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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_DIALOGS_ITEMS_H
+#define XEEN_DIALOGS_ITEMS_H
+
+#include "xeen/dialogs/dialogs.h"
+#include "xeen/party.h"
+#include "xeen/window.h"
+
+namespace Xeen {
+
+enum ItemsMode {
+ ITEMMODE_CHAR_INFO = 0, ITEMMODE_BLACKSMITH = 1, ITEMMODE_2 = 2, ITEMMODE_3 = 3,
+ ITEMMODE_RECHARGE = 4, ITEMMODE_5 = 5, ITEMMODE_ENCHANT = 6, ITEMMODE_COMBAT = 7, ITEMMODE_8 = 8,
+ ITEMMODE_REPAIR = 9, ITEMMODE_IDENTIFY = 10, ITEMMODE_TO_GOLD = 11
+};
+
+class ItemsDialog : public ButtonContainer {
+private:
+ SpriteResource _iconSprites;
+ SpriteResource _equipSprites;
+ Character _itemsCharacter;
+ Character *_oldCharacter;
+ DrawStruct _itemsDrawList[INV_ITEMS_TOTAL];
+
+ ItemsDialog(XeenEngine *vm) : ButtonContainer(vm), _oldCharacter(nullptr) {}
+
+ Character *execute(Character *c, ItemsMode mode);
+
+ /**
+ * Load the buttons for the dialog
+ */
+ void loadButtons(ItemsMode mode, Character *&c);
+
+ /**
+ * Loads the temporary _itemsCharacter character with the item set
+ * the given blacksmith has available, so the user can "view" the
+ * set as if it were a standard character's inventory
+ */
+ void blackData2CharData();
+
+ /**
+ * Saves the inventory from the temporary _itemsCharacter character back into the
+ * blacksmith storage, so changes in blacksmith inventory remain persistent
+ */
+ void charData2BlackData();
+
+ /**
+ * Sets the equipment icon to use for each item for display
+ */
+ void setEquipmentIcons();
+
+ /**
+ * Calculate the cost of an item
+ */
+ int calcItemCost(Character *c, int itemIndex, ItemsMode mode, int skillLevel,
+ ItemCategory category);
+
+ int doItemOptions(Character &c, int actionIndex, int itemIndex,
+ ItemCategory category, ItemsMode mode);
+
+ void itemToGold(Character &c, int itemIndex, ItemCategory category, ItemsMode mode);
+public:
+ static Character *show(XeenEngine *vm, Character *c, ItemsMode mode);
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_DIALOGS_ITEMS_H */