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-rw-r--r--engines/xeen/dialogs_automap.cpp427
1 files changed, 0 insertions, 427 deletions
diff --git a/engines/xeen/dialogs_automap.cpp b/engines/xeen/dialogs_automap.cpp
deleted file mode 100644
index 93d70fe456..0000000000
--- a/engines/xeen/dialogs_automap.cpp
+++ /dev/null
@@ -1,427 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "xeen/dialogs_automap.h"
-#include "xeen/resources.h"
-#include "xeen/xeen.h"
-
-namespace Xeen {
-
-
-void AutoMapDialog::show(XeenEngine *vm) {
- AutoMapDialog *dlg = new AutoMapDialog(vm);
- dlg->execute();
- delete dlg;
-}
-
-void AutoMapDialog::execute() {
- EventsManager &events = *_vm->_events;
- Interface &intf = *_vm->_interface;
- Map &map = *_vm->_map;
- Party &party = *_vm->_party;
- Windows &windows = *_vm->_windows;
- int frame2 = intf._overallFrame * 2;
- bool frameEndFlag = false;
-
- Common::Point pt = party._mazePosition;
- Common::Point arrowPt;
- SpriteResource globalSprites;
- globalSprites.load("global.icn");
-
- if (pt.x < 8 && map.mazeData()._surroundingMazes._west == 0) {
- arrowPt.x = pt.x * 10 + 4;
- } else if (pt.x > 23) {
- arrowPt.x = pt.x * 10 + 100;
- pt.x = 23;
- } else if (pt.x > 8 && map.mazeData()._surroundingMazes._east == 0) {
- arrowPt.x = pt.x * 10 + 4;
- pt.x = 7;
- } else {
- arrowPt.x = 74;
- }
-
- if (pt.y < 8 && map.mazeData()._surroundingMazes._south == 0) {
- arrowPt.y = ((15 - pt.y) << 3) + 13;
- pt.y = 8;
- } else if (pt.y > 24) {
- arrowPt.y = ((15 - (pt.y - 24)) << 3) + 13;
- pt.y = 24;
- } else if (pt.y >= 8 && map.mazeData()._surroundingMazes._north == 0) {
- arrowPt.y = ((15 - pt.y) << 3) + 13;
- pt.y = 8;
- } else {
- arrowPt.y = 69;
- }
-
- windows[5].open();
-// MazeData &mazeData = map.mazeDataCurrent();
- bool drawFlag = true;
- int v;
-
- events.updateGameCounter();
- do {
- if (drawFlag)
- intf.draw3d(false, true);
- windows[5].writeString("\r");
-
- if (map._isOutdoors) {
- // Draw outdoors map
- for (int yp = 38, yDiff = pt.y + 7; yp < 166; --yDiff, yp += 8) {
- for (int xp = 80, xDiff = pt.x - 7; xp < 240; xp += 10, ++xDiff) {
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 0);
-
- if (map._currentSteppedOn) {
- map._tileSprites.draw(0, map.mazeDataCurrent()._surfaceTypes[v],
- Common::Point(xp, yp));
- }
- }
- }
-
- for (int yp = 38, yDiff = pt.y + 7; yp < 166; --yDiff, yp += 8) {
- for (int xp = 80, xDiff = pt.x - 7; xp < 240; xp += 10, ++xDiff) {
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 4);
- int wallType = map.mazeDataCurrent()._wallTypes[v];
-
- if (wallType && map._currentSteppedOn)
- map._tileSprites.draw(0, wallType, Common::Point(xp, yp));
- }
- }
-
- for (int yp = 38, yDiff = pt.y + 7; yp < 166; yp += 8, --yDiff) {
- for (int xp = 80, xDiff = -7; xp < 240; xp += 10, ++xDiff) {
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 8);
-
- if (v && map._currentSteppedOn)
- map._tileSprites.draw(0, 1, Common::Point(xp, yp));
- }
- }
- } else {
- // Draw indoors map
- frame2 = (frame2 + 2) % 8;
-
- // Draw default ground for all the valid explored areas
- for (int yp = 38, yDiff = pt.y + 7; yp < 166; yp += 8, --yDiff) {
- for (int xp = 80, xDiff = pt.x - 7; xp < 240; xp += 10, ++xDiff) {
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff);
-
- if (v != INVALID_CELL && map._currentSteppedOn)
- map._tileSprites.draw(0, 0, Common::Point(xp, yp));
- }
- }
-
