsetY;
}
}
@@ -637,7 +616,7 @@ void BaseGame::getOffset(int *offsetX, int *offsetY) {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "BaseGame::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -788,7 +767,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
if (_systemFont) {
_fontStorage->removeFont(_systemFont);
}
- _systemFont = NULL;
+ _systemFont = nullptr;
_systemFont = _gameRef->_fontStorage->addFont((char *)params);
break;
@@ -797,7 +776,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
if (_videoFont) {
_fontStorage->removeFont(_videoFont);
}
- _videoFont = NULL;
+ _videoFont = nullptr;
_videoFont = _gameRef->_fontStorage->addFont((char *)params);
break;
@@ -808,18 +787,18 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_ACTIVE_CURSOR:
delete _activeCursor;
- _activeCursor = NULL;
+ _activeCursor = nullptr;
_activeCursor = new BaseSprite(_gameRef);
if (!_activeCursor || DID_FAIL(_activeCursor->loadFile((char *)params))) {
delete _activeCursor;
- _activeCursor = NULL;
+ _activeCursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -829,7 +808,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
_cursorNoninteractive = new BaseSprite(_gameRef);
if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile((char *)params))) {
delete _cursorNoninteractive;
- _cursorNoninteractive = NULL;
+ _cursorNoninteractive = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -918,7 +897,7 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_LOCAL_SAVE_DIR:
- BaseUtils::setString(&_localSaveDir, (char *)params);
+ _localSaveDir = (char *)params;
break;
case TOKEN_COMPAT_KILL_METHOD_THREADS:
@@ -1077,7 +1056,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->pushNative(win, true);
} else {
delete win;
- win = NULL;
+ win = nullptr;
stack->pushNULL();
}
return STATUS_OK;
@@ -1097,272 +1076,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
return STATUS_OK;
}
- //////////////////////////////////////////////////////////////////////////
- // PlayMusic / PlayMusicChannel
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "PlayMusic") == 0 || strcmp(name, "PlayMusicChannel") == 0) {
- int channel = 0;
- if (strcmp(name, "PlayMusic") == 0) {
- stack->correctParams(3);
- } else {
- stack->correctParams(4);
- channel = stack->pop()->getInt();
- }
-
- const char *filename = stack->pop()->getString();
- ScValue *valLooping = stack->pop();
- bool looping = valLooping->isNULL() ? true : valLooping->getBool();
-
- ScValue *valLoopStart = stack->pop();
- uint32 loopStart = (uint32)(valLoopStart->isNULL() ? 0 : valLoopStart->getInt());
-
-
- if (DID_FAIL(playMusic(channel, filename, looping, loopStart))) {
- stack->pushBool(false);
- } else {
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // StopMusic / StopMusicChannel
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "StopMusic") == 0 || strcmp(name, "StopMusicChannel") == 0) {
- int channel = 0;
-
- if (strcmp(name, "StopMusic") == 0) {
- stack->correctParams(0);
- } else {
- stack->correctParams(1);
- channel = stack->pop()->getInt();
- }
-
- if (DID_FAIL(stopMusic(channel))) {
- stack->pushBool(false);
- } else {
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // PauseMusic / PauseMusicChannel
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "PauseMusic") == 0 || strcmp(name, "PauseMusicChannel") == 0) {
- int channel = 0;
-
- if (strcmp(name, "PauseMusic") == 0) {
- stack->correctParams(0);
- } else {
- stack->correctParams(1);
- channel = stack->pop()->getInt();
- }
-
- if (DID_FAIL(pauseMusic(channel))) {
- stack->pushBool(false);
- } else {
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ResumeMusic / ResumeMusicChannel
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ResumeMusic") == 0 || strcmp(name, "ResumeMusicChannel") == 0) {
- int channel = 0;
- if (strcmp(name, "ResumeMusic") == 0) {
- stack->correctParams(0);
- } else {
- stack->correctParams(1);
- channel = stack->pop()->getInt();
- }
-
- if (DID_FAIL(resumeMusic(channel))) {
- stack->pushBool(false);
- } else {
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetMusic / GetMusicChannel
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetMusic") == 0 || strcmp(name, "GetMusicChannel") == 0) {
- int channel = 0;
- if (strcmp(name, "GetMusic") == 0) {
- stack->correctParams(0);
- } else {
- stack->correctParams(1);
- channel = stack->pop()->getInt();
- }
- if (channel < 0 || channel >= NUM_MUSIC_CHANNELS) {
- stack->pushNULL();
- } else {
- if (!_music[channel] || !_music[channel]->getFilename()) {
- stack->pushNULL();
- } else {
- stack->pushString(_music[channel]->getFilename());
- }
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SetMusicPosition / SetMusicChannelPosition
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SetMusicPosition") == 0 || strcmp(name, "SetMusicChannelPosition") == 0 || strcmp(name, "SetMusicPositionChannel") == 0) {
- int channel = 0;
- if (strcmp(name, "SetMusicPosition") == 0) {
- stack->correctParams(1);
- } else {
- stack->correctParams(2);
- channel = stack->pop()->getInt();
- }
-
- uint32 time = stack->pop()->getInt();
-
- if (DID_FAIL(setMusicStartTime(channel, time))) {
- stack->pushBool(false);
- } else {
- stack->pushBool(true);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetMusicPosition / GetMusicChannelPosition
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetMusicPosition") == 0 || strcmp(name, "GetMusicChannelPosition") == 0) {
- int channel = 0;
- if (strcmp(name, "GetMusicPosition") == 0) {
- stack->correctParams(0);
- } else {
- stack->correctParams(1);
- channel = stack->pop()->getInt();
- }
-
- if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
- stack->pushInt(0);
- } else {
- stack->pushInt(_music[channel]->getPositionTime());
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsMusicPlaying / IsMusicChannelPlaying
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsMusicPlaying") == 0 || strcmp(name, "IsMusicChannelPlaying") == 0) {
- int channel = 0;
- if (strcmp(name, "IsMusicPlaying") == 0) {
- stack->correctParams(0);
- } else {
- stack->correctParams(1);
- channel = stack->pop()->getInt();
- }
-
- if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
- stack->pushBool(false);
- } else {
- stack->pushBool(_music[channel]->isPlaying());
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SetMusicVolume / SetMusicChannelVolume
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SetMusicVolume") == 0 || strcmp(name, "SetMusicChannelVolume") == 0) {
- int channel = 0;
- if (strcmp(name, "SetMusicVolume") == 0) {
- stack->correctParams(1);
- } else {
- stack->correctParams(2);
- channel = stack->pop()->getInt();
- }
-
- int volume = stack->pop()->getInt();
- if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
- stack->pushBool(false);
- } else {
- if (DID_FAIL(_music[channel]->setVolumePercent(volume))) {
- stack->pushBool(false);
- } else {
- stack->pushBool(true);
- }
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetMusicVolume / GetMusicChannelVolume
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetMusicVolume") == 0 || strcmp(name, "GetMusicChannelVolume") == 0) {
- int channel = 0;
- if (strcmp(name, "GetMusicVolume") == 0) {
- stack->correctParams(0);
- } else {
- stack->correctParams(1);
- channel = stack->pop()->getInt();
- }
-
- if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
- stack->pushInt(0);
- } else {
- stack->pushInt(_music[channel]->getVolumePercent());
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MusicCrossfade
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MusicCrossfade") == 0) {
- stack->correctParams(4);
- int channel1 = stack->pop()->getInt(0);
- int channel2 = stack->pop()->getInt(0);
- uint32 fadeLength = (uint32)stack->pop()->getInt(0);
- bool swap = stack->pop()->getBool(true);
-
- if (_musicCrossfadeRunning) {
- script->runtimeError("Game.MusicCrossfade: Music crossfade is already in progress.");
- stack->pushBool(false);
- return STATUS_OK;
- }
-
- _musicCrossfadeStartTime = _liveTimer;
- _musicCrossfadeChannel1 = channel1;
- _musicCrossfadeChannel2 = channel2;
- _musicCrossfadeLength = fadeLength;
- _musicCrossfadeSwap = swap;
-
- _musicCrossfadeRunning = true;
-
- stack->pushBool(true);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetSoundLength
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetSoundLength") == 0) {
- stack->correctParams(1);
-
- int length = 0;
- const char *filename = stack->pop()->getString();
-
- BaseSound *sound = new BaseSound(_gameRef);
- if (sound && DID_SUCCEED(sound->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
- length = sound->getLength();
- delete sound;
- sound = NULL;
- }
- stack->pushInt(length);
+ else if (_musicSystem->scCallMethod(script, stack, thisStack, name) == STATUS_OK) {
return STATUS_OK;
}
@@ -1432,7 +1146,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
bool freezeMusic = stack->pop()->getBool(true);
ScValue *valSub = stack->pop();
- const char *subtitleFile = valSub->isNULL() ? NULL : valSub->getString();
+ const char *subtitleFile = valSub->isNULL() ? nullptr : valSub->getString();
if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) {
type = (int)VID_PLAY_STRETCH;
@@ -1472,7 +1186,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
bool dropFrames = stack->pop()->getBool(true);
ScValue *valSub = stack->pop();
- const char *subtitleFile = valSub->isNULL() ? NULL : valSub->getString();
+ const char *subtitleFile = valSub->isNULL() ? nullptr : valSub->getString();
if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) {
type = (int)VID_PLAY_STRETCH;
@@ -1491,7 +1205,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
} else {
stack->pushBool(false);
delete _theoraPlayer;
- _theoraPlayer = NULL;
+ _theoraPlayer = nullptr;
}
return STATUS_OK;
@@ -1543,7 +1257,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(2);
const char *key = stack->pop()->getString();
const char *val = stack->pop()->getString();
- Common::String privKey = "priv_" + StringUtil::encodeSetting(key);
+ Common::String privKey = "wme_" + StringUtil::encodeSetting(key);
Common::String privVal = StringUtil::encodeSetting(val);
ConfMan.set(privKey, privVal);
stack->pushNULL();
@@ -1557,7 +1271,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(2);
const char *key = stack->pop()->getString();
const char *initVal = stack->pop()->getString();
- Common::String privKey = "priv_" + StringUtil::encodeSetting(key);
+ Common::String privKey = "wme_" + StringUtil::encodeSetting(key);
Common::String result = initVal;
if (ConfMan.hasKey(privKey)) {
result = StringUtil::decodeSetting(ConfMan.get(key));
@@ -1756,7 +1470,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "RemoveActiveCursor") == 0) {
stack->correctParams(0);
delete _activeCursor;
- _activeCursor = NULL;
+ _activeCursor = nullptr;
stack->pushNULL();
return STATUS_OK;
@@ -1862,14 +1576,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
fileNum++;
}
- bool ret = false;
- BaseImage *image = _gameRef->_renderer->takeScreenshot();
- if (image) {
- ret = DID_SUCCEED(image->saveBMPFile(filename));
- delete image;
- } else {
- ret = false;
- }
+ bool ret = _gameRef->_renderer->saveScreenShot(filename);
stack->pushBool(ret);
return STATUS_OK;
@@ -1884,17 +1591,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
int sizeX = stack->pop()->getInt(_renderer->_width);
int sizeY = stack->pop()->getInt(_renderer->_height);
- bool ret = false;
- BaseImage *image = _gameRef->_renderer->takeScreenshot();
- if (image) {
- ret = DID_SUCCEED(image->resize(sizeX, sizeY));
- if (ret) {
- ret = DID_SUCCEED(image->saveBMPFile(filename));
- }
- delete image;
- } else {
- ret = false;
- }
+ bool ret = _gameRef->_renderer->saveScreenShot(filename, sizeX, sizeY);
stack->pushBool(ret);
return STATUS_OK;
@@ -2009,7 +1706,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "RemoveWaitCursor") == 0) {
stack->correctParams(0);
delete _cursorNoninteractive;
- _cursorNoninteractive = NULL;
+ _cursorNoninteractive = nullptr;
stack->pushNULL();
@@ -2068,7 +1765,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_loadingIcon = new BaseSprite(this);
if (!_loadingIcon || DID_FAIL(_loadingIcon->loadFile(filename))) {
delete _loadingIcon;
- _loadingIcon = NULL;
+ _loadingIcon = nullptr;
} else {
displayContent(false, true);
_gameRef->_renderer->flip();
@@ -2085,7 +1782,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "HideLoadingIcon") == 0) {
stack->correctParams(0);
delete _loadingIcon;
- _loadingIcon = NULL;
+ _loadingIcon = nullptr;
stack->pushNULL();
return STATUS_OK;
}
@@ -2125,7 +1822,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_cachedThumbnail = new BaseSaveThumbHelper(this);
if (DID_FAIL(_cachedThumbnail->storeThumbnail())) {
delete _cachedThumbnail;
- _cachedThumbnail = NULL;
+ _cachedThumbnail = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
@@ -2140,7 +1837,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "DeleteSaveThumbnail") == 0) {
stack->correctParams(0);
delete _cachedThumbnail;
- _cachedThumbnail = NULL;
+ _cachedThumbnail = nullptr;
stack->pushNULL();
return STATUS_OK;
@@ -2179,7 +1876,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
}
BaseFileManager::getEngineInstance()->closeFile(file);
- file = NULL;
+ file = nullptr;
} else {
stack->pushNULL();
}
@@ -2682,7 +2379,7 @@ bool BaseGame::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MainObject") == 0) {
BaseScriptable *obj = value->getNative();
- if (obj == NULL || validObject((BaseObject *)obj)) {
+ if (obj == nullptr || validObject((BaseObject *)obj)) {
_mainObject = (BaseObject *)obj;
}
return STATUS_OK;
@@ -2918,7 +2615,7 @@ bool BaseGame::unregisterObject(BaseObject *object) {
// get new focused window
if (_focusedWindow == object) {
- _focusedWindow = NULL;
+ _focusedWindow = nullptr;
}
break;
@@ -2927,12 +2624,12 @@ bool BaseGame::unregisterObject(BaseObject *object) {
// is it active object?
if (_activeObject == object) {
- _activeObject = NULL;
+ _activeObject = nullptr;
}
// is it main object?
if (_mainObject == object) {
- _mainObject = NULL;
+ _mainObject = nullptr;
}
// destroy object
@@ -2958,7 +2655,7 @@ void BaseGame::invalidateValues(void *value, void *data) {
if (!val->_persistent && ((BaseScriptable *)data)->_refCount == 1) {
((BaseScriptable *)data)->_refCount++;
}
- val->setNative(NULL);
+ val->setNative(nullptr);
val->setNULL();
}
}
@@ -3321,8 +3018,8 @@ bool BaseGame::displayWindows(bool inGame) {
bool res;
// did we lose focus? focus topmost window
- if (_focusedWindow == NULL || !_focusedWindow->_visible || _focusedWindow->_disable) {
- _focusedWindow = NULL;
+ if (_focusedWindow == nullptr || !_focusedWindow->_visible || _focusedWindow->_disable) {
+ _focusedWindow = nullptr;
for (int i = _windows.size() - 1; i >= 0; i--) {
if (_windows[i]->_visible && !_windows[i]->_disable) {
_focusedWindow = _windows[i];
@@ -3345,99 +3042,6 @@ bool BaseGame::displayWindows(bool inGame) {
return STATUS_OK;
}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseGame::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) {
- if (channel >= NUM_MUSIC_CHANNELS) {
- _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
- return STATUS_FAILED;
- }
-
- delete _music[channel];
- _music[channel] = NULL;
-
- _music[channel] = new BaseSound(_gameRef);
- if (_music[channel] && DID_SUCCEED(_music[channel]->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
- if (_musicStartTime[channel]) {
- _music[channel]->setPositionTime(_musicStartTime[channel]);
- _musicStartTime[channel] = 0;
- }
- if (loopStart) {
- _music[channel]->setLoopStart(loopStart);
- }
- return _music[channel]->play(looping);
- } else {
- delete _music[channel];
- _music[channel] = NULL;
- return STATUS_FAILED;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseGame::stopMusic(int channel) {
- if (channel >= NUM_MUSIC_CHANNELS) {
- _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
- return STATUS_FAILED;
- }
-
- if (_music[channel]) {
- _music[channel]->stop();
- delete _music[channel];
- _music[channel] = NULL;
- return STATUS_OK;
- } else {
- return STATUS_FAILED;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseGame::pauseMusic(int channel) {
- if (channel >= NUM_MUSIC_CHANNELS) {
- _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
- return STATUS_FAILED;
- }
-
- if (_music[channel]) {
- return _music[channel]->pause();
- } else {
- return STATUS_FAILED;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseGame::resumeMusic(int channel) {
- if (channel >= NUM_MUSIC_CHANNELS) {
- _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
- return STATUS_FAILED;
- }
-
- if (_music[channel]) {
- return _music[channel]->resume();
- } else {
- return STATUS_FAILED;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseGame::setMusicStartTime(int channel, uint32 time) {
- if (channel >= NUM_MUSIC_CHANNELS) {
- _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
- return STATUS_FAILED;
- }
-
- _musicStartTime[channel] = time;
- if (_music[channel] && _music[channel]->isPlaying()) {
- return _music[channel]->setPositionTime(time);
- } else {
- return STATUS_OK;
- }
-}
-
-
//////////////////////////////////////////////////////////////////////////
bool BaseGame::loadSettings(const char *filename) {
TOKEN_TABLE_START(commands)
@@ -3461,7 +3065,7 @@ bool BaseGame::loadSettings(const char *filename) {
byte *origBuffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (origBuffer == NULL) {
+ if (origBuffer == nullptr) {
_gameRef->LOG(0, "BaseGame::LoadSettings failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -3539,7 +3143,7 @@ bool BaseGame::loadSettings(const char *filename) {
break;
case TOKEN_SAVED_GAME_EXT:
- BaseUtils::setString(&_savedGameExt, (char *)params);
+ _savedGameExt = (char *)params;
break;
case TOKEN_GUID:
@@ -3584,10 +3188,8 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_keyboardState));
persistMgr->transfer(TMEMBER(_lastTime));
persistMgr->transfer(TMEMBER(_mainObject));
- for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
- persistMgr->transfer(TMEMBER(_music[i]));
- persistMgr->transfer(TMEMBER(_musicStartTime[i]));
- }
+ _musicSystem->persistChannels(persistMgr);
+ _musicSystem->persistCrossfadeSettings(persistMgr);
persistMgr->transfer(TMEMBER(_offsetX));
persistMgr->transfer(TMEMBER(_offsetY));
@@ -3619,13 +3221,6 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_liveTimerDelta));
persistMgr->transfer(TMEMBER(_liveTimerLast));
- persistMgr->transfer(TMEMBER(_musicCrossfadeRunning));
- persistMgr->transfer(TMEMBER(_musicCrossfadeStartTime));
- persistMgr->transfer(TMEMBER(_musicCrossfadeLength));
- persistMgr->transfer(TMEMBER(_musicCrossfadeChannel1));
- persistMgr->transfer(TMEMBER(_musicCrossfadeChannel2));
- persistMgr->transfer(TMEMBER(_musicCrossfadeSwap));
-
_renderer->persistSaveLoadImages(persistMgr);
persistMgr->transfer(TMEMBER_INT(_textEncoding));
@@ -3730,7 +3325,7 @@ bool BaseGame::handleKeypress(Common::Event *event, bool printable) {
// TODO
if (_focusedWindow) {
- if (!_gameRef->_focusedWindow->handleKeypress(event, _keyboardState->_currentPrintable)) {
+ if (!_gameRef->_focusedWindow->handleKeypress(event, _keyboardState->isCurrentPrintable())) {
/*if (event->type != SDL_TEXTINPUT) {*/
if (_gameRef->_focusedWindow->canHandleEvent("Keypress")) {
_gameRef->_focusedWindow->applyEvent("Keypress");
@@ -3832,7 +3427,7 @@ void BaseGame::setWindowTitle() {
bool BaseGame::setActiveObject(BaseObject *obj) {
// not-active when game is frozen
if (obj && !_gameRef->_interactive && !obj->_nonIntMouseEvents) {
- obj = NULL;
+ obj = nullptr;
}
if (obj == _activeObject) {
@@ -3887,7 +3482,7 @@ bool BaseGame::popViewport() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) {
- if (rect == NULL) {
+ if (rect == nullptr) {
return STATUS_FAILED;
} else {
if (_viewportSP >= 0) {
@@ -3979,69 +3574,6 @@ bool BaseGame::displayContentSimple() {
}
//////////////////////////////////////////////////////////////////////////
-bool BaseGame::updateMusicCrossfade() {
- /* byte globMusicVol = _soundMgr->getVolumePercent(SOUND_MUSIC); */
-
- if (!_musicCrossfadeRunning) {
- return STATUS_OK;
- }
- if (_state == GAME_FROZEN) {
- return STATUS_OK;
- }
-
- if (_musicCrossfadeChannel1 < 0 || _musicCrossfadeChannel1 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel1]) {
- _musicCrossfadeRunning = false;
- return STATUS_OK;
- }
- if (_musicCrossfadeChannel2 < 0 || _musicCrossfadeChannel2 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel2]) {
- _musicCrossfadeRunning = false;
- return STATUS_OK;
- }
-
- if (!_music[_musicCrossfadeChannel1]->isPlaying()) {
- _music[_musicCrossfadeChannel1]->play();
- }
- if (!_music[_musicCrossfadeChannel2]->isPlaying()) {
- _music[_musicCrossfadeChannel2]->play();
- }
-
- uint32 currentTime = _gameRef->_liveTimer - _musicCrossfadeStartTime;
-
- if (currentTime >= _musicCrossfadeLength) {
- _musicCrossfadeRunning = false;
- //_music[_musicCrossfadeChannel2]->setVolume(GlobMusicVol);
- _music[_musicCrossfadeChannel2]->setVolumePercent(100);
-
- _music[_musicCrossfadeChannel1]->stop();
- //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol);
- _music[_musicCrossfadeChannel1]->setVolumePercent(100);
-
-
- if (_musicCrossfadeSwap) {
- // swap channels
- BaseSound *dummy = _music[_musicCrossfadeChannel1];
- int dummyInt = _musicStartTime[_musicCrossfadeChannel1];
-
- _music[_musicCrossfadeChannel1] = _music[_musicCrossfadeChannel2];
- _musicStartTime[_musicCrossfadeChannel1] = _musicStartTime[_musicCrossfadeChannel2];
-
- _music[_musicCrossfadeChannel2] = dummy;
- _musicStartTime[_musicCrossfadeChannel2] = dummyInt;
- }
- } else {
- //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
- //_music[_musicCrossfadeChannel2]->setVolume((float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
- _music[_musicCrossfadeChannel1]->setVolumePercent((int)(100.0f - (float)currentTime / (float)_musicCrossfadeLength * 100.0f));
- _music[_musicCrossfadeChannel2]->setVolumePercent((int)((float)currentTime / (float)_musicCrossfadeLength * 100.0f));
-
- //_gameRef->QuickMessageForm("%d %d", _music[_musicCrossfadeChannel1]->GetVolume(), _music[_musicCrossfadeChannel2]->GetVolume());
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
bool BaseGame::resetContent() {
_scEngine->clearGlobals();
//_timer = 0;
@@ -4084,12 +3616,12 @@ bool BaseGame::restoreDeviceObjects() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::setWaitCursor(const char *filename) {
delete _cursorNoninteractive;
- _cursorNoninteractive = NULL;
+ _cursorNoninteractive = nullptr;
_cursorNoninteractive = new BaseSprite(_gameRef);
if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile(filename))) {
delete _cursorNoninteractive;
- _cursorNoninteractive = NULL;
+ _cursorNoninteractive = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
@@ -4115,7 +3647,7 @@ bool BaseGame::stopVideo() {
if (_theoraPlayer && _theoraPlayer->isPlaying()) {
_theoraPlayer->stop();
delete _theoraPlayer;
- _theoraPlayer = NULL;
+ _theoraPlayer = nullptr;
}
return STATUS_OK;
}
@@ -4166,12 +3698,12 @@ bool BaseGame::onMouseLeftDown() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("LeftClick");
}
}
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_capturedObject = _activeObject;
}
_mouseLeftDown = true;
@@ -4187,12 +3719,12 @@ bool BaseGame::onMouseLeftUp() {
}
BasePlatform::releaseCapture();
- _capturedObject = NULL;
+ _capturedObject = nullptr;
_mouseLeftDown = false;
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftRelease"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("LeftRelease");
}
}
@@ -4211,7 +3743,7 @@ bool BaseGame::onMouseLeftDblClick() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("LeftDoubleClick");
}
}
@@ -4230,7 +3762,7 @@ bool BaseGame::onMouseRightDblClick() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightDoubleClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("RightDoubleClick");
}
}
@@ -4245,7 +3777,7 @@ bool BaseGame::onMouseRightDown() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("RightClick");
}
}
@@ -4260,7 +3792,7 @@ bool BaseGame::onMouseRightUp() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("RightRelease");
}
}
@@ -4279,7 +3811,7 @@ bool BaseGame::onMouseMiddleDown() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleClick"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("MiddleClick");
}
}
@@ -4294,7 +3826,7 @@ bool BaseGame::onMouseMiddleUp() {
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleRelease"));
if (!handled) {
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_activeObject->applyEvent("MiddleRelease");
}
}
@@ -4356,7 +3888,7 @@ bool BaseGame::displayDebugInfo() {
sprintf(str, "Timer: %d", _timer);
_gameRef->_systemFont->drawText((byte *)str, 0, 130, _renderer->_width, TAL_RIGHT);
- if (_activeObject != NULL) {
+ if (_activeObject != nullptr) {
_systemFont->drawText((const byte *)_activeObject->getName(), 0, 150, _renderer->_width, TAL_RIGHT);
}
diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h
index 0f764b3d03..5666fb818c 100644
--- a/engines/wintermute/base/base_game.h
+++ b/engines/wintermute/base/base_game.h
@@ -46,6 +46,7 @@ class BaseFileManager;
class BaseTransitionMgr;
class ScEngine;
class BaseFontStorage;
+class BaseGameMusic;
class BaseStringTable;
class BaseQuickMsg;
class UIWindow;
@@ -59,8 +60,6 @@ class BaseKeyboardState;
class VideoPlayer;
class VideoTheoraPlayer;
-#define NUM_MUSIC_CHANNELS 5
-
class BaseGame: public BaseObject {
public:
DECLARE_PERSISTENT(BaseGame, BaseObject)
@@ -120,14 +119,15 @@ public:
int _offsetX;
float _offsetPercentX;
float _offsetPercentY;
- BaseObject *_mainObject;
+
+ inline BaseObject *getMainObject() { return _mainObject; }
+ inline BaseFont *getSystemFont() { return _systemFont; }
bool initInput();
bool initLoop();
uint32 _currentTime;
uint32 _deltaTime;
- BaseFont *_systemFont;
- BaseFont *_videoFont;
+
bool initialize1();
bool initialize2();
bool initialize3();
@@ -138,14 +138,14 @@ public:
BaseRenderer *_renderer;
BaseSoundMgr *_soundMgr;
ScEngine *_scEngine;
- SXMath *_mathClass;
+ BaseScriptable *_mathClass;
BaseSurfaceStorage *_surfaceStorage;
BaseFontStorage *_fontStorage;
BaseGame(const Common::String &gameId);
virtual ~BaseGame();
void DEBUG_DebugDisable();
- void DEBUG_DebugEnable(const char *filename = NULL);
+ void DEBUG_DebugEnable(const char *filename = nullptr);
bool _debugDebugMode;
void *_debugLogFile;
@@ -237,8 +237,8 @@ public:
void setInteractive(bool state);
virtual bool windowLoadHook(UIWindow *win, char **buf, char **params);
virtual bool windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name);
- bool getCurrentViewportOffset(int *offsetX = NULL, int *offsetY = NULL);
- bool getCurrentViewportRect(Rect32 *rect, bool *custom = NULL);
+ bool getCurrentViewportOffset(int *offsetX = nullptr, int *offsetY = nullptr);
+ bool getCurrentViewportRect(Rect32 *rect, bool *custom = nullptr);
bool popViewport();
bool pushViewport(BaseViewport *Viewport);
bool setActiveObject(BaseObject *Obj);
@@ -250,6 +250,9 @@ public:
bool _touchInterface;
bool _constrainedMemory;
protected:
+ BaseFont *_systemFont;
+ BaseFont *_videoFont;
+
BaseSprite *_loadingIcon;
int _loadingIconX;
int _loadingIconY;
@@ -261,6 +264,8 @@ protected:
VideoPlayer *_videoPlayer;
VideoTheoraPlayer *_theoraPlayer;
private:
+ BaseObject *_mainObject;
+
bool _mouseRightDown;
bool _mouseMidlleDown;
bool _settingsRequireAcceleration;
@@ -274,10 +279,11 @@ private:
virtual bool invalidateDeviceObjects();
virtual bool restoreDeviceObjects();
- char *_localSaveDir;
+ // TODO: This can probably be removed completely:
bool _saveDirChecked;
bool _richSavedGames;
- char *_savedGameExt;
+ Common::String _localSaveDir;
+ Common::String _savedGameExt;
bool _reportTextureFormat;
@@ -287,36 +293,22 @@ private:
uint32 _framesRendered;
Common::String _gameId;
- void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = NULL, void *data = NULL);
+ void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = nullptr, void *data = nullptr);
ENGINE_LOG_CALLBACK _engineLogCallback;
void *_engineLogCallbackData;
bool _videoSubtitles;
- uint32 _musicStartTime[NUM_MUSIC_CHANNELS];
bool _compressedSavegames;
bool _personalizedSave;
void setWindowTitle();
- bool resumeMusic(int channel);
- bool setMusicStartTime(int channel, uint32 time);
- bool pauseMusic(int channel);
- bool stopMusic(int channel);
- bool playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0);
- BaseSound *_music[NUM_MUSIC_CHANNELS];
- bool _musicCrossfadeRunning;
- bool _musicCrossfadeSwap;
- uint32 _musicCrossfadeStartTime;
- uint32 _musicCrossfadeLength;
- int _musicCrossfadeChannel1;
- int _musicCrossfadeChannel2;
-
BaseSprite *_cursorNoninteractive;
BaseKeyboardState *_keyboardState;
uint32 _fps;
- bool updateMusicCrossfade();
+ BaseGameMusic *_musicSystem;
bool isVideoPlaying();
bool stopVideo();
diff --git a/engines/wintermute/base/base_game_music.cpp b/engines/wintermute/base/base_game_music.cpp
new file mode 100644
index 0000000000..8dff41d854
--- /dev/null
+++ b/engines/wintermute/base/base_game_music.cpp
@@ -0,0 +1,506 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_game_music.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+
+namespace Wintermute {
+
+BaseGameMusic::BaseGameMusic(BaseGame *gameRef) : _gameRef(gameRef) {
+ for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
+ _music[i] = nullptr;
+ _musicStartTime[i] = 0;
+ }
+
+ _musicCrossfadeRunning = false;
+ _musicCrossfadeStartTime = 0;
+ _musicCrossfadeLength = 0;
+ _musicCrossfadeChannel1 = -1;
+ _musicCrossfadeChannel2 = -1;
+ _musicCrossfadeSwap = false;
+}
+
+void BaseGameMusic::cleanup() {
+ for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
+ delete _music[i];
+ _music[i] = nullptr;
+ _musicStartTime[i] = 0;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGameMusic::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ BaseEngine::LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ delete _music[channel];
+ _music[channel] = nullptr;
+
+ _music[channel] = new BaseSound(_gameRef);
+ if (_music[channel] && DID_SUCCEED(_music[channel]->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
+ if (_musicStartTime[channel]) {
+ _music[channel]->setPositionTime(_musicStartTime[channel]);
+ _musicStartTime[channel] = 0;
+ }
+ if (loopStart) {
+ _music[channel]->setLoopStart(loopStart);
+ }
+ return _music[channel]->play(looping);
+ } else {
+ delete _music[channel];
+ _music[channel] = nullptr;
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGameMusic::stopMusic(int channel) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ BaseEngine::LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ if (_music[channel]) {
+ _music[channel]->stop();
+ delete _music[channel];
+ _music[channel] = nullptr;
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGameMusic::pauseMusic(int channel) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ BaseEngine::LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ if (_music[channel]) {
+ return _music[channel]->pause();
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGameMusic::resumeMusic(int channel) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ BaseEngine::LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ if (_music[channel]) {
+ return _music[channel]->resume();
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGameMusic::setMusicStartTime(int channel, uint32 time) {
+ if (channel >= NUM_MUSIC_CHANNELS) {
+ BaseEngine::LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS);
+ return STATUS_FAILED;
+ }
+
+ _musicStartTime[channel] = time;
+ if (_music[channel] && _music[channel]->isPlaying()) {
+ return _music[channel]->setPositionTime(time);
+ } else {
+ return STATUS_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseGameMusic::updateMusicCrossfade() {
+ /* byte globMusicVol = _soundMgr->getVolumePercent(SOUND_MUSIC); */
+
+ if (!_musicCrossfadeRunning) {
+ return STATUS_OK;
+ }
+ if (_gameRef->_state == GAME_FROZEN) {
+ return STATUS_OK;
+ }
+
+ if (_musicCrossfadeChannel1 < 0 || _musicCrossfadeChannel1 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel1]) {
+ _musicCrossfadeRunning = false;
+ return STATUS_OK;
+ }
+ if (_musicCrossfadeChannel2 < 0 || _musicCrossfadeChannel2 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel2]) {
+ _musicCrossfadeRunning = false;
+ return STATUS_OK;
+ }
+
+ if (!_music[_musicCrossfadeChannel1]->isPlaying()) {
+ _music[_musicCrossfadeChannel1]->play();
+ }
