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-rw-r--r--engines/xeen/dialogs/dialogs_difficulty.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/engines/xeen/dialogs/dialogs_difficulty.cpp b/engines/xeen/dialogs/dialogs_difficulty.cpp
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+++ b/engines/xeen/dialogs/dialogs_difficulty.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "xeen/dialogs/dialogs_difficulty.h"
+#include "xeen/resources.h"
+#include "xeen/xeen.h"
+
+namespace Xeen {
+
+int DifficultyDialog::show(XeenEngine *vm) {
+ DifficultyDialog *dlg = new DifficultyDialog(vm);
+ int result = dlg->execute();
+ delete dlg;
+
+ return result;
+}
+
+DifficultyDialog::DifficultyDialog(XeenEngine *vm) : ButtonContainer(vm) {
+ loadButtons();
+}
+
+int DifficultyDialog::execute() {
+ EventsManager &events = *_vm->_events;
+ Windows &windows = *_vm->_windows;
+
+ Window &w = windows[6];
+ w.open();
+ w.writeString(Res.DIFFICULTY_TEXT);
+ drawButtons(&w);
+
+ int result = -1;
+ while (!_vm->shouldExit()) {
+ events.pollEventsAndWait();
+ checkEvents(_vm);
+
+ if (_buttonValue == Common::KEYCODE_a)
+ result = ADVENTURER;
+ else if (_buttonValue == Common::KEYCODE_w)
+ result = WARRIOR;
+ else if (_buttonValue != Common::KEYCODE_ESCAPE)
+ continue;
+
+ break;
+ }
+
+ w.close();
+ return result;
+}
+
+void DifficultyDialog::loadButtons() {
+ _sprites.load("choice.icn");
+ addButton(Common::Rect(68, 167, 158, 187), Common::KEYCODE_a, &_sprites);
+ addButton(Common::Rect(166, 167, 256, 187), Common::KEYCODE_w, &_sprites);
+}
+
+} // End of namespace Xeen