diff options
Diffstat (limited to 'engines/xeen/dialogs/dialogs_quick_fight.cpp')
-rw-r--r-- | engines/xeen/dialogs/dialogs_quick_fight.cpp | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/engines/xeen/dialogs/dialogs_quick_fight.cpp b/engines/xeen/dialogs/dialogs_quick_fight.cpp new file mode 100644 index 0000000000..63acf55655 --- /dev/null +++ b/engines/xeen/dialogs/dialogs_quick_fight.cpp @@ -0,0 +1,105 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/dialogs/dialogs_quick_fight.h" +#include "xeen/resources.h" +#include "xeen/xeen.h" + +namespace Xeen { + +void QuickFight::show(XeenEngine *vm, Character *currentChar) { + QuickFight *dlg = new QuickFight(vm, currentChar); + dlg->execute(); + delete dlg; +} + +QuickFight::QuickFight(XeenEngine *vm, Character *currentChar) : ButtonContainer(vm), + _currentChar(currentChar) { + loadButtons(); +} + +void QuickFight::execute() { + Combat &combat = *_vm->_combat; + EventsManager &events = *_vm->_events; + Interface &intf = *_vm->_interface; + Party &party = *_vm->_party; + Windows &windows = *_vm->_windows; + Window &w = windows[10]; + w.open(); + + do { + // Draw the dialog text and buttons + Common::String msg = Common::String::format(Res.QUICK_FIGHT_TEXT, + _currentChar->_name.c_str(), + Res.QUICK_FIGHT_OPTIONS[_currentChar->_quickOption]); + w.writeString(msg); + drawButtons(&w); + + // Wait for selection + _buttonValue = 0; + events.updateGameCounter(); + do { + intf.draw3d(false, false); + + events.pollEventsAndWait(); + checkEvents(_vm); + if (_vm->shouldExit()) + return; + } while (!_buttonValue && !events.timeElapsed()); + + switch (_buttonValue) { + case Common::KEYCODE_n: + case Common::KEYCODE_t: + _currentChar->_quickOption = (QuickAction)(((int)_currentChar->_quickOption + 1) % 4); + break; + + case Common::KEYCODE_F1: + case Common::KEYCODE_F2: + case Common::KEYCODE_F3: + case Common::KEYCODE_F4: + case Common::KEYCODE_F5: + case Common::KEYCODE_F6: { + int charIdx = _buttonValue - Common::KEYCODE_F1; + if (charIdx < (int)combat._combatParty.size()) { + // Highlight new character + _currentChar = &party._activeParty[charIdx]; + intf.highlightChar(charIdx); + } + break; + } + + default: + break; + } + } while (_buttonValue != Common::KEYCODE_RETURN && _buttonValue != Common::KEYCODE_ESCAPE); + + w.close(); + events.clearEvents(); +} + +void QuickFight::loadButtons() { + _icons.load("train.icn"); + addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_ESCAPE, &_icons); + addButton(Common::Rect(242, 108, 266, 128), Common::KEYCODE_t, &_icons); +} + +} // End of namespace Xeen |