+ if (!_music[_musicCrossfadeChannel2]->isPlaying()) {
+ _music[_musicCrossfadeChannel2]->play();
+ }
+
+ uint32 currentTime = _gameRef->_liveTimer - _musicCrossfadeStartTime;
+
+ if (currentTime >= _musicCrossfadeLength) {
+ _musicCrossfadeRunning = false;
+ //_music[_musicCrossfadeChannel2]->setVolume(GlobMusicVol);
+ _music[_musicCrossfadeChannel2]->setVolumePercent(100);
+
+ _music[_musicCrossfadeChannel1]->stop();
+ //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol);
+ _music[_musicCrossfadeChannel1]->setVolumePercent(100);
+
+
+ if (_musicCrossfadeSwap) {
+ // swap channels
+ BaseSound *dummy = _music[_musicCrossfadeChannel1];
+ int dummyInt = _musicStartTime[_musicCrossfadeChannel1];
+
+ _music[_musicCrossfadeChannel1] = _music[_musicCrossfadeChannel2];
+ _musicStartTime[_musicCrossfadeChannel1] = _musicStartTime[_musicCrossfadeChannel2];
+
+ _music[_musicCrossfadeChannel2] = dummy;
+ _musicStartTime[_musicCrossfadeChannel2] = dummyInt;
+ }
+ } else {
+ //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
+ //_music[_musicCrossfadeChannel2]->setVolume((float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
+ _music[_musicCrossfadeChannel1]->setVolumePercent((int)(100.0f - (float)currentTime / (float)_musicCrossfadeLength * 100.0f));
+ _music[_musicCrossfadeChannel2]->setVolumePercent((int)((float)currentTime / (float)_musicCrossfadeLength * 100.0f));
+
+ //_gameRef->QuickMessageForm("%d %d", _music[_musicCrossfadeChannel1]->GetVolume(), _music[_musicCrossfadeChannel2]->GetVolume());
+ }
+
+ return STATUS_OK;
+}
+
+bool BaseGameMusic::persistChannels(BasePersistenceManager *persistMgr) {
+ for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) {
+ persistMgr->transfer(TMEMBER(_music[i]));
+ persistMgr->transfer(TMEMBER(_musicStartTime[i]));
+ }
+ return true;
+}
+
+bool BaseGameMusic::persistCrossfadeSettings(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_musicCrossfadeRunning));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeStartTime));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeLength));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeChannel1));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeChannel2));
+ persistMgr->transfer(TMEMBER(_musicCrossfadeSwap));
+ return true;
+}
+
+bool BaseGameMusic::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // PlayMusic / PlayMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "PlayMusic") == 0 || strcmp(name, "PlayMusicChannel") == 0) {
+ int channel = 0;
+ if (strcmp(name, "PlayMusic") == 0) {
+ stack->correctParams(3);
+ } else {
+ stack->correctParams(4);
+ channel = stack->pop()->getInt();
+ }
+
+ const char *filename = stack->pop()->getString();
+ ScValue *valLooping = stack->pop();
+ bool looping = valLooping->isNULL() ? true : valLooping->getBool();
+
+ ScValue *valLoopStart = stack->pop();
+ uint32 loopStart = (uint32)(valLoopStart->isNULL() ? 0 : valLoopStart->getInt());
+
+
+ if (DID_FAIL(playMusic(channel, filename, looping, loopStart))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StopMusic / StopMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StopMusic") == 0 || strcmp(name, "StopMusicChannel") == 0) {
+ int channel = 0;
+
+ if (strcmp(name, "StopMusic") == 0) {
+ stack->correctParams(0);
+ } else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (DID_FAIL(stopMusic(channel))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PauseMusic / PauseMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PauseMusic") == 0 || strcmp(name, "PauseMusicChannel") == 0) {
+ int channel = 0;
+
+ if (strcmp(name, "PauseMusic") == 0) {
+ stack->correctParams(0);
+ } else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (DID_FAIL(pauseMusic(channel))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ResumeMusic / ResumeMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ResumeMusic") == 0 || strcmp(name, "ResumeMusicChannel") == 0) {
+ int channel = 0;
+ if (strcmp(name, "ResumeMusic") == 0) {
+ stack->correctParams(0);
+ } else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (DID_FAIL(resumeMusic(channel))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetMusic / GetMusicChannel
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetMusic") == 0 || strcmp(name, "GetMusicChannel") == 0) {
+ int channel = 0;
+ if (strcmp(name, "GetMusic") == 0) {
+ stack->correctParams(0);
+ } else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS) {
+ stack->pushNULL();
+ } else {
+ if (!_music[channel] || !_music[channel]->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_music[channel]->getFilename());
+ }
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetMusicPosition / SetMusicChannelPosition
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetMusicPosition") == 0 || strcmp(name, "SetMusicChannelPosition") == 0 || strcmp(name, "SetMusicPositionChannel") == 0) {
+ int channel = 0;
+ if (strcmp(name, "SetMusicPosition") == 0) {
+ stack->correctParams(1);
+ } else {
+ stack->correctParams(2);
+ channel = stack->pop()->getInt();
+ }
+
+ uint32 time = stack->pop()->getInt();
+
+ if (DID_FAIL(setMusicStartTime(channel, time))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetMusicPosition / GetMusicChannelPosition
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetMusicPosition") == 0 || strcmp(name, "GetMusicChannelPosition") == 0) {
+ int channel = 0;
+ if (strcmp(name, "GetMusicPosition") == 0) {
+ stack->correctParams(0);
+ } else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
+ stack->pushInt(0);
+ } else {
+ stack->pushInt(_music[channel]->getPositionTime());
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsMusicPlaying / IsMusicChannelPlaying
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsMusicPlaying") == 0 || strcmp(name, "IsMusicChannelPlaying") == 0) {
+ int channel = 0;
+ if (strcmp(name, "IsMusicPlaying") == 0) {
+ stack->correctParams(0);
+ } else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(_music[channel]->isPlaying());
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetMusicVolume / SetMusicChannelVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetMusicVolume") == 0 || strcmp(name, "SetMusicChannelVolume") == 0) {
+ int channel = 0;
+ if (strcmp(name, "SetMusicVolume") == 0) {
+ stack->correctParams(1);
+ } else {
+ stack->correctParams(2);
+ channel = stack->pop()->getInt();
+ }
+
+ int volume = stack->pop()->getInt();
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
+ stack->pushBool(false);
+ } else {
+ if (DID_FAIL(_music[channel]->setVolumePercent(volume))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetMusicVolume / GetMusicChannelVolume
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetMusicVolume") == 0 || strcmp(name, "GetMusicChannelVolume") == 0) {
+ int channel = 0;
+ if (strcmp(name, "GetMusicVolume") == 0) {
+ stack->correctParams(0);
+ } else {
+ stack->correctParams(1);
+ channel = stack->pop()->getInt();
+ }
+
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
+ stack->pushInt(0);
+ } else {
+ stack->pushInt(_music[channel]->getVolumePercent());
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MusicCrossfade
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MusicCrossfade") == 0) {
+ stack->correctParams(4);
+ int channel1 = stack->pop()->getInt(0);
+ int channel2 = stack->pop()->getInt(0);
+ uint32 fadeLength = (uint32)stack->pop()->getInt(0);
+ bool swap = stack->pop()->getBool(true);
+
+ if (_musicCrossfadeRunning) {
+ script->runtimeError("Game.MusicCrossfade: Music crossfade is already in progress.");
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ _musicCrossfadeStartTime = _gameRef->_liveTimer;
+ _musicCrossfadeChannel1 = channel1;
+ _musicCrossfadeChannel2 = channel2;
+ _musicCrossfadeLength = fadeLength;
+ _musicCrossfadeSwap = swap;
+
+ _musicCrossfadeRunning = true;
+
+ stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetSoundLength
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetSoundLength") == 0) {
+ stack->correctParams(1);
+
+ int length = 0;
+ const char *filename = stack->pop()->getString();
+
+ BaseSound *sound = new BaseSound(_gameRef);
+ if (sound && DID_SUCCEED(sound->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
+ length = sound->getLength();
+ delete sound;
+ sound = nullptr;
+ }
+ stack->pushInt(length);
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_game_music.h b/engines/wintermute/base/base_game_music.h
new file mode 100644
index 0000000000..058a8cadef
--- /dev/null
+++ b/engines/wintermute/base/base_game_music.h
@@ -0,0 +1,73 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_GAME_MUSIC_H
+#define WINTERMUTE_BASE_GAME_MUSIC_H
+
+#include "common/scummsys.h"
+
+
+namespace Wintermute {
+
+#define NUM_MUSIC_CHANNELS 5
+class BasePersistenceManager;
+class BaseSound;
+class ScStack;
+class ScScript;
+class BaseGame;
+class BaseGameMusic {
+public:
+ BaseGameMusic(BaseGame *gameRef);
+ void cleanup();
+
+ bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+
+ bool resumeMusic(int channel);
+ bool setMusicStartTime(int channel, uint32 time);
+ bool pauseMusic(int channel);
+ bool stopMusic(int channel);
+ bool playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0);
+ bool updateMusicCrossfade();
+
+ bool persistChannels(BasePersistenceManager *persistMgr);
+ bool persistCrossfadeSettings(BasePersistenceManager *persistMgr);
+private:
+ BaseGame *_gameRef;
+ BaseSound *_music[NUM_MUSIC_CHANNELS];
+ uint32 _musicStartTime[NUM_MUSIC_CHANNELS];
+ bool _musicCrossfadeRunning;
+ bool _musicCrossfadeSwap;
+ uint32 _musicCrossfadeStartTime;
+ uint32 _musicCrossfadeLength;
+ int _musicCrossfadeChannel1;
+ int _musicCrossfadeChannel2;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/base_keyboard_state.cpp b/engines/wintermute/base/base_keyboard_state.cpp
index da7baafd2d..072a1bb71b 100644
--- a/engines/wintermute/base/base_keyboard_state.cpp
+++ b/engines/wintermute/base/base_keyboard_state.cpp
@@ -200,9 +200,8 @@ const char *BaseKeyboardState::scToString() {
bool BaseKeyboardState::readKey(Common::Event *event) {
//_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO
_currentCharCode = keyCodeToVKey(event);
- if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) ||
- (_currentCharCode <= Common::KEYCODE_9 && _currentCharCode >= Common::KEYCODE_0) ||
- (_currentCharCode == Common::KEYCODE_SPACE)) {
+ // Verify that this is a printable ISO-8859-character (including the upper charset)
+ if ((_currentCharCode <= 0x7E && _currentCharCode >= 0x20) || (_currentCharCode <= 0xFF && _currentCharCode >= 0xA0)) {
_currentPrintable = true;
} else {
_currentPrintable = false;
@@ -258,6 +257,11 @@ bool BaseKeyboardState::isAltDown() {
}
//////////////////////////////////////////////////////////////////////////
+bool BaseKeyboardState::isCurrentPrintable() const {
+ return _currentPrintable;
+}
+
+//////////////////////////////////////////////////////////////////////////
uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) {
if (event->type != Common::EVENT_KEYDOWN) {
return 0;
@@ -267,7 +271,7 @@ uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) {
case Common::KEYCODE_KP_ENTER:
return Common::KEYCODE_RETURN;
default:
- return (uint32)event->kbd.keycode;
+ return (uint32)event->kbd.ascii;
}
}
diff --git a/engines/wintermute/base/base_keyboard_state.h b/engines/wintermute/base/base_keyboard_state.h
index dfd0efdec0..b62ece02b7 100644
--- a/engines/wintermute/base/base_keyboard_state.h
+++ b/engines/wintermute/base/base_keyboard_state.h
@@ -39,14 +39,6 @@ namespace Wintermute {
class BaseKeyboardState : public BaseScriptable {
public:
- uint32 _currentKeyData;
- uint32 _currentCharCode;
- bool _currentPrintable;
-
- bool _currentShift;
- bool _currentAlt;
- bool _currentControl;
-
DECLARE_PERSISTENT(BaseKeyboardState, BaseScriptable)
BaseKeyboardState(BaseGame *inGame);
virtual ~BaseKeyboardState();
@@ -57,6 +49,7 @@ public:
static bool isShiftDown();
static bool isControlDown();
static bool isAltDown();
+ bool isCurrentPrintable() const;
// scripting interface
virtual ScValue *scGetProperty(const Common::String &name);
@@ -65,6 +58,14 @@ public:
virtual const char *scToString();
private:
+ bool _currentPrintable;
+ uint32 _currentKeyData;
+ uint32 _currentCharCode;
+
+ bool _currentShift;
+ bool _currentAlt;
+ bool _currentControl;
+
uint8 *_keyStates;
uint32 keyCodeToVKey(Common::Event *event);
Common::KeyCode vKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend
diff --git a/engines/wintermute/base/base_named_object.cpp b/engines/wintermute/base/base_named_object.cpp
index 915bf24d7f..f99ec2f5db 100644
--- a/engines/wintermute/base/base_named_object.cpp
+++ b/engines/wintermute/base/base_named_object.cpp
@@ -32,38 +32,38 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseNamedObject::BaseNamedObject(BaseGame *inGame) : BaseClass(inGame) {
- _name = NULL;
+ _name = nullptr;
}
//////////////////////////////////////////////////////////////////////////
BaseNamedObject::BaseNamedObject() : BaseClass() {
- _name = NULL;
+ _name = nullptr;
}
//////////////////////////////////////////////////////////////////////////
BaseNamedObject::BaseNamedObject(TDynamicConstructor, TDynamicConstructor) {
- _name = NULL;
+ _name = nullptr;
}
//////////////////////////////////////////////////////////////////////////
BaseNamedObject::~BaseNamedObject(void) {
delete[] _name;
- _name = NULL;
+ _name = nullptr;
}
//////////////////////////////////////////////////////////////////////
void BaseNamedObject::setName(const char *name) {
delete[] _name;
- _name = NULL;
+ _name = nullptr;
- if (name == NULL) {
+ if (name == nullptr) {
return;
}
_name = new char [strlen(name) + 1];
- if (_name != NULL) {
+ if (_name != nullptr) {
strcpy(_name, name);
}
}
diff --git a/engines/wintermute/base/base_object.cpp b/engines/wintermute/base/base_object.cpp
index eba8416485..898c0497a2 100644
--- a/engines/wintermute/base/base_object.cpp
+++ b/engines/wintermute/base/base_object.cpp
@@ -60,18 +60,18 @@ BaseObject::BaseObject(BaseGame *inGame) : BaseScriptHolder(inGame) {
_ready = true;
- _soundEvent = NULL;
+ _soundEvent = nullptr;
_iD = _gameRef->getSequence();
BasePlatform::setRectEmpty(&_rect);
_rectSet = false;
- _cursor = NULL;
- _activeCursor = NULL;
+ _cursor = nullptr;
+ _activeCursor = nullptr;
_sharedCursors = false;
- _sFX = NULL;
+ _sFX = nullptr;
_sFXStart = 0;
_sFXVolume = 100;
_autoSoundPanning = true;
@@ -86,7 +86,7 @@ BaseObject::BaseObject(BaseGame *inGame) : BaseScriptHolder(inGame) {
_relativeRotate = 0.0f;
for (int i = 0; i < 7; i++) {
- _caption[i] = NULL;
+ _caption[i] = nullptr;
}
_saveState = true;
@@ -109,25 +109,25 @@ BaseObject::~BaseObject() {
//////////////////////////////////////////////////////////////////////////
bool BaseObject::cleanup() {
if (_gameRef && _gameRef->_activeObject == this) {
- _gameRef->_activeObject = NULL;
+ _gameRef->_activeObject = nullptr;
}
BaseScriptHolder::cleanup();
delete[] _soundEvent;
- _soundEvent = NULL;
+ _soundEvent = nullptr;
if (!_sharedCursors) {
delete _cursor;
delete _activeCursor;
- _cursor = NULL;
- _activeCursor = NULL;
+ _cursor = nullptr;
+ _activeCursor = nullptr;
}
delete _sFX;
- _sFX = NULL;
+ _sFX = nullptr;
for (int i = 0; i < 7; i++) {
delete[] _caption[i];
- _caption[i] = NULL;
+ _caption[i] = nullptr;
}
_sFXType = SFX_NONE;
@@ -160,7 +160,7 @@ const char *BaseObject::getCaption(int caseVal) {
if (caseVal == 0) {
caseVal = 1;
}
- if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) {
+ if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == nullptr) {
return "";
} else {
return _caption[caseVal - 1];
@@ -223,9 +223,9 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
stack->correctParams(0);
if (!_sharedCursors) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
} else {
- _cursor = NULL;
+ _cursor = nullptr;
}
stack->pushNULL();
@@ -317,12 +317,12 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
ScValue *val3 = stack->pop();
if (val1->_type == VAL_BOOL) {
- filename = NULL;
+ filename = nullptr;
looping = val1->getBool();
loopStart = val2->getInt();
} else {
if (val1->isNULL()) {
- filename = NULL;
+ filename = nullptr;
} else {
filename = val1->getString();
}
@@ -351,7 +351,7 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
ScValue *val2 = stack->pop();
if (val2->isNULL()) {
- filename = NULL;
+ filename = nullptr;
eventName = val1->getString();
} else {
filename = val1->getString();
@@ -1010,14 +1010,14 @@ bool BaseObject::persist(BasePersistenceManager *persistMgr) {
bool BaseObject::setCursor(const char *filename) {
if (!_sharedCursors) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
}
_sharedCursors = false;
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile(filename))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
@@ -1031,7 +1031,7 @@ bool BaseObject::setActiveCursor(const char *filename) {
_activeCursor = new BaseSprite(_gameRef);
if (!_activeCursor || DID_FAIL(_activeCursor->loadFile(filename))) {
delete _activeCursor;
- _activeCursor = NULL;
+ _activeCursor = nullptr;
return STATUS_FAILED;
} else {
return STATUS_OK;
@@ -1066,7 +1066,7 @@ bool BaseObject::handleMouseWheel(int delta) {
//////////////////////////////////////////////////////////////////////////
bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const char *eventName, uint32 loopStart) {
// just play loaded sound
- if (filename == NULL && _sFX) {
+ if (filename == nullptr && _sFX) {
if (_gameRef->_editorMode || _sFXStart) {
_sFX->setVolumePercent(_sFXVolume);
_sFX->setPositionTime(_sFXStart);
@@ -1085,7 +1085,7 @@ bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const
}
}
- if (filename == NULL) {
+ if (filename == nullptr) {
return STATUS_FAILED;
}
@@ -1111,7 +1111,7 @@ bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const
}
} else {
delete _sFX;
- _sFX = NULL;
+ _sFX = nullptr;
return STATUS_FAILED;
}
}
@@ -1123,7 +1123,7 @@ bool BaseObject::stopSFX(bool deleteSound) {
_sFX->stop();
if (deleteSound) {
delete _sFX;
- _sFX = NULL;
+ _sFX = nullptr;
}
return STATUS_OK;
} else {
@@ -1179,7 +1179,7 @@ bool BaseObject::updateSounds() {
if (_soundEvent) {
if (_sFX && !_sFX->isPlaying()) {
applyEvent(_soundEvent);
- setSoundEvent(NULL);
+ setSoundEvent(nullptr);
}
}
@@ -1229,7 +1229,7 @@ bool BaseObject::isReady() {
//////////////////////////////////////////////////////////////////////////
void BaseObject::setSoundEvent(const char *eventName) {
delete[] _soundEvent;
- _soundEvent = NULL;
+ _soundEvent = nullptr;
if (eventName) {
_soundEvent = new char[strlen(eventName) + 1];
if (_soundEvent) {
diff --git a/engines/wintermute/base/base_object.h b/engines/wintermute/base/base_object.h
index d7d91a25f6..c8491c2cf6 100644
--- a/engines/wintermute/base/base_object.h
+++ b/engines/wintermute/base/base_object.h
@@ -52,7 +52,7 @@ protected:
bool resumeSFX();
bool pauseSFX();
bool stopSFX(bool deleteSound = true);
- bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0);
+ bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = nullptr, uint32 loopStart = 0);
BaseSound *_sFX;
TSFXType _sFXType;
float _sFXParam1;
@@ -110,8 +110,8 @@ public:
bool _movable;
bool _zoomable;
bool _shadowable;
- int _posY;
- int _posX;
+ int32 _posY;
+ int32 _posX;
bool _registrable;
char *_caption[7];
bool _saveState;
diff --git a/engines/wintermute/base/base_parser.cpp b/engines/wintermute/base/base_parser.cpp
index 9a0e9e3ad9..7f18c1f0cf 100644
--- a/engines/wintermute/base/base_parser.cpp
+++ b/engines/wintermute/base/base_parser.cpp
@@ -51,7 +51,7 @@ BaseParser::BaseParser() {
//////////////////////////////////////////////////////////////////////
BaseParser::~BaseParser() {
- if (_whiteSpace != NULL) {
+ if (_whiteSpace != nullptr) {
delete[] _whiteSpace;
}
}
@@ -136,7 +136,7 @@ void BaseParser::skipCharacters(char **buf, const char *toSkip) {
if (ch == '\n') {
_parserLine++;
}
- if (strchr(toSkip, ch) == NULL) {
+ if (strchr(toSkip, ch) == nullptr) {
return;
}
++*buf; // skip this character
@@ -250,10 +250,10 @@ Common::String BaseParser::getToken(char **buf) {
*t++ = 0;
} else if (*b == 0) {
*buf = b;
- return NULL;
+ return nullptr;
} else {
// Error.
- return NULL;
+ return nullptr;
}
*buf = b;
diff --git a/engines/wintermute/base/base_parser.h b/engines/wintermute/base/base_parser.h
index 76ca8ea856..87a936c624 100644
--- a/engines/wintermute/base/base_parser.h
+++ b/engines/wintermute/base/base_parser.h
@@ -70,7 +70,7 @@ public:
virtual ~BaseParser();
private:
char *getLastOffender();
- void skipToken(char **buf, char *tok, char *msg = NULL);
+ void skipToken(char **buf, char *tok, char *msg = nullptr);
int getTokenInt(char **buf);
float getTokenFloat(char **buf);
Common::String getToken(char **buf);
diff --git a/engines/wintermute/base/base_persistence_manager.cpp b/engines/wintermute/base/base_persistence_manager.cpp
index 4cb67b87e1..84a1c2ec67 100644
--- a/engines/wintermute/base/base_persistence_manager.cpp
+++ b/engines/wintermute/base/base_persistence_manager.cpp
@@ -36,8 +36,10 @@
#include "engines/wintermute/math/vector2.h"
#include "engines/wintermute/base/gfx/base_image.h"
#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/graphics/transparent_surface.h"
#include "engines/wintermute/wintermute.h"
#include "graphics/decoders/bmp.h"
+#include "graphics/scaler.h"
#include "common/memstream.h"
#include "common/str.h"
#include "common/system.h"
@@ -45,37 +47,40 @@
namespace Wintermute {
-#define SAVE_BUFFER_INIT_SIZE 100000
-#define SAVE_BUFFER_GROW_BY 50000
-
-#define SAVE_MAGIC 0x45564153
-#define SAVE_MAGIC_2 0x32564153
+// The original WME-Lite savegames had the following:
+//#define SAVE_MAGIC 0x45564153
+//#define SAVE_MAGIC_2 0x32564153
+// In case anyone tries to load original savegames, or for that matter
+// in case we ever want to attempt to support original savegames, we
+// avoid those numbers, and use this instead:
+#define SAVE_MAGIC_3 0x12564154
//////////////////////////////////////////////////////////////////////////
BasePersistenceManager::BasePersistenceManager(const char *savePrefix, bool deleteSingleton) {
_saving = false;
-// _buffer = NULL;
-// _bufferSize = 0;
_offset = 0;
- _saveStream = NULL;
- _loadStream = NULL;
+ _saveStream = nullptr;
+ _loadStream = nullptr;
_deleteSingleton = deleteSingleton;
if (BaseEngine::instance().getGameRef()) {
_gameRef = BaseEngine::instance().getGameRef();
} else {
- _gameRef = NULL;
+ _gameRef = nullptr;
}
- _richBuffer = NULL;
+ _richBuffer = nullptr;
_richBufferSize = 0;
- _savedDescription = NULL;
+ _scummVMThumbnailData = nullptr;
+ _scummVMThumbSize = 0;
+
+ _savedDescription = nullptr;
// _savedTimestamp = 0;
_savedVerMajor = _savedVerMinor = _savedVerBuild = 0;
_savedExtMajor = _savedExtMinor = 0;
_thumbnailDataSize = 0;
- _thumbnailData = NULL;
+ _thumbnailData = nullptr;
if (savePrefix) {
_savePrefix = savePrefix;
} else if (_gameRef) {
@@ -89,28 +94,21 @@ BasePersistenceManager::BasePersistenceManager(const char *savePrefix, bool dele
//////////////////////////////////////////////////////////////////////////
BasePersistenceManager::~BasePersistenceManager() {
cleanup();
- if (_deleteSingleton && BaseEngine::instance().getGameRef() == NULL)
+ if (_deleteSingleton && BaseEngine::instance().getGameRef() == nullptr)
BaseEngine::destroy();
}
//////////////////////////////////////////////////////////////////////////
void BasePersistenceManager::cleanup() {
- /* if (_buffer) {
- if (_saving) free(_buffer);
- else delete[] _buffer; // allocated by file manager
- }
- _buffer = NULL;
-
- _bufferSize = 0;*/
_offset = 0;
delete[] _richBuffer;
- _richBuffer = NULL;
+ _richBuffer = nullptr;
_richBufferSize = 0;
delete[] _savedDescription;
- _savedDescription = NULL; // ref to buffer
+ _savedDescription = nullptr; // ref to buffer
// _savedTimestamp = 0;
_savedVerMajor = _savedVerMinor = _savedVerBuild = 0;
_savedExtMajor = _savedExtMinor = 0;
@@ -118,25 +116,31 @@ void BasePersistenceManager::cleanup() {
_thumbnailDataSize = 0;
if (_thumbnailData) {
delete[] _thumbnailData;
- _thumbnailData = NULL;
+ _thumbnailData = nullptr;
+ }
+
+ _scummVMThumbSize = 0;
+ if (_scummVMThumbnailData) {
+ delete[] _scummVMThumbnailData;
+ _scummVMThumbnailData = nullptr;
}
delete _loadStream;
delete _saveStream;
- _loadStream = NULL;
- _saveStream = NULL;
+ _loadStream = nullptr;
+ _saveStream = nullptr;
}
Common::String BasePersistenceManager::getFilenameForSlot(int slot) const {
// 3 Digits, to allow for one save-slot for autosave + slot 1 - 100 (which will be numbered 0-99 filename-wise)
- return Common::String::format("%s-save%03d.wsv", _savePrefix.c_str(), slot);
+ return Common::String::format("%s.%03d", _savePrefix.c_str(), slot);
}
void BasePersistenceManager::getSaveStateDesc(int slot, SaveStateDescriptor &desc) {
Common::String filename = getFilenameForSlot(slot);
debugC(kWintermuteDebugSaveGame, "Trying to list savegame %s in slot %d", filename.c_str(), slot);
if (DID_FAIL(readHeader(filename))) {
- warning("getSavedDesc(%d) - Failed for %s", slot, filename.c_str());
+ debugC(kWintermuteDebugSaveGame, "getSavedDesc(%d) - Failed for %s", slot, filename.c_str());
return;
}
desc.setSaveSlot(slot);
@@ -144,13 +148,28 @@ void BasePersistenceManager::getSaveStateDesc(int slot, SaveStateDescriptor &des
desc.setDeletableFlag(true);
desc.setWriteProtectedFlag(false);
- if (_thumbnailDataSize > 0) {
- Common::MemoryReadStream thumbStream(_thumbnailData, _thumbnailDataSize);
+ int thumbSize = 0;
+ byte *thumbData = nullptr;
+ if (_scummVMThumbSize > 0) {
+ thumbSize = _scummVMThumbSize;
+ thumbData = _scummVMThumbnailData;
+ } else if (_thumbnailDataSize > 0) {
+ thumbSize = _thumbnailDataSize;
+ thumbData = _thumbnailData;
+ }
+
+ if (thumbSize > 0) {
+ Common::MemoryReadStream thumbStream(thumbData, thumbSize, DisposeAfterUse::NO);
Graphics::BitmapDecoder bmpDecoder;
if (bmpDecoder.loadStream(thumbStream)) {
- Graphics::Surface *surf = new Graphics::Surface;
- surf = bmpDecoder.getSurface()->convertTo(g_system->getOverlayFormat());
- desc.setThumbnail(surf);
+ const Graphics::Surface *bmpSurface = bmpDecoder.getSurface();
+ TransparentSurface *scaleableSurface = new TransparentSurface(*bmpSurface, false);
+ Graphics::Surface *scaled = scaleableSurface->scale(kThumbnailWidth, kThumbnailHeight2);
+ Graphics::Surface *thumb = scaled->convertTo(g_system->getOverlayFormat());
+ desc.setThumbnail(thumb);
+ delete scaleableSurface;
+ scaled->free();
+ delete scaled;
}
}
@@ -165,13 +184,13 @@ void BasePersistenceManager::deleteSaveSlot(int slot) {
}
uint32 BasePersistenceManager::getMaxUsedSlot() {
- Common::String saveMask = Common::String::format("%s-save???.wsv", _savePrefix.c_str());
+ Common::String saveMask = Common::String::format("%s.???", _savePrefix.c_str());
Common::StringArray saves = g_system->getSavefileManager()->listSavefiles(saveMask);
Common::StringArray::iterator it = saves.begin();
int ret = -1;
for (; it != saves.end(); ++it) {
int num = -1;
- sscanf(it->c_str(), "save%d", &num);
+ sscanf(it->c_str(), ".%d", &num);
ret = MAX(ret, num);
}
return ret;
@@ -202,19 +221,18 @@ bool BasePersistenceManager::initSave(const char *desc) {
_gameRef->_cachedThumbnail = new BaseSaveThumbHelper(_gameRef);
if (DID_FAIL(_gameRef->_cachedThumbnail->storeThumbnail(true))) {
delete _gameRef->_cachedThumbnail;
- _gameRef->_cachedThumbnail = NULL;
+ _gameRef->_cachedThumbnail = nullptr;
}
}
uint32 magic = DCGF_MAGIC;
putDWORD(magic);
- magic = SAVE_MAGIC_2;
+ magic = SAVE_MAGIC_3;
putDWORD(magic);
byte verMajor, verMinor, extMajor, extMinor;
_gameRef->getVersion(&verMajor, &verMinor, &extMajor, &extMinor);
- //uint32 version = MAKELONG(MAKEWORD(VerMajor, VerMinor), MAKEWORD(ExtMajor, ExtMinor));
_saveStream->writeByte(verMajor);
_saveStream->writeByte(verMinor);
_saveStream->writeByte(extMajor);
@@ -243,10 +261,29 @@ bool BasePersistenceManager::initSave(const char *desc) {
if (!thumbnailOK) {
putDWORD(0);
}
+ thumbnailOK = false;
+ // Again for the ScummVM-thumb:
+ if (_gameRef->_cachedThumbnail) {
+ if (_gameRef->_cachedThumbnail->_scummVMThumb) {
+ Common::MemoryWriteStreamDynamic scummVMthumbStream(DisposeAfterUse::YES);
+ if (_gameRef->_cachedThumbnail->_scummVMThumb->writeBMPToStream(&scummVMthumbStream)) {
+ _saveStream->writeUint32LE(scummVMthumbStream.size());
+ _saveStream->write(scummVMthumbStream.getData(), scummVMthumbStream.size());
+ } else {
+ _saveStream->writeUint32LE(0);
+ }
+
+ thumbnailOK = true;
+ }
+ }
+ if (!thumbnailOK) {
+ putDWORD(0);
+ }
+
// in any case, destroy the cached thumbnail once used
delete _gameRef->_cachedThumbnail;
- _gameRef->_cachedThumbnail = NULL;
+ _gameRef->_cachedThumbnail = nullptr;
uint32 dataOffset = _offset +
sizeof(uint32) + // data offset
@@ -270,7 +307,7 @@ bool BasePersistenceManager::readHeader(const Common::String &filename) {
_saving = false;
_loadStream = g_system->getSavefileManager()->openForLoading(filename);
- //_buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &_bufferSize);
+
if (_loadStream) {
uint32 magic;
magic = getDWORD();
@@ -282,28 +319,32 @@ bool BasePersistenceManager::readHeader(const Common::String &filename) {
magic = getDWORD();
- if (magic == SAVE_MAGIC || magic == SAVE_MAGIC_2) {
+ if (magic == SAVE_MAGIC_3) {
_savedVerMajor = _loadStream->readByte();
_savedVerMinor = _loadStream->readByte();
_savedExtMajor = _loadStream->readByte();
_savedExtMinor = _loadStream->readByte();
- if (magic == SAVE_MAGIC_2) {
- _savedVerBuild = (byte)getDWORD();
- _savedName = getStringObj();
-
- // load thumbnail
- _thumbnailDataSize = getDWORD();
- if (_thumbnailDataSize > 0) {
- _thumbnailData = new byte[_thumbnailDataSize];
- if (_thumbnailData) {
- getBytes(_thumbnailData, _thumbnailDataSize);
- } else {
- _thumbnailDataSize = 0;
- }
+ _savedVerBuild = (byte)getDWORD();
+ _savedName = getStringObj();
+
+ // load thumbnail
+ _thumbnailDataSize = getDWORD();
+ if (_thumbnailDataSize > 0) {
+ _thumbnailData = new byte[_thumbnailDataSize];
+ if (_thumbnailData) {
+ getBytes(_thumbnailData, _thumbnailDataSize);
+ } else {
+ _thumbnailDataSize = 0;
}
+ }
+
+ _scummVMThumbSize = getDWORD();
+ _scummVMThumbnailData = new byte[_scummVMThumbSize];
+ if (_scummVMThumbnailData) {
+ getBytes(_scummVMThumbnailData, _scummVMThumbSize);
} else {
- _savedVerBuild = 35; // last build with ver1 savegames
+ _scummVMThumbSize = 0;
}
uint32 dataOffset = getDWORD();
@@ -448,7 +489,7 @@ char *BasePersistenceManager::getString() {
if (!strcmp(ret, "(null)")) {
delete[] ret;
- return NULL;
+ return nullptr;
} else {
return ret;
}
@@ -461,7 +502,7 @@ bool BasePersistenceManager::putTimeDate(const TimeDate &t) {
_saveStream->writeSint32LE(t.tm_mday);
_saveStream->writeSint32LE(t.tm_mon);
_saveStream->writeSint32LE(t.tm_year);
- // _saveStream->writeSint32LE(t.tm_wday); //TODO: Add this in when merging next
+ _saveStream->writeSint32LE(t.tm_wday);
if (_saveStream->err()) {
return STATUS_FAILED;
@@ -477,20 +518,26 @@ TimeDate BasePersistenceManager::getTimeDate() {
t.tm_mday = _loadStream->readSint32LE();
t.tm_mon = _loadStream->readSint32LE();
t.tm_year = _loadStream->readSint32LE();
- // t.tm_wday = _loadStream->readSint32LE(); //TODO: Add this in when merging next
+ t.tm_wday = _loadStream->readSint32LE();
return t;
}
void BasePersistenceManager::putFloat(float val) {
- Common::String str = Common::String::format("F%f", val);
+ int32 exponent = 0;
+ float significand = frexp(val, &exponent);
+ Common::String str = Common::String::format("FS%f", significand);
_saveStream->writeUint32LE(str.size());
_saveStream->writeString(str);
+ _saveStream->writeSint32LE(exponent);
}
float BasePersistenceManager::getFloat() {
char *str = getString();
float value = 0.0f;
- int ret = sscanf(str, "F%f", &value);
+ float significand = 0.0f;
+ int32 exponent = _loadStream->readSint32LE();
+ int ret = sscanf(str, "FS%f", &significand);
+ value = ldexp(significand, exponent);
if (ret != 1) {
warning("%s not parsed as float", str);
}
@@ -499,16 +546,21 @@ float BasePersistenceManager::getFloat() {
}
void BasePersistenceManager::putDouble(double val) {
- Common::String str = Common::String::format("D%f", val);
- str.format("D%f", val);
+ int32 exponent = 0;
+ double significand = frexp(val, &exponent);
+ Common::String str = Common::String::format("DS%f", significand);
_saveStream->writeUint32LE(str.size());
_saveStream->writeString(str);
+ _saveStream->writeSint32LE(exponent);
}
double BasePersistenceManager::getDouble() {
char *str = getString();
- float value = 0.0f; // TODO: Do we ever really need to carry a full double-precision number?
