diff options
Diffstat (limited to 'engines/xeen/dialogs/dialogs_quick_ref.cpp')
-rw-r--r-- | engines/xeen/dialogs/dialogs_quick_ref.cpp | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/engines/xeen/dialogs/dialogs_quick_ref.cpp b/engines/xeen/dialogs/dialogs_quick_ref.cpp new file mode 100644 index 0000000000..0c8a63b43a --- /dev/null +++ b/engines/xeen/dialogs/dialogs_quick_ref.cpp @@ -0,0 +1,88 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/dialogs/dialogs_quick_ref.h" +#include "xeen/resources.h" +#include "xeen/xeen.h" + +namespace Xeen { + +void QuickReferenceDialog::show(XeenEngine *vm) { + QuickReferenceDialog *dlg = new QuickReferenceDialog(vm); + dlg->execute(); + delete dlg; +} + +void QuickReferenceDialog::execute() { + Combat &combat = *_vm->_combat; + EventsManager &events = *_vm->_events; + Party &party = *_vm->_party; + Windows &windows = *_vm->_windows; + Common::String lines[8]; + + events.setCursor(0); + + for (uint idx = 0; idx < (combat._globalCombat == 2 ? combat._combatParty.size() : + party._activeParty.size()); ++idx) { + Character &c = combat._globalCombat == 2 ? *combat._combatParty[idx] : + party._activeParty[idx]; + Condition condition = c.worstCondition(); + lines[idx] = Common::String::format(Res.QUICK_REF_LINE, + idx * 10 + 24, idx + 1, c._name.c_str(), + Res.CLASS_NAMES[c._class][0], Res.CLASS_NAMES[c._class][1], Res.CLASS_NAMES[c._class][2], + c.statColor(c.getCurrentLevel(), c._level._permanent), c._level._permanent, + c.statColor(c._currentHp, c.getMaxHP()), c._currentHp, + c.statColor(c._currentSp, c.getMaxSP()), c._currentSp, + c.statColor(c.getArmorClass(), c.getArmorClass(true)), c.getArmorClass(), + Res.CONDITION_COLORS[condition], + Res.CONDITION_NAMES[condition][0], Res.CONDITION_NAMES[condition][1], + Res.CONDITION_NAMES[condition][2], Res.CONDITION_NAMES[condition][3] + ); + } + + int food = (party._food / party._activeParty.size()) / 3; + Common::String msg = Common::String::format(Res.QUICK_REFERENCE, + lines[0].c_str(), lines[1].c_str(), lines[2].c_str(), + lines[3].c_str(), lines[4].c_str(), lines[5].c_str(), + lines[6].c_str(), lines[7].c_str(), + party._gold, party._gems, + food, food == 1 ? "" : "s" + ); + + Window &w = windows[24]; + bool windowOpen = w._enabled; + if (!windowOpen) + w.open(); + w.writeString(msg); + w.update(); + + // Wait for a key/mouse press + events.clearEvents(); + while (!_vm->shouldExit() && !events.isKeyMousePressed()) + events.pollEventsAndWait(); + events.clearEvents(); + + if (!windowOpen) + w.close(); +} + +} // End of namespace Xeen |