diff options
Diffstat (limited to 'engines/xeen/dialogs/dialogs_party.cpp')
-rw-r--r-- | engines/xeen/dialogs/dialogs_party.cpp | 451 |
1 files changed, 451 insertions, 0 deletions
diff --git a/engines/xeen/dialogs/dialogs_party.cpp b/engines/xeen/dialogs/dialogs_party.cpp new file mode 100644 index 0000000000..33e138b6ac --- /dev/null +++ b/engines/xeen/dialogs/dialogs_party.cpp @@ -0,0 +1,451 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/dialogs/dialogs_char_info.h" +#include "xeen/dialogs/dialogs_create_char.h" +#include "xeen/dialogs/dialogs_party.h" +#include "xeen/dialogs/dialogs_input.h" +#include "xeen/dialogs/dialogs_query.h" +#include "xeen/character.h" +#include "xeen/events.h" +#include "xeen/party.h" +#include "xeen/xeen.h" + +namespace Xeen { + +PartyDialog::PartyDialog(XeenEngine *vm) : ButtonContainer(vm), + PartyDrawer(vm), _vm(vm) { + initDrawStructs(); +} + +void PartyDialog::show(XeenEngine *vm) { + PartyDialog *dlg = new PartyDialog(vm); + dlg->execute(); + delete dlg; +} + +void PartyDialog::execute() { + EventsManager &events = *_vm->_events; + Interface &intf = *_vm->_interface; + Map &map = *_vm->_map; + Party &party = *_vm->_party; + Screen &screen = *_vm->_screen; + Sound &sound = *_vm->_sound; + Windows &windows = *_vm->_windows; + bool modeFlag = false; + int startingChar = 0; + + loadButtons(); + setupBackground(); + + while (!_vm->shouldExit()) { + _vm->_mode = MODE_1; + + // Build up a list of available characters in the Roster that are on the + // same side of Xeen as the player is currently on + _charList.clear(); + for (int i = 0; i < XEEN_TOTAL_CHARACTERS; ++i) { + Character &player = party._roster[i]; + if (player._name.empty() || player._xeenSide != (map._loadDarkSide ? 1 : 0)) + continue; + + _charList.push_back(i); + } + + Window &w = windows[11]; + w.open(); + setupFaces(startingChar, false); + w.writeString(Common::String::format(Res.PARTY_DIALOG_TEXT, _partyDetails.c_str())); + w.drawList(&_faceDrawStructs[0], 4); + + _uiSprites.draw(w, 0, Common::Point(16, 100)); + _uiSprites.draw(w, 2, Common::Point(52, 100)); + _uiSprites.draw(w, 4, Common::Point(87, 100)); + _uiSprites.draw(w, 6, Common::Point(122, 100)); + _uiSprites.draw(w, 8, Common::Point(157, 100)); + _uiSprites.draw(w, 10, Common::Point(192, 100)); + if (g_vm->getGameID() == GType_Swords) + Res._logoSprites.draw(1, 0, Common::Point(232, 9)); + + screen.loadPalette("mm4.pal"); + + if (modeFlag) { + windows[0].update(); + events.setCursor(0); + screen.fadeIn(); + } else { + if (_vm->getGameID() == GType_DarkSide) { + screen.fadeOut(); + windows[0].update(); + } + + doScroll(false, false); + events.setCursor(0); + + if (_vm->getGameID() == GType_DarkSide) { + screen.fadeIn(); + } + } + + bool breakFlag = false; + while (!_vm->shouldExit() && !breakFlag) { + do { + events.pollEventsAndWait(); + checkEvents(_vm); + } while (!_vm->shouldExit() && !