diff options
Diffstat (limited to 'engines/xeen/dialogs_automap.cpp')
-rw-r--r-- | engines/xeen/dialogs_automap.cpp | 427 |
1 files changed, 0 insertions, 427 deletions
diff --git a/engines/xeen/dialogs_automap.cpp b/engines/xeen/dialogs_automap.cpp deleted file mode 100644 index 93d70fe456..0000000000 --- a/engines/xeen/dialogs_automap.cpp +++ /dev/null @@ -1,427 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "xeen/dialogs_automap.h" -#include "xeen/resources.h" -#include "xeen/xeen.h" - -namespace Xeen { - - -void AutoMapDialog::show(XeenEngine *vm) { - AutoMapDialog *dlg = new AutoMapDialog(vm); - dlg->execute(); - delete dlg; -} - -void AutoMapDialog::execute() { - EventsManager &events = *_vm->_events; - Interface &intf = *_vm->_interface; - Map &map = *_vm->_map; - Party &party = *_vm->_party; - Windows &windows = *_vm->_windows; - int frame2 = intf._overallFrame * 2; - bool frameEndFlag = false; - - Common::Point pt = party._mazePosition; - Common::Point arrowPt; - SpriteResource globalSprites; - globalSprites.load("global.icn"); - - if (pt.x < 8 && map.mazeData()._surroundingMazes._west == 0) { - arrowPt.x = pt.x * 10 + 4; - } else if (pt.x > 23) { - arrowPt.x = pt.x * 10 + 100; - pt.x = 23; - } else if (pt.x > 8 && map.mazeData()._surroundingMazes._east == 0) { - arrowPt.x = pt.x * 10 + 4; - pt.x = 7; - } else { - arrowPt.x = 74; - } - - if (pt.y < 8 && map.mazeData()._surroundingMazes._south == 0) { - arrowPt.y = ((15 - pt.y) << 3) + 13; - pt.y = 8; - } else if (pt.y > 24) { - arrowPt.y = ((15 - (pt.y - 24)) << 3) + 13; - pt.y = 24; - } else if (pt.y >= 8 && map.mazeData()._surroundingMazes._north == 0) { - arrowPt.y = ((15 - pt.y) << 3) + 13; - pt.y = 8; - } else { - arrowPt.y = 69; - } - - windows[5].open(); -// MazeData &mazeData = map.mazeDataCurrent(); - bool drawFlag = true; - int v; - - events.updateGameCounter(); - do { - if (drawFlag) - intf.draw3d(false, true); - windows[5].writeString("\r"); - - if (map._isOutdoors) { - // Draw outdoors map - for (int yp = 38, yDiff = pt.y + 7; yp < 166; --yDiff, yp += 8) { - for (int xp = 80, xDiff = pt.x - 7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0); - - if (map._currentSteppedOn) { - map._tileSprites.draw(0, map.mazeDataCurrent()._surfaceTypes[v], - Common::Point(xp, yp)); - } - } - } - - for (int yp = 38, yDiff = pt.y + 7; yp < 166; --yDiff, yp += 8) { - for (int xp = 80, xDiff = pt.x - 7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 4); - int wallType = map.mazeDataCurrent()._wallTypes[v]; - - if (wallType && map._currentSteppedOn) - map._tileSprites.draw(0, wallType, Common::Point(xp, yp)); - } - } - - for (int yp = 38, yDiff = pt.y + 7; yp < 166; yp += 8, --yDiff) { - for (int xp = 80, xDiff = -7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 8); - - if (v && map._currentSteppedOn) - map._tileSprites.draw(0, 1, Common::Point(xp, yp)); - } - } - } else { - // Draw indoors map - frame2 = (frame2 + 2) % 8; - - // Draw default ground for all the valid explored areas - for (int yp = 38, yDiff = pt.y + 7; yp < 166; yp += 8, --yDiff) { - for (int xp = 80, xDiff = pt.x - 7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff); - - if (v != INVALID_CELL && map._currentSteppedOn) - map._tileSprites.draw(0, 0, Common::Point(xp, yp)); - } - } - - // Draw thinner ground tiles on the left edge of