- int ret = sscanf(str, "D%f", &value);
+ double value = 0.0f;
+ float significand = 0.0f;
+ int32 exponent = _loadStream->readSint32LE();
+ int ret = sscanf(str, "DS%f", &significand);
+ value = ldexp(significand, exponent);
if (ret != 1) {
warning("%s not parsed as double", str);
}
@@ -791,7 +843,7 @@ bool BasePersistenceManager::transfer(const char *name, void *val) {
if (_saving) {
SystemClassRegistry::getInstance()->getPointerID(*(void **)val, &classID, &instanceID);
- if (*(void **)val != NULL && (classID == -1 || instanceID == -1)) {
+ if (*(void **)val != nullptr && (classID == -1 || instanceID == -1)) {
debugC(kWintermuteDebugSaveGame, "Warning: invalid instance '%s'", name);
}
diff --git a/engines/wintermute/base/base_persistence_manager.h b/engines/wintermute/base/base_persistence_manager.h
index a262c92a0b..8cc21b353b 100644
--- a/engines/wintermute/base/base_persistence_manager.h
+++ b/engines/wintermute/base/base_persistence_manager.h
@@ -87,12 +87,14 @@ public:
bool transfer(const char *name, Common::String *val);
bool transfer(const char *name, Vector2 *val);
bool transfer(const char *name, AnsiStringArray &Val);
- BasePersistenceManager(const char *savePrefix = NULL, bool deleteSingleton = false);
+ BasePersistenceManager(const char *savePrefix = nullptr, bool deleteSingleton = false);
virtual ~BasePersistenceManager();
bool checkVersion(byte verMajor, byte verMinor, byte verBuild);
uint32 _thumbnailDataSize;
byte *_thumbnailData;
+ uint32 _scummVMThumbSize;
+ byte *_scummVMThumbnailData;
Common::String getFilenameForSlot(int slot) const;
private:
bool _deleteSingleton;
diff --git a/engines/wintermute/base/base_region.cpp b/engines/wintermute/base/base_region.cpp
index 0bc5975e51..a3a23f770a 100644
--- a/engines/wintermute/base/base_region.cpp
+++ b/engines/wintermute/base/base_region.cpp
@@ -103,7 +103,7 @@ bool BaseRegion::pointInRegion(int x, int y) {
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "BaseRegion::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -289,7 +289,7 @@ bool BaseRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
if (index >= 0 && index < (int32)_points.size()) {
delete _points[index];
- _points[index] = NULL;
+ _points[index] = nullptr;
_points.remove_at(index);
createRegion();
diff --git a/engines/wintermute/base/base_region.h b/engines/wintermute/base/base_region.h
index 464f25be2f..6b7905fe53 100644
--- a/engines/wintermute/base/base_region.h
+++ b/engines/wintermute/base/base_region.h
@@ -51,7 +51,7 @@ public:
bool loadBuffer(byte *buffer, bool complete = true);
Rect32 _rect;
BaseArray<BasePoint *> _points;
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) { return saveAsText(buffer, indent, NULL); }
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) { return saveAsText(buffer, indent, nullptr); }
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride);
// scripting interface
diff --git a/engines/wintermute/base/base_save_thumb_helper.cpp b/engines/wintermute/base/base_save_thumb_helper.cpp
index b4205c21c4..76d703a697 100644
--- a/engines/wintermute/base/base_save_thumb_helper.cpp
+++ b/engines/wintermute/base/base_save_thumb_helper.cpp
@@ -30,50 +30,79 @@
#include "engines/wintermute/base/gfx/base_image.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/base_game.h"
+#include "graphics/scaler.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseSaveThumbHelper::BaseSaveThumbHelper(BaseGame *inGame) : BaseClass(inGame) {
- _thumbnail = NULL;
+ _thumbnail = nullptr;
+ _scummVMThumb = nullptr;
}
//////////////////////////////////////////////////////////////////////////
BaseSaveThumbHelper::~BaseSaveThumbHelper(void) {
delete _thumbnail;
- _thumbnail = NULL;
+ _thumbnail = nullptr;
+ delete _scummVMThumb;
+ _scummVMThumb = nullptr;
}
-//////////////////////////////////////////////////////////////////////////
-bool BaseSaveThumbHelper::storeThumbnail(bool doFlip) {
- delete _thumbnail;
- _thumbnail = NULL;
-
+BaseImage *BaseSaveThumbHelper::storeThumb(bool doFlip, int width, int height) {
+ BaseImage *thumbnail = nullptr;
if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
if (doFlip) {
// when using opengl on windows it seems to be necessary to do this twice
// works normally for direct3d
_gameRef->displayContent(false);
_gameRef->_renderer->flip();
-
+
_gameRef->displayContent(false);
_gameRef->_renderer->flip();
}
-
+
BaseImage *screenshot = _gameRef->_renderer->takeScreenshot();
if (!screenshot) {
- return STATUS_FAILED;
+ return nullptr;
}
-
+
// normal thumbnail
if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
- _thumbnail = new BaseImage();
- _thumbnail->copyFrom(screenshot, _gameRef->_thumbnailWidth, _gameRef->_thumbnailHeight);
+ thumbnail = new BaseImage();
+ thumbnail->copyFrom(screenshot, width, height);
}
+
+
+ delete screenshot;
+ screenshot = nullptr;
+ }
+ return thumbnail;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSaveThumbHelper::storeThumbnail(bool doFlip) {
+ delete _thumbnail;
+ _thumbnail = nullptr;
+ if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
- delete screenshot;
- screenshot = NULL;
+ _thumbnail = storeThumb(doFlip, _gameRef->_thumbnailWidth, _gameRef->_thumbnailHeight);
+ if (!_thumbnail) {
+ return STATUS_FAILED;
+ }
+ }
+ storeScummVMThumbNail();
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSaveThumbHelper::storeScummVMThumbNail(bool doFlip) {
+ delete _scummVMThumb;
+ _scummVMThumb = nullptr;
+
+ _scummVMThumb = storeThumb(doFlip, kThumbnailWidth, kThumbnailHeight2);
+ if (!_scummVMThumb) {
+ return STATUS_FAILED;
}
return STATUS_OK;
}
diff --git a/engines/wintermute/base/base_save_thumb_helper.h b/engines/wintermute/base/base_save_thumb_helper.h
index 8863508ac9..8e8a7183c2 100644
--- a/engines/wintermute/base/base_save_thumb_helper.h
+++ b/engines/wintermute/base/base_save_thumb_helper.h
@@ -40,9 +40,12 @@ public:
BaseSaveThumbHelper(BaseGame *inGame);
virtual ~BaseSaveThumbHelper(void);
bool storeThumbnail(bool doFlip = false);
+ bool storeScummVMThumbNail(bool doFlip = false);
BaseImage *_thumbnail;
+ BaseImage *_scummVMThumb;
private:
+ BaseImage *storeThumb(bool doFlip, int width, int height);
BaseImage *_richThumbnail;
};
diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp
index c5d5e82f76..d1a9d4aa46 100644
--- a/engines/wintermute/base/base_script_holder.cpp
+++ b/engines/wintermute/base/base_script_holder.cpp
@@ -43,7 +43,7 @@ BaseScriptHolder::BaseScriptHolder(BaseGame *inGame) : BaseScriptable(inGame) {
setName("<unnamed>");
_freezable = true;
- _filename = NULL;
+ _filename = nullptr;
}
@@ -56,11 +56,11 @@ BaseScriptHolder::~BaseScriptHolder() {
//////////////////////////////////////////////////////////////////////////
bool BaseScriptHolder::cleanup() {
delete[] _filename;
- _filename = NULL;
+ _filename = nullptr;
for (uint32 i = 0; i < _scripts.size(); i++) {
_scripts[i]->finish(true);
- _scripts[i]->_owner = NULL;
+ _scripts[i]->_owner = nullptr;
}
_scripts.clear();
@@ -69,15 +69,15 @@ bool BaseScriptHolder::cleanup() {
//////////////////////////////////////////////////////////////////////
void BaseScriptHolder::setFilename(const char *filename) {
- if (_filename != NULL) {
+ if (_filename != nullptr) {
delete[] _filename;
- _filename = NULL;
+ _filename = nullptr;
}
- if (filename == NULL) {
+ if (filename == nullptr) {
return;
}
_filename = new char [strlen(filename) + 1];
- if (_filename != NULL) {
+ if (_filename != nullptr) {
strcpy(_filename, filename);
}
}
@@ -342,7 +342,7 @@ bool BaseScriptHolder::removeScript(ScScript *script) {
}
//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::canHandleEvent(const char *EventName) {
+bool BaseScriptHolder::canHandleEvent(const char *EventName) const {
for (uint32 i = 0; i < _scripts.size(); i++) {
if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) {
return true;
@@ -353,7 +353,7 @@ bool BaseScriptHolder::canHandleEvent(const char *EventName) {
//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::canHandleMethod(const char *MethodName) {
+bool BaseScriptHolder::canHandleMethod(const char *MethodName) const {
for (uint32 i = 0; i < _scripts.size(); i++) {
if (!_scripts[i]->_thread && _scripts[i]->canHandleMethod(MethodName)) {
return true;
@@ -388,8 +388,8 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
buffer = params;
}
- char *propName = NULL;
- char *propValue = NULL;
+ char *propName = nullptr;
+ char *propValue = nullptr;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -418,16 +418,16 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
if (cmd == PARSERR_TOKENNOTFOUND) {
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
_gameRef->LOG(0, "Syntax error in PROPERTY definition");
return STATUS_FAILED;
}
- if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) {
+ if (cmd == PARSERR_GENERIC || propName == nullptr || propValue == nullptr) {
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
_gameRef->LOG(0, "Error loading PROPERTY definition");
return STATUS_FAILED;
}
@@ -440,8 +440,8 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
delete val;
delete[] propName;
delete[] propValue;
- propName = NULL;
- propValue = NULL;
+ propName = nullptr;
+ propValue = nullptr;
return STATUS_OK;
}
@@ -474,7 +474,7 @@ ScScript *BaseScriptHolder::invokeMethodThread(const char *methodName) {
}
}
}
- return NULL;
+ return nullptr;
}
diff --git a/engines/wintermute/base/base_script_holder.h b/engines/wintermute/base/base_script_holder.h
index 5fd0dbec9c..320f0fb07a 100644
--- a/engines/wintermute/base/base_script_holder.h
+++ b/engines/wintermute/base/base_script_holder.h
@@ -43,8 +43,8 @@ public:
virtual ~BaseScriptHolder();
virtual ScScript *invokeMethodThread(const char *methodName);
virtual void makeFreezable(bool freezable);
- bool canHandleEvent(const char *eventName);
- virtual bool canHandleMethod(const char *eventMethod);
+ bool canHandleEvent(const char *eventName) const;
+ virtual bool canHandleMethod(const char *eventMethod) const;
bool cleanup();
bool removeScript(ScScript *script);
bool addScript(const char *filename);
diff --git a/engines/wintermute/base/base_scriptable.cpp b/engines/wintermute/base/base_scriptable.cpp
index a2dd8b00e7..7dbcd72200 100644
--- a/engines/wintermute/base/base_scriptable.cpp
+++ b/engines/wintermute/base/base_scriptable.cpp
@@ -39,14 +39,14 @@ BaseScriptable::BaseScriptable(BaseGame *inGame, bool noValue, bool persistable)
_refCount = 0;
if (noValue) {
- _scValue = NULL;
+ _scValue = nullptr;
} else {
_scValue = new ScValue(_gameRef);
}
_persistable = persistable;
- _scProp = NULL;
+ _scProp = nullptr;
}
@@ -55,8 +55,8 @@ BaseScriptable::~BaseScriptable() {
//if (_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount);
delete _scValue;
delete _scProp;
- _scValue = NULL;
- _scProp = NULL;
+ _scValue = nullptr;
+ _scProp = nullptr;
}
@@ -83,7 +83,7 @@ ScValue *BaseScriptable::scGetProperty(const Common::String &name) {
if (_scProp) {
return _scProp->getProp(name.c_str()); // TODO: Change to Common::String
} else {
- return NULL;
+ return nullptr;
}
}
@@ -178,14 +178,14 @@ void BaseScriptable::scDebuggerDesc(char *buf, int bufSize) {
}
//////////////////////////////////////////////////////////////////////////
-bool BaseScriptable::canHandleMethod(const char *eventMethod) {
+bool BaseScriptable::canHandleMethod(const char *eventMethod) const {
return false;
}
//////////////////////////////////////////////////////////////////////////
ScScript *BaseScriptable::invokeMethodThread(const char *methodName) {
- return NULL;
+ return nullptr;
}
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_scriptable.h b/engines/wintermute/base/base_scriptable.h
index fbe14fc299..b0b4e77ed2 100644
--- a/engines/wintermute/base/base_scriptable.h
+++ b/engines/wintermute/base/base_scriptable.h
@@ -48,7 +48,7 @@ public:
virtual ~BaseScriptable();
// high level scripting interface
- virtual bool canHandleMethod(const char *eventMethod);
+ virtual bool canHandleMethod(const char *eventMethod) const;
virtual bool scSetProperty(const char *name, ScValue *value);
virtual ScValue *scGetProperty(const Common::String &name);
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp
index 468af1bd75..4f55e47c05 100644
--- a/engines/wintermute/base/base_sprite.cpp
+++ b/engines/wintermute/base/base_sprite.cpp
@@ -64,7 +64,7 @@ void BaseSprite::setDefaults() {
_currentFrame = -1;
_looping = false;
_lastFrameTime = 0;
- setFilename(NULL);
+ setFilename(nullptr);
_finished = false;
_changed = false;
_paused = false;
@@ -72,7 +72,7 @@ void BaseSprite::setDefaults() {
_moveX = _moveY = 0;
_editorMuted = false;
- _editorBgFile = NULL;
+ _editorBgFile = nullptr;
_editorBgOffsetX = _editorBgOffsetY = 0;
_editorBgAlpha = 0xFF;
_streamed = false;
@@ -94,7 +94,7 @@ void BaseSprite::cleanup() {
_frames.clear();
delete[] _editorBgFile;
- _editorBgFile = NULL;
+ _editorBgFile = nullptr;
setDefaults();
}
@@ -141,7 +141,7 @@ bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteC
}
} else {
BaseFileManager::getEngineInstance()->closeFile(file);
- file = NULL;
+ file = nullptr;
}
bool ret = STATUS_FAILED;
@@ -154,7 +154,7 @@ bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteC
BaseFrame *frame = new BaseFrame(_gameRef);
BaseSubFrame *subframe = new BaseSubFrame(_gameRef);
subframe->setSurface(filename, true, 0, 0, 0, lifeTime, true);
- if (subframe->_surface == NULL) {
+ if (subframe->_surface == nullptr) {
_gameRef->LOG(0, "Error loading simple sprite '%s'", filename.c_str());
ret = STATUS_FAILED;
delete frame;
@@ -440,7 +440,7 @@ bool BaseSprite::display(int x, int y, BaseObject *registerVal, float zoomX, flo
BaseSurface *BaseSprite::getSurface() {
// only used for animated textures for 3D models
if (_currentFrame < 0 || _currentFrame >= (int32)_frames.size()) {
- return NULL;
+ return nullptr;
}
BaseFrame *frame = _frames[_currentFrame];
if (frame && frame->_subframes.size() > 0) {
@@ -448,10 +448,10 @@ BaseSurface *BaseSprite::getSurface() {
if (subframe) {
return subframe->_surface;
} else {
- return NULL;
+ return nullptr;
}
} else {
- return NULL;
+ return nullptr;
}
}
@@ -611,13 +611,13 @@ bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
else if (strcmp(name, "AddFrame") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
- const char *filename = NULL;
+ const char *filename = nullptr;
if (!val->isNULL()) {
filename = val->getString();
}
BaseFrame *frame = new BaseFrame(_gameRef);
- if (filename != NULL) {
+ if (filename != nullptr) {
BaseSubFrame *sub = new BaseSubFrame(_gameRef);
if (DID_SUCCEED(sub->setSurface(filename))) {
sub->setDefaultRect();
@@ -643,13 +643,13 @@ bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
}
ScValue *val = stack->pop();
- const char *filename = NULL;
+ const char *filename = nullptr;
if (!val->isNULL()) {
filename = val->getString();
}
BaseFrame *frame = new BaseFrame(_gameRef);
- if (filename != NULL) {
+ if (filename != nullptr) {
BaseSubFrame *sub = new BaseSubFrame(_gameRef);
if (DID_SUCCEED(sub->setSurface(filename))) {
frame->_subframes.add(sub);
@@ -740,7 +740,7 @@ ScValue *BaseSprite::scGetProperty(const Common::String &name) {
// Owner (RO)
//////////////////////////////////////////////////////////////////////////
else if (name == "Owner") {
- if (_owner == NULL) {
+ if (_owner == nullptr) {
_scValue->setNULL();
} else {
_scValue->setNative(_owner, true);
diff --git a/engines/wintermute/base/base_sprite.h b/engines/wintermute/base/base_sprite.h
index 1d244c3a52..ac1a0e919b 100644
--- a/engines/wintermute/base/base_sprite.h
+++ b/engines/wintermute/base/base_sprite.h
@@ -47,18 +47,18 @@ public:
bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
int _moveY;
int _moveX;
- bool display(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool display(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
bool getCurrentFrame(float zoomX = 100, float zoomY = 100);
void reset();
bool isChanged();
bool isFinished();
bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
bool loadFile(const Common::String &filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL);
- bool draw(int x, int y, BaseObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
+ bool draw(int x, int y, BaseObject *Register = nullptr, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF);
bool _looping;
int _currentFrame;
- bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL);
- BaseSprite(BaseGame *inGame, BaseObject *owner = NULL);
+ bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = nullptr);
+ BaseSprite(BaseGame *inGame, BaseObject *owner = nullptr);
virtual ~BaseSprite();
BaseArray<BaseFrame *> _frames;
bool saveAsText(BaseDynamicBuffer *buffer, int indent);
diff --git a/engines/wintermute/base/base_string_table.cpp b/engines/wintermute/base/base_string_table.cpp
index 2f890beea1..11ec7b094f 100644
--- a/engines/wintermute/base/base_string_table.cpp
+++ b/engines/wintermute/base/base_string_table.cpp
@@ -50,7 +50,7 @@ BaseStringTable::~BaseStringTable() {
//////////////////////////////////////////////////////////////////////////
bool BaseStringTable::addString(const char *key, const char *val, bool reportDuplicities) {
- if (key == NULL || val == NULL) {
+ if (key == nullptr || val == nullptr) {
return STATUS_FAILED;
}
@@ -74,13 +74,13 @@ bool BaseStringTable::addString(const char *key, const char *val, bool reportDup
//////////////////////////////////////////////////////////////////////////
char *BaseStringTable::getKey(const char *str) const {
- if (str == NULL || str[0] != '/') {
- return NULL;
+ if (str == nullptr || str[0] != '/') {
+ return nullptr;
}
const char *value = strchr(str + 1, '/');
- if (value == NULL) {
- return NULL;
+ if (value == nullptr) {
+ return nullptr;
}
char *key = new char[value - str];
@@ -110,12 +110,12 @@ char *BaseStringTable::getKey(const char *str) const {
//////////////////////////////////////////////////////////////////////////
void BaseStringTable::expand(char **str) const {
- if (str == NULL || *str == NULL || *str[0] != '/') {
+ if (str == nullptr || *str == nullptr || *str[0] != '/') {
return;
}
char *value = strchr(*str + 1, '/');
- if (value == NULL) {
+ if (value == nullptr) {
return;
}
@@ -149,12 +149,12 @@ void BaseStringTable::expand(char **str) const {
//////////////////////////////////////////////////////////////////////////
const char *BaseStringTable::expandStatic(const char *string) const {
- if (string == NULL || string[0] == '\0' || string[0] != '/') {
+ if (string == nullptr || string[0] == '\0' || string[0] != '/') {
return string;
}
const char *value = strchr(string + 1, '/');
- if (value == NULL) {
+ if (value == nullptr) {
return string;
}
@@ -193,7 +193,7 @@ bool BaseStringTable::loadFile(const char *filename, bool clearOld) {
uint32 size;
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &size);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "BaseStringTable::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -222,12 +222,12 @@ bool BaseStringTable::loadFile(const char *filename, bool clearOld) {
char *line = new char[realLength + 1];
Common::strlcpy(line, (char *)&buffer[pos], realLength + 1);
char *value = strchr(line, '\t');
- if (value == NULL) {
+ if (value == nullptr) {
value = strchr(line, ' ');
}
if (line[0] != ';') {
- if (value != NULL) {
+ if (value != nullptr) {
value[0] = '\0';
value++;
for (uint32 i = 0; i < strlen(value); i++) {
diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp
index 77cc522ae7..a06d7f50eb 100644
--- a/engines/wintermute/base/base_sub_frame.cpp
+++ b/engines/wintermute/base/base_sub_frame.cpp
@@ -44,7 +44,7 @@ IMPLEMENT_PERSISTENT(BaseSubFrame, false)
//////////////////////////////////////////////////////////////////////////
BaseSubFrame::BaseSubFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
- _surface = NULL;
+ _surface = nullptr;
_hotspotX = _hotspotY = 0;
_alpha = 0xFFFFFFFF;
_transparent = 0xFFFF00FF;
@@ -54,7 +54,7 @@ BaseSubFrame::BaseSubFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
_editorSelected = false;
- _surfaceFilename = NULL;
+ _surfaceFilename = nullptr;
_cKDefault = true;
_cKRed = _cKBlue = _cKGreen = 0;
_lifeTime = -1;
@@ -73,7 +73,7 @@ BaseSubFrame::~BaseSubFrame() {
_gameRef->_surfaceStorage->removeSurface(_surface);
}
delete[] _surfaceFilename;
- _surfaceFilename = NULL;
+ _surfaceFilename = nullptr;
}
@@ -118,10 +118,10 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
int ar = 255, ag = 255, ab = 255, alpha = 255;
bool custoTrans = false;
BasePlatform::setRectEmpty(&rect);
- char *surfaceFile = NULL;
+ char *surfaceFile = nullptr;
delete _surface;
- _surface = NULL;
+ _surface = nullptr;
while ((cmd = parser.getCommand((char **)&buffer, commands, &params)) > 0) {
switch (cmd) {
@@ -184,7 +184,7 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
return STATUS_FAILED;
}
- if (surfaceFile != NULL) {
+ if (surfaceFile != nullptr) {
if (custoTrans) {
setSurface(surfaceFile, false, r, g, b, lifeTime, keepLoaded);
} else {
@@ -198,7 +198,7 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
}
/*
- if (_surface == NULL)
+ if (_surface == nullptr)
{
_gameRef->LOG(0, "Error parsing sub-frame. Image not set.");
return STATUS_FAILED;
@@ -236,7 +236,7 @@ bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, fl
return STATUS_OK;
}
- if (registerOwner != NULL && !_decoration) {
+ if (registerOwner != nullptr && !_decoration) {
if (zoomX == 100 && zoomY == 100) {
_gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, x - _hotspotX + getRect().left, y - _hotspotY + getRect().top, getRect().right - getRect().left, getRect().bottom - getRect().top, zoomX, zoomY, precise));
} else {
@@ -426,7 +426,7 @@ bool BaseSubFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
_gameRef->_surfaceStorage->removeSurface(_surface);
}
delete[] _surfaceFilename;
- _surfaceFilename = NULL;
+ _surfaceFilename = nullptr;
stack->pushBool(true);
} else {
const char *filename = val->getString();
@@ -617,11 +617,11 @@ const char *BaseSubFrame::scToString() {
bool BaseSubFrame::setSurface(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
if (_surface) {
_gameRef->_surfaceStorage->removeSurface(_surface);
- _surface = NULL;
+ _surface = nullptr;
}
delete[] _surfaceFilename;
- _surfaceFilename = NULL;
+ _surfaceFilename = nullptr;
_surface = _gameRef->_surfaceStorage->addSurface(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
if (_surface) {
@@ -645,7 +645,7 @@ bool BaseSubFrame::setSurface(const Common::String &filename, bool defaultCK, by
//////////////////////////////////////////////////////////////////////////
bool BaseSubFrame::setSurfaceSimple() {
if (!_surfaceFilename) {
- _surface = NULL;
+ _surface = nullptr;
return STATUS_OK;
}
_surface = _gameRef->_surfaceStorage->addSurface(_surfaceFilename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded);
diff --git a/engines/wintermute/base/base_sub_frame.h b/engines/wintermute/base/base_sub_frame.h
index c173ae69d1..2888761bb3 100644
--- a/engines/wintermute/base/base_sub_frame.h
+++ b/engines/wintermute/base/base_sub_frame.h
@@ -52,7 +52,7 @@ public:
BaseSubFrame(BaseGame *inGame);
virtual ~BaseSubFrame();
bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded);
- bool draw(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
+ bool draw(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL);
bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100);
const char* getSurfaceFilename();
diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp
index 4e795ca813..08d2d2f767 100644
--- a/engines/wintermute/base/base_surface_storage.cpp
+++ b/engines/wintermute/base/base_surface_storage.cpp
@@ -124,12 +124,12 @@ BaseSurface *BaseSurfaceStorage::addSurface(const Common::String &filename, bool
surface = _gameRef->_renderer->createSurface();
if (!surface) {
- return NULL;
+ return nullptr;
}
if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) {
delete surface;
- return NULL;
+ return nullptr;
} else {
surface->_referenceCount = 1;
_surfaces.push_back(surface);
@@ -176,32 +176,29 @@ bool BaseSurfaceStorage::sortSurfaces() {
//////////////////////////////////////////////////////////////////////////
-int BaseSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) {
- const BaseSurface *s1 = *((const BaseSurface *const *)arg1);
- const BaseSurface *s2 = *((const BaseSurface *const *)arg2);
-
+bool BaseSurfaceStorage::surfaceSortCB(const BaseSurface *s1, const BaseSurface *s2) {
// sort by life time
if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) {
- return 1;
+ return false;
} else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) {
- return -1;
+ return true;
}
// sort by validity
if (s1->_valid && !s2->_valid) {
- return -1;
+ return true;
} else if (!s1->_valid && s2->_valid) {
- return 1;
+ return false;
}
// sort by time
else if (s1->_lastUsedTime > s2->_lastUsedTime) {
- return 1;
+ return false;
} else if (s1->_lastUsedTime < s2->_lastUsedTime) {
- return -1;
+ return true;
} else {
- return 0;
+ return false;
}
}
diff --git a/engines/wintermute/base/base_surface_storage.h b/engines/wintermute/base/base_surface_storage.h
index aef8ad23f9..61738e69a2 100644
--- a/engines/wintermute/base/base_surface_storage.h
+++ b/engines/wintermute/base/base_surface_storage.h
@@ -39,7 +39,7 @@ public:
uint32 _lastCleanupTime;
bool initLoop();
bool sortSurfaces();
- static int surfaceSortCB(const void *arg1, const void *arg2);
+ static bool surfaceSortCB(const BaseSurface *arg1, const BaseSurface *arg2);
bool cleanup(bool warn = false);
//DECLARE_PERSISTENT(BaseSurfaceStorage, BaseClass);
diff --git a/engines/wintermute/base/base_transition_manager.cpp b/engines/wintermute/base/base_transition_manager.cpp
index 7785f3d5af..6ae51d8e83 100644
--- a/engines/wintermute/base/base_transition_manager.cpp
+++ b/engines/wintermute/base/base_transition_manager.cpp
@@ -51,7 +51,7 @@ BaseTransitionMgr::~BaseTransitionMgr() {
//////////////////////////////////////////////////////////////////////////
-bool BaseTransitionMgr::isReady() {
+bool BaseTransitionMgr::isReady() const {
return (_state == TRANS_MGR_READY);
}
diff --git a/engines/wintermute/base/base_transition_manager.h b/engines/wintermute/base/base_transition_manager.h
index d16a44c88e..edb3045a58 100644
--- a/engines/wintermute/base/base_transition_manager.h
+++ b/engines/wintermute/base/base_transition_manager.h
@@ -41,7 +41,7 @@ public:
bool _preserveInteractive;
bool update();
bool start(TTransitionType type, bool nonInteractive = false);
- bool isReady();
+ bool isReady() const;
TTransMgrState _state;
BaseTransitionMgr(BaseGame *inGame);
virtual ~BaseTransitionMgr();
diff --git a/engines/wintermute/base/base_viewport.cpp b/engines/wintermute/base/base_viewport.cpp
index 7ec995449f..5a488b707f 100644
--- a/engines/wintermute/base/base_viewport.cpp
+++ b/engines/wintermute/base/base_viewport.cpp
@@ -38,7 +38,7 @@ IMPLEMENT_PERSISTENT(BaseViewport, false)
//////////////////////////////////////////////////////////////////////////
BaseViewport::BaseViewport(BaseGame *inGame) : BaseClass(inGame) {
BasePlatform::setRectEmpty(&_rect);
- _mainObject = NULL;
+ _mainObject = nullptr;
_offsetX = _offsetY = 0;
}
@@ -86,13 +86,13 @@ Rect32 *BaseViewport::getRect() {
//////////////////////////////////////////////////////////////////////////
-int BaseViewport::getWidth() {
+int BaseViewport::getWidth() const {
return _rect.right - _rect.left;
}
//////////////////////////////////////////////////////////////////////////
-int BaseViewport::getHeight() {
+int BaseViewport::getHeight() const {
return _rect.bottom - _rect.top;
}
diff --git a/engines/wintermute/base/base_viewport.h b/engines/wintermute/base/base_viewport.h
index 98ad1c1e14..c69682da62 100644
--- a/engines/wintermute/base/base_viewport.h
+++ b/engines/wintermute/base/base_viewport.h
@@ -36,15 +36,15 @@ namespace Wintermute {
class BaseObject;
class BaseViewport : public BaseClass {
public:
- int getHeight();
- int getWidth();
+ int getHeight() const;
+ int getWidth() const;
Rect32 *getRect();
bool setRect(int left, int top, int right, int bottom, bool noCheck = false);
DECLARE_PERSISTENT(BaseViewport, BaseClass)
int _offsetY;
int _offsetX;
BaseObject *_mainObject;
- BaseViewport(BaseGame *inGame = NULL);
+ BaseViewport(BaseGame *inGame = nullptr);
virtual ~BaseViewport();
private:
Rect32 _rect;
diff --git a/engines/wintermute/base/file/base_disk_file.cpp b/engines/wintermute/base/file/base_disk_file.cpp
index 25be3dad2d..3c1ecc7a73 100644
--- a/engines/wintermute/base/file/base_disk_file.cpp
+++ b/engines/wintermute/base/file/base_disk_file.cpp
@@ -39,10 +39,10 @@
namespace Wintermute {
-void correctSlashes(char *fileName) {
- for (size_t i = 0; i < strlen(fileName); i++) {
+void correctSlashes(Common::String &fileName) {
+ for (size_t i = 0; i < fileName.size(); i++) {
if (fileName[i] == '\\') {
- fileName[i] = '/';
+ fileName.setChar('/', i);
}
}
}
@@ -66,6 +66,12 @@ static Common::FSNode getNodeForRelativePath(const Common::String &filename) {
const Common::FSNode gameDataDir(ConfMan.get("path"));
Common::FSNode curNode = gameDataDir;
+ Common::String fixedPath = "";
+ while (!path.empty()) {
+ fixedPath += path.nextToken() + "/";
+ }
+ fixedPath.deleteLastChar();
+
// Parse all path-elements
while (!path.empty()) {
// Get the next path-component by slicing on '\\'
@@ -109,13 +115,14 @@ bool diskFileExists(const Common::String &filename) {
Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
uint32 prefixSize = 0;
- Common::SeekableReadStream *file = NULL;
+ Common::SeekableReadStream *file = nullptr;
Common::String fixedFilename = filename;
+ correctSlashes(fixedFilename);
// Absolute path: TODO: Add specific fallbacks here.
