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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_DIALOGS_DIFFICULTY_H
+#define XEEN_DIALOGS_DIFFICULTY_H
+
+#include "xeen/dialogs.h"
+#include "xeen/party.h"
+
+namespace Xeen {
+
+class DifficultyDialog : public ButtonContainer {
+private:
+ SpriteResource _sprites;
+
+ /**
+ * Constructor
+ */
+ DifficultyDialog(XeenEngine *vm);
+
+ /**
+ * Shows the dialog
+ */
+ int execute();
+
+ /**
+ * Loads buttons for the dialog
+ */
+ void loadButtons();
+public:
+ /**
+ * Shows the difficulty selection dialog
+ * @param vm Engine reference
+ * @returns 0=Adventurer, 1=Warrior, -1 exit
+ */
+ static int show(XeenEngine *vm);
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_DIALOGS_DIFFICULTY_H */