the map - for (int yp = 43, yDiff = pt.y + 7; yp < 171; yp += 8, --yDiff) { - v = map.mazeLookup(Common::Point(pt.x - 8, yDiff), 0, 0xffff); - - if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn) - map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ - map._currentSurfaceId], Common::Point(75, yp)); - } - - // Draw thin tile portion on top-left corner of map - v = map.mazeLookup(Common::Point(pt.x - 8, pt.y + 8), 0, 0xffff); - if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn) - map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ - map._currentSurfaceId], Common::Point(75, 35)); - - // Draw any thin tiles at the very top of the map - for (int xp = 85, xDiff = pt.x - 7; xp < 245; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, pt.y + 8), 0, 0xffff); - - if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn) - map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ - map._currentSurfaceId], Common::Point(xp, 35)); - } - - // Draw the default ground tiles - for (int yp = 43, yDiff = pt.y + 7; yp < 171; yp += 8, --yDiff) { - for (int xp = 85, xDiff = pt.x - 7; xp < 245; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff); - - if (v != INVALID_CELL && map._currentSurfaceId && map._currentSteppedOn) - map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ - map._currentSurfaceId], Common::Point(xp, yp)); - } - } - - // Draw walls on left and top edges of map - for (int xp = 80, yp = 158, xDiff = pt.x - 7, yDiff = pt.y - 8; xp < 250; - xp += 10, yp -= 8, ++xDiff, ++yDiff) { - // Draw walls on left edge of map - v = map.mazeLookup(Common::Point(pt.x - 8, yDiff), 12); - - int frame; - switch (v) { - case SURFTYPE_DIRT: - frame = 18; - break; - case SURFTYPE_SNOW: - frame = 22; - break; - case SURFTYPE_SWAMP: - case SURFTYPE_CLOUD: - frame = 16; - break; - case SURFTYPE_LAVA: - case SURFTYPE_DWATER: - frame = 2; - break; - case SURFTYPE_DESERT: - frame = 30; - break; - case SURFTYPE_ROAD: - frame = 32; - break; - case SURFTYPE_TFLR: - frame = 20; - break; - case SURFTYPE_SKY: - frame = 28; - break; - case SURFTYPE_CROAD: - frame = 14; - break; - case SURFTYPE_SEWER: - frame = frame2 + 4; - break; - case SURFTYPE_SCORCH: - frame = 24; - break; - case SURFTYPE_SPACE: - frame = 26; - break; - default: - frame = -1; - break; - } - - if (frame != -1 && map._currentSteppedOn) - map._tileSprites.draw(0, frame, Common::Point(70, yp)); - - // Draw walls on top edge of map - v = map.mazeLookup(Common::Point(xDiff, pt.y + 8), 0); - - switch (v) { - case SURFTYPE_DIRT: - frame = 19; - break; - case SURFTYPE_GRASS: - frame = 35; - break; - case SURFTYPE_SNOW: - frame = 23; - break; - case SURFTYPE_SWAMP: - case SURFTYPE_CLOUD: - frame = 17; - break; - case SURFTYPE_LAVA: - case SURFTYPE_DWATER: - frame = 3; - break; - case SURFTYPE_DESERT: - frame = 31; - break; - case SURFTYPE_ROAD: - frame = 33; - break; - case SURFTYPE_TFLR: - frame = 21; - break; - case SURFTYPE_SKY: - frame = 29; - break; - case SURFTYPE_CROAD: - frame = 15; - break; - case SURFTYPE_SEWER: - frame = frame2 + 5; - break; - case SURFTYPE_SCORCH: - frame = 25; - break; - case SURFTYPE_SPACE: - frame = 27; - break; - default: - frame = -1; - break; - } - - if (frame != -1 && map._currentSteppedOn) - map._tileSprites.draw(0, frame, Common::Point(xp, 30)); - } - - // Draw the front/back walls of