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Diffstat (limited to 'engines/xeen/character.cpp')
-rw-r--r--engines/xeen/character.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/xeen/character.cpp b/engines/xeen/character.cpp
index 4d791b9c7b..dc2b65885e 100644
--- a/engines/xeen/character.cpp
+++ b/engines/xeen/character.cpp
@@ -149,7 +149,7 @@ bool InventoryItems::discardItem(int itemIndex) {
sort();
return true;
- }
+ }
}
return true;
@@ -277,7 +277,7 @@ Common::String WeaponItems::getFullDescription(int itemIndex, int displayNum) {
displayNum,
Res.WEAPON_NAMES[i._id],
!i._bonusFlags ? "" : Res.BONUS_NAMES[i._bonusFlags & ITEMFLAG_BONUS_MASK],
- (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
+ (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
!i._bonusFlags ? "\b " : ""
);
}
@@ -315,7 +315,7 @@ Common::String WeaponItems::getAttributes(XeenItem &item, const Common::String &
maxVal += Res.METAL_DAMAGE[item._material - 37];
toHit = Common::String::format("%+d", Res.METAL_DAMAGE_PERCENT[item._material - 37]);
}
-
+
physDamage = Common::String::format(Res.DAMAGE_X_TO_Y, minVal, maxVal);
// Next handle elemental/attribute damage
@@ -471,7 +471,7 @@ Common::String ArmorItems::getAttributes(XeenItem &item, const Common::String &c
int eCategory = ELEM_FIRE;
while (eCategory < ELEM_MAGIC && Res.ELEMENTAL_CATEGORIES[eCategory] < item._material)
++eCategory;
-
+
elemResist = Common::String::format(Res.ATTR_XY_BONUS, resistence,
Res.ELEMENTAL_NAMES[eCategory]);
}
@@ -617,7 +617,7 @@ Common::String MiscItems::getAttributes(XeenItem &item, const Common::String &cl
}
return Common::String::format(Res.ITEM_DETAILS, classes.c_str(),
- Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE,
+ Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE,
Res.FIELD_NONE, specialPower.c_str());
}
/*------------------------------------------------------------------------*/
@@ -743,7 +743,7 @@ void Character::synchronize(Common::Serializer &s) {
_level.synchronize(s);
s.syncAsByte(_birthDay);
s.syncAsByte(_tempAge);
-
+
// Synchronize the skill list
for (int idx = 0; idx < 18; ++idx)
s.syncAsByte(_skills[idx]);
@@ -760,7 +760,7 @@ void Character::synchronize(Common::Serializer &s) {
// Synchronize spell list
for (int i = 0; i < MAX_SPELLS_PER_CLASS - 1; ++i)
- s.syncAsByte(_spells[i]);
+ s.syncAsByte(_spells[i]);
s.syncAsByte(_lloydMap);
s.syncAsByte(_lloydPosition.x);
s.syncAsByte(_lloydPosition.y);
@@ -784,7 +784,7 @@ void Character::synchronize(Common::Serializer &s) {
_poisonResistence.synchronize(s);
_energyResistence.synchronize(s);
_magicResistence.synchronize(s);
-
+
for (int i = 0; i < 16; ++i)
s.syncAsByte(_conditions[i]);
@@ -1025,7 +1025,7 @@ bool Character::noActions() {
case IN_LOVE:
case DRUNK: {
Common::String msg = Common::String::format(Res.IN_NO_CONDITION, _name.c_str());
- ErrorScroll::show(Party::_vm, msg,
+ ErrorScroll::show(Party::_vm, msg,
Party::_vm->_mode == 17 ? WT_2 : WT_NONFREEZED_WAIT);
return true;
}
@@ -1170,7 +1170,7 @@ int Character::itemScan(int itemId) const {
if (itemId > 10 && item._material < 37) {
int mIndex = item.getElementalCategory() + 11;
-
+
if (mIndex == itemId)
result += Res.ELEMENTAL_RESISTENCES[item._material];
}
@@ -1754,7 +1754,7 @@ int Character::makeItem(int p1, int itemIndex, int p3) {
void Character::addHitPoints(int amount) {
Interface &intf = *Party::_vm->_interface;
Common::fill(&intf._charFX[0], &intf._charFX[MAX_ACTIVE_PARTY], 0);
-
+
if (!isDead()) {
int maxHp = getMaxHP();
if (_currentHp <= maxHp) {
@@ -1824,11 +1824,11 @@ int Character::getClassCategory() const {
case CLASS_ARCHER:
case CLASS_SORCERER:
return 1;
-
+
case CLASS_DRUID:
case CLASS_RANGER:
return 2;
-
+
default:
return 0;
}