- if (filename.contains(':')) {
- if (filename.hasPrefix("c:\\windows\\fonts\\")) { // East Side Story refers to "c:\windows\fonts\framd.ttf"
- fixedFilename = filename.c_str() + 17;
+ if (fixedFilename.contains(':')) {
+ if (fixedFilename.hasPrefix("c:/windows/fonts/")) { // East Side Story refers to "c:\windows\fonts\framd.ttf"
+ fixedFilename = filename.c_str() + 14;
} else {
error("openDiskFile::Absolute path or invalid filename used in %s", filename.c_str());
}
@@ -125,7 +132,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
SearchMan.listMatchingMembers(files, fixedFilename);
for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) {
- if ((*it)->getName() == filename) {
+ if ((*it)->getName().equalsIgnoreCase(lastPathComponent(fixedFilename,'/'))) {
file = (*it)->createReadStream();
break;
}
@@ -157,7 +164,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
if (!compBuffer) {
error("Error allocating memory for compressed file '%s'", filename.c_str());
delete file;
- return NULL;
+ return nullptr;
}
byte *data = new byte[uncompSize];
@@ -165,7 +172,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
error("Error allocating buffer for file '%s'", filename.c_str());
delete[] compBuffer;
delete file;
- return NULL;
+ return nullptr;
}
file->seek(dataOffset + prefixSize, SEEK_SET);
file->read(compBuffer, compSize);
@@ -174,7 +181,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
error("Error uncompressing file '%s'", filename.c_str());
delete[] compBuffer;
delete file;
- return NULL;
+ return nullptr;
}
delete[] compBuffer;
@@ -188,7 +195,7 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
return file;
}
- return NULL;
+ return nullptr;
}
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/file/base_file.h b/engines/wintermute/base/file/base_file.h
index 82f6ce3554..8eda6d51d9 100644
--- a/engines/wintermute/base/file/base_file.h
+++ b/engines/wintermute/base/file/base_file.h
@@ -45,10 +45,10 @@ protected:
uint32 _pos;
uint32 _size;
public:
- virtual uint32 getSize() {
+ virtual uint32 getSize() const {
return _size;
};
- virtual uint32 getPos() {
+ virtual uint32 getPos() const {
return _pos;
};
virtual bool seek(uint32 pos, int whence = SEEK_SET) = 0;
diff --git a/engines/wintermute/base/file/base_file_entry.cpp b/engines/wintermute/base/file/base_file_entry.cpp
index b9805d78dd..1968da6f47 100644
--- a/engines/wintermute/base/file/base_file_entry.cpp
+++ b/engines/wintermute/base/file/base_file_entry.cpp
@@ -37,7 +37,7 @@ namespace Wintermute {
Common::SeekableReadStream *BaseFileEntry::createReadStream() const {
Common::SeekableReadStream *file = _package->getFilePointer();
if (!file) {
- return NULL;
+ return nullptr;
}
bool compressed = (_compressedLength != 0);
@@ -55,7 +55,7 @@ Common::SeekableReadStream *BaseFileEntry::createReadStream() const {
//////////////////////////////////////////////////////////////////////////
BaseFileEntry::BaseFileEntry() {
- _package = NULL;
+ _package = nullptr;
_length = _compressedLength = _offset = _flags = 0;
_filename = "";
@@ -67,7 +67,7 @@ BaseFileEntry::BaseFileEntry() {
//////////////////////////////////////////////////////////////////////////
BaseFileEntry::~BaseFileEntry() {
- _package = NULL; // ref only
+ _package = nullptr; // ref only
}
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/file/base_package.cpp b/engines/wintermute/base/file/base_package.cpp
index 51a1558a7c..4434ed3951 100644
--- a/engines/wintermute/base/file/base_package.cpp
+++ b/engines/wintermute/base/file/base_package.cpp
@@ -157,7 +157,7 @@ PackageSet::PackageSet(Common::FSNode file, const Common::String &filename, bool
pkg->_cd = stream->readByte();
pkg->_priority = hdr._priority;
delete[] pkgName;
- pkgName = NULL;
+ pkgName = nullptr;
if (!hdr._masterIndex) {
pkg->_cd = 0; // override CD to fixed disk
@@ -186,7 +186,7 @@ PackageSet::PackageSet(Common::FSNode file, const Common::String &filename, bool
Common::String upcName = name;
upcName.toUppercase();
delete[] name;
- name = NULL;
+ name = nullptr;
offset = stream->readUint32LE();
offset += absoluteOffset;
@@ -270,7 +270,7 @@ Common::SeekableReadStream *PackageSet::createReadStreamForMember(const Common::
if (it != _files.end()) {
return it->_value->createReadStream();
}
- return NULL;
+ return nullptr;
}
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/file/base_resources.cpp b/engines/wintermute/base/file/base_resources.cpp
deleted file mode 100644
index 0b32cb0c4f..0000000000
--- a/engines/wintermute/base/file/base_resources.cpp
+++ /dev/null
@@ -1,2830 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/file/base_resources.h"
-#include "common/str.h"
-#include "common/memstream.h"
-
-namespace Wintermute {
-
-unsigned char invalid[] = {
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- 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
- 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
- 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
- 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
- 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
- 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
- 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
- 0x01, 0x01, 0x01, 0x01, 0x01, 0x01
-} ;
-
-Common::SeekableReadStream *BaseResources::getFile(const Common::String &filename) {
- if (scumm_stricmp(filename.c_str(), "invalid.bmp") == 0) {
- return new Common::MemoryReadStream(invalid, sizeof(invalid), DisposeAfterUse::NO);
- } else if (scumm_stricmp(filename.c_str(), "invalid_debug.bmp") == 0) {
- return new Common::MemoryReadStream(invaliddebug, sizeof(invalid), DisposeAfterUse::NO);
- } else if (scumm_stricmp(filename.c_str(), "syste_font.bmp") == 0) {
- return new Common::MemoryReadStream(systemfont, sizeof(invalid), DisposeAfterUse::NO);
- }
- return NULL;
-}
-
-bool BaseResources::hasFile(const Common::String &filename) {
- if (scumm_stricmp(filename.c_str(), "invalid.bmp") == 0) {
- return true;
- } else if (scumm_stricmp(filename.c_str(), "invalid_debug.bmp") == 0) {
- return true;
- } else if (scumm_stricmp(filename.c_str(), "syste_font.bmp") == 0) {
- return true;
- }
- return false;
-}
-
-} // end of namespace Wintermute
diff --git a/engines/wintermute/base/file/base_save_thumb_file.cpp b/engines/wintermute/base/file/base_save_thumb_file.cpp
index 94d3e5a94e..2c4ddf4875 100644
--- a/engines/wintermute/base/file/base_save_thumb_file.cpp
+++ b/engines/wintermute/base/file/base_save_thumb_file.cpp
@@ -38,7 +38,7 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseSaveThumbFile::BaseSaveThumbFile() {
- _data = NULL;
+ _data = nullptr;
}
@@ -99,7 +99,7 @@ bool BaseSaveThumbFile::open(const Common::String &filename) {
//////////////////////////////////////////////////////////////////////////
bool BaseSaveThumbFile::close() {
delete[] _data;
- _data = NULL;
+ _data = nullptr;
_pos = 0;
_size = 0;
diff --git a/engines/wintermute/base/font/base_font.cpp b/engines/wintermute/base/font/base_font.cpp
index 87dd3da5a3..e3c8827254 100644
--- a/engines/wintermute/base/font/base_font.cpp
+++ b/engines/wintermute/base/font/base_font.cpp
@@ -89,7 +89,7 @@ BaseFont *BaseFont::createFromFile(BaseGame *gameRef, const Common::String &file
if (font) {
if (DID_FAIL(font->loadFile(filename))) {
delete font;
- return NULL;
+ return nullptr;
}
}
return font;
@@ -98,7 +98,7 @@ BaseFont *BaseFont::createFromFile(BaseGame *gameRef, const Common::String &file
if (font) {
if (DID_FAIL(font->loadFile(filename))) {
delete font;
- return NULL;
+ return nullptr;
}
}
return font;
@@ -119,7 +119,7 @@ bool BaseFont::isTrueType(BaseGame *gameRef, const Common::String &filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
return false;
}
diff --git a/engines/wintermute/base/font/base_font_bitmap.cpp b/engines/wintermute/base/font/base_font_bitmap.cpp
index 55f46c476b..af66cbb89f 100644
--- a/engines/wintermute/base/font/base_font_bitmap.cpp
+++ b/engines/wintermute/base/font/base_font_bitmap.cpp
@@ -49,8 +49,8 @@ IMPLEMENT_PERSISTENT(BaseFontBitmap, false)
//////////////////////////////////////////////////////////////////////
BaseFontBitmap::BaseFontBitmap(BaseGame *inGame) : BaseFont(inGame) {
- _subframe = NULL;
- _sprite = NULL;
+ _subframe = nullptr;
+ _sprite = nullptr;
_widthsFrame = 0;
memset(_widths, 0, NUM_CHARACTERS);
_tileWidth = _tileHeight = _numColumns = 0;
@@ -64,8 +64,8 @@ BaseFontBitmap::BaseFontBitmap(BaseGame *inGame) : BaseFont(inGame) {
BaseFontBitmap::~BaseFontBitmap() {
delete _subframe;
delete _sprite;
- _subframe = NULL;
- _sprite = NULL;
+ _subframe = nullptr;
+ _sprite = nullptr;
}
@@ -112,7 +112,7 @@ int BaseFontBitmap::textHeightDraw(const byte *text, int x, int y, int width, TT
return 0;
}
- if (text == NULL || text[0] == '\0') {
+ if (text == nullptr || text[0] == '\0') {
return _tileHeight;
}
@@ -273,7 +273,7 @@ void BaseFontBitmap::drawChar(byte c, int x, int y) {
//////////////////////////////////////////////////////////////////////
bool BaseFontBitmap::loadFile(const Common::String &filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "BaseFontBitmap::LoadFile failed for file '%s'", filename.c_str());
return STATUS_FAILED;
}
@@ -347,8 +347,8 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) {
int i;
int r = 255, g = 255, b = 255;
bool custoTrans = false;
- char *surfaceFile = NULL;
- char *spriteFile = NULL;
+ char *surfaceFile = nullptr;
+ char *spriteFile = nullptr;
bool autoWidth = false;
int spaceWidth = 0;
@@ -428,16 +428,16 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) {
return STATUS_FAILED;
}
- if (spriteFile != NULL) {
+ if (spriteFile != nullptr) {
delete _sprite;
_sprite = new BaseSprite(_gameRef, this);
if (!_sprite || DID_FAIL(_sprite->loadFile(spriteFile))) {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
}
}
- if (surfaceFile != NULL && !_sprite) {
+ if (surfaceFile != nullptr && !_sprite) {
_subframe = new BaseSubFrame(_gameRef);
if (custoTrans) {
_subframe->setSurface(surfaceFile, false, r, g, b);
@@ -447,7 +447,7 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) {
}
- if (((_subframe == NULL || _subframe->_surface == NULL) && _sprite == NULL) || _numColumns == 0 || _tileWidth == 0 || _tileHeight == 0) {
+ if (((_subframe == nullptr || _subframe->_surface == nullptr) && _sprite == nullptr) || _numColumns == 0 || _tileWidth == 0 || _tileHeight == 0) {
_gameRef->LOG(0, "Incomplete font definition");
return STATUS_FAILED;
}
@@ -530,7 +530,7 @@ int BaseFontBitmap::getCharWidth(byte index) {
//////////////////////////////////////////////////////////////////////////
bool BaseFontBitmap::getWidths() {
- BaseSurface *surf = NULL;
+ BaseSurface *surf = nullptr;
if (_sprite) {
if (_widthsFrame >= 0 && _widthsFrame < (int32)_sprite->_frames.size()) {
@@ -539,7 +539,7 @@ bool BaseFontBitmap::getWidths() {
}
}
}
- if (surf == NULL && _subframe) {
+ if (surf == nullptr && _subframe) {
surf = _subframe->_surface;
}
if (!surf || DID_FAIL(surf->startPixelOp())) {
diff --git a/engines/wintermute/base/font/base_font_storage.cpp b/engines/wintermute/base/font/base_font_storage.cpp
index 8128ffe897..6a625f30ae 100644
--- a/engines/wintermute/base/font/base_font_storage.cpp
+++ b/engines/wintermute/base/font/base_font_storage.cpp
@@ -72,7 +72,7 @@ bool BaseFontStorage::initLoop() {
//////////////////////////////////////////////////////////////////////////
BaseFont *BaseFontStorage::addFont(const Common::String &filename) {
if (!filename.size()) {
- return NULL;
+ return nullptr;
}
for (uint32 i = 0; i < _fonts.size(); i++) {
@@ -84,11 +84,11 @@ BaseFont *BaseFontStorage::addFont(const Common::String &filename) {
/*
BaseFont* font = new BaseFont(_gameRef);
- if (!font) return NULL;
+ if (!font) return nullptr;
if (DID_FAIL(font->loadFile(filename))) {
delete font;
- return NULL;
+ return nullptr;
}
else {
font->_refCount = 1;
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp
index f236329fcd..7f1ff340d2 100644
--- a/engines/wintermute/base/font/base_font_truetype.cpp
+++ b/engines/wintermute/base/font/base_font_truetype.cpp
@@ -38,6 +38,7 @@
#include "engines/wintermute/wintermute.h"
#include "graphics/fonts/ttf.h"
#include "graphics/fontman.h"
+#include "common/unzip.h"
#include <limits.h>
namespace Wintermute {
@@ -49,13 +50,13 @@ BaseFontTT::BaseFontTT(BaseGame *inGame) : BaseFont(inGame) {
_fontHeight = 12;
_isBold = _isItalic = _isUnderline = _isStriked = false;
- _fontFile = NULL;
- _font = NULL;
- _fallbackFont = NULL;
- _deletableFont = NULL;
+ _fontFile = nullptr;
+ _font = nullptr;
+ _fallbackFont = nullptr;
+ _deletableFont = nullptr;
for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
- _cachedTexts[i] = NULL;
+ _cachedTexts[i] = nullptr;
}
_lineHeight = 0;
@@ -72,10 +73,10 @@ BaseFontTT::~BaseFontTT(void) {
_layers.clear();
delete[] _fontFile;
- _fontFile = NULL;
+ _fontFile = nullptr;
delete _deletableFont;
- _font = NULL;
+ _font = nullptr;
}
@@ -85,7 +86,7 @@ void BaseFontTT::clearCache() {
if (_cachedTexts[i]) {
delete _cachedTexts[i];
}
- _cachedTexts[i] = NULL;
+ _cachedTexts[i] = nullptr;
}
}
@@ -95,13 +96,13 @@ void BaseFontTT::initLoop() {
if (_gameRef->_constrainedMemory) {
// purge all cached images not used in the last frame
for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
- if (_cachedTexts[i] == NULL) {
+ if (_cachedTexts[i] == nullptr) {
continue;
}
if (!_cachedTexts[i]->_marked) {
delete _cachedTexts[i];
- _cachedTexts[i] = NULL;
+ _cachedTexts[i] = nullptr;
} else {
_cachedTexts[i]->_marked = false;
}
@@ -150,7 +151,7 @@ int BaseFontTT::getTextHeight(byte *text, int width) {
//////////////////////////////////////////////////////////////////////////
void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) {
- if (text == NULL || strcmp((const char *)text, "") == 0) {
+ if (text == nullptr || strcmp((const char *)text, "") == 0) {
return;
}
@@ -162,7 +163,7 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign
// HACK: J.U.L.I.A. uses CP1252, we need to fix that,
// And we still don't have any UTF8-support.
if (_gameRef->_textEncoding != TEXT_UTF8) {
- textStr = StringUtil::ansiToWide((char *)text);
+ textStr = StringUtil::ansiToWide((const char *)text);
}
if (maxLength >= 0 && textStr.size() > (uint32)maxLength) {
@@ -173,25 +174,25 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign
BaseRenderer *renderer = _gameRef->_renderer;
// find cached surface, if exists
- int minPriority = INT_MAX;
+ uint32 minUseTime = UINT_MAX;
int minIndex = -1;
- BaseSurface *surface = NULL;
+ BaseSurface *surface = nullptr;
int textOffset = 0;
for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
- if (_cachedTexts[i] == NULL) {
- minPriority = 0;
+ if (_cachedTexts[i] == nullptr) {
+ minUseTime = 0;
minIndex = i;
} else {
if (_cachedTexts[i]->_text == textStr && _cachedTexts[i]->_align == align && _cachedTexts[i]->_width == width && _cachedTexts[i]->_maxHeight == maxHeight && _cachedTexts[i]->_maxLength == maxLength) {
surface = _cachedTexts[i]->_surface;
textOffset = _cachedTexts[i]->_textOffset;
- _cachedTexts[i]->_priority++;
_cachedTexts[i]->_marked = true;
+ _cachedTexts[i]->_lastUsed = g_system->getMillis();
break;
} else {
- if (_cachedTexts[i]->_priority < minPriority) {
- minPriority = _cachedTexts[i]->_priority;
+ if (_cachedTexts[i]->_lastUsed < minUseTime) {
+ minUseTime = _cachedTexts[i]->_lastUsed;
minIndex = i;
}
}
@@ -204,7 +205,7 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign
surface = renderTextToTexture(textStr, width, align, maxHeight, textOffset);
if (surface) {
// write surface to cache
- if (_cachedTexts[minIndex] != NULL) {
+ if (_cachedTexts[minIndex] != nullptr) {
delete _cachedTexts[minIndex];
}
_cachedTexts[minIndex] = new BaseCachedTTFontText;
@@ -214,10 +215,10 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign
_cachedTexts[minIndex]->_width = width;
_cachedTexts[minIndex]->_maxHeight = maxHeight;
_cachedTexts[minIndex]->_maxLength = maxLength;
- _cachedTexts[minIndex]->_priority = 1;
_cachedTexts[minIndex]->_text = textStr;
_cachedTexts[minIndex]->_textOffset = textOffset;
_cachedTexts[minIndex]->_marked = true;
+ _cachedTexts[minIndex]->_lastUsed = g_system->getMillis();
}
}
@@ -254,7 +255,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,
lines.pop_back();
}
if (lines.size() == 0) {
- return NULL;
+ return nullptr;
}
Graphics::TextAlign alignment = Graphics::kTextAlignInvalid;
@@ -303,7 +304,7 @@ int BaseFontTT::getLetterHeight() {
//////////////////////////////////////////////////////////////////////
bool BaseFontTT::loadFile(const Common::String &filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "BaseFontTT::LoadFile failed for file '%s'", filename.c_str());
return STATUS_FAILED;
}
@@ -421,7 +422,7 @@ bool BaseFontTT::loadBuffer(byte *buffer) {
_layers.add(layer);
} else {
delete layer;
- layer = NULL;
+ layer = nullptr;
cmd = PARSERR_TOKENNOTFOUND;
}
}
@@ -527,9 +528,9 @@ bool BaseFontTT::persist(BasePersistenceManager *persistMgr) {
if (!persistMgr->getIsSaving()) {
for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
- _cachedTexts[i] = NULL;
+ _cachedTexts[i] = nullptr;
}
- _fallbackFont = _font = _deletableFont = NULL;
+ _fallbackFont = _font = _deletableFont = nullptr;
}
return STATUS_OK;
@@ -546,26 +547,52 @@ bool BaseFontTT::initFont() {
if (!_fontFile) {
return STATUS_FAILED;
}
-
+#ifdef USE_FREETYPE2
Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(_fontFile);
if (!file) {
- //TODO: Try to fallback from Arial to FreeSans
- /*
- // the requested font file is not in wme file space; try loading a system font
- AnsiString fontFileName = PathUtil::combine(BasePlatform::getSystemFontPath(), PathUtil::getFileName(_fontFile));
- file = BaseFileManager::getEngineInstance()->openFile(fontFileName.c_str(), false);
- if (!file) {
- _gameRef->LOG(0, "Error loading TrueType font '%s'", _fontFile);
- //return STATUS_FAILED;
- }*/
+ if (Common::String(_fontFile) != "arial.ttf") {
+ warning("%s has no replacement font yet, using FreeSans for now (if available)", _fontFile);
+ }
+ // Fallback1: Try to find FreeSans.ttf
+ file = SearchMan.createReadStreamForMember("FreeSans.ttf");
}
if (file) {
-#ifdef USE_FREETYPE2
_deletableFont = Graphics::loadTTFFont(*file, 96, _fontHeight); // Use the same dpi as WME (96 vs 72).
_font = _deletableFont;
-#endif
+ BaseFileManager::getEngineInstance()->closeFile(file);
+ file = nullptr;
+ }
+
+ // Fallback2: Try to find ScummModern.zip, and get the font from there:
+ if (!_font) {
+ Common::SeekableReadStream *themeFile = SearchMan.createReadStreamForMember("scummmodern.zip");
+ if (themeFile) {
+ Common::Archive *themeArchive = Common::makeZipArchive(themeFile);
+ if (themeArchive->hasFile("FreeSans.ttf")) {
+ file = nullptr;
+ file = themeArchive->createReadStreamForMember("FreeSans.ttf");
+ _deletableFont = Graphics::loadTTFFont(*file, 96, _fontHeight); // Use the same dpi as WME (96 vs 72).
+ _font = _deletableFont;
+ }
+ // We're not using BaseFileManager, so clean up after ourselves:
+ delete file;
+ file = nullptr;
+ delete themeArchive;
+ themeArchive = nullptr;
+ }
}
+
+ // Fallback3: Try to ask FontMan for the FreeSans.ttf ScummModern.zip uses:
+ if (!_font) {
+ // Really not desireable, as we will get a font with dpi-72 then
+ Common::String fontName = Common::String::format("%s-%s@%d", "FreeSans.ttf", "ASCII", _fontHeight);
+ warning("Looking for %s", fontName.c_str());
+ _font = FontMan.getFontByName(fontName);
+ }
+#endif // USE_FREETYPE2
+
+ // Fallback4: Just use the Big GUI-font. (REALLY undesireable)
if (!_font) {
_font = _fallbackFont = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
warning("BaseFontTT::InitFont - Couldn't load font: %s", _fontFile);
@@ -600,7 +627,7 @@ void BaseFontTT::measureText(const WideString &text, int maxWidth, int maxHeight
TextLine *line = (*it);
textWidth = MAX(textWidth, line->GetWidth());
delete line;
- line = NULL;
+ line = nullptr;
}*/
}
diff --git a/engines/wintermute/base/font/base_font_truetype.h b/engines/wintermute/base/font/base_font_truetype.h
index 02dca7439f..ba4aac9380 100644
--- a/engines/wintermute/base/font/base_font_truetype.h
+++ b/engines/wintermute/base/font/base_font_truetype.h
@@ -54,15 +54,16 @@ private:
int _priority;
int _textOffset;
bool _marked;
+ uint32 _lastUsed;
BaseCachedTTFontText() {
//_text = L"";
_text = "";
_width = _maxHeight = _maxLength = -1;
_align = TAL_LEFT;
- _surface = NULL;
- _priority = -1;
+ _surface = nullptr;
_textOffset = 0;
+ _lastUsed = 0;
_marked = false;
}
diff --git a/engines/wintermute/base/gfx/base_image.cpp b/engines/wintermute/base/gfx/base_image.cpp
index 4b15d563ed..75de95128f 100644
--- a/engines/wintermute/base/gfx/base_image.cpp
+++ b/engines/wintermute/base/gfx/base_image.cpp
@@ -43,10 +43,10 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////
BaseImage::BaseImage() {
_fileManager = BaseFileManager::getEngineInstance();
- _palette = NULL;
- _surface = NULL;
- _decoder = NULL;
- _deletableSurface = NULL;
+ _palette = nullptr;
+ _surface = nullptr;
+ _decoder = nullptr;
+ _deletableSurface = nullptr;
}
@@ -105,7 +105,7 @@ void BaseImage::copyFrom(const Graphics::Surface *surface) {
}
//////////////////////////////////////////////////////////////////////////
-bool BaseImage::saveBMPFile(const char *filename) const {
+bool BaseImage::saveBMPFile(const Common::String &filename) const {
warning("BaseImage::saveBMPFile - stubbed"); // TODO
return false;
}
@@ -118,7 +118,7 @@ bool BaseImage::resize(int newWidth, int newHeight) {
if (_deletableSurface) {
_deletableSurface->free();
delete _deletableSurface;
- _deletableSurface = NULL;
+ _deletableSurface = nullptr;
}
_surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight);
temp.free();
@@ -222,7 +222,7 @@ bool BaseImage::copyFrom(BaseImage *origImage, int newWidth, int newHeight) {
if (_deletableSurface) {
_deletableSurface->free();
delete _deletableSurface;
- _deletableSurface = NULL;
+ _deletableSurface = nullptr;
}
_surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight);
return true;
diff --git a/engines/wintermute/base/gfx/base_image.h b/engines/wintermute/base/gfx/base_image.h
index 6d01b84184..017305e5d0 100644
--- a/engines/wintermute/base/gfx/base_image.h
+++ b/engines/wintermute/base/gfx/base_image.h
@@ -55,7 +55,7 @@ public:
byte getAlphaAt(int x, int y) const;
bool writeBMPToStream(Common::WriteStream *stream) const;
bool resize(int newWidth, int newHeight);
- bool saveBMPFile(const char *filename) const;
+ bool saveBMPFile(const Common::String &filename) const;
bool copyFrom(BaseImage *origImage, int newWidth = 0, int newHeight = 0);
void copyFrom(const Graphics::Surface *surface);
private:
diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp
index e7ffc14c25..c20881e425 100644
--- a/engines/wintermute/base/gfx/base_renderer.cpp
+++ b/engines/wintermute/base/gfx/base_renderer.cpp
@@ -29,6 +29,7 @@
#include "engines/wintermute/base/base_active_rect.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/gfx/base_image.h"
#include "engines/wintermute/base/base_sub_frame.h"
#include "engines/wintermute/base/base_region.h"
#include "engines/wintermute/platform_osystem.h"
@@ -56,7 +57,7 @@ BaseRenderer::BaseRenderer(BaseGame *inGame) : BaseClass(inGame) {
_loadImageName = "";
_saveImageName = "";
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
_loadInProgress = false;
_hasDrawnSaveLoadImage = false;
@@ -132,24 +133,24 @@ void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) {
if (isSaving && !quickSave) {
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
if (_saveImageName.size()) {
_saveLoadImage = createSurface();
if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_saveImageName, true, 0, 0, 0))) {
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
}
}
} else {
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
if (_loadImageName.size()) {
_saveLoadImage = createSurface();
if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_loadImageName, true, 0, 0, 0))) {
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
}
}
_loadInProgress = true;
@@ -162,7 +163,7 @@ void BaseRenderer::endSaveLoad() {
_indicatorWidthDrawn = 0;
delete _saveLoadImage;
- _saveLoadImage = NULL;
+ _saveLoadImage = nullptr;
}
void BaseRenderer::persistSaveLoadImages(BasePersistenceManager *persistMgr) {
@@ -214,7 +215,7 @@ BaseObject *BaseRenderer::getObjectAt(int x, int y) {
}
}
- return (BaseObject *)NULL;
+ return (BaseObject *)nullptr;
}
@@ -317,7 +318,7 @@ bool BaseRenderer::clipCursor() {
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::unclipCursor() {
/*
- if (!_windowed) ::ClipCursor(NULL);
+ if (!_windowed) ::ClipCursor(nullptr);
*/
return STATUS_OK;
}
@@ -344,6 +345,22 @@ void BaseRenderer::addRectToList(BaseActiveRect *rect) {
_rectList.push_back(rect);
}
+bool BaseRenderer::saveScreenShot(const Common::String &filename, int sizeX, int sizeY) {
+ BaseImage *image = takeScreenshot();
+ if (image) {
+ if (sizeX != 0 && sizeY != 0) {
+ if (!DID_SUCCEED(image->resize(sizeX, sizeY))) {
+ delete image;
+ return false;
+ }
+ }
+ image->saveBMPFile(filename);
+ delete image;
+ return true;
+ }
+ return false;
+}
+
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::displayIndicator() {
if (!_indicatorDisplay || !_indicatorProgress) {
diff --git a/engines/wintermute/base/gfx/base_renderer.h b/engines/wintermute/base/gfx/base_renderer.h
index 0475824464..5a24e0179a 100644
--- a/engines/wintermute/base/gfx/base_renderer.h
+++ b/engines/wintermute/base/gfx/base_renderer.h
@@ -61,6 +61,7 @@ public:
* @return a BaseImage containing the current screen-buffer.
*/
virtual BaseImage *takeScreenshot() = 0;
+ virtual bool saveScreenShot(const Common::String &filename, int sizeX = 0, int sizeY = 0);
virtual bool setViewport(int left, int top, int right, int bottom);
virtual bool setViewport(Rect32 *rect);
virtual Rect32 getViewPort() = 0;
@@ -81,12 +82,13 @@ public:
* @param g the green component to fade too.
* @param b the blue component to fade too.
* @param a the alpha component to fade too.
- * @param rect the portion of the screen to fade (if NULL, the entire screen will be faded).
+ * @param rect the portion of the screen to fade (if nullptr, the entire screen will be faded).
*/
- virtual void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = NULL) = 0;
- virtual bool drawLine(int x1, int y1, int x2, int y2, uint32 color);
- virtual bool drawRect(int x1, int y1, int x2, int y2, uint32 color, int width = 1);
- BaseRenderer(BaseGame *inGame = NULL);
+ virtual void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = nullptr) = 0;
+
+ virtual bool drawLine(int x1, int y1, int x2, int y2, uint32 color); // Unused outside indicator-display
+ virtual bool drawRect(int x1, int y1, int x2, int y2, uint32 color, int width = 1); // Unused outside indicator-display
+ BaseRenderer(BaseGame *inGame = nullptr);
virtual ~BaseRenderer();
virtual bool setProjection() {
return STATUS_OK;
@@ -100,7 +102,7 @@ public:
* @param g the green component to fill with.
* @param b the blue component to fill with.