_buttonValue); + + switch (_buttonValue) { + case Common::KEYCODE_ESCAPE: + case Common::KEYCODE_SPACE: + case Common::KEYCODE_e: + case Common::KEYCODE_x: + if (party._activeParty.size() == 0) { + ErrorScroll::show(_vm, Res.NO_ONE_TO_ADVENTURE_WITH); + } else { + if (_vm->_mode != MODE_0) { + for (int idx = OBSCURITY_NONE; idx >= OBSCURITY_BLACK; --idx) { + events.updateGameCounter(); + intf.obscureScene((Obscurity)idx); + w.update(); + + while (events.timeElapsed() < 1) + events.pollEventsAndWait(); + } + } + + w.close(); + party._mazeId = party._priorMazeId; + + party.copyPartyToRoster(); + //_vm->_saves->writeCharFile(); + return; + } + break; + + case Common::KEYCODE_F1: + case Common::KEYCODE_F2: + case Common::KEYCODE_F3: + case Common::KEYCODE_F4: + case Common::KEYCODE_F5: + case Common::KEYCODE_F6: + // Show character info + _buttonValue -= Common::KEYCODE_F1; + if (_buttonValue < (int)party._activeParty.size()) + CharacterInfo::show(_vm, _buttonValue); + break; + + case Common::KEYCODE_1: + case Common::KEYCODE_2: + case Common::KEYCODE_3: + case Common::KEYCODE_4: + _buttonValue -= Common::KEYCODE_1 - 7; + if ((_buttonValue - 7 + startingChar) < (int)_charList.size()) { + // Check if the selected character is already in the party + uint idx = 0; + for (; idx < party._activeParty.size(); ++idx) { + if (_charList[_buttonValue - 7 + startingChar] == + party._activeParty[idx]._rosterId) + break; + } + + // Only add the character if they're not already in the party + if (idx == party._activeParty.size()) { + if (party._activeParty.size() == MAX_ACTIVE_PARTY) { + sound.playFX(21); + ErrorScroll::show(_vm, Res.YOUR_PARTY_IS_FULL); + } else { + // Add the character to the active party + party._activeParty.push_back(party._roster[ + _charList[_buttonValue - 7 + startingChar]]); + startingCharChanged(startingChar); + } + } + } + break; + + case Common::KEYCODE_UP: + case Common::KEYCODE_KP8: + // Up arrow + if (startingChar > 0) { + startingChar -= 4; + startingCharChanged(startingChar); + } + break; + + case Common::KEYCODE_DOWN: + case Common::KEYCODE_KP2: + // Down arrow + if (startingChar < ((int)_charList.size() - 4)) { + startingChar += 4; + startingCharChanged(startingChar); + } + break; + + case Common::KEYCODE_c: + // Create + if (_charList.size() == XEEN_TOTAL_CHARACTERS) { + ErrorScroll::show(_vm, Res.YOUR_ROSTER_IS_FULL); + } else { + screen.fadeOut(); + w.close(); + + // Show the create character dialog + CreateCharacterDialog::show(_vm); + + party.copyPartyToRoster(); + //_vm->_saves->writeCharFile(); + screen.fadeOut(); + modeFlag = true; + breakFlag = true; + } + break; + + case Common::KEYCODE_d: + // Delete character + if (_charList.size() > 0) { + int charButtonValue = selectCharacter(true, startingChar); + if (charButtonValue != 0) { + int charIndex = charButtonValue - Common::KEYCODE_1 + startingChar; + Character &c = party._roster[_charList[charIndex]]; + if (c.hasSlayerSword()) { + ErrorScroll::show(_vm, Res.HAS_SLAYER_SWORD); + } else { + Common::String msg = Common::String::format(Res.SURE_TO_DELETE_CHAR, + c._name.c_str(), Res.CLASS_NAMES[c._class]); + if (Confirm::show(_vm, msg)) { + // If the character is in the party, remove it + for (uint idx = 0; idx < party._activeParty.size(); ++idx) { + if (party._activeParty[idx]._rosterId == c._rosterId) { + party._activeParty.remove_at(idx); + break; + } + } + + // Empty the character in the roster + c.clear(); + + // Rebuild the character list + _charList.clear(); + for (int idx = 0; idx < XEEN_TOTAL_CHARACTERS; ++idx) { + Character &ch = party._roster[idx]; + if (!ch._name.empty() && ch._savedMazeId == party._priorMazeId) { + _charList.push_back(idx); + } + } + + startingCharChanged(startingChar); + } + } + } + } + break; + + case Common::KEYCODE_r: + // Remove character + if (party._activeParty.size() > 0) { + int charButtonValue = selectCharacter(false, startingChar); + if (charButtonValue != 0) { + party.copyPartyToRoster(); + party._activeParty.remove_at(charButtonValue - Common::KEYCODE_F1); + } + startingCharChanged(startingChar); + } + break; + + default: + break; + } + } + } +} + +void PartyDialog::loadButtons() { + _uiSprites.load("inn.icn"); + addButton(Common::Rect(16, 100, 40, 120), Common::KEYCODE_UP, &_uiSprites); + addButton(Common::Rect(52, 100, 76, 120), Common::KEYCODE_DOWN, &_uiSprites); + addButton(Common::Rect(87, 100, 111, 120), Common::KEYCODE_d, &_uiSprites); + addButton(Common::Rect(122, 100, 146, 120), Common::KEYCODE_r, &_uiSprites); + addButton(Common::Rect(157, 100, 181, 120), Common::KEYCODE_c, &_uiSprites); + addButton(Common::Rect(192, 100, 216, 120), Common::KEYCODE_x, &_uiSprites); + addButton(Common::Rect(0, 0, 0, 0), Common::KEYCODE_ESCAPE); +} + +void PartyDialog::initDrawStructs() { + _faceDrawStructs[0] = DrawStruct(0, 0, 0); + _faceDrawStructs[1] = DrawStruct(0, 101, 0); + _faceDrawStructs[2] = DrawStruct(0, 0, 43); + _faceDrawStructs[3] = DrawStruct(0, 101, 43); +} + +void PartyDialog::setupBackground() { + _vm->_screen->loadBackground("back.raw"); + _vm->_interface->assembleBorder(); +} + +void PartyDialog::setupFaces(int firstDisplayChar, bool updateFlag) { + Party &party = *_vm->_party; + Common::String charNames[4]; + Common::String charRaces[4]; + Common::String charSex[4]; + Common::String charClasses[4]; + int posIndex; + int charId; + + // Reset the button areas for the display character images + while (_buttons.size() > 7) + _buttons.remove_at(7); + addButton(Common::Rect(16, 16, 48, 48), Common::KEYCODE_1); + addButton(Common::Rect(117, 16, 149, 48), Common::KEYCODE_2); + addButton(Common::Rect(59, 59, 91, 91), Common::KEYCODE_3); + addButton(Common::Rect(117, 59, 151, 91), Common::KEYCODE_4); + + + for (posIndex = 0; posIndex < 4; ++posIndex) { + charId = (firstDisplayChar + posIndex) >= (int)_charList.size() ? -1 : + _charList[firstDisplayChar + posIndex]; + bool isInParty = party.isInParty(charId); + + if (charId == -1) { + while ((int)_buttons.size() >(7 + posIndex)) + _buttons.remove_at(_buttons.size() - 1); + break; + } + + Common::Rect &b = _buttons[7 + posIndex]._bounds; + b.moveTo((posIndex & 1) ? 