cells in the minimap - for (int yCtr = 0, yp = 38, yDiff = pt.y + 7; yCtr < 16; ++yCtr, yp += 8, --yDiff) { - for (int xCtr = 0, xp = 80, xDiff = pt.x - 7; xCtr < 16; ++xCtr, xp += 10, ++xDiff) { - // Draw the arrow if at the correct position - if ((arrowPt.x / 10) == xCtr && (14 - (arrowPt.y / 10)) == yCtr && frameEndFlag) { - globalSprites.draw(0, party._mazeDirection + 1, - Common::Point(arrowPt.x + 81, arrowPt.y + 29)); - } - - v = map.mazeLookup(Common::Point(xDiff, yDiff), 12); - int frame; - switch (v) { - case SURFTYPE_DIRT: - frame = 18; - break; - case SURFTYPE_GRASS: - frame = 34; - break; - case SURFTYPE_SNOW: - frame = 22; - break; - case SURFTYPE_SWAMP: - case SURFTYPE_CLOUD: - frame = 16; - break; - case SURFTYPE_LAVA: - case SURFTYPE_DWATER: - frame = 2; - break; - case SURFTYPE_DESERT: - frame = 30; - break; - case SURFTYPE_ROAD: - frame = 32; - break; - case SURFTYPE_TFLR: - frame = 20; - break; - case SURFTYPE_SKY: - frame = 28; - break; - case SURFTYPE_CROAD: - frame = 14; - break; - case SURFTYPE_SEWER: - frame = frame2 + 4; - break; - case SURFTYPE_SCORCH: - frame = 24; - break; - case SURFTYPE_SPACE: - frame = 26; - break; - default: - frame = -1; - break; - } - - if (frame != -1 && map._currentSteppedOn) - map._tileSprites.draw(0, frame, Common::Point(xp, yp)); - - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0); - switch (v) { - case SURFTYPE_DIRT: - frame = 19; - break; - case SURFTYPE_GRASS: - frame = 35; - break; - case SURFTYPE_SNOW: - frame = 23; - break; - case SURFTYPE_SWAMP: - case SURFTYPE_CLOUD: - frame = 17; - break; - case SURFTYPE_LAVA: - case SURFTYPE_DWATER: - frame = 3; - break; - case SURFTYPE_DESERT: - frame = 31; - break; - case SURFTYPE_ROAD: - frame = 33; - break; - case SURFTYPE_TFLR: - frame = 21; - break; - case SURFTYPE_SKY: - frame = 29; - break; - case SURFTYPE_CROAD: - frame = 15; - break; - case SURFTYPE_SEWER: - frame = frame2 + 5; - break; - case SURFTYPE_SCORCH: - frame = 25; - break; - case SURFTYPE_SPACE: - frame = 27; - break; - default: - frame = -1; - break; - } - - if (frame != -1 && map._currentSteppedOn) - map._tileSprites.draw(0, frame, Common::Point(xp, yp)); - } - } - - // Draw overlay on cells that haven't been stepped on yet - for (int yDiff = pt.y + 7, yp = 38; yp < 166; --yDiff, yp += 8) { - for (int xp = 80, xDiff = pt.x - 7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff); - - if (v == INVALID_CELL || !map._currentSteppedOn) - map._tileSprites.draw(0, 1, Common::Point(xp, yp)); - } - } - } - - windows[5].frame(); - if (!map._isOutdoors) { - map._tileSprites.draw(0, 52, Common::Point(76, 30)); - } else if (frameEndFlag) { - globalSprites.draw(0, party._mazeDirection + 1, - Common::Point(arrowPt.x + 76, arrowPt.y + 25)); - } - - if (events.timeElapsed() > 5) { - // Set the flag to make the basic arrow blinking effect - frameEndFlag = !frameEndFlag; - events.updateGameCounter(); - } - - windows[5].writeString(Common::String::format(Res.MAP_TEXT, - map._mazeName.c_str(), party._mazePosition.x, - party._mazePosition.y, Res.DIRECTION_TEXT[party._mazeDirection])); - windows[5].update(); - windows[3].update(); - - events.pollEvents(); - drawFlag = false; - } while (!_vm->shouldQuit() && !events.isKeyMousePressed()); - - events.clearEvents(); - windows[5].close(); -} - -} // End of namespace Xeen |