diff options
Diffstat (limited to 'engines/xeen/dialogs/dialogs_query.cpp')
| -rw-r--r-- | engines/xeen/dialogs/dialogs_query.cpp | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/engines/xeen/dialogs/dialogs_query.cpp b/engines/xeen/dialogs/dialogs_query.cpp new file mode 100644 index 0000000000..79f46826cd --- /dev/null +++ b/engines/xeen/dialogs/dialogs_query.cpp @@ -0,0 +1,158 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/dialogs/dialogs_query.h" +#include "xeen/xeen.h" + +namespace Xeen { + +bool Confirm::show(XeenEngine *vm, const Common::String &msg, int mode) { + Confirm *dlg = new Confirm(vm); + bool result = dlg->execute(msg, mode); + delete dlg; + + return result; +} + +bool Confirm::execute(const Common::String &msg, int mode) { + EventsManager &events = *_vm->_events; + Windows &windows = *_vm->_windows; + SpriteResource confirmSprites; + + confirmSprites.load("confirm.icn"); + addButton(Common::Rect(129, 112, 153, 122), Common::KEYCODE_y, &confirmSprites); + addButton(Common::Rect(185, 112, 209, 122), Common::KEYCODE_n, &confirmSprites); + + Window &w = windows[mode ? 22 : 21]; + w.open(); + + if (!mode) { + confirmSprites.draw(w, 0, Common::Point(129, 112)); + confirmSprites.draw(w, 2, Common::Point(185, 112)); + _buttons[0]._bounds.moveTo(129, 112); + _buttons[1]._bounds.moveTo(185, 112); + } else { + if (mode & 0x80) { + clearButtons(); + } else { + confirmSprites.draw(w, 0, Common::Point(120, 133)); + confirmSprites.draw(w, 2, Common::Point(176, 133)); + _buttons[0]._bounds.moveTo(120, 133); + _buttons[1]._bounds.moveTo(176, 133); + } + } + + w.writeString(msg); + w.update(); + + events.clearEvents(); + bool result = false; + + while (!_vm->shouldExit()) { + events.pollEvents(); + checkEvents(_vm); + + if ((mode & 0x80) || _buttonValue == Common::KEYCODE_ESCAPE + || _buttonValue == Common::KEYCODE_n) + break; + + if (_buttonValue == Common::KEYCODE_y) { + result = true; + break; + } + } + + w.close(); + return result; +} + +/*------------------------------------------------------------------------*/ + +bool YesNo::show(XeenEngine *vm, bool type, bool townFlag) { + YesNo *dlg = new YesNo(vm); + bool result = dlg->execute(type, townFlag); + delete dlg; + + return result; +} + +bool YesNo::execute(bool type, bool townFlag) { + EventsManager &events = *_vm->_events; + Interface &intf = *_vm->_interface; + Map &map = *_vm->_map; + Party &party = *_vm->_party; + Resources &res = *_vm->_resources; + LocationManager &loc = *_vm->_locations; + Windows &windows = *_vm->_windows; + SpriteResource confirmSprites; + bool result = false; + + Mode oldMode = _vm->_mode; + _vm->_mode = oldMode == MODE_7 ? MODE_8 : MODE_7; + + if (!type) { + confirmSprites.load("confirm.icn"); + res._globalSprites.draw(0, 7, Common::Point(232, 74)); + confirmSprites.draw(0, 0, Common::Point(235, 75)); + confirmSprites.draw(0, 2, Common::Point(260, 75)); + windows[34].update(); + + addButton(Common::Rect(235, 75, 259, 95), Common::KEYCODE_y, &confirmSprites); + addButton(Common::Rect(260, 75, 284, 95), Common::KEYCODE_n, &confirmSprites); + + intf._face1State = map._headData[party._mazePosition.y][party._mazePosition.x]._left; + intf._face2State = map._headData[party._mazePosition.y][party._mazePosition.x]._right; + } + + while (!_vm->shouldExit()) { + events.updateGameCounter(); + + if (loc.isActive()) { + loc.drawAnim(townFlag); + //numFrames = 3; + } else { + intf.draw3d(true); + //numFrames = 1; + } + + events.wait(3); + checkEvents(_vm); + if (!_buttonValue) + continue; + + if (type || _buttonValue == Common::KEYCODE_y) { + result = true; + break; + } else if (_buttonValue == Common::KEYCODE_n || _buttonValue == Common::KEYCODE_ESCAPE) + break; + } + + intf._face1State = intf._face2State = 2; + _vm->_mode = oldMode; + + if (!type) + intf.mainIconsPrint(); + + return result; +} + +} // End of namespace Xeen |
