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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "xeen/cutscenes.h"
+#include "xeen/xeen.h"
+
+namespace Xeen {
+
+static const char *SUBTITLE_LINE = "\xC" "35\x3" "c\xB" "190\x9" "000%s";
+
+void Cutscenes::resetSubtitles(uint lineNum, uint defaultSize) {
+ _subtitleLineNum = lineNum;
+ _subtitleSize = defaultSize;
+ recordTime();
+}
+
+void Cutscenes::showSubtitles(uint windowIndex) {
+ Screen &screen = *_vm->_screen;
+ Sound &sound = *_vm->_sound;
+
+ if (sound._soundOn || _vm->shouldQuit()) {
+ // Sound is on, so subtitles aren't needed
+ resetSubtitles(0, 0);
+ } else {
+ if (timeElapsed() > 1) {
+ ++_subtitleSize;
+ const Common::String &line = _subtitles[_subtitleLineNum];
+ Common::String lineStr(line.c_str(), line.c_str() + _subtitleSize);
+ _subtitleLine = Common::String::format(SUBTITLE_LINE, lineStr.c_str());
+
+ // If displayed a full line, then move to the next line
+ if (_subtitleSize == line.size()) {
+ _subtitleSize = 0;
+ if (++_subtitleLineNum == _subtitles.size())
+ _subtitleLineNum = 0;
+ }
+ }
+
+ // Draw the box sprite
+ if (!_boxSprites)
+ // Not already loaded, so load it
+ _boxSprites = new SpriteResource("box.vga");
+ _boxSprites->draw(screen, 0, Common::Point(36, 189));
+
+ // Write the subtitle line
+ screen._windows[windowIndex].writeString(_subtitleLine);
+ }
+
+ screen.update();
+}
+
+void Cutscenes::freeSubtitles() {
+ delete _boxSprites;
+ _boxSprites = nullptr;
+ _subtitles.clear();
+}
+
+bool Cutscenes::subtitlesWait(uint minTime) {
+ EventsManager &events = *_vm->_events;
+
+ events.updateGameCounter();
+ recordTime();
+ while (events.timeElapsed() < minTime || _subtitleSize != 0) {
+ events.pollEventsAndWait();
+ if (events.isKeyMousePressed())
+ return false;
+
+ showSubtitles();
+ }
+
+ return true;
+}
+
+void Cutscenes::recordTime() {
+ _vm->_events->timeMark1();
+}
+
+uint Cutscenes::timeElapsed() {
+ return _vm->_events->timeElapsed1();
+}
+
+uint Cutscenes::getSpeakingFrame(uint minFrame, uint maxFrame) {
+ uint interval = g_system->getMillis() / 100;
+ return minFrame + interval % (maxFrame + 1 - minFrame);
+}
+
+void Cutscenes::doScroll(bool drawFlag, bool doFade) {
+ Screen &screen = *_vm->_screen;
+ EventsManager &events = *_vm->_events;
+
+ if (_vm->getGameID() != GType_Clouds) {
+ if (doFade) {
+ screen.fadeIn(2);
+ }
+ return;
+ }
+
+ const int SCROLL_L[8] = { 29, 23, 15, 251, 245, 233, 207, 185 };
+ const int SCROLL_R[8] = { 165, 171, 198, 218, 228, 245, 264, 281 };
+
+ screen.saveBackground();
+
+ // Load hand vga files
+ SpriteResource *hand[16];
+ for (int i = 0; i < 16; ++i) {
+ Common::String name = Common::String::format("hand%02d.vga", i);
+ hand[i] = new SpriteResource(name);
+ }
+
+ // Load marb vga files
+ SpriteResource *marb[5];
+ for (int i = 1; i < 5; ++i) {
+ Common::String name = Common::String::format("marb%02d.vga", i);
+ marb[i] = new SpriteResource(name);
+ }
+
+ if (drawFlag) {
+ for (int i = 22; i > 0; --i) {
+ events.updateGameCounter();
+ screen.restoreBackground();
+
+ if (i > 0 && i <= 14) {
+ hand[i - 1]->draw(screen, 0);
+ } else {
+ hand[14]->draw(screen, 0, Common::Point(SCROLL_L[i - 14], 0), SPRFLAG_800);
+ marb[15]->draw(screen, 0, Common::Point(SCROLL_R[i - 14], 0), SPRFLAG_800);
+ }
+
+ if (i <= 20) {
+ marb[i / 5]->draw(screen, i % 5);
+ }
+
+ while (!_vm->shouldQuit() && events.timeElapsed() == 0)
+ events.pollEventsAndWait();
+
+ screen._windows[0].update();
+ if (i == 0 && doFade)
+ screen.fadeIn(2);
+ }
+ } else {
+ for (int i = 0; i < 22 && !events.isKeyMousePressed(); ++i) {
+ events.updateGameCounter();
+ screen.restoreBackground();
+
+ if (i < 14) {
+ hand[i]->draw(screen, 0);
+ } else {
+ hand[14]->draw(screen, 0, Common::Point(SCROLL_L[i - 7], 0), SPRFLAG_800);
+ marb[15]->draw(screen, 0, Common::Point(SCROLL_R[i - 7], 0), SPRFLAG_800);
+ }
+
+ if (i < 20) {
+ marb[i / 5]->draw(screen, i % 5);
+ }
+
+ while (!_vm->shouldQuit() && events.timeElapsed() == 0)
+ events.pollEventsAndWait();
+
+ screen._windows[0].update();
+ if (i == 0 && doFade)
+ screen.fadeIn(2);
+ }
+ }
+
+ if (drawFlag) {
+ hand[0]->draw(screen, 0);
+ marb[0]->draw(screen, 0);
+ } else {
+ screen.restoreBackground();
+ }
+
+ screen._windows[0].update();
+
+ // Free resources
+ for (int i = 1; i < 5; ++i)
+ delete marb[i];
+ for (int i = 0; i < 16; ++i)
+ delete hand[i];
+}
+
+} // End of namespace Xeen