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Diffstat (limited to 'engines/xeen/dialogs/dialogs_items.h')
-rw-r--r-- | engines/xeen/dialogs/dialogs_items.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/engines/xeen/dialogs/dialogs_items.h b/engines/xeen/dialogs/dialogs_items.h new file mode 100644 index 0000000000..b9af06eb74 --- /dev/null +++ b/engines/xeen/dialogs/dialogs_items.h @@ -0,0 +1,89 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_DIALOGS_ITEMS_H +#define XEEN_DIALOGS_ITEMS_H + +#include "xeen/dialogs/dialogs.h" +#include "xeen/party.h" +#include "xeen/window.h" + +namespace Xeen { + +enum ItemsMode { + ITEMMODE_CHAR_INFO = 0, ITEMMODE_BLACKSMITH = 1, ITEMMODE_2 = 2, ITEMMODE_3 = 3, + ITEMMODE_RECHARGE = 4, ITEMMODE_5 = 5, ITEMMODE_ENCHANT = 6, ITEMMODE_COMBAT = 7, ITEMMODE_8 = 8, + ITEMMODE_REPAIR = 9, ITEMMODE_IDENTIFY = 10, ITEMMODE_TO_GOLD = 11 +}; + +class ItemsDialog : public ButtonContainer { +private: + SpriteResource _iconSprites; + SpriteResource _equipSprites; + Character _itemsCharacter; + Character *_oldCharacter; + DrawStruct _itemsDrawList[INV_ITEMS_TOTAL]; + + ItemsDialog(XeenEngine *vm) : ButtonContainer(vm), _oldCharacter(nullptr) {} + + Character *execute(Character *c, ItemsMode mode); + + /** + * Load the buttons for the dialog + */ + void loadButtons(ItemsMode mode, Character *&c); + + /** + * Loads the temporary _itemsCharacter character with the item set + * the given blacksmith has available, so the user can "view" the + * set as if it were a standard character's inventory + */ + void blackData2CharData(); + + /** + * Saves the inventory from the temporary _itemsCharacter character back into the + * blacksmith storage, so changes in blacksmith inventory remain persistent + */ + void charData2BlackData(); + + /** + * Sets the equipment icon to use for each item for display + */ + void setEquipmentIcons(); + + /** + * Calculate the cost of an item + */ + int calcItemCost(Character *c, int itemIndex, ItemsMode mode, int skillLevel, + ItemCategory category); + + int doItemOptions(Character &c, int actionIndex, int itemIndex, + ItemCategory category, ItemsMode mode); + + void itemToGold(Character &c, int itemIndex, ItemCategory category, ItemsMode mode); +public: + static Character *show(XeenEngine *vm, Character *c, ItemsMode mode); +}; + +} // End of namespace Xeen + +#endif /* XEEN_DIALOGS_ITEMS_H */ |