*/
- virtual bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL) = 0;
+ virtual bool fill(byte r, byte g, byte b, Common::Rect *rect = nullptr) = 0;
virtual void onWindowChange();
virtual bool initRenderer(int width, int height, bool windowed);
/**
@@ -179,7 +181,7 @@ public:
void setIndicator(int width, int height, int x, int y, uint32 color);
void persistSaveLoadImages(BasePersistenceManager *persistMgr);
void initSaveLoad(bool isSaving, bool quickSave = false);
- void endSaveLoad();
+ virtual void endSaveLoad();
void setLoadingScreen(const char *filename, int x, int y);
void setSaveImage(const char *filename, int x, int y);
diff --git a/engines/wintermute/base/gfx/base_surface.h b/engines/wintermute/base/gfx/base_surface.h
index ee53c03e77..1ada900161 100644
--- a/engines/wintermute/base/gfx/base_surface.h
+++ b/engines/wintermute/base/gfx/base_surface.h
@@ -55,6 +55,7 @@ public:
virtual bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
virtual bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
virtual bool displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
+ virtual bool repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) = 0;
virtual bool restore();
virtual bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0;
virtual bool create(int width, int height);
@@ -62,7 +63,7 @@ public:
return STATUS_FAILED;
}
virtual bool putPixel(int x, int y, byte r, byte g, byte b, int a = -1);
- virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = NULL);
+ virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = nullptr);
virtual bool comparePixel(int x, int y, byte r, byte g, byte b, int a = -1);
virtual bool startPixelOp();
virtual bool endPixelOp();
@@ -79,7 +80,7 @@ public:
}
Common::String getFileNameStr() { return _filename; }
const char* getFileName() { return _filename.c_str(); }
- //void SetWidth(int Width){ _width = Width; }
+ //void SetWidth(int Width) { _width = Width; }
//void SetHeight(int Height){ _height = Height; }
protected:
bool _ckDefault;
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index 7970a25300..061f52776e 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -28,6 +28,7 @@
#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h"
+#include "engines/wintermute/base/gfx/osystem/render_ticket.h"
#include "engines/wintermute/base/base_surface_storage.h"
#include "engines/wintermute/base/gfx/base_image.h"
#include "engines/wintermute/math/math_util.h"
@@ -40,56 +41,6 @@
namespace Wintermute {
-RenderTicket::RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha) : _owner(owner),
- _srcRect(*srcRect), _dstRect(*dstRect), _drawNum(0), _isValid(true), _wantsDraw(true), _hasAlpha(!disableAlpha) {
- _colorMod = 0;
- _mirror = TransparentSurface::FLIP_NONE;
- if (mirrorX) {
- _mirror |= TransparentSurface::FLIP_V;
- }
- if (mirrorY) {
- _mirror |= TransparentSurface::FLIP_H;
- }
- if (surf) {
- _surface = new Graphics::Surface();
- _surface->create((uint16)srcRect->width(), (uint16)srcRect->height(), surf->format);
- assert(_surface->format.bytesPerPixel == 4);
- // Get a clipped copy of the surface
- for (int i = 0; i < _surface->h; i++) {
- memcpy(_surface->getBasePtr(0, i), surf->getBasePtr(srcRect->left, srcRect->top + i), srcRect->width() * _surface->format.bytesPerPixel);
- }
- // Then scale it if necessary
- if (dstRect->width() != srcRect->width() || dstRect->height() != srcRect->height()) {
- TransparentSurface src(*_surface, false);
- Graphics::Surface *temp = src.scale(dstRect->width(), dstRect->height());
- _surface->free();
- delete _surface;
- _surface = temp;
- }
- } else {
- _surface = NULL;
- }
-}
-
-RenderTicket::~RenderTicket() {
- if (_surface) {
- _surface->free();
- delete _surface;
- }
-}
-
-bool RenderTicket::operator==(RenderTicket &t) {
- if ((t._srcRect != _srcRect) ||
- (t._dstRect != _dstRect) ||
- (t._mirror != _mirror) ||
- (t._owner != _owner) ||
- (t._hasAlpha != _hasAlpha) ||
- (t._colorMod != _colorMod)) {
- return false;
- }
- return true;
-}
-
BaseRenderer *makeOSystemRenderer(BaseGame *inGame) {
return new BaseRenderOSystem(inGame);
}
@@ -100,16 +51,33 @@ BaseRenderOSystem::BaseRenderOSystem(BaseGame *inGame) : BaseRenderer(inGame) {
_blankSurface = new Graphics::Surface();
_drawNum = 1;
_needsFlip = true;
+ _spriteBatch = false;
+ _batchNum = 0;
+ _skipThisFrame = false;
+ _previousTicket = nullptr;
_borderLeft = _borderRight = _borderTop = _borderBottom = 0;
_ratioX = _ratioY = 1.0f;
setAlphaMod(255);
setColorMod(255, 255, 255);
- _dirtyRect = NULL;
+ _dirtyRect = nullptr;
+ _disableDirtyRects = false;
+ if (ConfMan.hasKey("dirty_rects")) {
+ _disableDirtyRects = !ConfMan.getBool("dirty_rects");
+ }
}
//////////////////////////////////////////////////////////////////////////
BaseRenderOSystem::~BaseRenderOSystem() {
+ RenderQueueIterator it = _renderQueue.begin();
+ while (it != _renderQueue.end()) {
+ RenderTicket *ticket = *it;
+ it = _renderQueue.erase(it);
+ delete ticket;
+ }
+
+ delete _dirtyRect;
+
_renderSurface->free();
delete _renderSurface;
_blankSurface->free();
@@ -198,6 +166,14 @@ bool BaseRenderOSystem::indicatorFlip() {
}
bool BaseRenderOSystem::flip() {
+ if (_skipThisFrame) {
+ _skipThisFrame = false;
+ delete _dirtyRect;
+ _dirtyRect = nullptr;
+ g_system->updateScreen();
+ _needsFlip = false;
+ return true;
+ }
if (!_disableDirtyRects) {
drawTickets();
} else {
@@ -220,7 +196,7 @@ bool BaseRenderOSystem::flip() {
}
// g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height());
delete _dirtyRect;
- _dirtyRect = NULL;
+ _dirtyRect = nullptr;
g_system->updateScreen();
_needsFlip = false;
}
@@ -259,14 +235,6 @@ void BaseRenderOSystem::fade(uint16 alpha) {
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect) {
- // This particular warning is rather messy, as this function is called a ton,
- // thus we avoid printing it more than once.
-
- // TODO: Add fading with dirty rects.
- if (!_disableDirtyRects) {
- warning("BaseRenderOSystem::FadeToColor - Breaks when using dirty rects");
- }
-
Common::Rect fillRect;
if (rect) {
@@ -294,7 +262,7 @@ void BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a, Common::Rect
Common::Rect sizeRect(fillRect);
sizeRect.translate(-fillRect.top, -fillRect.left);
surf.fillRect(fillRect, col);
- drawSurface(NULL, &surf, &sizeRect, &fillRect, false, false);
+ drawSurface(nullptr, &surf, &sizeRect, &fillRect, false, false);
surf.free();
//SDL_SetRenderDrawColor(_renderer, r, g, b, a);
@@ -307,22 +275,38 @@ Graphics::PixelFormat BaseRenderOSystem::getPixelFormat() const {
}
void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha) {
+ // Start searching from the beginning for the first and second items (since it's empty the first time around
+ // then keep incrementing the start-position, to avoid comparing against already used tickets.
+ if (_drawNum == 0 || _drawNum == 1) {
+ _lastAddedTicket = _renderQueue.begin();
+ }
+
// Skip rects that are completely outside the screen:
if ((dstRect->left < 0 && dstRect->right < 0) || (dstRect->top < 0 && dstRect->bottom < 0)) {
return;
}
if (owner) { // Fade-tickets are owner-less
- RenderTicket compare(owner, NULL, srcRect, dstRect, mirrorX, mirrorY, disableAlpha);
+ RenderTicket compare(owner, nullptr, srcRect, dstRect, mirrorX, mirrorY, disableAlpha);
+ compare._batchNum = _batchNum;
+ if (_spriteBatch) {
+ _batchNum++;
+ }
compare._colorMod = _colorMod;
RenderQueueIterator it;
- for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
- if ((*it)->_owner == owner && *(*it) == compare && (*it)->_isValid) {
- (*it)->_colorMod = _colorMod;
+ // Avoid calling end() and operator* every time, when potentially going through
+ // LOTS of tickets.
+ RenderQueueIterator endIterator = _renderQueue.end();
+ RenderTicket *compareTicket = nullptr;
+ for (it = _lastAddedTicket; it != endIterator; ++it) {
+ compareTicket = *it;
+ if (*(compareTicket) == compare && compareTicket->_isValid) {
+ compareTicket->_colorMod = _colorMod;
if (_disableDirtyRects) {
- drawFromSurface(*it, NULL);
+ drawFromSurface(compareTicket);
} else {
- drawFromTicket(*it);
+ drawFromTicket(compareTicket);
+ _previousTicket = compareTicket;
}
return;
}
@@ -332,10 +316,50 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S
ticket->_colorMod = _colorMod;
if (!_disableDirtyRects) {
drawFromTicket(ticket);
+ _previousTicket = ticket;
} else {
ticket->_wantsDraw = true;
_renderQueue.push_back(ticket);
- drawFromSurface(ticket, NULL);
+ }
+}
+
+void BaseRenderOSystem::repeatLastDraw(int offsetX, int offsetY, int numTimesX, int numTimesY) {
+ if (_previousTicket && _lastAddedTicket != _renderQueue.end()) {
+ RenderTicket *origTicket = _previousTicket;
+
+ // Make sure drawSurface WILL start from the correct _lastAddedTicket
+ if (*_lastAddedTicket != origTicket) {
+ RenderQueueIterator it;
+ RenderQueueIterator endIterator = _renderQueue.end();
+ for (it = _renderQueue.begin(); it != endIterator; ++it) {
+ if ((*it) == _previousTicket) {
+ _lastAddedTicket = it;
+ break;
+ }
+ }
+ }
+ Common::Rect srcRect(0, 0, 0, 0);
+ srcRect.setWidth(origTicket->getSrcRect()->width());
+ srcRect.setHeight(origTicket->getSrcRect()->height());
+
+ Common::Rect dstRect = origTicket->_dstRect;
+ int initLeft = dstRect.left;
+ int initRight = dstRect.right;
+
+ for (int i = 0; i < numTimesY; i++) {
+ if (i == 0) {
+ dstRect.translate(offsetX, 0);
+ }
+ for (int j = (i == 0 ? 1 : 0); j < numTimesX; j++) {
+ drawSurface(origTicket->_owner, origTicket->getSurface(), &srcRect, &dstRect, false, false);
+ dstRect.translate(offsetX, 0);
+ }
+ dstRect.left = initLeft;
+ dstRect.right = initRight;
+ dstRect.translate(0, offsetY);
+ }
+ } else {
+ error("Repeat-draw failed (did you forget to draw something before this?)");
}
}
@@ -363,28 +387,31 @@ void BaseRenderOSystem::drawFromTicket(RenderTicket *renderTicket) {
renderTicket->_drawNum = _drawNum++;
_renderQueue.push_back(renderTicket);
addDirtyRect(renderTicket->_dstRect);
+ ++_lastAddedTicket;
} else {
// Before something
- Common::List<RenderTicket *>::iterator pos;
+ RenderQueueIterator pos;
for (pos = _renderQueue.begin(); pos != _renderQueue.end(); pos++) {
if ((*pos)->_drawNum >= _drawNum) {
break;
}
}
_renderQueue.insert(pos, renderTicket);
- Common::List<RenderTicket *>::iterator it;
renderTicket->_drawNum = _drawNum++;
// Increment the following tickets, so they still are in line
+ RenderQueueIterator it;
for (it = pos; it != _renderQueue.end(); ++it) {
(*it)->_drawNum++;
(*it)->_wantsDraw = false;
}
addDirtyRect(renderTicket->_dstRect);
+ _lastAddedTicket = pos;
}
} else {
// Was drawn last round, still in the same order
if (_drawNum == renderTicket->_drawNum) {
_drawNum++;
+ ++_lastAddedTicket;
} else {
// Remove the ticket from the list
RenderQueueIterator it = _renderQueue.begin();
@@ -421,9 +448,12 @@ void BaseRenderOSystem::addDirtyRect(const Common::Rect &rect) {
void BaseRenderOSystem::drawTickets() {
RenderQueueIterator it = _renderQueue.begin();
// Clean out the old tickets
- int decrement = 0;
+ // Note: We draw invalid tickets too, otherwise we wouldn't be honouring
+ // the draw request they obviously made BEFORE becoming invalid, either way
+ // we have a copy of their data, so their invalidness won't affect us.
+ uint32 decrement = 0;
while (it != _renderQueue.end()) {
- if ((*it)->_wantsDraw == false || (*it)->_isValid == false) {
+ if ((*it)->_wantsDraw == false) {
RenderTicket *ticket = *it;
addDirtyRect((*it)->_dstRect);
it = _renderQueue.erase(it);
@@ -435,6 +465,12 @@ void BaseRenderOSystem::drawTickets() {
}
}
if (!_dirtyRect || _dirtyRect->width() == 0 || _dirtyRect->height() == 0) {
+ it = _renderQueue.begin();
+ while (it != _renderQueue.end()) {
+ RenderTicket *ticket = *it;
+ ticket->_wantsDraw = false;
+ ++it;
+ }
return;
}
// The color-mods are stored in the RenderTickets on add, since we set that state again during
@@ -447,7 +483,7 @@ void BaseRenderOSystem::drawTickets() {
for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
RenderTicket *ticket = *it;
assert(ticket->_drawNum == _drawNum++);
- if (ticket->_isValid && ticket->_dstRect.intersects(*_dirtyRect)) {
+ if (ticket->_dstRect.intersects(*_dirtyRect)) {
// dstClip is the area we want redrawn.
Common::Rect dstClip(ticket->_dstRect);
// reduce it to the dirty rect
@@ -460,7 +496,7 @@ void BaseRenderOSystem::drawTickets() {
dstClip.translate(-offsetX, -offsetY);
_colorMod = ticket->_colorMod;
- drawFromSurface(ticket->getSurface(), &ticket->_srcRect, &pos, &dstClip, ticket->_mirror);
+ drawFromSurface(ticket, &pos, &dstClip);
_needsFlip = true;
}
// Some tickets want redraw but don't actually clip the dirty area (typically the ones that shouldnt become clear-color)
@@ -470,46 +506,40 @@ void BaseRenderOSystem::drawTickets() {
// Revert the colorMod-state.
_colorMod = oldColorMod;
+
+ it = _renderQueue.begin();
+ // Clean out the old tickets
+ decrement = 0;
+ while (it != _renderQueue.end()) {
+ if ((*it)->_isValid == false) {
+ RenderTicket *ticket = *it;
+ addDirtyRect((*it)->_dstRect);
+ it = _renderQueue.erase(it);
+ delete ticket;
+ decrement++;
+ } else {
+ (*it)->_drawNum -= decrement;
+ ++it;
+ }
+ }
+
}
// Replacement for SDL2's SDL_RenderCopy
-void BaseRenderOSystem::drawFromSurface(RenderTicket *ticket, Common::Rect *clipRect) {
- TransparentSurface src(*ticket->getSurface(), false);
- bool doDelete = false;
- if (!clipRect) {
- doDelete = true;
- clipRect = new Common::Rect();
- clipRect->setWidth(ticket->getSurface()->w);
- clipRect->setHeight(ticket->getSurface()->h);
- }
-
- src._enableAlphaBlit = ticket->_hasAlpha;
- src.blit(*_renderSurface, ticket->_dstRect.left, ticket->_dstRect.top, ticket->_mirror, clipRect, _colorMod, clipRect->width(), clipRect->height());
- if (doDelete) {
- delete clipRect;
- }
+void BaseRenderOSystem::drawFromSurface(RenderTicket *ticket) {
+ ticket->drawToSurface(_renderSurface);
}
-void BaseRenderOSystem::drawFromSurface(const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Common::Rect *clipRect, uint32 mirror) {
- TransparentSurface src(*surf, false);
- bool doDelete = false;
- if (!clipRect) {
- doDelete = true;
- clipRect = new Common::Rect();
- clipRect->setWidth(surf->w);
- clipRect->setHeight(surf->h);
- }
- src.blit(*_renderSurface, dstRect->left, dstRect->top, mirror, clipRect, _colorMod, clipRect->width(), clipRect->height());
- if (doDelete) {
- delete clipRect;
- }
+void BaseRenderOSystem::drawFromSurface(RenderTicket *ticket, Common::Rect *dstRect, Common::Rect *clipRect) {
+ ticket->drawToSurface(_renderSurface, dstRect, clipRect);
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderOSystem::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
-
- if (!_disableDirtyRects) {
- warning("BaseRenderOSystem::DrawLine - doesn't work for dirty rects yet");
+ // This function isn't used outside of indicator-displaying, and thus quite unused in
+ // BaseRenderOSystem when dirty-rects are enabled.
+ if (!_disableDirtyRects && !_indicatorDisplay) {
+ error("BaseRenderOSystem::DrawLine - doesn't work for dirty rects yet");
}
byte r = RGBCOLGetR(color);
@@ -606,4 +636,36 @@ BaseSurface *BaseRenderOSystem::createSurface() {
return new BaseSurfaceOSystem(_gameRef);
}
+void BaseRenderOSystem::endSaveLoad() {
+ BaseRenderer::endSaveLoad();
+
+ // Clear the scale-buffered tickets as we just loaded.
+ RenderQueueIterator it = _renderQueue.begin();
+ while (it != _renderQueue.end()) {
+ RenderTicket *ticket = *it;
+ it = _renderQueue.erase(it);
+ delete ticket;
+ }
+ // HACK: After a save the buffer will be drawn before the scripts get to update it,
+ // so just skip this single frame.
+ _skipThisFrame = true;
+ _drawNum = 1;
+
+ _renderSurface->fillRect(Common::Rect(0, 0, _renderSurface->h, _renderSurface->w), _renderSurface->format.ARGBToColor(255, 0, 0, 0));
+ g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h);
+ g_system->updateScreen();
+}
+
+bool BaseRenderOSystem::startSpriteBatch() {
+ _spriteBatch = true;
+ _batchNum = 1;
+ return STATUS_OK;
+}
+
+bool BaseRenderOSystem::endSpriteBatch() {
+ _spriteBatch = false;
+ _batchNum = 0;
+ return STATUS_OK;
+}
+
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.h b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
index 1e72508cd0..cc2ed57f9b 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.h
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
@@ -36,27 +36,7 @@
namespace Wintermute {
class BaseSurfaceOSystem;
-class RenderTicket {
- Graphics::Surface *_surface;
-public:
- RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, bool mirrorX = false, bool mirrorY = false, bool disableAlpha = false);
- RenderTicket() : _isValid(true), _wantsDraw(false), _drawNum(0) {}
- ~RenderTicket();
- const Graphics::Surface *getSurface() { return _surface; }
- Common::Rect _srcRect;
- Common::Rect _dstRect;
- uint32 _mirror;
- bool _hasAlpha;
-
- bool _isValid;
- bool _wantsDraw;
- uint32 _drawNum;
- uint32 _colorMod;
-
- BaseSurfaceOSystem *_owner;
- bool operator==(RenderTicket &a);
-};
-
+class RenderTicket;
class BaseRenderOSystem : public BaseRenderer {
public:
BaseRenderOSystem(BaseGame *inGame);
@@ -64,17 +44,17 @@ public:
Common::String getName() const;
- bool initRenderer(int width, int height, bool windowed);
- bool flip();
+ bool initRenderer(int width, int height, bool windowed) override;
+ bool flip() override;
virtual bool indicatorFlip();
- bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL);
- Graphics::PixelFormat getPixelFormat() const;
- void fade(uint16 alpha);
- void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = NULL);
+ bool fill(byte r, byte g, byte b, Common::Rect *rect = nullptr) override;
+ Graphics::PixelFormat getPixelFormat() const override;
+ void fade(uint16 alpha) override;
+ void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = nullptr) override;
- bool drawLine(int x1, int y1, int x2, int y2, uint32 color);
+ bool drawLine(int x1, int y1, int x2, int y2, uint32 color) override;
- BaseImage *takeScreenshot();
+ BaseImage *takeScreenshot() override;
void setAlphaMod(byte alpha);
void setColorMod(byte r, byte g, byte b);
@@ -82,32 +62,40 @@ public:
void invalidateTicketsFromSurface(BaseSurfaceOSystem *surf);
void drawFromTicket(RenderTicket *renderTicket);
- bool setViewport(int left, int top, int right, int bottom);
- bool setViewport(Rect32 *rect) { return BaseRenderer::setViewport(rect); }
- Rect32 getViewPort();
+ bool setViewport(int left, int top, int right, int bottom) override;
+ bool setViewport(Rect32 *rect) override { return BaseRenderer::setViewport(rect); }
+ Rect32 getViewPort() override;
void modTargetRect(Common::Rect *rect);
- void pointFromScreen(Point32 *point);
+ void pointFromScreen(Point32 *point) ;
void pointToScreen(Point32 *point);
- void dumpData(const char *filename);
+ void dumpData(const char *filename) override;
- float getScaleRatioX() const {
+ float getScaleRatioX() const override {
return _ratioX;
}
- float getScaleRatioY() const {
+ float getScaleRatioY() const override {
return _ratioY;
}
-
- void drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha = false);
- BaseSurface *createSurface();
+ virtual bool startSpriteBatch() override;
+ virtual bool endSpriteBatch() override;
+ void endSaveLoad();
+ void drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha = false) ;
+ void repeatLastDraw(int offsetX, int offsetY, int numTimesX, int numTimesY);
+ BaseSurface *createSurface() override;
private:
- void addDirtyRect(const Common::Rect &rect);
+ void addDirtyRect(const Common::Rect &rect) ;
void drawTickets();
- void drawFromSurface(RenderTicket *ticket, Common::Rect *clipRect);
- void drawFromSurface(const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Common::Rect *clipRect, uint32 mirror);
+ // Non-dirty-rects:
+ void drawFromSurface(RenderTicket *ticket);
+ // Dirty-rects:
+ void drawFromSurface(RenderTicket *ticket, Common::Rect *dstRect, Common::Rect *clipRect);
typedef Common::List<RenderTicket *>::iterator RenderQueueIterator;
Common::Rect *_dirtyRect;
Common::List<RenderTicket *> _renderQueue;
+ RenderQueueIterator _lastAddedTicket;
+ RenderTicket *_previousTicket;
+
bool _needsFlip;
uint32 _drawNum;
Common::Rect _renderRect;
@@ -119,11 +107,15 @@ private:
int _borderRight;
int _borderBottom;
- static const bool _disableDirtyRects = true;
+ bool _disableDirtyRects;
+ bool _spriteBatch;
+ uint32 _batchNum;
float _ratioX;
float _ratioY;
uint32 _colorMod;
uint32 _clearColor;
+
+ bool _skipThisFrame;
};
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
index bee876bb65..e3e4884fbb 100644
--- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
@@ -47,9 +47,9 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseSurfaceOSystem::BaseSurfaceOSystem(BaseGame *inGame) : BaseSurface(inGame) {
_surface = new Graphics::Surface();
- _alphaMask = NULL;
+ _alphaMask = nullptr;
_hasAlpha = true;
- _lockPixels = NULL;
+ _lockPixels = nullptr;
_lockPitch = 0;
_loaded = false;
}
@@ -59,11 +59,11 @@ BaseSurfaceOSystem::~BaseSurfaceOSystem() {
if (_surface) {
_surface->free();
delete _surface;
- _surface = NULL;
+ _surface = nullptr;
}
delete[] _alphaMask;
- _alphaMask = NULL;
+ _alphaMask = nullptr;
_gameRef->addMem(-_width * _height * 4);
BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
@@ -140,23 +140,32 @@ bool BaseSurfaceOSystem::finishLoad() {
// Well, actually, we don't convert via 24-bit as the color-key application overwrites the Alpha-channel anyhow.
_surface->free();
delete _surface;
+
+ bool needsColorKey = false;
+ bool replaceAlpha = true;
if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) {
_surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette());
- TransparentSurface trans(*_surface);
- trans.applyColorKey(_ckRed, _ckGreen, _ckBlue);
+ needsColorKey = true;
+ replaceAlpha = false;
} else if (image->getSurface()->format.bytesPerPixel == 1 && image->getPalette()) {
_surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette());
- TransparentSurface trans(*_surface);
- trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, true);
+ needsColorKey = true;
} else if (image->getSurface()->format.bytesPerPixel >= 3 && image->getSurface()->format != g_system->getScreenFormat()) {
_surface = image->getSurface()->convertTo(g_system->getScreenFormat());
if (image->getSurface()->format.bytesPerPixel == 3) {
- TransparentSurface trans(*_surface);
- trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, true);
+ needsColorKey = true;
}
} else {
_surface = new Graphics::Surface();
_surface->copyFrom(*image->getSurface());
+ if (_surface->format.aBits() == 0) {
+ needsColorKey = true;
+ }
+ }
+
+ if (needsColorKey) {
+ TransparentSurface trans(*_surface);
+ trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, replaceAlpha);
}
_hasAlpha = hasTransparency(_surface);
@@ -177,7 +186,7 @@ void BaseSurfaceOSystem::genAlphaMask(Graphics::Surface *surface) {
return;
// TODO: Reimplement this
delete[] _alphaMask;
- _alphaMask = NULL;
+ _alphaMask = nullptr;
if (!surface) {
return;
}
@@ -214,7 +223,7 @@ void BaseSurfaceOSystem::genAlphaMask(Graphics::Surface *surface) {
if (!hasTransparency) {
delete[] _alphaMask;
- _alphaMask = NULL;
+ _alphaMask = nullptr;
}
}
@@ -293,7 +302,7 @@ bool BaseSurfaceOSystem::isTransparentAtLite(int x, int y) {
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceOSystem::startPixelOp() {
- //SDL_LockTexture(_texture, NULL, &_lockPixels, &_lockPitch);
+ //SDL_LockTexture(_texture, nullptr, &_lockPixels, &_lockPitch);
// Any pixel-op makes the caching useless:
BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
renderer->invalidateTicketsFromSurface(this);
@@ -414,6 +423,12 @@ bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, float zoomX, flo
return STATUS_OK;
}
+bool BaseSurfaceOSystem::repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) {
+ BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer);
+ renderer->repeatLastDraw(offsetX, offsetY, numTimesX, numTimesY);
+ return STATUS_OK;
+}
+
bool BaseSurfaceOSystem::putSurface(const Graphics::Surface &surface, bool hasAlpha) {
_loaded = true;
_surface->free();
diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
index 43422ef4e7..9091ec65b1 100644
--- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
+++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
@@ -41,27 +41,28 @@ public:
BaseSurfaceOSystem(BaseGame *inGame);
~BaseSurfaceOSystem();
- bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false);
- bool create(int width, int height);
+ bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) override;
+ bool create(int width, int height) override;
- bool isTransparentAt(int x, int y);
- bool isTransparentAtLite(int x, int y);
+ bool isTransparentAt(int x, int y) override;
+ bool isTransparentAtLite(int x, int y) override;
- bool startPixelOp();
- bool endPixelOp();
+ bool startPixelOp() override;
+ bool endPixelOp() override;
- bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0);
- bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- bool displayTransform(int x, int y, int hotX, int hotY, Rect32 Rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false);
+ bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
+ bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
+ bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) override;
+ bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
+ bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
+ bool displayTransform(int x, int y, int hotX, int hotY, Rect32 Rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override;
+ bool repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) override;
+ virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) override;
/* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin);
static long DLL_CALLCONV TellProc(fi_handle handle);*/
- virtual int getWidth() {
+ virtual int getWidth() override {
if (!_loaded) {
finishLoad();
}
@@ -70,7 +71,7 @@ public:
}
return _width;
}
- virtual int getHeight() {
+ virtual int getHeight() override {
if (!_loaded) {
finishLoad();
}
diff --git a/engines/wintermute/base/gfx/osystem/render_ticket.cpp b/engines/wintermute/base/gfx/osystem/render_ticket.cpp
new file mode 100644
index 0000000000..d253ddca4b
--- /dev/null
+++ b/engines/wintermute/base/gfx/osystem/render_ticket.cpp
@@ -0,0 +1,115 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/graphics/transparent_surface.h"
+#include "engines/wintermute/base/gfx/osystem/render_ticket.h"
+
+namespace Wintermute {
+
+RenderTicket::RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha) : _owner(owner),
+_srcRect(*srcRect), _dstRect(*dstRect), _drawNum(0), _isValid(true), _wantsDraw(true), _hasAlpha(!disableAlpha) {
+ _colorMod = 0;
+ _batchNum = 0;
+ _mirror = TransparentSurface::FLIP_NONE;
+ if (mirrorX) {
+ _mirror |= TransparentSurface::FLIP_V;
+ }
+ if (mirrorY) {
+ _mirror |= TransparentSurface::FLIP_H;
+ }
+ if (surf) {
+ _surface = new Graphics::Surface();
+ _surface->create((uint16)srcRect->width(), (uint16)srcRect->height(), surf->format);
+ assert(_surface->format.bytesPerPixel == 4);
+ // Get a clipped copy of the surface
+ for (int i = 0; i < _surface->h; i++) {
+ memcpy(_surface->getBasePtr(0, i), surf->getBasePtr(srcRect->left, srcRect->top + i), srcRect->width() * _surface->format.bytesPerPixel);
+ }
+ // Then scale it if necessary
+ if (dstRect->width() != srcRect->width() || dstRect->height() != srcRect->height()) {
+ TransparentSurface src(*_surface, false);
+ Graphics::Surface *temp = src.scale(dstRect->width(), dstRect->height());
+ _surface->free();
+ delete _surface;
+ _surface = temp;
+ }
+ } else {
+ _surface = nullptr;
+ }
+}
+
+RenderTicket::~RenderTicket() {
+ if (_surface) {
+ _surface->free();
+ delete _surface;
+ }
+}
+
+bool RenderTicket::operator==(RenderTicket &t) {
+ if ((t._owner != _owner) ||
+ (t._batchNum != t._batchNum) ||
+ (t._hasAlpha != _hasAlpha) ||
+ (t._mirror != _mirror) ||
+ (t._colorMod != _colorMod) ||
+ (t._dstRect != _dstRect) ||
+ (t._srcRect != _srcRect)) {
+ return false;
+ }
+ return true;
+}
+
+// Replacement for SDL2's SDL_RenderCopy
+void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface) {
+ TransparentSurface src(*getSurface(), false);
+
+ Common::Rect clipRect;
+ clipRect.setWidth(getSurface()->w);
+ clipRect.setHeight(getSurface()->h);
+
+ src._enableAlphaBlit = _hasAlpha;
+ src.blit(*_targetSurface, _dstRect.left, _dstRect.top, _mirror, &clipRect, _colorMod, clipRect.width(), clipRect.height());
+}
+
+void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface, Common::Rect *dstRect, Common::Rect *clipRect) {
+ TransparentSurface src(*getSurface(), false);
+ bool doDelete = false;
+ if (!clipRect) {
+ doDelete = true;
+ clipRect = new Common::Rect();
+ clipRect->setWidth(getSurface()->w);
+ clipRect->setHeight(getSurface()->h);
+ }
+
+ src._enableAlphaBlit = _hasAlpha;
+ src.blit(*_targetSurface, dstRect->left, dstRect->top, _mirror, clipRect, _colorMod, clipRect->width(), clipRect->height());
+ if (doDelete) {
+ delete clipRect;
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/gfx/osystem/render_ticket.h b/engines/wintermute/base/gfx/osystem/render_ticket.h
new file mode 100644
index 0000000000..968b42b5e1
--- /dev/null
+++ b/engines/wintermute/base/gfx/osystem/render_ticket.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_RENDER_TICKET_H
+#define WINTERMUTE_RENDER_TICKET_H
+
+#include "graphics/surface.h"
+#include "common/rect.h"
+
+namespace Wintermute {
+
+class BaseSurfaceOSystem;
+class RenderTicket {
+public:
+ RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, bool mirrorX = false, bool mirrorY = false, bool disableAlpha = false);
+ RenderTicket() : _isValid(true), _wantsDraw(false), _drawNum(0) {}
+ ~RenderTicket();
+ const Graphics::Surface *getSurface() { return _surface; }
+ // Non-dirty-rects:
+ void drawToSurface(Graphics::Surface *_targetSurface);
+ // Dirty-rects:
+ void drawToSurface(Graphics::Surface *_targetSurface, Common::Rect *dstRect, Common::Rect *clipRect);
+
+ Common::Rect _dstRect;
+ uint32 _batchNum;
+
+ bool _isValid;
+ bool _wantsDraw;
+ uint32 _drawNum;
+ uint32 _colorMod;
+
+ BaseSurfaceOSystem *_owner;
+ bool operator==(RenderTicket &a);
+ const Common::Rect *getSrcRect() { return &_srcRect; }
+private:
+ Graphics::Surface *_surface;
+ Common::Rect _srcRect;
+ bool _hasAlpha;
+ uint32 _mirror;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp
index bab4d4609e..1026969055 100644
--- a/engines/wintermute/base/particles/part_emitter.cpp
+++ b/engines/wintermute/base/particles/part_emitter.cpp
@@ -88,7 +88,7 @@ PartEmitter::PartEmitter(BaseGame *inGame, BaseScriptHolder *owner) : BaseObject
_useRegion = false;
- _emitEvent = NULL;
+ _emitEvent = nullptr;
_owner = owner;
}
@@ -112,7 +112,7 @@ PartEmitter::~PartEmitter(void) {
_sprites.clear();
delete[] _emitEvent;
- _emitEvent = NULL;
+ _emitEvent = nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -325,7 +325,7 @@ bool PartEmitter::display(BaseRegion *region) {
}
for (uint32 i = 0; i < _particles.size(); i++) {
- if (region != NULL && _useRegion) {
+ if (region != nullptr && _useRegion) {
if (!region->pointInRegion((int)_particles[i]->_pos.x, (int)_particles[i]->_pos.y)) {
continue;
}
@@ -373,16 +373,13 @@ bool PartEmitter::sortParticlesByZ() {
}
//////////////////////////////////////////////////////////////////////////
-int PartEmitter::compareZ(const void *obj1, const void *obj2) {
- const PartParticle *p1 = *(const PartParticle *const *)obj1;
- const PartParticle *p2 = *(const PartParticle *const *)obj2;
-
+bool PartEmitter::compareZ(const PartParticle *p1, const PartParticle *p2) {
if (p1->_posZ < p2->_posZ) {
- return -1;
+ return true;
} else if (p1->_posZ > p2->_posZ) {
- return 1;
+ return false;
} else {
- return 0;
+ return false;
}
}
@@ -405,7 +402,7 @@ bool PartEmitter::setBorderThickness(int thicknessLeft, int thicknessRight, int
//////////////////////////////////////////////////////////////////////////
PartForce *PartEmitter::addForceByName(const Common::String &name) {
- PartForce *force = NULL;
+ PartForce *force = nullptr;
for (uint32 i = 0; i < _forces.size(); i++) {
if (scumm_stricmp(name.c_str(), _forces[i]->getName()) == 0) {
@@ -1136,7 +1133,7 @@ bool PartEmitter::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "EmitEvent") == 0) {
delete[] _emitEvent;
- _emitEvent = NULL;
+ _emitEvent = nullptr;
if (!value->isNULL()) {
BaseUtils::setString(&_emitEvent, value->getString());
}
diff --git a/engines/wintermute/base/particles/part_emitter.h b/engines/wintermute/base/particles/part_emitter.h
index f2c8f139f1..54a49df230 100644
--- a/engines/wintermute/base/particles/part_emitter.h
+++ b/engines/wintermute/base/particles/part_emitter.h
@@ -48,7 +48,7 @@ public:
bool start();
bool update();
- bool display() { return display(NULL); } // To avoid shadowing the inherited display-function.
