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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_DIALOGS_SPELLS_H
+#define XEEN_DIALOGS_SPELLS_H
+
+#include "common/array.h"
+#include "xeen/dialogs/dialogs.h"
+#include "xeen/party.h"
+
+namespace Xeen {
+
+struct SpellEntry {
+ Common::String _name;
+ int _spellIndex;
+ int _spellId;
+ int _color;
+
+ SpellEntry(const Common::String &name, int spellIndex, int spellId) :
+ _name(name), _spellIndex(spellIndex), _spellId(spellId), _color(9) {}
+};
+
+class SpellsDialog : public ButtonContainer {
+private:
+ SpriteResource _iconSprites;
+ SpriteResource _scrollSprites;
+ Common::Array<SpellEntry> _spells;
+
+ SpellsDialog(XeenEngine *vm) : ButtonContainer(vm) {}
+
+ Character *execute(ButtonContainer *priorDialog, Character *c, int isCasting);
+
+ void loadButtons();
+
+ const char *setSpellText(Character *c, int isCasting);
+public:
+ static Character *show(XeenEngine *vm, ButtonContainer *priorDialog,
+ Character *c, int isCasting);
+};
+
+class CastSpell : public ButtonContainer {
+private:
+ SpriteResource _iconSprites;
+ int _oldMode;
+private:
+ CastSpell(XeenEngine *vm);
+ ~CastSpell();
+
+ int execute(Character *&c);
+
+ void loadButtons();
+public:
+ static int show(XeenEngine *vm);
+ static int show(XeenEngine *vm, Character *&c);
+};
+
+class SpellOnWho : public ButtonContainer {
+private:
+ SpellOnWho(XeenEngine *vm) : ButtonContainer(vm) {}
+
+ int execute(int spellId);
+public:
+ static Character *show(XeenEngine *vm, int spellId);
+};
+
+class SelectElement : public ButtonContainer {
+private:
+ SpriteResource _iconSprites;
+
+ SelectElement(XeenEngine *vm) : ButtonContainer(vm) {}
+
+ int execute(int spellId);
+
+ void loadButtons();
+public:
+ static int show(XeenEngine *vm, int spellId);
+};
+
+class NotWhileEngaged : public ButtonContainer {
+private:
+ NotWhileEngaged(XeenEngine *vm) : ButtonContainer(vm) {}
+
+ void execute(int spellId);
+public:
+ static void show(XeenEngine *vm, int spellId);
+};
+
+class LloydsBeacon : public ButtonContainer {
+private:
+ SpriteResource _iconSprites;
+
+ LloydsBeacon(XeenEngine *vm) : ButtonContainer(vm) {}
+
+ bool execute();
+
+ void loadButtons();
+public:
+ static bool show(XeenEngine *vm);
+};
+
+class Teleport : public ButtonContainer {
+private:
+ SpriteResource _iconSprites;
+
+ Teleport(XeenEngine *vm) : ButtonContainer(vm) {}
+
+ int execute();
+public:
+ static int show(XeenEngine *vm);
+};
+
+class TownPortal : public ButtonContainer {
+private:
+ TownPortal(XeenEngine *vm) : ButtonContainer(vm) {}
+
+ int execute();
+public:
+ static int show(XeenEngine *vm);
+};
+
+class IdentifyMonster : public ButtonContainer {
+private:
+ IdentifyMonster(XeenEngine *vm) : ButtonContainer(vm) {}
+
+ void execute();
+public:
+ static void show(XeenEngine *vm);
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_DIALOGS_SPELLS_H */