- // Draw thinner ground tiles on the left edge of the map
- for (int yp = 43, yDiff = pt.y + 7; yp < 171; yp += 8, --yDiff) {
- v = map.mazeLookup(Common::Point(pt.x - 8, yDiff), 0, 0xffff);
-
- if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn)
- map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[
- map._currentSurfaceId], Common::Point(75, yp));
- }
-
- // Draw thin tile portion on top-left corner of map
- v = map.mazeLookup(Common::Point(pt.x - 8, pt.y + 8), 0, 0xffff);
- if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn)
- map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[
- map._currentSurfaceId], Common::Point(75, 35));
-
- // Draw any thin tiles at the very top of the map
- for (int xp = 85, xDiff = pt.x - 7; xp < 245; xp += 10, ++xDiff) {
- v = map.mazeLookup(Common::Point(xDiff, pt.y + 8), 0, 0xffff);
-
- if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn)
- map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[
- map._currentSurfaceId], Common::Point(xp, 35));
- }
-
- // Draw the default ground tiles
- for (int yp = 43, yDiff = pt.y + 7; yp < 171; yp += 8, --yDiff) {
- for (int xp = 85, xDiff = pt.x - 7; xp < 245; xp += 10, ++xDiff) {
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff);
-
- if (v != INVALID_CELL && map._currentSurfaceId && map._currentSteppedOn)
- map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[
- map._currentSurfaceId], Common::Point(xp, yp));
- }
- }
-
- // Draw walls on left and top edges of map
- for (int xp = 80, yp = 158, xDiff = pt.x - 7, yDiff = pt.y - 8; xp < 250;
- xp += 10, yp -= 8, ++xDiff, ++yDiff) {
- // Draw walls on left edge of map
- v = map.mazeLookup(Common::Point(pt.x - 8, yDiff), 12);
-
- int frame;
- switch (v) {
- case SURFTYPE_DIRT:
- frame = 18;
- break;
- case SURFTYPE_SNOW:
- frame = 22;
- break;
- case SURFTYPE_SWAMP:
- case SURFTYPE_CLOUD:
- frame = 16;
- break;
- case SURFTYPE_LAVA:
- case SURFTYPE_DWATER:
- frame = 2;
- break;
- case SURFTYPE_DESERT:
- frame = 30;
- break;
- case SURFTYPE_ROAD:
- frame = 32;
- break;
- case SURFTYPE_TFLR:
- frame = 20;
- break;
- case SURFTYPE_SKY:
- frame = 28;
- break;
- case SURFTYPE_CROAD:
- frame = 14;
- break;
- case SURFTYPE_SEWER:
- frame = frame2 + 4;
- break;
- case SURFTYPE_SCORCH:
- frame = 24;
- break;
- case SURFTYPE_SPACE:
- frame = 26;
- break;
- default:
- frame = -1;
- break;
- }
-
- if (frame != -1 && map._currentSteppedOn)
- map._tileSprites.draw(0, frame, Common::Point(70, yp));
-
- // Draw walls on top edge of map
- v = map.mazeLookup(Common::Point(xDiff, pt.y + 8), 0);
-
- switch (v) {
- case SURFTYPE_DIRT:
- frame = 19;
- break;
- case SURFTYPE_GRASS:
- frame = 35;
- break;
- case SURFTYPE_SNOW:
- frame = 23;
- break;
- case SURFTYPE_SWAMP:
- case SURFTYPE_CLOUD:
- frame = 17;
- break;
- case SURFTYPE_LAVA:
- case SURFTYPE_DWATER:
- frame = 3;
- break;
- case SURFTYPE_DESERT:
- frame = 31;
- break;
- case SURFTYPE_ROAD:
- frame = 33;
- break;
- case SURFTYPE_TFLR:
- frame = 21;
- break;
- case SURFTYPE_SKY:
- frame = 29;
- break;
- case SURFTYPE_CROAD:
- frame = 15;
- break;
- case SURFTYPE_SEWER:
- frame = frame2 + 5;
- break;
- case SURFTYPE_SCORCH:
- frame = 25;
- break;
- case SURFTYPE_SPACE:
- frame = 27;
- break;
- default:
- frame = -1;
- break;
- }
-
- if (frame != -1 && map._currentSteppedOn)
- map._tileSprites.draw(0, frame, Common::Point(xp, 30));
- }
-