+ bool display() { return display(nullptr); } // To avoid shadowing the inherited display-function.
bool display(BaseRegion *region);
bool sortParticlesByZ();
@@ -127,7 +127,7 @@ private:
BaseScriptHolder *_owner;
PartForce *addForceByName(const Common::String &name);
- int static compareZ(const void *obj1, const void *obj2);
+ bool static compareZ(const PartParticle *p1, const PartParticle *p2);
bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta);
bool updateInternal(uint32 currentTime, uint32 timerDelta);
uint32 _lastGenTime;
diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp
index 0b850d9618..f1aba114de 100644
--- a/engines/wintermute/base/particles/part_particle.cpp
+++ b/engines/wintermute/base/particles/part_particle.cpp
@@ -41,7 +41,7 @@ PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) {
_posZ = 0.0f;
_velocity = Vector2(0.0f, 0.0f);
_scale = 100.0f;
- _sprite = NULL;
+ _sprite = nullptr;
_creationTime = 0;
_lifeTime = 0;
_isDead = true;
@@ -65,7 +65,7 @@ PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////////
PartParticle::~PartParticle(void) {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -76,7 +76,7 @@ bool PartParticle::setSprite(const Common::String &filename) {
}
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
SystemClassRegistry::getInstance()->_disabled = true;
_sprite = new BaseSprite(_gameRef, (BaseObject*)_gameRef);
@@ -85,7 +85,7 @@ bool PartParticle::setSprite(const Common::String &filename) {
return STATUS_OK;
} else {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
SystemClassRegistry::getInstance()->_disabled = false;
return STATUS_FAILED;
}
@@ -199,7 +199,7 @@ bool PartParticle::display(PartEmitter *emitter) {
_sprite->getCurrentFrame();
return _sprite->display((int)_pos.x, (int)_pos.y,
- NULL,
+ nullptr,
_scale, _scale,
BYTETORGBA(255, 255, 255, _currentAlpha),
_rotation,
@@ -260,7 +260,7 @@ bool PartParticle::persist(BasePersistenceManager *persistMgr) {
setSprite(filename);
SystemClassRegistry::getInstance()->_disabled = false;
delete[] filename;
- filename = NULL;
+ filename = nullptr;
}
return STATUS_OK;
diff --git a/engines/wintermute/base/saveload.cpp b/engines/wintermute/base/saveload.cpp
index 12204e1b35..465684a7a3 100644
--- a/engines/wintermute/base/saveload.cpp
+++ b/engines/wintermute/base/saveload.cpp
@@ -78,7 +78,7 @@ bool SaveLoad::loadGame(const Common::String &filename, BaseGame *gameRef) {
//_gameRef->LOG(0, "Load end %d", BaseUtils::GetUsedMemMB());
// AdGame:
if (DID_SUCCEED(ret)) {
- SystemClassRegistry::getInstance()->enumInstances(SaveLoad::afterLoadRegion, "AdRegion", NULL);
+ SystemClassRegistry::getInstance()->enumInstances(SaveLoad::afterLoadRegion, "AdRegion", nullptr);
}
return ret;
}
@@ -114,13 +114,13 @@ bool SaveLoad::saveGame(int slot, const char *desc, bool quickSave, BaseGame *ga
//////////////////////////////////////////////////////////////////////////
bool SaveLoad::initAfterLoad() {
- SystemClassRegistry::getInstance()->enumInstances(afterLoadRegion, "BaseRegion", NULL);
- SystemClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "BaseSubFrame", NULL);
- SystemClassRegistry::getInstance()->enumInstances(afterLoadSound, "BaseSound", NULL);
- SystemClassRegistry::getInstance()->enumInstances(afterLoadFont, "BaseFontTT", NULL);
- SystemClassRegistry::getInstance()->enumInstances(afterLoadScript, "ScScript", NULL);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadRegion, "BaseRegion", nullptr);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "BaseSubFrame", nullptr);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadSound, "BaseSound", nullptr);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadFont, "BaseFontTT", nullptr);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadScript, "ScScript", nullptr);
// AdGame:
- SystemClassRegistry::getInstance()->enumInstances(afterLoadScene, "AdScene", NULL);
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadScene, "AdScene", nullptr);
return STATUS_OK;
}
diff --git a/engines/wintermute/base/scriptables/script.cpp b/engines/wintermute/base/scriptables/script.cpp
index 9469bd46a7..23c452b73c 100644
--- a/engines/wintermute/base/scriptables/script.cpp
+++ b/engines/wintermute/base/scriptables/script.cpp
@@ -39,58 +39,58 @@ IMPLEMENT_PERSISTENT(ScScript, false)
//////////////////////////////////////////////////////////////////////////
ScScript::ScScript(BaseGame *inGame, ScEngine *engine) : BaseClass(inGame) {
- _buffer = NULL;
+ _buffer = nullptr;
_bufferSize = _iP = 0;
- _scriptStream = NULL;
- _filename = NULL;
+ _scriptStream = nullptr;
+ _filename = nullptr;
_currentLine = 0;
- _symbols = NULL;
+ _symbols = nullptr;
_numSymbols = 0;
_engine = engine;
- _globals = NULL;
+ _globals = nullptr;
- _scopeStack = NULL;
- _callStack = NULL;
- _thisStack = NULL;
- _stack = NULL;
+ _scopeStack = nullptr;
+ _callStack = nullptr;
+ _thisStack = nullptr;
+ _stack = nullptr;
- _operand = NULL;
- _reg1 = NULL;
+ _operand = nullptr;
+ _reg1 = nullptr;
- _functions = NULL;
+ _functions = nullptr;
_numFunctions = 0;
- _methods = NULL;
+ _methods = nullptr;
_numMethods = 0;
- _events = NULL;
+ _events = nullptr;
_numEvents = 0;
- _externals = NULL;
+ _externals = nullptr;
_numExternals = 0;
_state = SCRIPT_FINISHED;
_origState = SCRIPT_FINISHED;
- _waitObject = NULL;
+ _waitObject = nullptr;
_waitTime = 0;
_waitFrozen = false;
- _waitScript = NULL;
+ _waitScript = nullptr;
_timeSlice = 0;
_thread = false;
_methodThread = false;
- _threadEvent = NULL;
+ _threadEvent = nullptr;
_freezable = true;
- _owner = NULL;
+ _owner = nullptr;
_unbreakable = false;
- _parentScript = NULL;
+ _parentScript = nullptr;
_tracingMode = false;
}
@@ -242,7 +242,7 @@ bool ScScript::create(const char *filename, byte *buffer, uint32 size, BaseScrip
_methodThread = false;
delete[] _threadEvent;
- _threadEvent = NULL;
+ _threadEvent = nullptr;
_filename = new char[strlen(filename) + 1];
if (_filename) {
@@ -383,52 +383,52 @@ void ScScript::cleanup() {
if (_buffer) {
delete[] _buffer;
}
- _buffer = NULL;
+ _buffer = nullptr;
if (_filename) {
delete[] _filename;
}
- _filename = NULL;
+ _filename = nullptr;
if (_symbols) {
delete[] _symbols;
}
- _symbols = NULL;
+ _symbols = nullptr;
_numSymbols = 0;
if (_globals && !_thread) {
delete _globals;
}
- _globals = NULL;
+ _globals = nullptr;
delete _scopeStack;
- _scopeStack = NULL;
+ _scopeStack = nullptr;
delete _callStack;
- _callStack = NULL;
+ _callStack = nullptr;
delete _thisStack;
- _thisStack = NULL;
+ _thisStack = nullptr;
delete _stack;
- _stack = NULL;
+ _stack = nullptr;
if (_functions) {
delete[] _functions;
}
- _functions = NULL;
+ _functions = nullptr;
_numFunctions = 0;
if (_methods) {
delete[] _methods;
}
- _methods = NULL;
+ _methods = nullptr;
_numMethods = 0;
if (_events) {
delete[] _events;
}
- _events = NULL;
+ _events = nullptr;
_numEvents = 0;
@@ -440,25 +440,25 @@ void ScScript::cleanup() {
}
delete[] _externals;
}
- _externals = NULL;
+ _externals = nullptr;
_numExternals = 0;
delete _operand;
delete _reg1;
- _operand = NULL;
- _reg1 = NULL;
+ _operand = nullptr;
+ _reg1 = nullptr;
delete[] _threadEvent;
- _threadEvent = NULL;
+ _threadEvent = nullptr;
_state = SCRIPT_FINISHED;
- _waitObject = NULL;
+ _waitObject = nullptr;
_waitTime = 0;
_waitFrozen = false;
- _waitScript = NULL;
+ _waitScript = nullptr;
- _parentScript = NULL; // ref only
+ _parentScript = nullptr; // ref only
delete _scriptStream;
}
@@ -511,7 +511,7 @@ bool ScScript::executeInstruction() {
bool ret = STATUS_OK;
uint32 dw;
- const char *str = NULL;
+ const char *str = nullptr;
//ScValue* op = new ScValue(_gameRef);
_operand->cleanup();
@@ -622,11 +622,11 @@ bool ScScript::executeInstruction() {
}
/*
ScValue* val = var->getProp(MethodName);
- if (val){
+ if (val) {
dw = GetFuncPos(val->getString());
- if (dw==0){
+ if (dw==0) {
TExternalFunction* f = GetExternal(val->getString());
- if (f){
+ if (f) {
ExternalCall(_stack, _thisStack, f);
}
else{
@@ -787,7 +787,7 @@ bool ScScript::executeInstruction() {
ScValue *var = _stack->pop();
ScValue *val = _stack->pop();
- if (val == NULL) {
+ if (val == nullptr) {
runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
var->setNULL();
} else {
@@ -928,7 +928,7 @@ bool ScScript::executeInstruction() {
case II_AND:
op2 = _stack->pop();
op1 = _stack->pop();
- if (op1 == NULL || op2 == NULL) {
+ if (op1 == nullptr || op2 == nullptr) {
runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
_operand->setBool(false);
} else {
@@ -940,7 +940,7 @@ bool ScScript::executeInstruction() {
case II_OR:
op2 = _stack->pop();
op1 = _stack->pop();
- if (op1 == NULL || op2 == NULL) {
+ if (op1 == nullptr || op2 == nullptr) {
runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
_operand->setBool(false);
} else {
@@ -955,13 +955,13 @@ bool ScScript::executeInstruction() {
/*
if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false);
- else if (op1->isNative() && op2->isNative()){
+ else if (op1->isNative() && op2->isNative()) {
_operand->setBool(op1->getNative() == op2->getNative());
}
- else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){
+ else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING) {
_operand->setBool(scumm_stricmp(op1->getString(), op2->getString())==0);
}
- else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
_operand->setBool(op1->getFloat() == op2->getFloat());
}
else{
@@ -979,13 +979,13 @@ bool ScScript::executeInstruction() {
/*
if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true);
- else if (op1->isNative() && op2->isNative()){
+ else if (op1->isNative() && op2->isNative()) {
_operand->setBool(op1->getNative() != op2->getNative());
}
- else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){
+ else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING) {
_operand->setBool(scumm_stricmp(op1->getString(), op2->getString())!=0);
}
- else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
_operand->setBool(op1->getFloat() != op2->getFloat());
}
else{
@@ -1002,7 +1002,7 @@ bool ScScript::executeInstruction() {
op1 = _stack->pop();
/*
- if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
_operand->setBool(op1->getFloat() < op2->getFloat());
}
else _operand->setBool(op1->getInt() < op2->getInt());
@@ -1017,7 +1017,7 @@ bool ScScript::executeInstruction() {
op1 = _stack->pop();
/*
- if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
_operand->setBool(op1->getFloat() > op2->getFloat());
}
else _operand->setBool(op1->getInt() > op2->getInt());
@@ -1032,7 +1032,7 @@ bool ScScript::executeInstruction() {
op1 = _stack->pop();
/*
- if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
_operand->setBool(op1->getFloat() <= op2->getFloat());
}
else _operand->setBool(op1->getInt() <= op2->getInt());
@@ -1047,7 +1047,7 @@ bool ScScript::executeInstruction() {
op1 = _stack->pop();
/*
- if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT) {
_operand->setBool(op1->getFloat() >= op2->getFloat());
}
else _operand->setBool(op1->getInt() >= op2->getInt());
@@ -1108,7 +1108,7 @@ uint32 ScScript::getFuncPos(const Common::String &name) {
//////////////////////////////////////////////////////////////////////////
-uint32 ScScript::getMethodPos(const Common::String &name) {
+uint32 ScScript::getMethodPos(const Common::String &name) const {
for (uint32 i = 0; i < _numMethods; i++) {
if (name == _methods[i].name) {
return _methods[i].pos;
@@ -1120,7 +1120,7 @@ uint32 ScScript::getMethodPos(const Common::String &name) {
//////////////////////////////////////////////////////////////////////////
ScValue *ScScript::getVar(char *name) {
- ScValue *ret = NULL;
+ ScValue *ret = nullptr;
// scope locals
if (_scopeStack->_sP >= 0) {
@@ -1130,20 +1130,20 @@ ScValue *ScScript::getVar(char *name) {
}
// script globals
- if (ret == NULL) {
+ if (ret == nullptr) {
if (_globals->propExists(name)) {
ret = _globals->getProp(name);
}
}
// engine globals
- if (ret == NULL) {
+ if (ret == nullptr) {
if (_engine->_globals->propExists(name)) {
ret = _engine->_globals->getProp(name);
}
}
- if (ret == NULL) {
+ if (ret == nullptr) {
//RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name);
_gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine);
ScValue *val = new ScValue(_gameRef);
@@ -1263,8 +1263,8 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) {
_scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
initTables();
} else {
- _buffer = NULL;
- _scriptStream = NULL;
+ _buffer = nullptr;
+ _scriptStream = nullptr;
}
}
@@ -1306,11 +1306,11 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unbreakable) {
- //if (_state!=SCRIPT_PERSISTENT) return NULL;
+ //if (_state!=SCRIPT_PERSISTENT) return nullptr;
uint32 pos = getEventPos(eventName);
if (!pos) {
- return NULL;
+ return nullptr;
}
ScScript *thread = new ScScript(_gameRef, _engine);
@@ -1322,17 +1322,17 @@ ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unb
return thread;
} else {
delete thread;
- return NULL;
+ return nullptr;
}
} else {
- return NULL;
+ return nullptr;
}
}
//////////////////////////////////////////////////////////////////////////
-uint32 ScScript::getEventPos(const Common::String &name) {
+uint32 ScScript::getEventPos(const Common::String &name) const {
for (int i = _numEvents - 1; i >= 0; i--) {
if (scumm_stricmp(name.c_str(), _events[i].name) == 0) {
return _events[i].pos;
@@ -1343,13 +1343,13 @@ uint32 ScScript::getEventPos(const Common::String &name) {
//////////////////////////////////////////////////////////////////////////
-bool ScScript::canHandleEvent(const Common::String &eventName) {
+bool ScScript::canHandleEvent(const Common::String &eventName) const {
return getEventPos(eventName) != 0;
}
//////////////////////////////////////////////////////////////////////////
-bool ScScript::canHandleMethod(const Common::String &methodName) {
+bool ScScript::canHandleMethod(const Common::String &methodName) const {
return getMethodPos(methodName) != 0;
}
@@ -1390,7 +1390,7 @@ ScScript::TExternalFunction *ScScript::getExternal(char *name) {
return &_externals[i];
}
}
- return NULL;
+ return nullptr;
}
@@ -1446,7 +1446,7 @@ const char *ScScript::dbgGetFilename() {
//////////////////////////////////////////////////////////////////////////
void ScScript::afterLoad() {
- if (_buffer == NULL) {
+ if (_buffer == nullptr) {
byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize);
if (!buffer) {
_gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename);
diff --git a/engines/wintermute/base/scriptables/script.h b/engines/wintermute/base/scriptables/script.h
index 0616bce58a..428eb9a17e 100644
--- a/engines/wintermute/base/scriptables/script.h
+++ b/engines/wintermute/base/scriptables/script.h
@@ -57,8 +57,8 @@ public:
bool _freezable;
bool resume();
bool pause();
- bool canHandleEvent(const Common::String &eventName);
- bool canHandleMethod(const Common::String &methodName);
+ bool canHandleEvent(const Common::String &eventName) const;
+ bool canHandleMethod(const Common::String &methodName) const;
bool createThread(ScScript *original, uint32 initIP, const Common::String &eventName);
bool createMethodThread(ScScript *original, const Common::String &methodName);
ScScript *invokeEventHandler(const Common::String &eventName, bool unbreakable = false);
@@ -78,8 +78,8 @@ public:
TScriptState _origState;
ScValue *getVar(char *name);
uint32 getFuncPos(const Common::String &name);
- uint32 getEventPos(const Common::String &name);
- uint32 getMethodPos(const Common::String &name);
+ uint32 getEventPos(const Common::String &name) const;
+ uint32 getMethodPos(const Common::String &name) const;
typedef struct {
uint32 magic;
uint32 version;
diff --git a/engines/wintermute/base/scriptables/script_engine.cpp b/engines/wintermute/base/scriptables/script_engine.cpp
index 3d1863946e..d5c5797a39 100644
--- a/engines/wintermute/base/scriptables/script_engine.cpp
+++ b/engines/wintermute/base/scriptables/script_engine.cpp
@@ -30,7 +30,6 @@
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/scriptables/script_ext_math.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_file_manager.h"
@@ -70,10 +69,10 @@ ScEngine::ScEngine(BaseGame *inGame) : BaseClass(inGame) {
// prepare script cache
for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
- _cachedScripts[i] = NULL;
+ _cachedScripts[i] = nullptr;
}
- _currentScript = NULL;
+ _currentScript = nullptr;
_isProfiling = false;
_profilingStartTime = 0;
@@ -106,11 +105,11 @@ bool ScEngine::cleanup() {
_scripts.clear();
delete _globals;
- _globals = NULL;
+ _globals = nullptr;
emptyScriptCache();
- _currentScript = NULL; // ref only
+ _currentScript = nullptr; // ref only
return STATUS_OK;
}
@@ -141,7 +140,7 @@ ScScript *ScEngine::runScript(const char *filename, BaseScriptHolder *owner) {
// get script from cache
compBuffer = getCompiledScript(filename, &compSize);
if (!compBuffer) {
- return NULL;
+ return nullptr;
}
// add new script
@@ -150,7 +149,7 @@ ScScript *ScEngine::runScript(const char *filename, BaseScriptHolder *owner) {
if (DID_FAIL(ret)) {
_gameRef->LOG(ret, "Error running script '%s'...", filename);
delete script;
- return NULL;
+ return nullptr;
} else {
// publish the "self" pseudo-variable
ScValue val(_gameRef);
@@ -192,7 +191,7 @@ byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ig
byte *buffer = BaseEngine::instance().getFileManager()->readWholeFile(filename, &size);
if (!buffer) {
_gameRef->LOG(0, "ScEngine::GetCompiledScript - error opening script '%s'", filename);
- return NULL;
+ return nullptr;
}
// needs to be compiled?
@@ -203,14 +202,14 @@ byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ig
if (!_compilerAvailable) {
_gameRef->LOG(0, "ScEngine::GetCompiledScript - script '%s' needs to be compiled but compiler is not available", filename);
delete[] buffer;
- return NULL;
+ return nullptr;
}
// This code will never be called, since _compilerAvailable is const false.
// It's only here in the event someone would want to reinclude the compiler.
error("Script needs compilation, ScummVM does not contain a WME compiler");
}
- byte *ret = NULL;
+ byte *ret = nullptr;
// add script to cache
CScCachedScript *cachedScript = new CScCachedScript(filename, compBuffer, compSize);
@@ -218,7 +217,7 @@ byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ig
int index = 0;
uint32 minTime = g_system->getMillis();
for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
- if (_cachedScripts[i] == NULL) {
+ if (_cachedScripts[i] == nullptr) {
index = i;
break;
} else if (_cachedScripts[i]->_timestamp <= minTime) {
@@ -227,7 +226,7 @@ byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ig
}
}
- if (_cachedScripts[index] != NULL) {
+ if (_cachedScripts[index] != nullptr) {
delete _cachedScripts[index];
}
_cachedScripts[index] = cachedScript;
@@ -297,7 +296,7 @@ bool ScEngine::tick() {
if (!isValidScript(_scripts[i]->_waitScript) || _scripts[i]->_waitScript->_state == SCRIPT_ERROR) {
// fake return value
_scripts[i]->_stack->pushNULL();
- _scripts[i]->_waitScript = NULL;
+ _scripts[i]->_waitScript = nullptr;
_scripts[i]->run();
} else {
if (_scripts[i]->_waitScript->_state == SCRIPT_THREAD_FINISHED) {
@@ -305,7 +304,7 @@ bool ScEngine::tick() {
_scripts[i]->_stack->push(_scripts[i]->_waitScript->_stack->pop());
_scripts[i]->run();
_scripts[i]->_waitScript->finish();
- _scripts[i]->_waitScript = NULL;
+ _scripts[i]->_waitScript = nullptr;
}
}
break;
@@ -352,7 +351,7 @@ bool ScEngine::tick() {
addScriptTime(_scripts[i]->_filename, g_system->getMillis() - startTime);
}
}
- _currentScript = NULL;
+ _currentScript = nullptr;
}
removeFinishedScripts();
@@ -374,7 +373,7 @@ bool ScEngine::tickUnbreakable() {
_scripts[i]->executeInstruction();
}
_scripts[i]->finish();
- _currentScript = NULL;
+ _currentScript = nullptr;
}
removeFinishedScripts();
@@ -445,7 +444,7 @@ bool ScEngine::emptyScriptCache() {
for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
if (_cachedScripts[i]) {
delete _cachedScripts[i];
- _cachedScripts[i] = NULL;
+ _cachedScripts[i] = nullptr;
}
}
return STATUS_OK;
@@ -497,7 +496,7 @@ bool ScEngine::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
void ScEngine::editorCleanup() {
for (uint32 i = 0; i < _scripts.size(); i++) {
- if (_scripts[i]->_owner == NULL && (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR)) {
+ if (_scripts[i]->_owner == nullptr && (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR)) {
delete _scripts[i];
_scripts.remove_at(i);
i--;
diff --git a/engines/wintermute/base/scriptables/script_engine.h b/engines/wintermute/base/scriptables/script_engine.h
index 1a023326eb..639875ffb6 100644
--- a/engines/wintermute/base/scriptables/script_engine.h
+++ b/engines/wintermute/base/scriptables/script_engine.h
@@ -96,10 +96,10 @@ public:
byte *getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache = false);
DECLARE_PERSISTENT(ScEngine, BaseClass)
bool cleanup();
- int getNumScripts(int *running = NULL, int *waiting = NULL, int *persistent = NULL);
+ int getNumScripts(int *running = nullptr, int *waiting = nullptr, int *persistent = nullptr);
bool tick();
ScValue *_globals;
- ScScript *runScript(const char *filename, BaseScriptHolder *owner = NULL);
+ ScScript *runScript(const char *filename, BaseScriptHolder *owner = nullptr);
static const bool _compilerAvailable = false;
ScEngine(BaseGame *inGame);
diff --git a/engines/wintermute/base/scriptables/script_ext_array.cpp b/engines/wintermute/base/scriptables/script_ext_array.cpp
index 613cbd0758..892d0674ff 100644
--- a/engines/wintermute/base/scriptables/script_ext_array.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_array.cpp
@@ -69,7 +69,7 @@ SXArray::SXArray(BaseGame *inGame) : BaseScriptable(inGame) {
//////////////////////////////////////////////////////////////////////////
SXArray::~SXArray() {
delete _values;
- _values = NULL;
+ _values = nullptr;
}
diff --git a/engines/wintermute/base/scriptables/script_ext_date.cpp b/engines/wintermute/base/scriptables/script_ext_date.cpp
index 5aa069d0b2..53a1d36b81 100644
--- a/engines/wintermute/base/scriptables/script_ext_date.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_date.cpp
@@ -224,7 +224,7 @@ bool SXDate::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
- if (name == "Name")==0){
+ if (name == "Name")==0) {
setName(value->getString());
return STATUS_OK;
}
diff --git a/engines/wintermute/base/scriptables/script_ext_file.cpp b/engines/wintermute/base/scriptables/script_ext_file.cpp
index a1d39c5d0a..29e032a759 100644
--- a/engines/wintermute/base/scriptables/script_ext_file.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_file.cpp
@@ -52,13 +52,13 @@ SXFile::SXFile(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
stack->correctParams(1);
ScValue *val = stack->pop();
- _filename = NULL;
+ _filename = nullptr;
if (!val->isNULL()) {
BaseUtils::setString(&_filename, val->getString());
}
- _readFile = NULL;
- _writeFile = NULL;
+ _readFile = nullptr;
+ _writeFile = nullptr;
_mode = 0;
_textMode = false;
@@ -73,7 +73,7 @@ SXFile::~SXFile() {
//////////////////////////////////////////////////////////////////////////
void SXFile::cleanup() {
delete[] _filename;
- _filename = NULL;
+ _filename = nullptr;
close();
}
@@ -82,12 +82,12 @@ void SXFile::cleanup() {
void SXFile::close() {
if (_readFile) {
BaseFileManager::getEngineInstance()->closeFile(_readFile);
- _readFile = NULL;
+ _readFile = nullptr;
}
if (_writeFile) {
_writeFile->finalize();
delete _writeFile;
- _writeFile = NULL;
+ _writeFile = nullptr;
}
_mode = 0;
_textMode = false;
@@ -701,13 +701,13 @@ bool SXFile::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Length
//////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Length")==0){
+ if (strcmp(name, "Length")==0) {
int origLength = _length;
_length = max(value->getInt(0), 0);
char propName[20];
- if (_length < OrigLength){
- for(int i=_length; i<OrigLength; i++){
+ if (_length < OrigLength) {
+ for(int i=_length; i<OrigLength; i++) {
sprintf(PropName, "%d", i);
_values->DeleteProp(PropName);
}
@@ -778,8 +778,8 @@ bool SXFile::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(pos));
// try to re-open file if needed
- _writeFile = NULL;
- _readFile = NULL;
+ _writeFile = nullptr;
+ _readFile = nullptr;
if (_mode != 0) {
// open for reading
diff --git a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp
index 8f05b7bff6..9de9905fea 100644
--- a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp
@@ -44,7 +44,7 @@ BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack) {
//////////////////////////////////////////////////////////////////////////
SXMemBuffer::SXMemBuffer(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
stack->correctParams(1);
- _buffer = NULL;
+ _buffer = nullptr;
_size = 0;
int newSize = stack->pop()->getInt();
@@ -73,7 +73,7 @@ void SXMemBuffer::cleanup() {
if (_size) {
free(_buffer);
}
- _buffer = NULL;
+ _buffer = nullptr;
_size = 0;
}
@@ -109,7 +109,7 @@ bool SXMemBuffer::resize(int newSize) {
//////////////////////////////////////////////////////////////////////////
bool SXMemBuffer::checkBounds(ScScript *script, int start, int length) {
- if (_buffer == NULL) {
+ if (_buffer == nullptr) {
script->runtimeError("Cannot use Set/Get methods on an uninitialized memory buffer");
return false;
}
@@ -476,15 +476,15 @@ bool SXMemBuffer::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Length
//////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Length")==0){
+ if (strcmp(name, "Length")==0) {
int origLength = _length;
_length = max(value->getInt(0), 0);
char propName[20];
- if (_length < OrigLength){
- for(int i=_length; i<OrigLength; i++){
- sprintf(PropName, "%d", i);
- _values->DeleteProp(PropName);
+ if (_length < origLength) {
+ for(int i=_length; i < origLength; i++) {
+ sprintf(propName, "%d", i);
+ _values->DeleteProp(propName);
}
}
return STATUS_OK;
@@ -509,7 +509,7 @@ bool SXMemBuffer::persist(BasePersistenceManager *persistMgr) {
_buffer = malloc(_size);
persistMgr->getBytes((byte *)_buffer, _size);
} else {
- _buffer = NULL;
+ _buffer = nullptr;
}
}
diff --git a/engines/wintermute/base/scriptables/script_ext_string.cpp b/engines/wintermute/base/scriptables/script_ext_string.cpp
index 5f7da1c2dd..6b4a615509 100644
--- a/engines/wintermute/base/scriptables/script_ext_string.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_string.cpp
@@ -45,7 +45,7 @@ BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack) {
//////////////////////////////////////////////////////////////////////////
SXString::SXString(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
- _string = NULL;
+ _string = nullptr;
_capacity = 0;
stack->correctParams(1);
@@ -81,7 +81,7 @@ void SXString::setStringVal(const char *val) {
if (len >= _capacity) {
_capacity = len + 1;
delete[] _string;
- _string = NULL;
+ _string = nullptr;
_string = new char[_capacity];
memset(_string, 0, _capacity);
}
@@ -331,7 +331,7 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
array->push(val);
delete val;
- val = NULL;
+ val = nullptr;
}
stack->pushNative(array, false);
@@ -420,7 +420,7 @@ bool SXString::persist(BasePersistenceManager *persistMgr) {
_string = new char[_capacity];
persistMgr->getBytes((byte *)_string, _capacity);
} else {
- _string = NULL;
+ _string = nullptr;
}
}
diff --git a/engines/wintermute/base/scriptables/script_stack.cpp b/engines/wintermute/base/scriptables/script_stack.cpp
index 77367045c2..3239decae8 100644
--- a/engines/wintermute/base/scriptables/script_stack.cpp
+++ b/engines/wintermute/base/scriptables/script_stack.cpp
@@ -58,7 +58,7 @@ ScStack::~ScStack() {
ScValue *ScStack::pop() {
if (_sP < 0) {
_gameRef->LOG(0, "Fatal: Stack underflow");
- return NULL;
+ return nullptr;
}
return _values[_sP--];
@@ -97,7 +97,7 @@ ScValue *ScStack::getPushValue() {
//////////////////////////////////////////////////////////////////////////
ScValue *ScStack::getTop() {
if (_sP < 0 || _sP >= (int32)_values.size()) {
- return NULL;
+ return nullptr;
} else {
return _values[_sP];
}
@@ -108,7 +108,7 @@ ScValue *ScStack::getTop() {
ScValue *ScStack::getAt(int index) {
index = _sP - index;
if (index < 0 || index >= (int32)_values.size()) {
- return NULL;
+ return nullptr;
} else {
return _values[index];
}
@@ -147,73 +147,36 @@ void ScStack::correctParams(uint32 expectedParams) {
//////////////////////////////////////////////////////////////////////////
void ScStack::pushNULL() {
- /*
- ScValue* val = new ScValue(_gameRef);
- val->setNULL();
- Push(val);
- delete val;
- */
getPushValue()->setNULL();
}
//////////////////////////////////////////////////////////////////////////
void ScStack::pushInt(int val) {
- /*
- ScValue* val = new ScValue(_gameRef);
- val->setInt(Val);
- Push(val);
- delete val;
- */
getPushValue()->setInt(val);
}
//////////////////////////////////////////////////////////////////////////
void ScStack::pushFloat(double val) {
- /*
- ScValue* val = new ScValue(_gameRef);
- val->setFloat(Val);
- Push(val);
- delete val;
- */
getPushValue()->setFloat(val);
}
//////////////////////////////////////////////////////////////////////////
void ScStack::pushBool(bool val) {
- /*
- ScValue* val = new ScValue(_gameRef);
- val->setBool(Val);
- Push(val);
- delete val;
- */
getPushValue()->setBool(val);
}
//////////////////////////////////////////////////////////////////////////
void ScStack::pushString(const char *val) {
- /*
- ScValue* val = new ScValue(_gameRef);
- val->setString(Val);
- Push(val);
- delete val;
- */
getPushValue()->setString(val);
}
//////////////////////////////////////////////////////////////////////////
void ScStack::pushNative(BaseScriptable *val, bool persistent) {
- /*
- ScValue* val = new ScValue(_gameRef);
- val->setNative(Val, Persistent);
- Push(val);
- delete val;
- */
-
getPushValue()->setNative(val, persistent);
}
diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp
index 0bc7ab5807..46d6c25d44 100644
--- a/engines/wintermute/base/scriptables/script_value.cpp
+++ b/engines/wintermute/base/scriptables/script_value.cpp
@@ -49,9 +49,9 @@ ScValue::ScValue(BaseGame *inGame) : BaseClass(inGame) {
_valBool = false;
_valInt = 0;
_valFloat = 0.0f;
- _valNative = NULL;
- _valString = NULL;
- _valRef = NULL;
+ _valNative = nullptr;
+ _valString = nullptr;
+ _valRef = nullptr;
_persistent = false;
_isConstVar = false;
}
@@ -64,9 +64,9 @@ ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) {
_valInt = 0;
_valFloat = 0.0f;
- _valNative = NULL;
- _valString = NULL;
- _valRef = NULL;
+ _valNative = nullptr;
+ _valString = nullptr;
+ _valRef = nullptr;
_persistent = false;
_isConstVar = false;
}
@@ -79,9 +79,9 @@ ScValue::ScValue(BaseGame *inGame, int val) : BaseClass(inGame) {
_valFloat = 0.0f;
_valBool = false;
- _valNative = NULL;
- _valString = NULL;
- _valRef = NULL;
+ _valNative = nullptr;
+ _valString = nullptr;
+ _valRef = nullptr;
_persistent = false;
_isConstVar = false;
}
@@ -94,9 +94,9 @@ ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) {
_valInt = 0;
_valBool = false;
- _valNative = NULL;
- _valString = NULL;
- _valRef = NULL;
+ _valNative = nullptr;
+ _valString = nullptr;
+ _valRef = nullptr;
_persistent = false;
_isConstVar = false;
}
@@ -105,14 +105,14 @@ ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////////
ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) {
_type = VAL_STRING;
- _valString = NULL;
+ _valString = nullptr;
setStringVal(val);
_valBool = false;
_valInt = 0;
_valFloat = 0.0f;
- _valNative = NULL;
- _valRef = NULL;
+ _valNative = nullptr;
+ _valRef = nullptr;
_persistent = false;
_isConstVar = false;
}
@@ -131,7 +131,7 @@ void ScValue::cleanup(bool ignoreNatives) {
_valNative->_refCount--;
if (_valNative->_refCount <= 0) {
delete _valNative;
- _valNative = NULL;
+ _valNative = nullptr;
}
}
}
@@ -142,9 +142,9 @@ void ScValue::cleanup(bool ignoreNatives) {
_valBool = false;
_valInt = 0;
_valFloat = 0.0f;
- _valNative = NULL;
- _valString = NULL;
- _valRef = NULL;
+ _valNative = nullptr;
+ _valString = nullptr;
+ _valRef = nullptr;
_persistent = false;
_isConstVar = false;
}
@@ -176,13 +176,13 @@ ScValue *ScValue::getProp(const char *name) {
return _gameRef->_scValue;
}
- ScValue *ret = NULL;
+ ScValue *ret = nullptr;
if (_type == VAL_NATIVE && _valNative) {
ret = _valNative->scGetProperty(name);
}
- if (ret == NULL) {
+ if (ret == nullptr) {
_valIter = _valObject.find(name);
if (_valIter != _valObject.end()) {
ret = _valIter->_value;
@@ -200,7 +200,7 @@ bool ScValue::deleteProp(const char *name) {
_valIter = _valObject.find(name);
if (_valIter != _valObject.end()) {
delete _valIter->_value;
- _valIter->_value = NULL;
+ _valIter->_value = nullptr;
}
return STATUS_OK;
@@ -220,7 +220,7 @@ bool ScValue::setProp(const char *name, ScValue *val, bool copyWhole, bool setAs
}
if (DID_FAIL(ret)) {
- ScValue *newVal = NULL;
+ ScValue *newVal = nullptr;
_valIter = _valObject.find(name);
if (_valIter != _valObject.end()) {
@@ -242,9 +242,9 @@ bool ScValue::setProp(const char *name, ScValue *val, bool copyWhole, bool setAs
/*
_valIter = _valObject.find(Name);
- if (_valIter != _valObject.end()){
+ if (_valIter != _valObject.end()) {
delete _valIter->_value;
- _valIter->_value = NULL;
+ _valIter->_value = nullptr;
}
ScValue* val = new ScValue(_gameRef);
val->Copy(Val, CopyWhole);
@@ -451,11 +451,11 @@ void ScValue::setString(const Common::String &val) {
void ScValue::setStringVal(const char *val) {
if (_valString) {
delete[] _valString;
- _valString = NULL;
+ _valString = nullptr;
}
- if (val == NULL) {
- _valString = NULL;
+ if (val == nullptr) {
+ _valString = nullptr;
return;
}
@@ -479,7 +479,7 @@ void ScValue::setNULL() {
delete _valNative;
}
}
- _valNative = NULL;
+ _valNative = nullptr;
deleteProps();
_type = VAL_NULL;
@@ -493,7 +493,7 @@ void ScValue::setNative(BaseScriptable *val, bool persistent) {
return;
}
- if (val == NULL) {
+ if (val == nullptr) {
setNULL();
} else {
if (_valNative && !_persistent) {
@@ -502,7 +502,7 @@ void ScValue::setNative(BaseScriptable *val, bool persistent) {
if (_valNative != val) {
delete _valNative;
}
- _valNative = NULL;
+ _valNative = nullptr;
}
}
@@ -693,7 +693,7 @@ BaseScriptable *ScValue::getNative() {
if (_type == VAL_NATIVE) {
return _valNative;
} else {
- return NULL;
+ return nullptr;
}
}
@@ -714,7 +714,7 @@ void ScValue::copy(ScValue *orig, bool copyWhole) {
if (_valNative != orig->_valNative) {
delete _valNative;
}
- _valNative = NULL;
+ _valNative = nullptr;
}
}
@@ -827,7 +827,7 @@ bool ScValue::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_valRef));
persistMgr->transfer(TMEMBER(_valString));
- /*
+ /* // TODO: Convert to Debug-statements.