117 : 16, b.top); + Character &ps = party._roster[_charList[firstDisplayChar + posIndex]]; + charNames[posIndex] = isInParty ? Res.IN_PARTY : ps._name; + charRaces[posIndex] = Res.RACE_NAMES[ps._race]; + charSex[posIndex] = Res.SEX_NAMES[ps._sex]; + charClasses[posIndex] = Res.CLASS_NAMES[ps._class]; + } + + drawParty(updateFlag); + + // Set up the sprite set to use for each face + for (posIndex = 0; posIndex < 4; ++posIndex) { + if ((firstDisplayChar + posIndex) >= (int)_charList.size()) + _faceDrawStructs[posIndex]._sprites = nullptr; + else + _faceDrawStructs[posIndex]._sprites = party._roster[ + _charList[firstDisplayChar + posIndex]]._faceSprites; + } + + _partyDetails = Common::String::format(Res.PARTY_DETAILS, + charNames[0].c_str(), charRaces[0].c_str(), charSex[0].c_str(), charClasses[0].c_str(), + charNames[1].c_str(), charRaces[1].c_str(), charSex[1].c_str(), charClasses[1].c_str(), + charNames[2].c_str(), charRaces[2].c_str(), charSex[2].c_str(), charClasses[2].c_str(), + charNames[3].c_str(), charRaces[3].c_str(), charSex[3].c_str(), charClasses[3].c_str() + ); +} + +void PartyDialog::startingCharChanged(int firstDisplayChar) { + Windows &windows = *_vm->_windows; + Window &w = windows[11]; + + setupFaces(firstDisplayChar, true); + w.writeString(Common::String::format(Res.PARTY_DIALOG_TEXT, _partyDetails.c_str())); + w.drawList(_faceDrawStructs, 4); + + _uiSprites.draw(w, 0, Common::Point(16, 100)); + _uiSprites.draw(w, 2, Common::Point(52, 100)); + _uiSprites.draw(w, 4, Common::Point(87, 100)); + _uiSprites.draw(w, 6, Common::Point(122, 100)); + _uiSprites.draw(w, 8, Common::Point(157, 100)); + _uiSprites.draw(w, 10, Common::Point(192, 100)); + + w.update(); +} + +int PartyDialog::selectCharacter(bool isDelete, int firstDisplayChar) { + EventsManager &events = *_vm->_events; + Party &party = *_vm->_party; + Windows &windows = *_vm->_windows; + Window &w = windows[28]; + + SpriteResource iconSprites; + iconSprites.load("esc.icn"); + + w.setBounds(Common::Rect(50, isDelete ? 112 : 76, 266, isDelete ? 148 : 112)); + w.open(); + w.writeString(Common::String::format(Res.REMOVE_OR_DELETE_WHICH, + Res.REMOVE_DELETE[isDelete ? 1 : 0])); + iconSprites.draw(w, 0, Common::Point(225, isDelete ? 120 : 84)); + w.update(); + + saveButtons(); + addButton(Common::Rect(225, isDelete ? 120 : 84, 249, isDelete ? 140 : 104), + Common::KEYCODE_ESCAPE, &iconSprites); + addButton(Common::Rect(16, 16, 48, 48), Common::KEYCODE_1); + addButton(Common::Rect(117, 16, 149, 48), Common::KEYCODE_2); + addButton(Common::Rect(16, 59, 48, 91), Common::KEYCODE_3); + addButton(Common::Rect(117, 59, 149, 91), Common::KEYCODE_4); + addPartyButtons(_vm); + + int result = -1, v; + while (!_vm->shouldExit() && result == -1) { + _buttonValue = 0; + while (!_vm->shouldExit() && !_buttonValue) { + events.pollEventsAndWait(); + checkEvents(_vm); + } + + switch (_buttonValue) { + case Common::KEYCODE_ESCAPE: + result = 0; + break; + + case Common::KEYCODE_F1: + case Common::KEYCODE_F2: + case Common::KEYCODE_F3: + case Common::KEYCODE_F4: + case Common::KEYCODE_F5: + case Common::KEYCODE_F6: + if (!isDelete) { + v = _buttonValue - Common::KEYCODE_F1; + if (v < (int)party._activeParty.size()) + result = _buttonValue; + } + break; + + case Common::KEYCODE_1: + case Common::KEYCODE_2: + case Common::KEYCODE_3: + case Common::KEYCODE_4: + if (isDelete) { + v = _buttonValue - Common::KEYCODE_1; + if ((firstDisplayChar + v) < (int)_charList.size()) + result = _buttonValue; + } + break; + + default: + break; + } + } + + w.close(); + restoreButtons(); + return result == -1 ? 0 : result; +} + +} // End of namespace Xeen |