- // Draw the front/back walls of cells in the minimap
- for (int yCtr = 0, yp = 38, yDiff = pt.y + 7; yCtr < 16; ++yCtr, yp += 8, --yDiff) {
- for (int xCtr = 0, xp = 80, xDiff = pt.x - 7; xCtr < 16; ++xCtr, xp += 10, ++xDiff) {
- // Draw the arrow if at the correct position
- if ((arrowPt.x / 10) == xCtr && (14 - (arrowPt.y / 10)) == yCtr && frameEndFlag) {
- globalSprites.draw(0, party._mazeDirection + 1,
- Common::Point(arrowPt.x + 81, arrowPt.y + 29));
- }
-
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 12);
- int frame;
- switch (v) {
- case SURFTYPE_DIRT:
- frame = 18;
- break;
- case SURFTYPE_GRASS:
- frame = 34;
- break;
- case SURFTYPE_SNOW:
- frame = 22;
- break;
- case SURFTYPE_SWAMP:
- case SURFTYPE_CLOUD:
- frame = 16;
- break;
- case SURFTYPE_LAVA:
- case SURFTYPE_DWATER:
- frame = 2;
- break;
- case SURFTYPE_DESERT:
- frame = 30;
- break;
- case SURFTYPE_ROAD:
- frame = 32;
- break;
- case SURFTYPE_TFLR:
- frame = 20;
- break;
- case SURFTYPE_SKY:
- frame = 28;
- break;
- case SURFTYPE_CROAD:
- frame = 14;
- break;
- case SURFTYPE_SEWER:
- frame = frame2 + 4;
- break;
- case SURFTYPE_SCORCH:
- frame = 24;
- break;
- case SURFTYPE_SPACE:
- frame = 26;
- break;
- default:
- frame = -1;
- break;
- }
-
- if (frame != -1 && map._currentSteppedOn)
- map._tileSprites.draw(0, frame, Common::Point(xp, yp));
-
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 0);
- switch (v) {
- case SURFTYPE_DIRT:
- frame = 19;
- break;
- case SURFTYPE_GRASS:
- frame = 35;
- break;
- case SURFTYPE_SNOW:
- frame = 23;
- break;
- case SURFTYPE_SWAMP:
- case SURFTYPE_CLOUD:
- frame = 17;
- break;
- case SURFTYPE_LAVA:
- case SURFTYPE_DWATER:
- frame = 3;
- break;
- case SURFTYPE_DESERT:
- frame = 31;
- break;
- case SURFTYPE_ROAD:
- frame = 33;
- break;
- case SURFTYPE_TFLR:
- frame = 21;
- break;
- case SURFTYPE_SKY:
- frame = 29;
- break;
- case SURFTYPE_CROAD:
- frame = 15;
- break;
- case SURFTYPE_SEWER:
- frame = frame2 + 5;
- break;
- case SURFTYPE_SCORCH:
- frame = 25;
- break;
- case SURFTYPE_SPACE:
- frame = 27;
- break;
- default:
- frame = -1;
- break;
- }
-
- if (frame != -1 && map._currentSteppedOn)
- map._tileSprites.draw(0, frame, Common::Point(xp, yp));
- }
- }
-
- // Draw overlay on cells that haven't been stepped on yet
- for (int yDiff = pt.y + 7, yp = 38; yp < 166; --yDiff, yp += 8) {
- for (int xp = 80, xDiff = pt.x - 7; xp < 240; xp += 10, ++xDiff) {
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff);
-
- if (v == INVALID_CELL || !map._currentSteppedOn)
- map._tileSprites.draw(0, 1, Common::Point(xp, yp));
- }
- }
- }
-
- windows[5].frame();
- if (!map._isOutdoors) {
- map._tileSprites.draw(0, 52, Common::Point(76, 30));
- } else if (frameEndFlag) {
- globalSprites.draw(0, party._mazeDirection + 1,
- Common::Point(arrowPt.x + 76, arrowPt.y + 25));
- }
-
- if (events.timeElapsed() > 5) {
- // Set the flag to make the basic arrow blinking effect
- frameEndFlag = !frameEndFlag;
- events.updateGameCounter();
- }
-
- windows[5].writeString(Common::String::format(Res.MAP_TEXT,
- map._mazeName.c_str(), party._mazePosition.x,
- party._mazePosition.y, Res.DIRECTION_TEXT[party._mazeDirection]));
- windows[5].update();
- windows[3].update();
-
- events.pollEvents();
- drawFlag = false;
- } while (!_vm->shouldQuit() && !events.isKeyMousePressed());
-
- events.clearEvents();
- windows[5].close();
-}
-
-} // End of namespace Xeen