FILE* f = fopen("c:\\val.log", "a+");
switch(_type)
{
diff --git a/engines/wintermute/base/sound/base_sound.cpp b/engines/wintermute/base/sound/base_sound.cpp
index 00d07cd3c2..f246c03fe1 100644
--- a/engines/wintermute/base/sound/base_sound.cpp
+++ b/engines/wintermute/base/sound/base_sound.cpp
@@ -36,7 +36,7 @@ namespace Wintermute {
IMPLEMENT_PERSISTENT(BaseSound, false)
BaseSound::BaseSound(BaseGame *inGame) : BaseClass(inGame) {
- _sound = NULL;
+ _sound = nullptr;
_soundFilename = "";
_soundType = Audio::Mixer::kSFXSoundType;
@@ -57,13 +57,13 @@ BaseSound::~BaseSound() {
if (_sound) {
_gameRef->_soundMgr->removeSound(_sound);
}
- _sound = NULL;
+ _sound = nullptr;
}
bool BaseSound::setSound(const Common::String &filename, Audio::Mixer::SoundType type, bool streamed) {
if (_sound) {
_gameRef->_soundMgr->removeSound(_sound);
- _sound = NULL;
+ _sound = nullptr;
}
_soundFilename = Common::String(); // Set empty
diff --git a/engines/wintermute/base/sound/base_sound_buffer.cpp b/engines/wintermute/base/sound/base_sound_buffer.cpp
index 250570f2b8..9c919abac6 100644
--- a/engines/wintermute/base/sound/base_sound_buffer.cpp
+++ b/engines/wintermute/base/sound/base_sound_buffer.cpp
@@ -49,13 +49,13 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
BaseSoundBuffer::BaseSoundBuffer(BaseGame *inGame) : BaseClass(inGame) {
- _stream = NULL;
- _handle = NULL;
-// _sync = NULL;
+ _stream = nullptr;
+ _handle = nullptr;
+// _sync = nullptr;
_streamed = false;
_filename = "";
- _file = NULL;
+ _file = nullptr;
_privateVolume = 255;
_volume = 255;
@@ -76,10 +76,10 @@ BaseSoundBuffer::~BaseSoundBuffer() {
if (_handle) {
g_system->getMixer()->stopHandle(*_handle);
delete _handle;
- _handle = NULL;
+ _handle = nullptr;
}
delete _stream;
- _stream = NULL;
+ _stream = nullptr;
}
@@ -111,7 +111,7 @@ bool BaseSoundBuffer::loadFromFile(const Common::String &filename, bool forceRel
if (Audio::loadWAVFromStream(*_file, waveSize, waveRate, waveFlags, &waveType)) {
if (waveType == 1) {
// We need to wrap the file in a substream to make sure the size is right.
- _file = new Common::SeekableSubReadStream(_file, 0, waveSize);
+ _file = new Common::SeekableSubReadStream(_file, _file->pos(), waveSize + _file->pos(), DisposeAfterUse::YES);
_stream = Audio::makeRawStream(_file, waveRate, waveFlags, DisposeAfterUse::YES);
} else {
error("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s with type %d", filename.c_str(), waveType);
@@ -134,7 +134,7 @@ bool BaseSoundBuffer::play(bool looping, uint32 startSample) {
if (_handle) {
g_system->getMixer()->stopHandle(*_handle);
delete _handle;
- _handle = NULL;
+ _handle = nullptr;
}
// Store the loop-value for save-games.
setLooping(looping);
diff --git a/engines/wintermute/base/sound/base_sound_manager.cpp b/engines/wintermute/base/sound/base_sound_manager.cpp
index 441793144d..c6eb871a85 100644
--- a/engines/wintermute/base/sound/base_sound_manager.cpp
+++ b/engines/wintermute/base/sound/base_sound_manager.cpp
@@ -50,6 +50,7 @@ namespace Wintermute {
BaseSoundMgr::BaseSoundMgr(BaseGame *inGame) : BaseClass(inGame) {
_soundAvailable = false;
_volumeMaster = 255;
+ _volumeMasterPercent = 100;
}
@@ -72,7 +73,7 @@ bool BaseSoundMgr::cleanup() {
//////////////////////////////////////////////////////////////////////////
void BaseSoundMgr::saveSettings() {
if (_soundAvailable) {
- ConfMan.setInt("master_volume", _volumeMaster);
+ ConfMan.setInt("master_volume_percent", _volumeMasterPercent);
}
}
@@ -83,7 +84,8 @@ bool BaseSoundMgr::initialize() {
if (!g_system->getMixer()->isReady()) {
return STATUS_FAILED;
}
- _volumeMaster = (ConfMan.hasKey("master_volume") ? ConfMan.getInt("master_volume") : 255);
+ byte volumeMasterPercent = (ConfMan.hasKey("master_volume_percent") ? ConfMan.getInt("master_volume_percent") : 100);
+ setMasterVolumePercent(volumeMasterPercent);
_soundAvailable = true;
return STATUS_OK;
@@ -92,7 +94,7 @@ bool BaseSoundMgr::initialize() {
//////////////////////////////////////////////////////////////////////////
BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::Mixer::SoundType type, bool streamed) {
if (!_soundAvailable) {
- return NULL;
+ return nullptr;
}
BaseSoundBuffer *sound;
@@ -112,7 +114,7 @@ BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::M
sound = new BaseSoundBuffer(_gameRef);
if (!sound) {
- return NULL;
+ return nullptr;
}
sound->setStreaming(streamed);
@@ -123,7 +125,7 @@ BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::M
if (DID_FAIL(res)) {
_gameRef->LOG(res, "Error loading sound '%s'", useFilename.c_str());
delete sound;
- return NULL;
+ return nullptr;
}
// Make sure the master-volume is applied to the sound.
@@ -134,7 +136,7 @@ BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::M
return sound;
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -217,6 +219,11 @@ byte BaseSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) {
//////////////////////////////////////////////////////////////////////////
bool BaseSoundMgr::setMasterVolume(byte value) {
+ // This function intentionally doesn't touch _volumeMasterPercent,
+ // as that variable keeps track of what the game actually wanted,
+ // and this gives a close approximation, while letting the game
+ // be none the wiser about round-off-errors. This function should thus
+ // ONLY be called by setMasterVolumePercent.
_volumeMaster = value;
for (uint32 i = 0; i < _sounds.size(); i++) {
_sounds[i]->updateVolume();
@@ -226,14 +233,15 @@ bool BaseSoundMgr::setMasterVolume(byte value) {
//////////////////////////////////////////////////////////////////////////
bool BaseSoundMgr::setMasterVolumePercent(byte percent) {
- setMasterVolume(percent * 255 / 100);
+ _volumeMasterPercent = percent;
+ setMasterVolume((int)ceil(percent * 255.0 / 100.0));
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
byte BaseSoundMgr::getMasterVolumePercent() {
- return getMasterVolume() * 100 / 255;
+ return _volumeMasterPercent;
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/base/sound/base_sound_manager.h b/engines/wintermute/base/sound/base_sound_manager.h
index 36a729b5ae..1ee3c13fdb 100644
--- a/engines/wintermute/base/sound/base_sound_manager.h
+++ b/engines/wintermute/base/sound/base_sound_manager.h
@@ -45,7 +45,6 @@ public:
//DECLARE_PERSISTENT(BaseSoundMgr, BaseClass);
byte getMasterVolumePercent();
byte getMasterVolume();
- bool setMasterVolume(byte percent);
bool setMasterVolumePercent(byte percent);
byte getVolumePercent(Audio::Mixer::SoundType type);
bool setVolumePercent(Audio::Mixer::SoundType type, byte percent);
@@ -61,6 +60,9 @@ public:
virtual ~BaseSoundMgr();
Common::Array<BaseSoundBuffer *> _sounds;
void saveSettings();
+private:
+ int _volumeMasterPercent; // Necessary to avoid round-offs.
+ bool setMasterVolume(byte percent);
};
} // end of namespace Wintermute
diff --git a/engines/wintermute/dcgf.h b/engines/wintermute/dcgf.h
index fc4174094b..4f8e96e0ac 100644
--- a/engines/wintermute/dcgf.h
+++ b/engines/wintermute/dcgf.h
@@ -34,10 +34,10 @@
#define DCGF_VER_MAJOR 1
#define DCGF_VER_MINOR 1
#define DCGF_VER_BUILD 1
-#define DCGF_VER_SUFFIX "beta"
+#define DCGF_VER_SUFFIX "ScummVM"
#define DCGF_VER_BETA true
-#define DCGF_NAME "WME Lite"
+#define DCGF_NAME "WME-ScummVM"
#define DCGF_MAGIC 0xDEC0ADDE
// minimal saved game version we support
diff --git a/engines/wintermute/debugger.cpp b/engines/wintermute/debugger.cpp
new file mode 100644
index 0000000000..1160a16d37
--- /dev/null
+++ b/engines/wintermute/debugger.cpp
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/wintermute/debugger.h"
+#include "engines/wintermute/wintermute.h"
+#include "engines/wintermute/base/base_game.h"
+
+namespace Wintermute {
+
+Console::Console(WintermuteEngine *vm) : GUI::Debugger(), _engineRef(vm) {
+ DCmd_Register("show_fps", WRAP_METHOD(Console, Cmd_ShowFps));
+}
+
+Console::~Console(void) {
+
+}
+
+bool Console::Cmd_ShowFps(int argc, const char **argv) {
+ if (argc > 1) {
+ if (Common::String(argv[1]) == "true") {
+ _engineRef->_game->_debugShowFPS = true;
+ } else if (Common::String(argv[1]) == "false") {
+ _engineRef->_game->_debugShowFPS = false;
+ }
+ }
+ return true;
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/base/file/base_resources.h b/engines/wintermute/debugger.h
index 91c30bcfa7..069980385e 100644
--- a/engines/wintermute/base/file/base_resources.h
+++ b/engines/wintermute/debugger.h
@@ -8,38 +8,36 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_RESOURCES_H
-#define WINTERMUTE_BASE_RESOURCES_H
+#ifndef WINTERMUTE_DEBUGGER_H
+#define WINTERMUTE_DEBUGGER_H
-#include "common/stream.h"
-#include "common/str.h"
+#include "gui/debugger.h"
namespace Wintermute {
-class BaseResources {
+class WintermuteEngine;
+class Console : public GUI::Debugger {
public:
- static Common::SeekableReadStream *getFile(const Common::String &filename);
- static bool hasFile(const Common::String &filename);
+ Console(WintermuteEngine *vm);
+ virtual ~Console();
+
+ bool Cmd_ShowFps(int argc, const char **argv);
+private:
+ WintermuteEngine *_engineRef;
};
-} // end of namespace Wintermute
+}
-#endif
+#endif // WINTERMUTE_DEBUGGER_H
diff --git a/engines/wintermute/detection.cpp b/engines/wintermute/detection.cpp
index 04f7f3b112..1bf2c76a50 100644
--- a/engines/wintermute/detection.cpp
+++ b/engines/wintermute/detection.cpp
@@ -28,6 +28,7 @@
#include "common/error.h"
#include "common/fs.h"
#include "common/util.h"
+#include "common/translation.h"
#include "engines/metaengine.h"
@@ -49,6 +50,20 @@ static ADGameDescription s_fallbackDesc = {
ADGF_UNSTABLE,
GUIO0()
};
+
+static const ADExtraGuiOptionsMap gameGuiOptions[] = {
+ {
+ GAMEOPTION_SHOW_FPS,
+ {
+ _s("Show FPS-counter"),
+ _s("Show the current number of frames per second in the upper left corner"),
+ "show_fps",
+ false
+ }
+ },
+ AD_EXTRA_GUI_OPTIONS_TERMINATOR
+};
+
static char s_fallbackGameIdBuf[256];
static const char *directoryGlobs[] = {
@@ -58,8 +73,9 @@ static const char *directoryGlobs[] = {
class WintermuteMetaEngine : public AdvancedMetaEngine {
public:
- WintermuteMetaEngine() : AdvancedMetaEngine(Wintermute::gameDescriptions, sizeof(ADGameDescription), Wintermute::wintermuteGames) {
+ WintermuteMetaEngine() : AdvancedMetaEngine(Wintermute::gameDescriptions, sizeof(ADGameDescription), Wintermute::wintermuteGames, gameGuiOptions) {
_singleid = "wintermute";
+ _guioptions = GUIO2(GUIO_NOMIDI, GAMEOPTION_SHOW_FPS);
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
diff --git a/engines/wintermute/detection_tables.h b/engines/wintermute/detection_tables.h
index 4f8a962591..6b6dec635d 100644
--- a/engines/wintermute/detection_tables.h
+++ b/engines/wintermute/detection_tables.h
@@ -22,6 +22,8 @@
namespace Wintermute {
+#define GAMEOPTION_SHOW_FPS GUIO_GAMEOPTIONS1
+
static const PlainGameDescriptor wintermuteGames[] = {
{"5ld", "Five Lethal Demons"},
{"5ma", "Five Magical Amulets"},
@@ -84,6 +86,16 @@ static const ADGameDescription gameDescriptions[] = {
ADGF_UNSTABLE,
GUIO0()
},
+ // Chivalry is Not Dead (Version from deirdrakai.com)
+ {
+ "chivalry",
+ "",
+ AD_ENTRY1s("data.dcp", "ae6d91b9517f4d2851a8ad94c96951c8", 7278302),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO0()
+ },
// Dead City (English)
{
"deadcity",
diff --git a/engines/wintermute/graphics/transparent_surface.cpp b/engines/wintermute/graphics/transparent_surface.cpp
index 9319899495..11aeb26821 100644
--- a/engines/wintermute/graphics/transparent_surface.cpp
+++ b/engines/wintermute/graphics/transparent_surface.cpp
@@ -29,11 +29,11 @@
namespace Wintermute {
-byte *TransparentSurface::_lookup = NULL;
+byte *TransparentSurface::_lookup = nullptr;
void TransparentSurface::destroyLookup() {
- delete _lookup;
- _lookup = NULL;
+ delete[] _lookup;
+ _lookup = nullptr;
}
TransparentSurface::TransparentSurface() : Surface(), _enableAlphaBlit(true) {}
@@ -219,8 +219,8 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p
#endif
Graphics::Surface *img;
- Graphics::Surface *imgScaled = NULL;
- byte *savedPixels = NULL;
+ Graphics::Surface *imgScaled = nullptr;
+ byte *savedPixels = nullptr;
if ((width != srcImage.w) || (height != srcImage.h)) {
// Scale the image
img = imgScaled = srcImage.scale(width, height);
@@ -394,6 +394,8 @@ TransparentSurface *TransparentSurface::scale(const Common::Rect &srcRect, const
// dstRect(x, y) = srcRect(x * srcW / dstW, y * srcH / dstH);
TransparentSurface *target = new TransparentSurface();
+ assert(format.bytesPerPixel == 4);
+
int srcW = srcRect.width();
int srcH = srcRect.height();
int dstW = dstRect.width();
diff --git a/engines/wintermute/graphics/transparent_surface.h b/engines/wintermute/graphics/transparent_surface.h
index 8b00dccbd9..dc079a1fbc 100644
--- a/engines/wintermute/graphics/transparent_surface.h
+++ b/engines/wintermute/graphics/transparent_surface.h
@@ -98,7 +98,7 @@ struct TransparentSurface : public Graphics::Surface {
Common::Rect blit(Graphics::Surface &target, int posX = 0, int posY = 0,
int flipping = FLIP_NONE,
- Common::Rect *pPartRect = NULL,
+ Common::Rect *pPartRect = nullptr,
uint color = BS_ARGB(255, 255, 255, 255),
int width = -1, int height = -1);
void applyColorKey(uint8 r, uint8 g, uint8 b, bool overwriteAlpha = false);
diff --git a/engines/wintermute/module.mk b/engines/wintermute/module.mk
index 7b5b1b1a3a..5c0406b353 100644
--- a/engines/wintermute/module.mk
+++ b/engines/wintermute/module.mk
@@ -42,7 +42,6 @@ MODULE_OBJS := \
base/file/base_file.o \
base/file/base_file_entry.o \
base/file/base_package.o \
- base/file/base_resources.o \
base/file/base_save_thumb_file.o \
base/font/base_font_bitmap.o \
base/font/base_font_truetype.o \
@@ -53,6 +52,7 @@ MODULE_OBJS := \
base/gfx/base_surface.o \
base/gfx/osystem/base_surface_osystem.o \
base/gfx/osystem/base_render_osystem.o \
+ base/gfx/osystem/render_ticket.o \
base/particles/part_particle.o \
base/particles/part_emitter.o \
base/particles/part_force.o \
@@ -67,6 +67,7 @@ MODULE_OBJS := \
base/base_file_manager.o \
base/base_frame.o \
base/base_game.o \
+ base/base_game_music.o \
base/base_keyboard_state.o \
base/base_named_object.o \
base/base_object.o \
@@ -108,6 +109,7 @@ MODULE_OBJS := \
utils/utils.o \
video/video_player.o \
video/video_theora_player.o \
+ debugger.o \
wintermute.o \
persistent.o
diff --git a/engines/wintermute/persistent.h b/engines/wintermute/persistent.h
index c862df5d6b..ca9281f798 100644
--- a/engines/wintermute/persistent.h
+++ b/engines/wintermute/persistent.h
@@ -36,53 +36,53 @@ class BasePersistenceManager;
// persistence support
typedef void *(*PERSISTBUILD)(void);
typedef bool(*PERSISTLOAD)(void *, BasePersistenceManager *);
-typedef void (*SYS_INSTANCE_CALLBACK)(void *Instance, void *Data);
+typedef void(*SYS_INSTANCE_CALLBACK)(void *instance, void *data);
} // end of namespace Wintermute
#include "engines/wintermute/system/sys_class_registry.h"
namespace Wintermute {
-#define DECLARE_PERSISTENT(class_name, parent_class)\
+#define DECLARE_PERSISTENT(className, parentClass)\
static const char _className[];\
- static void* persistBuild(void);\
- virtual const char* getClassName();\
+ static void *persistBuild(void);\
+ virtual const char *getClassName();\
static bool persistLoad(void* Instance, BasePersistenceManager* PersistMgr);\
- class_name(TDynamicConstructor p1, TDynamicConstructor p2) :parent_class(p1, p2){ /*memset(this, 0, sizeof(class_name));*/ };\
- virtual bool persist(BasePersistenceManager* PersistMgr);\
+ className(TDynamicConstructor p1, TDynamicConstructor p2) : parentClass(p1, p2) { /*memset(this, 0, sizeof(class_name));*/ };\
+ virtual bool persist(BasePersistenceManager *persistMgr);\
void* operator new (size_t size);\
void operator delete(void* p);\
-#define IMPLEMENT_PERSISTENT(class_name, persistent_class)\
- const char class_name::_className[] = #class_name;\
- void* class_name::persistBuild(){\
- return ::new class_name(DYNAMIC_CONSTRUCTOR, DYNAMIC_CONSTRUCTOR);\
+#define IMPLEMENT_PERSISTENT(className, persistentClass)\
+ const char className::_className[] = #className;\
+ void* className::persistBuild() {\
+ return ::new className(DYNAMIC_CONSTRUCTOR, DYNAMIC_CONSTRUCTOR);\
}\
\
- bool class_name::persistLoad(void* Instance, BasePersistenceManager* PersistMgr){\
- return ((class_name*)Instance)->persist(PersistMgr);\
+ bool className::persistLoad(void *instance, BasePersistenceManager *persistMgr) {\
+ return ((className*)instance)->persist(persistMgr);\
}\
\
- const char* class_name::getClassName(){\
- return #class_name;\
+ const char *className::getClassName() {\
+ return #className;\
}\
\
/*SystemClass Register##class_name(class_name::_className, class_name::PersistBuild, class_name::PersistLoad, persistent_class);*/\
\
- void* class_name::operator new (size_t size){\
+ void* className::operator new(size_t size) {\
void* ret = ::operator new(size);\
- SystemClassRegistry::getInstance()->registerInstance(#class_name, ret);\
+ SystemClassRegistry::getInstance()->registerInstance(#className, ret);\
return ret;\
}\
\
- void class_name::operator delete (void* p){\
- SystemClassRegistry::getInstance()->unregisterInstance(#class_name, p);\
+ void className::operator delete(void *p) {\
+ SystemClassRegistry::getInstance()->unregisterInstance(#className, p);\
::operator delete(p);\
}\
-#define TMEMBER(member_name) #member_name, &member_name
-#define TMEMBER_INT(member_name) #member_name, (int*)&member_name
+#define TMEMBER(memberName) #memberName, &memberName
+#define TMEMBER_INT(memberName) #memberName, (int*)&memberName
} // end of namespace Wintermute
diff --git a/engines/wintermute/platform_osystem.cpp b/engines/wintermute/platform_osystem.cpp
index 0bd99b11cd..362c0da624 100644
--- a/engines/wintermute/platform_osystem.cpp
+++ b/engines/wintermute/platform_osystem.cpp
@@ -26,6 +26,7 @@
* Copyright (c) 2011 Jan Nedoma
*/
+#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h"
#include "engines/wintermute/platform_osystem.h"
@@ -35,14 +36,21 @@
namespace Wintermute {
-BaseGame *BasePlatform::_gameRef = NULL;
+BaseGame *BasePlatform::_gameRef = nullptr;
+WintermuteEngine *BasePlatform::_engineRef = nullptr;
#define CLASS_NAME "GF_FRAME"
-int BasePlatform::initialize(BaseGame *inGame, int argc, char *argv[]) {
+int BasePlatform::initialize(WintermuteEngine *engineRef, BaseGame *inGame, int argc, char *argv[]) {
_gameRef = inGame;
+ _engineRef = engineRef;
return true;
}
+void BasePlatform::deinit() {
+ _gameRef = nullptr;
+ _engineRef = nullptr;
+}
+
//////////////////////////////////////////////////////////////////////////
void BasePlatform::handleEvent(Common::Event *event) {
switch (event->type) {
@@ -86,6 +94,11 @@ void BasePlatform::handleEvent(Common::Event *event) {
}
break;
case Common::EVENT_KEYDOWN:
+ if (event->kbd.flags & Common::KBD_CTRL) {
+ if (event->kbd.keycode == Common::KEYCODE_d) {
+ _engineRef->trigDebugger();
+ }
+ }
if (_gameRef) {
_gameRef->handleKeypress(event);
}
@@ -234,7 +247,7 @@ bool BasePlatform::unionRect(Rect32 *lprcDst, Rect32 *lprcSrc1, Rect32 *lprcSrc2
//////////////////////////////////////////////////////////////////////////
bool BasePlatform::copyRect(Rect32 *lprcDst, Rect32 *lprcSrc) {
- if (lprcDst == NULL || lprcSrc == NULL) {
+ if (lprcDst == nullptr || lprcSrc == nullptr) {
return false;
}
diff --git a/engines/wintermute/platform_osystem.h b/engines/wintermute/platform_osystem.h
index 21a77e0a0e..8c39b29ea9 100644
--- a/engines/wintermute/platform_osystem.h
+++ b/engines/wintermute/platform_osystem.h
@@ -36,11 +36,12 @@
namespace Wintermute {
class BaseGame;
-
+class WintermuteEngine;
//////////////////////////////////////////////////////////////////////////
class BasePlatform {
public:
- static int initialize(BaseGame *inGame, int argc, char *argv[]);
+ static int initialize(WintermuteEngine *engineRef, BaseGame *inGame, int argc, char *argv[]);
+ static void deinit();
static void handleEvent(Common::Event *event);
static AnsiString getPlatformName();
@@ -66,6 +67,7 @@ public:
private:
// Set by initialize on game-startup, the object referred to is also deleted by deinit in WintermuteEngine
static BaseGame *_gameRef;
+ static WintermuteEngine *_engineRef;
};
} // end of namespace Wintermute
diff --git a/engines/wintermute/system/sys_class.cpp b/engines/wintermute/system/sys_class.cpp
index 06b36b84de..cda58bbb48 100644
--- a/engines/wintermute/system/sys_class.cpp
+++ b/engines/wintermute/system/sys_class.cpp
@@ -41,7 +41,7 @@ SystemClass::SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD
_build = build;
_load = load;
- _next = NULL;
+ _next = nullptr;
_savedID = -1;
_persistent = persistentClass;
_numInst = 0;
@@ -119,7 +119,7 @@ void *SystemClass::idToPointer(int savedID) {
return (it->_value)->getInstance();
}
}
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp
index 7c1911c2bf..3e2b8665ee 100644
--- a/engines/wintermute/system/sys_class_registry.cpp
+++ b/engines/wintermute/system/sys_class_registry.cpp
@@ -115,7 +115,7 @@ bool SystemClassRegistry::registerInstance(const char *className, void *instance
}
SystemInstance *inst = (*mapIt)._value->addInstance(instance, _count++);
- return (inst != NULL);
+ return (inst != nullptr);
}
//////////////////////////////////////////////////////////////////////////
@@ -152,7 +152,7 @@ bool SystemClassRegistry::unregisterInstance(const char *className, void *instan
//////////////////////////////////////////////////////////////////////////
bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) {
- if (pointer == NULL) {
+ if (pointer == nullptr) {
return true;
}
@@ -173,7 +173,7 @@ bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanc
void *SystemClassRegistry::idToPointer(int classID, int instanceID) {
SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID);
if (it == _savedInstanceMap.end()) {
- return NULL;
+ return nullptr;
} else {
return (*it)._value->getInstance();
}
diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp
index 7967d566f9..6ee577f009 100644
--- a/engines/wintermute/ui/ui_button.cpp
+++ b/engines/wintermute/ui/ui_button.cpp
@@ -48,11 +48,11 @@ IMPLEMENT_PERSISTENT(UIButton, false)
//////////////////////////////////////////////////////////////////////////
UIButton::UIButton(BaseGame *inGame) : UIObject(inGame) {
- _backPress = _backHover = _backDisable = _backFocus = NULL;
+ _backPress = _backHover = _backDisable = _backFocus = nullptr;
- _fontHover = _fontPress = _fontDisable = _fontFocus = NULL;
+ _fontHover = _fontPress = _fontDisable = _fontFocus = nullptr;
- _imageDisable = _imagePress = _imageHover = _imageFocus = NULL;
+ _imageDisable = _imagePress = _imageHover = _imageFocus = nullptr;
_align = TAL_CENTER;
@@ -104,7 +104,7 @@ UIButton::~UIButton() {
//////////////////////////////////////////////////////////////////////////
bool UIButton::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "UIButton::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -235,7 +235,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_back = new UITiledImage(_gameRef);
if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
delete _back;
- _back = NULL;
+ _back = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -245,7 +245,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_backHover = new UITiledImage(_gameRef);
if (!_backHover || DID_FAIL(_backHover->loadFile((char *)params))) {
delete _backHover;
- _backHover = NULL;
+ _backHover = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -255,7 +255,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_backPress = new UITiledImage(_gameRef);
if (!_backPress || DID_FAIL(_backPress->loadFile((char *)params))) {
delete _backPress;
- _backPress = NULL;
+ _backPress = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -265,7 +265,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_backDisable = new UITiledImage(_gameRef);
if (!_backDisable || DID_FAIL(_backDisable->loadFile((char *)params))) {
delete _backDisable;
- _backDisable = NULL;
+ _backDisable = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -275,7 +275,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_backFocus = new UITiledImage(_gameRef);
if (!_backFocus || DID_FAIL(_backFocus->loadFile((char *)params))) {
delete _backFocus;
- _backFocus = NULL;
+ _backFocus = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -285,7 +285,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_image = new BaseSprite(_gameRef);
if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
delete _image;
- _image = NULL;
+ _image = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -295,7 +295,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_imageHover = new BaseSprite(_gameRef);
if (!_imageHover || DID_FAIL(_imageHover->loadFile((char *)params))) {
delete _imageHover;
- _imageHover = NULL;
+ _imageHover = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -305,7 +305,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_imagePress = new BaseSprite(_gameRef);
if (!_imagePress || DID_FAIL(_imagePress->loadFile((char *)params))) {
delete _imagePress;
- _imagePress = NULL;
+ _imagePress = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -315,7 +315,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_imageDisable = new BaseSprite(_gameRef);
if (!_imageDisable || DID_FAIL(_imageDisable->loadFile((char *)params))) {
delete _imageDisable;
- _imageDisable = NULL;
+ _imageDisable = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -325,7 +325,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_imageFocus = new BaseSprite(_gameRef);
if (!_imageFocus || DID_FAIL(_imageFocus->loadFile((char *)params))) {
delete _imageFocus;
- _imageFocus = NULL;
+ _imageFocus = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -416,7 +416,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -592,7 +592,7 @@ bool UIButton::saveAsText(BaseDynamicBuffer *buffer, int indent) {
void UIButton::correctSize() {
Rect32 rect;
- BaseSprite *img = NULL;
+ BaseSprite *img = nullptr;
if (_image) {
img = _image;
} else if (_imageDisable) {
@@ -622,15 +622,15 @@ void UIButton::correctSize() {
}
if (_text) {
- int text_height;
+ int textHeight;
if (_font) {
- text_height = _font->getTextHeight((byte *)_text, _width);
+ textHeight = _font->getTextHeight((byte *)_text, _width);
} else {
- text_height = _gameRef->_systemFont->getTextHeight((byte *)_text, _width);
+ textHeight = _gameRef->getSystemFont()->getTextHeight((byte *)_text, _width);
}
- if (text_height > _height) {
- _height = text_height;
+ if (textHeight > _height) {
+ _height = textHeight;
}
}
@@ -650,8 +650,8 @@ bool UIButton::display(int offsetX, int offsetY) {
return STATUS_OK;
}
- UITiledImage *back = NULL;
- BaseSprite *image = NULL;
+ UITiledImage *back = nullptr;
+ BaseSprite *image = nullptr;
BaseFont *font = 0;
//RECT rect;
@@ -717,7 +717,7 @@ bool UIButton::display(int offsetX, int offsetY) {
if (_font) {
font = _font;
} else {
- font = _gameRef->_systemFont;
+ font = _gameRef->getSystemFont();
}
}
@@ -734,9 +734,9 @@ bool UIButton::display(int offsetX, int offsetY) {
if (back) {
back->display(offsetX + _posX, offsetY + _posY, _width, _height);
}
- //if (image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), NULL);
+ //if (image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), nullptr);
if (image) {
- image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL);
+ image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : nullptr);
}
if (font && _text) {
@@ -745,7 +745,7 @@ bool UIButton::display(int offsetX, int offsetY) {
}
if (!_pixelPerfect || !_image) {
- _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, nullptr, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
}
// reset unused sprites
@@ -800,11 +800,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_fontDisable);
}
if (val->isNULL()) {
- _fontDisable = NULL;
+ _fontDisable = nullptr;
stack->pushBool(true);
} else {
_fontDisable = _gameRef->_fontStorage->addFont(val->getString());
- stack->pushBool(_fontDisable != NULL);
+ stack->pushBool(_fontDisable != nullptr);
}
return STATUS_OK;
}
@@ -820,11 +820,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_fontHover);
}
if (val->isNULL()) {
- _fontHover = NULL;
+ _fontHover = nullptr;
stack->pushBool(true);
} else {
_fontHover = _gameRef->_fontStorage->addFont(val->getString());
- stack->pushBool(_fontHover != NULL);
+ stack->pushBool(_fontHover != nullptr);
}
return STATUS_OK;
}
