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-rw-r--r--engines/xeen/dialogs/dialogs_quick_fight.cpp105
1 files changed, 105 insertions, 0 deletions
diff --git a/engines/xeen/dialogs/dialogs_quick_fight.cpp b/engines/xeen/dialogs/dialogs_quick_fight.cpp
new file mode 100644
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+++ b/engines/xeen/dialogs/dialogs_quick_fight.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "xeen/dialogs/dialogs_quick_fight.h"
+#include "xeen/resources.h"
+#include "xeen/xeen.h"
+
+namespace Xeen {
+
+void QuickFight::show(XeenEngine *vm, Character *currentChar) {
+ QuickFight *dlg = new QuickFight(vm, currentChar);
+ dlg->execute();
+ delete dlg;
+}
+
+QuickFight::QuickFight(XeenEngine *vm, Character *currentChar) : ButtonContainer(vm),
+ _currentChar(currentChar) {
+ loadButtons();
+}
+
+void QuickFight::execute() {
+ Combat &combat = *_vm->_combat;
+ EventsManager &events = *_vm->_events;
+ Interface &intf = *_vm->_interface;
+ Party &party = *_vm->_party;
+ Windows &windows = *_vm->_windows;
+ Window &w = windows[10];
+ w.open();
+
+ do {
+ // Draw the dialog text and buttons
+ Common::String msg = Common::String::format(Res.QUICK_FIGHT_TEXT,
+ _currentChar->_name.c_str(),
+ Res.QUICK_FIGHT_OPTIONS[_currentChar->_quickOption]);
+ w.writeString(msg);
+ drawButtons(&w);
+
+ // Wait for selection
+ _buttonValue = 0;
+ events.updateGameCounter();
+ do {
+ intf.draw3d(false, false);
+
+ events.pollEventsAndWait();
+ checkEvents(_vm);
+ if (_vm->shouldExit())
+ return;
+ } while (!_buttonValue && !events.timeElapsed());
+
+ switch (_buttonValue) {
+ case Common::KEYCODE_n:
+ case Common::KEYCODE_t:
+ _currentChar->_quickOption = (QuickAction)(((int)_currentChar->_quickOption + 1) % 4);
+ break;
+
+ case Common::KEYCODE_F1:
+ case Common::KEYCODE_F2:
+ case Common::KEYCODE_F3:
+ case Common::KEYCODE_F4:
+ case Common::KEYCODE_F5:
+ case Common::KEYCODE_F6: {
+ int charIdx = _buttonValue - Common::KEYCODE_F1;
+ if (charIdx < (int)combat._combatParty.size()) {
+ // Highlight new character
+ _currentChar = &party._activeParty[charIdx];
+ intf.highlightChar(charIdx);
+ }
+ break;
+ }
+
+ default:
+ break;
+ }
+ } while (_buttonValue != Common::KEYCODE_RETURN && _buttonValue != Common::KEYCODE_ESCAPE);
+
+ w.close();
+ events.clearEvents();
+}
+
+void QuickFight::loadButtons() {
+ _icons.load("train.icn");
+ addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_ESCAPE, &_icons);
+ addButton(Common::Rect(242, 108, 266, 128), Common::KEYCODE_t, &_icons);
+}
+
+} // End of namespace Xeen