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path: root/engines/xeen/dialogs_automap.cpp
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Diffstat (limited to 'engines/xeen/dialogs_automap.cpp')
-rw-r--r--engines/xeen/dialogs_automap.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/xeen/dialogs_automap.cpp b/engines/xeen/dialogs_automap.cpp
index 652494742a..16ce225515 100644
--- a/engines/xeen/dialogs_automap.cpp
+++ b/engines/xeen/dialogs_automap.cpp
@@ -76,7 +76,7 @@ void AutoMapDialog::execute() {
// MazeData &mazeData = map.mazeDataCurrent();
bool drawFlag = true;
int v;
-
+
events.updateGameCounter();
do {
if (drawFlag)
@@ -106,7 +106,7 @@ void AutoMapDialog::execute() {
}
}
-
+
for (int yp = 38, yDiff = pt.y + 7; yp < 166; yp += 8, --yDiff) {
for (int xp = 80, xDiff = -7; xp < 240; xp += 10, ++xDiff) {
v = map.mazeLookup(Common::Point(xDiff, yDiff), 8);
@@ -128,7 +128,7 @@ void AutoMapDialog::execute() {
map._tileSprites.draw(screen, 0, Common::Point(xp, yp));
}
}
-
+
// Draw thinner ground tiles on the left edge of the map
for (int yp = 43, yDiff = pt.y + 7; yp < 171; yp += 8, --yDiff) {
v = map.mazeLookup(Common::Point(pt.x - 8, yDiff), 0, 0xffff);
@@ -137,13 +137,13 @@ void AutoMapDialog::execute() {
map._tileSprites.draw(screen, 36 + map.mazeData()._surfaceTypes[
map._currentSurfaceId], Common::Point(75, yp));
}
-
+
// Draw thin tile portion on top-left corner of map
v = map.mazeLookup(Common::Point(pt.x - 8, pt.y + 8), 0, 0xffff);
if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn)
map._tileSprites.draw(screen, 36 + map.mazeData()._surfaceTypes[
map._currentSurfaceId], Common::Point(75, 35));
-
+
// Draw any thin tiles at the very top of the map
for (int xp = 85, xDiff = pt.x - 7; xp < 245; xp += 10, ++xDiff) {
v = map.mazeLookup(Common::Point(xDiff, pt.y + 8), 0, 0xffff);
@@ -165,7 +165,7 @@ void AutoMapDialog::execute() {
}
// Draw walls on left and top edges of map
- for (int xp = 80, yp = 158, xDiff = pt.x - 7, yDiff = pt.y - 8; xp < 250;
+ for (int xp = 80, yp = 158, xDiff = pt.x - 7, yDiff = pt.y - 8; xp < 250;
xp += 10, yp -= 8, ++xDiff, ++yDiff) {
// Draw walls on left edge of map
v = map.mazeLookup(Common::Point(pt.x - 8, yDiff), 12);
@@ -385,7 +385,7 @@ void AutoMapDialog::execute() {
map._tileSprites.draw(screen, frame, Common::Point(xp, yp));
}
}
-
+
// Draw overlay on cells that haven't been stepped on yet
for (int yDiff = pt.y + 7, yp = 38; yp < 166; --yDiff, yp += 8) {
for (int xp = 80, xDiff = pt.x - 7; xp < 240; xp += 10, ++xDiff) {