@@ -840,11 +840,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_fontPress);
}
if (val->isNULL()) {
- _fontPress = NULL;
+ _fontPress = nullptr;
stack->pushBool(true);
} else {
_fontPress = _gameRef->_fontStorage->addFont(val->getString());
- stack->pushBool(_fontPress != NULL);
+ stack->pushBool(_fontPress != nullptr);
}
return STATUS_OK;
}
@@ -860,11 +860,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_fontFocus);
}
if (val->isNULL()) {
- _fontFocus = NULL;
+ _fontFocus = nullptr;
stack->pushBool(true);
} else {
_fontFocus = _gameRef->_fontStorage->addFont(val->getString());
- stack->pushBool(_fontFocus != NULL);
+ stack->pushBool(_fontFocus != nullptr);
}
return STATUS_OK;
}
@@ -880,7 +880,7 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
if (!_imageDisable || DID_FAIL(_imageDisable->loadFile(filename))) {
delete _imageDisable;
- _imageDisable = NULL;
+ _imageDisable = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
@@ -929,7 +929,7 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
if (!_imageHover || DID_FAIL(_imageHover->loadFile(filename))) {
delete _imageHover;
- _imageHover = NULL;
+ _imageHover = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
@@ -977,7 +977,7 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
if (!_imagePress || DID_FAIL(_imagePress->loadFile(filename))) {
delete _imagePress;
- _imagePress = NULL;
+ _imagePress = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
@@ -1025,7 +1025,7 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
if (!_imageFocus || DID_FAIL(_imageFocus->loadFile(filename))) {
delete _imageFocus;
- _imageFocus = NULL;
+ _imageFocus = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
diff --git a/engines/wintermute/ui/ui_button.h b/engines/wintermute/ui/ui_button.h
index 93333a2534..fea264976f 100644
--- a/engines/wintermute/ui/ui_button.h
+++ b/engines/wintermute/ui/ui_button.h
@@ -62,7 +62,7 @@ public:
UITiledImage *_backHover;
UITiledImage *_backDisable;
UITiledImage *_backFocus;
- UIButton(BaseGame *inGame = NULL);
+ UIButton(BaseGame *inGame = nullptr);
virtual ~UIButton();
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
diff --git a/engines/wintermute/ui/ui_edit.cpp b/engines/wintermute/ui/ui_edit.cpp
index a3283d5a01..0a2e6f13bc 100644
--- a/engines/wintermute/ui/ui_edit.cpp
+++ b/engines/wintermute/ui/ui_edit.cpp
@@ -56,12 +56,12 @@ IMPLEMENT_PERSISTENT(UIEdit, false)
UIEdit::UIEdit(BaseGame *inGame) : UIObject(inGame) {
_type = UI_EDIT;
- _fontSelected = NULL;
+ _fontSelected = nullptr;
_selStart = _selEnd = 10000;
_scrollOffset = 0;
- _cursorChar = NULL;
+ _cursorChar = nullptr;
setCursorChar("|");
_cursorBlinkRate = 600;
@@ -88,14 +88,14 @@ UIEdit::~UIEdit() {
}
delete[] _cursorChar;
- _cursorChar = NULL;
+ _cursorChar = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool UIEdit::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "UIEdit::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -194,7 +194,7 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
_back = new UITiledImage(_gameRef);
if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
delete _back;
- _back = NULL;
+ _back = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -204,7 +204,7 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
_image = new BaseSprite(_gameRef);
if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
delete _image;
- _image = NULL;
+ _image = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -263,7 +263,7 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -388,7 +388,7 @@ bool UIEdit::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
_gameRef->_fontStorage->removeFont(_fontSelected);
}
_fontSelected = _gameRef->_fontStorage->addFont(stack->pop()->getString());
- stack->pushBool(_fontSelected != NULL);
+ stack->pushBool(_fontSelected != nullptr);
return STATUS_OK;
} else {
@@ -579,7 +579,7 @@ bool UIEdit::display(int offsetX, int offsetY) {
_back->display(offsetX + _posX, offsetY + _posY, _width, _height);
}
if (_image) {
- _image->draw(offsetX + _posX, offsetY + _posY, NULL);
+ _image->draw(offsetX + _posX, offsetY + _posY, nullptr);
}
// prepare fonts
@@ -589,7 +589,7 @@ bool UIEdit::display(int offsetX, int offsetY) {
if (_font) {
font = _font;
} else {
- font = _gameRef->_systemFont;
+ font = _gameRef->getSystemFont();
}
if (_fontSelected) {
@@ -726,7 +726,7 @@ bool UIEdit::display(int offsetX, int offsetY) {
}
- _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, nullptr, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
_gameRef->_textEncoding = OrigEncoding;
diff --git a/engines/wintermute/ui/ui_entity.cpp b/engines/wintermute/ui/ui_entity.cpp
index 1cb4e0926b..00d442e895 100644
--- a/engines/wintermute/ui/ui_entity.cpp
+++ b/engines/wintermute/ui/ui_entity.cpp
@@ -43,7 +43,7 @@ IMPLEMENT_PERSISTENT(UIEntity, false)
//////////////////////////////////////////////////////////////////////////
UIEntity::UIEntity(BaseGame *inGame) : UIObject(inGame) {
_type = UI_CUSTOM;
- _entity = NULL;
+ _entity = nullptr;
}
@@ -52,14 +52,14 @@ UIEntity::~UIEntity() {
if (_entity) {
_gameRef->unregisterObject(_entity);
}
- _entity = NULL;
+ _entity = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool UIEntity::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "UIEntity::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -223,7 +223,7 @@ bool UIEntity::setEntity(const char *filename) {
_entity = new AdEntity(_gameRef);
if (!_entity || DID_FAIL(_entity->loadFile(filename))) {
delete _entity;
- _entity = NULL;
+ _entity = nullptr;
return STATUS_FAILED;
} else {
_entity->_nonIntMouseEvents = true;
diff --git a/engines/wintermute/ui/ui_object.cpp b/engines/wintermute/ui/ui_object.cpp
index 8e5bae993c..9dea3dadf9 100644
--- a/engines/wintermute/ui/ui_object.cpp
+++ b/engines/wintermute/ui/ui_object.cpp
@@ -43,27 +43,27 @@ IMPLEMENT_PERSISTENT(UIObject, false)
//////////////////////////////////////////////////////////////////////////
UIObject::UIObject(BaseGame *inGame) : BaseObject(inGame) {
- _back = NULL;
- _image = NULL;
- _font = NULL;
- _text = NULL;
+ _back = nullptr;
+ _image = nullptr;
+ _font = nullptr;
+ _text = nullptr;
_sharedFonts = _sharedImages = false;
_width = _height = 0;
- _listenerObject = NULL;
- _listenerParamObject = NULL;
+ _listenerObject = nullptr;
+ _listenerParamObject = nullptr;
_listenerParamDWORD = 0;
_disable = false;
_visible = true;
_type = UI_UNKNOWN;
- _parent = NULL;
+ _parent = nullptr;
_parentNotify = false;
- _focusedWidget = NULL;
+ _focusedWidget = nullptr;
_canFocus = false;
_nonIntMouseEvents = true;
@@ -91,7 +91,7 @@ UIObject::~UIObject() {
delete[] _text;
}
- _focusedWidget = NULL; // ref only
+ _focusedWidget = nullptr; // ref only
}
@@ -168,11 +168,11 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_font);
}
if (val->isNULL()) {
- _font = NULL;
+ _font = nullptr;
stack->pushBool(true);
} else {
_font = _gameRef->_fontStorage->addFont(val->getString());
- stack->pushBool(_font != NULL);
+ stack->pushBool(_font != nullptr);
}
return STATUS_OK;
}
@@ -187,7 +187,7 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
/* const char *filename = */ val->getString();
delete _image;
- _image = NULL;
+ _image = nullptr;
if (val->isNULL()) {
stack->pushBool(true);
return STATUS_OK;
@@ -196,7 +196,7 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_image = new BaseSprite(_gameRef);
if (!_image || DID_FAIL(_image->loadFile(val->getString()))) {
delete _image;
- _image = NULL;
+ _image = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
diff --git a/engines/wintermute/ui/ui_object.h b/engines/wintermute/ui/ui_object.h
index ec2ea33de1..c77acfef41 100644
--- a/engines/wintermute/ui/ui_object.h
+++ b/engines/wintermute/ui/ui_object.h
@@ -60,7 +60,7 @@ public:
bool _visible;
UITiledImage *_back;
bool _disable;
- UIObject(BaseGame *inGame = NULL);
+ UIObject(BaseGame *inGame = nullptr);
virtual ~UIObject();
int _width;
int _height;
diff --git a/engines/wintermute/ui/ui_text.cpp b/engines/wintermute/ui/ui_text.cpp
index 2c10f176c7..3b5adf07b7 100644
--- a/engines/wintermute/ui/ui_text.cpp
+++ b/engines/wintermute/ui/ui_text.cpp
@@ -69,14 +69,14 @@ bool UIText::display(int offsetX, int offsetY) {
BaseFont *font = _font;
if (!font) {
- font = _gameRef->_systemFont;
+ font = _gameRef->getSystemFont();
}
if (_back) {
_back->display(offsetX + _posX, offsetY + _posY, _width, _height);
}
if (_image) {
- _image->draw(offsetX + _posX, offsetY + _posY, NULL);
+ _image->draw(offsetX + _posX, offsetY + _posY, nullptr);
}
if (font && _text) {
@@ -104,7 +104,7 @@ bool UIText::display(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
bool UIText::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "UIText::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -203,7 +203,7 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
_back = new UITiledImage(_gameRef);
if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
delete _back;
- _back = NULL;
+ _back = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -213,7 +213,7 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
_image = new BaseSprite(_gameRef);
if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
delete _image;
- _image = NULL;
+ _image = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -274,7 +274,7 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
diff --git a/engines/wintermute/ui/ui_text.h b/engines/wintermute/ui/ui_text.h
index da4d113500..11dcdb166d 100644
--- a/engines/wintermute/ui/ui_text.h
+++ b/engines/wintermute/ui/ui_text.h
@@ -40,7 +40,7 @@ private:
public:
virtual bool display(int offsetX, int offsetY);
DECLARE_PERSISTENT(UIText, UIObject)
- UIText(BaseGame *inGame = NULL);
+ UIText(BaseGame *inGame = nullptr);
virtual ~UIText();
TTextAlign _textAlign;
TVerticalAlign _verticalAlign;
diff --git a/engines/wintermute/ui/ui_tiled_image.cpp b/engines/wintermute/ui/ui_tiled_image.cpp
index 2b337330c7..be9f87cf58 100644
--- a/engines/wintermute/ui/ui_tiled_image.cpp
+++ b/engines/wintermute/ui/ui_tiled_image.cpp
@@ -42,7 +42,7 @@ IMPLEMENT_PERSISTENT(UITiledImage, false)
//////////////////////////////////////////////////////////////////////////
UITiledImage::UITiledImage(BaseGame *inGame) : BaseObject(inGame) {
- _image = NULL;
+ _image = nullptr;
BasePlatform::setRectEmpty(&_upLeft);
BasePlatform::setRectEmpty(&_upMiddle);
@@ -59,7 +59,7 @@ UITiledImage::UITiledImage(BaseGame *inGame) : BaseObject(inGame) {
//////////////////////////////////////////////////////////////////////////
UITiledImage::~UITiledImage() {
delete _image;
- _image = NULL;
+ _image = nullptr;
}
@@ -104,14 +104,11 @@ bool UITiledImage::display(int x, int y, int width, int height) {
}
// tiles
- yyy = y + (_upMiddle.bottom - _upMiddle.top);
- for (row = 0; row < nuRows; row++) {
+ if (nuRows > 0 && nuColumns > 0) {
+ yyy = y + (_upMiddle.bottom - _upMiddle.top);
xxx = x + (_upLeft.right - _upLeft.left);
- for (col = 0; col < nuColumns; col++) {
- _image->_surface->displayTrans(xxx, yyy, _middleMiddle);
- xxx += tileWidth;
- }
- yyy += tileWidth;
+ _image->_surface->displayTrans(xxx, yyy, _middleMiddle);
+ _image->_surface->repeatLastDisplayOp(tileWidth, tileWidth, nuColumns, nuRows);
}
_gameRef->_renderer->endSpriteBatch();
@@ -123,7 +120,7 @@ bool UITiledImage::display(int x, int y, int width, int height) {
//////////////////////////////////////////////////////////////////////////
bool UITiledImage::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "UITiledImage::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -208,7 +205,7 @@ bool UITiledImage::loadBuffer(byte *buffer, bool complete) {
_image = new BaseSubFrame(_gameRef);
if (!_image || DID_FAIL(_image->setSurface((char *)params))) {
delete _image;
- _image = NULL;
+ _image = nullptr;
cmd = PARSERR_GENERIC;
}
break;
diff --git a/engines/wintermute/ui/ui_tiled_image.h b/engines/wintermute/ui/ui_tiled_image.h
index c413e7f129..ded7a285dd 100644
--- a/engines/wintermute/ui/ui_tiled_image.h
+++ b/engines/wintermute/ui/ui_tiled_image.h
@@ -44,8 +44,9 @@ public:
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
bool display(int x, int y, int width, int height);
- UITiledImage(BaseGame *inGame = NULL);
+ UITiledImage(BaseGame *inGame = nullptr);
virtual ~UITiledImage();
+private:
BaseSubFrame *_image;
Rect32 _upLeft;
Rect32 _upMiddle;
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp
index 9606486efb..39bc1bdcfe 100644
--- a/engines/wintermute/ui/ui_window.cpp
+++ b/engines/wintermute/ui/ui_window.cpp
@@ -59,9 +59,9 @@ UIWindow::UIWindow(BaseGame *inGame) : UIObject(inGame) {
_titleAlign = TAL_LEFT;
_transparent = false;
- _backInactive = NULL;
- _fontInactive = NULL;
- _imageInactive = NULL;
+ _backInactive = nullptr;
+ _fontInactive = nullptr;
+ _imageInactive = nullptr;
_type = UI_WINDOW;
_canFocus = true;
@@ -70,8 +70,8 @@ UIWindow::UIWindow(BaseGame *inGame) : UIObject(inGame) {
_dragFrom.x = _dragFrom.y = 0;
_mode = WINDOW_NORMAL;
- _shieldWindow = NULL;
- _shieldButton = NULL;
+ _shieldWindow = nullptr;
+ _shieldButton = nullptr;
_fadeColor = 0x00000000;
_fadeBackground = false;
@@ -81,7 +81,7 @@ UIWindow::UIWindow(BaseGame *inGame) : UIObject(inGame) {
_inGame = false;
_clipContents = false;
- _viewport = NULL;
+ _viewport = nullptr;
_pauseMusic = true;
}
@@ -99,9 +99,9 @@ void UIWindow::cleanup() {
delete _shieldWindow;
delete _shieldButton;
delete _viewport;
- _shieldWindow = NULL;
- _shieldButton = NULL;
- _viewport = NULL;
+ _shieldWindow = nullptr;
+ _shieldButton = nullptr;
+ _viewport = nullptr;
delete _backInactive;
if (!_sharedFonts && _fontInactive) {
@@ -210,7 +210,7 @@ bool UIWindow::display(int offsetX, int offsetY) {
back->display(_posX + offsetX, _posY + offsetY, _width, _height);
}
if (image) {
- image->draw(_posX + offsetX, _posY + offsetY, _transparent ? NULL : this);
+ image->draw(_posX + offsetX, _posY + offsetY, _transparent ? nullptr : this);
}
if (!BasePlatform::isRectEmpty(&_titleRect) && font && _text) {
@@ -218,7 +218,7 @@ bool UIWindow::display(int offsetX, int offsetY) {
}
if (!_transparent && !image) {
- _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, _posX + offsetX, _posY + offsetY, _width, _height, 100, 100, false));
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, nullptr, _posX + offsetX, _posY + offsetY, _width, _height, 100, 100, false));
}
for (uint32 i = 0; i < _widgets.size(); i++) {
@@ -240,7 +240,7 @@ bool UIWindow::display(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
bool UIWindow::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "UIWindow::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -374,7 +374,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
_back = new UITiledImage(_gameRef);
if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
delete _back;
- _back = NULL;
+ _back = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -384,7 +384,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
_backInactive = new UITiledImage(_gameRef);
if (!_backInactive || DID_FAIL(_backInactive->loadFile((char *)params))) {
delete _backInactive;
- _backInactive = NULL;
+ _backInactive = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -394,7 +394,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
_image = new BaseSprite(_gameRef);
if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
delete _image;
- _image = NULL;
+ _image = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -404,7 +404,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
_imageInactive = new BaseSprite(_gameRef);
if (!_imageInactive || DID_FAIL(_imageInactive->loadFile((char *)params))) {
delete _imageInactive;
- _imageInactive = NULL;
+ _imageInactive = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -473,7 +473,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -482,7 +482,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
UIButton *btn = new UIButton(_gameRef);
if (!btn || DID_FAIL(btn->loadBuffer(params, false))) {
delete btn;
- btn = NULL;
+ btn = nullptr;
cmd = PARSERR_GENERIC;
} else {
btn->_parent = this;
@@ -495,7 +495,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
UIText *text = new UIText(_gameRef);
if (!text || DID_FAIL(text->loadBuffer(params, false))) {
delete text;
- text = NULL;
+ text = nullptr;
cmd = PARSERR_GENERIC;
} else {
text->_parent = this;
@@ -508,7 +508,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
UIEdit *edit = new UIEdit(_gameRef);
if (!edit || DID_FAIL(edit->loadBuffer(params, false))) {
delete edit;
- edit = NULL;
+ edit = nullptr;
cmd = PARSERR_GENERIC;
} else {
edit->_parent = this;
@@ -521,7 +521,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
UIWindow *win = new UIWindow(_gameRef);
if (!win || DID_FAIL(win->loadBuffer(params, false))) {
delete win;
- win = NULL;
+ win = nullptr;
cmd = PARSERR_GENERIC;
} else {
win->_parent = this;
@@ -616,7 +616,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
_fadeColor = BYTETORGBA(fadeR, fadeG, fadeB, fadeA);
}
- _focusedWidget = NULL;
+ _focusedWidget = nullptr;
return STATUS_OK;
}
@@ -795,7 +795,7 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_fontInactive);
}
_fontInactive = _gameRef->_fontStorage->addFont(stack->pop()->getString());
- stack->pushBool(_fontInactive != NULL);
+ stack->pushBool(_fontInactive != nullptr);
return STATUS_OK;
}
@@ -811,7 +811,7 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
if (!_imageInactive || DID_FAIL(_imageInactive->loadFile(filename))) {
delete _imageInactive;
- _imageInactive = NULL;
+ _imageInactive = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
@@ -1294,7 +1294,7 @@ bool UIWindow::moveFocus(bool forward) {
}
}
if (!found) {
- _focusedWidget = NULL;
+ _focusedWidget = nullptr;
}
if (!_focusedWidget) {
diff --git a/engines/wintermute/utils/string_util.cpp b/engines/wintermute/utils/string_util.cpp
index 7b3b0e1297..9fffad85cd 100644
--- a/engines/wintermute/utils/string_util.cpp
+++ b/engines/wintermute/utils/string_util.cpp
@@ -205,7 +205,7 @@ bool StringUtil::isUtf8BOM(const byte *buffer, uint32 bufferSize) {
//////////////////////////////////////////////////////////////////////////
int StringUtil::indexOf(const WideString &str, const WideString &toFind, size_t startFrom) {
const char *index = strstr(str.c_str(), toFind.c_str());
- if (index == NULL) {
+ if (index == nullptr) {
return -1;
} else {
return index - str.c_str();
@@ -213,8 +213,10 @@ int StringUtil::indexOf(const WideString &str, const WideString &toFind, size_t
}
Common::String StringUtil::encodeSetting(const Common::String &str) {
- if (str.contains('=')) {
- error("Setting contains '='");
+ for (uint32 i = 0; i < str.size(); i++) {
+ if ((str[i] < 33) || (str[i] == '=') || (str[i] > 126)) {
+ error("Setting contains illegal characters: %s", str.c_str());
+ }
}
return str;
}
diff --git a/engines/wintermute/utils/utils.cpp b/engines/wintermute/utils/utils.cpp
index 824b16ccdb..6e0d69edbe 100644
--- a/engines/wintermute/utils/utils.cpp
+++ b/engines/wintermute/utils/utils.cpp
@@ -96,7 +96,7 @@ char *BaseUtils::setString(char **string, const char *value) {
char *BaseUtils::strEntry(int entry, const char *str, const char delim) {
int numEntries = 0;
- const char *start = NULL;
+ const char *start = nullptr;
int len = 0;
for (uint32 i = 0; i <= strlen(str); i++) {
@@ -117,7 +117,7 @@ char *BaseUtils::strEntry(int entry, const char *str, const char delim) {
}
}
}
- return NULL;
+ return nullptr;
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/video/video_player.cpp b/engines/wintermute/video/video_player.cpp
index 2577b8aedc..42857b5c1b 100644
--- a/engines/wintermute/video/video_player.cpp
+++ b/engines/wintermute/video/video_player.cpp
@@ -50,7 +50,7 @@ bool VideoPlayer::setDefaults() {
_playPosX = _playPosY = 0;
_playZoom = 0.0f;
- _filename = NULL;
+ _filename = nullptr;
_slowRendering = false;
diff --git a/engines/wintermute/video/video_player.h b/engines/wintermute/video/video_player.h
index d5466da679..a49e910b0c 100644
--- a/engines/wintermute/video/video_player.h
+++ b/engines/wintermute/video/video_player.h
@@ -58,7 +58,7 @@ public:
bool _playing;
bool display();
bool update();
- bool initialize(const char *inFilename, const char *subtitleFile = NULL);
+ bool initialize(const char *inFilename, const char *subtitleFile = nullptr);
bool cleanup();
VideoPlayer(BaseGame *inGame);
virtual ~VideoPlayer();
diff --git a/engines/wintermute/video/video_theora_player.cpp b/engines/wintermute/video/video_theora_player.cpp
index d14c807e11..1f6842c416 100644
--- a/engines/wintermute/video/video_theora_player.cpp
+++ b/engines/wintermute/video/video_theora_player.cpp
@@ -51,7 +51,7 @@ VideoTheoraPlayer::VideoTheoraPlayer(BaseGame *inGame) : BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////////
void VideoTheoraPlayer::SetDefaults() {
- _file = NULL;
+ _file = nullptr;
_filename = "";
_startTime = 0;
_looping = false;
@@ -68,8 +68,8 @@ void VideoTheoraPlayer::SetDefaults() {
_playbackStarted = false;
_dontDropFrames = false;
- _texture = NULL;
- _alphaImage = NULL;
+ _texture = nullptr;
+ _alphaImage = nullptr;
_alphaFilename = "";
_frameRendered = false;
@@ -84,10 +84,10 @@ void VideoTheoraPlayer::SetDefaults() {
_savedState = THEORA_STATE_NONE;
_savedPos = 0;
_volume = 100;
- _theoraDecoder = NULL;
+ _theoraDecoder = nullptr;
// TODO: Add subtitles-support
- //_subtitler = NULL;
+ //_subtitler = nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -100,7 +100,7 @@ VideoTheoraPlayer::~VideoTheoraPlayer(void) {
void VideoTheoraPlayer::cleanup() {
if (_file) {
BaseFileManager::getEngineInstance()->closeFile(_file);
- _file = NULL;
+ _file = nullptr;
}
_surface.free();
@@ -108,11 +108,11 @@ void VideoTheoraPlayer::cleanup() {
_theoraDecoder->close();
}
delete _theoraDecoder;
- _theoraDecoder = NULL;
+ _theoraDecoder = nullptr;
delete _alphaImage;
- _alphaImage = NULL;
+ _alphaImage = nullptr;
delete _texture;
- _texture = NULL;
+ _texture = nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -157,7 +157,7 @@ bool VideoTheoraPlayer::resetStream() {
_theoraDecoder->close();
}
delete _theoraDecoder;
- _theoraDecoder = NULL;
+ _theoraDecoder = nullptr;
_file = BaseFileManager::getEngineInstance()->openFile(_filename, true, false);
if (!_file) {
@@ -419,7 +419,7 @@ bool VideoTheoraPlayer::setAlphaImage(const Common::String &filename) {
_alphaImage = new BaseImage();
if (!_alphaImage || DID_FAIL(_alphaImage->loadFile(filename))) {
delete _alphaImage;
- _alphaImage = NULL;
+ _alphaImage = nullptr;
_alphaFilename = "";
return STATUS_FAILED;
}
diff --git a/engines/wintermute/video/video_theora_player.h b/engines/wintermute/video/video_theora_player.h
index 593c1b9666..7a6742271c 100644
--- a/engines/wintermute/video/video_theora_player.h
+++ b/engines/wintermute/video/video_theora_player.h
@@ -62,7 +62,7 @@ public:
//CVidSubtitler *_subtitler;
// control methods
- bool initialize(const Common::String &filename, const Common::String &subtitleFile = NULL);
+ bool initialize(const Common::String &filename, const Common::String &subtitleFile = nullptr);
bool initializeSimple();
bool update();
bool play(TVideoPlayback type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeGame = false, bool freezeMusic = true, bool looping = false, uint32 startTime = 0, float forceZoom = -1.0f, int volume = -1);
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index c9726e150a..f33452d11c 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -34,6 +34,7 @@
#include "engines/util.h"
#include "engines/wintermute/ad/ad_game.h"
#include "engines/wintermute/wintermute.h"
+#include "engines/wintermute/debugger.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/base_engine.h"
@@ -48,6 +49,8 @@ namespace Wintermute {
// This might not be the prettiest solution
WintermuteEngine::WintermuteEngine() : Engine(g_system) {
_game = new AdGame("");
+ _debugger = nullptr;
+ _trigDebug = false;
}
WintermuteEngine::WintermuteEngine(OSystem *syst, const ADGameDescription *desc)
@@ -55,6 +58,7 @@ WintermuteEngine::WintermuteEngine(OSystem *syst, const ADGameDescription *desc)
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
+ ConfMan.registerDefault("show_fps","false");
// Do not initialize graphics here
@@ -70,14 +74,16 @@ WintermuteEngine::WintermuteEngine(OSystem *syst, const ADGameDescription *desc)
DebugMan.addDebugChannel(kWintermuteDebugAudio, "audio", "audio-playback-related issues");
DebugMan.addDebugChannel(kWintermuteDebugGeneral, "general", "various issues not covered by any of the above");
- _game = NULL;
+ _game = nullptr;
+ _debugger = nullptr;
+ _trigDebug = false;
}
WintermuteEngine::~WintermuteEngine() {
// Dispose your resources here
deinit();
delete _game;
- delete _console;
+ delete _debugger;
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
@@ -106,7 +112,7 @@ Common::Error WintermuteEngine::run() {
}
// Create debugger console. It requires GFX to be initialized
- _console = new Console(this);
+ _debugger = new Console(this);
// DebugMan.enableDebugChannel("enginelog");
debugC(1, kWintermuteDebugLog, "Engine Debug-LOG enabled");
@@ -133,7 +139,7 @@ int WintermuteEngine::init() {
return 1;
}
BaseEngine::instance().setGameRef(_game);
- BasePlatform::initialize(_game, 0, NULL);
+ BasePlatform::initialize(this, _game, 0, nullptr);
bool windowedMode = !ConfMan.getBool("fullscreen");
@@ -168,7 +174,7 @@ int WintermuteEngine::init() {
if (DID_FAIL(_game->loadSettings("startup.settings"))) {
_game->LOG(0, "Error loading game settings.");
delete _game;
- _game = NULL;
+ _game = nullptr;
warning("Some of the essential files are missing. Please reinstall.");
return 2;
@@ -184,7 +190,7 @@ int WintermuteEngine::init() {
_game->LOG(ret, "Error initializing renderer. Exiting.");
delete _game;
- _game = NULL;
+ _game = nullptr;
return 3;
}
@@ -203,7 +209,7 @@ int WintermuteEngine::init() {
if (DID_FAIL(_game->loadFile(_game->_settingsGameFile ? _game->_settingsGameFile : "default.game"))) {
_game->LOG(ret, "Error loading game file. Exiting.");
delete _game;
- _game = NULL;
+ _game = nullptr;
return false;
}
@@ -230,13 +236,20 @@ int WintermuteEngine::messageLoop() {
uint32 diff = 0;
const uint32 maxFPS = 60;
- const uint32 frameTime = (uint32)((1.0 / maxFPS) * 1000);
+ const uint32 frameTime = 2 * (uint32)((1.0 / maxFPS) * 1000);
while (!done) {
+ _debugger->onFrame();
+
Common::Event event;
while (_system->getEventManager()->pollEvent(event)) {
BasePlatform::handleEvent(&event);
}
+ if (_trigDebug) {
+ _debugger->attach();
+ _trigDebug = false;
+ }
+
if (_game && _game->_renderer->_active && _game->_renderer->_ready) {
_game->displayContent();
_game->displayQuickMsg();
@@ -265,13 +278,14 @@ int WintermuteEngine::messageLoop() {
if (_game) {
delete _game;
- _game = NULL;
+ _game = nullptr;
}
return 0;
}
void WintermuteEngine::deinit() {
BaseEngine::destroy();
+ BasePlatform::deinit();
}
Common::Error WintermuteEngine::loadGameState(int slot) {
@@ -295,7 +309,7 @@ bool WintermuteEngine::canLoadGameStateCurrently() {
bool WintermuteEngine::getGameInfo(const Common::FSList &fslist, Common::String &name, Common::String &caption) {
bool retVal = false;
caption = name = "(invalid)";
- Common::SeekableReadStream *stream = NULL;
+ Common::SeekableReadStream *stream = nullptr;
// Quick-fix, instead of possibly breaking the persistence-system, let's just roll with it
BaseFileManager *fileMan = new BaseFileManager(Common::UNK_LANG);
fileMan->registerPackages(fslist);
diff --git a/engines/wintermute/wintermute.h b/engines/wintermute/wintermute.h
index d24b120658..fcaa2840a9 100644
--- a/engines/wintermute/wintermute.h
+++ b/engines/wintermute/wintermute.h
@@ -48,6 +48,9 @@ public:
WintermuteEngine();
~WintermuteEngine();
+ virtual GUI::Debugger *getDebugger() { return _debugger; }
+ void trigDebugger() { _trigDebug = true; }
+
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; }
@@ -58,19 +61,15 @@ public:
// For detection-purposes:
static bool getGameInfo(const Common::FSList &fslist, Common::String &name, Common::String &caption);
private:
+ bool _trigDebug;
int init();
void deinit();
int messageLoop();
- Console *_console;
+ GUI::Debugger *_debugger;
BaseGame *_game;
const ADGameDescription *_gameDescription;
-};
-// Example console class
-class Console : public GUI::Debugger {
-public:
- Console(WintermuteEngine *vm) {}
- virtual ~Console(void) {}
+ friend class Console;
};
} // End of namespace Wintermute