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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_DIALOGS_PARTY_H
+#define XEEN_DIALOGS_PARTY_H
+
+#include "common/array.h"
+#include "xeen/dialogs.h"
+#include "xeen/interface.h"
+#include "xeen/screen.h"
+#include "xeen/sprites.h"
+
+namespace Xeen {
+
+class PartyDialog : public ButtonContainer, public PartyDrawer {
+private:
+ XeenEngine *_vm;
+ SpriteResource _uiSprites;
+ DrawStruct _faceDrawStructs[4];
+ Common::String _partyDetails;
+ Common::Array<int> _charList;
+ int _diceFrame[3];
+ Common::Point _dicePos[3];
+ Common::Point _diceInc[3];
+
+ PartyDialog(XeenEngine *vm);
+
+ void execute();
+
+ void loadButtons();
+
+ void initDrawStructs();
+
+ void setupBackground();
+
+ /**
+ * Sets up the faces from the avaialble roster for display in the party dialog
+ */
+ void setupFaces(int firstDisplayChar, bool updateFlag);
+
+ void startingCharChanged(int firstDisplayChar);
+
+ void createChar();
+
+ int selectCharacter(bool isDelete, int firstDisplayChar);
+
+ /**
+ * Roll up some random values for the attributes, and return both them as
+ * well as a list of classes that the attributes meet the requirements for
+ */
+ void throwDice(uint attribs[TOTAL_ATTRIBUTES], bool allowedClasses[TOTAL_CLASSES]);
+
+ /**
+ * Set a list of flags for which classes the passed attribute set meet the
+ * minimum requirements of
+ */
+ void checkClass(const uint attribs[TOTAL_ATTRIBUTES], bool allowedClasses[TOTAL_CLASSES]);
+
+ /**
+ * Return details of the generated character
+ */
+ int newCharDetails(const uint attribs[TOTAL_ATTRIBUTES],
+ bool allowedClasses[TOTAL_CLASSES], Race race, Sex sex, int classId,
+ int selectedClass, Common::String &msg);
+
+ /**
+ * Print the selection arrow to indicate the selected class
+ */
+ void printSelectionArrow(SpriteResource &icons, int selectedClass);
+
+ /**
+ * Print the dice animation
+ */
+ void drawDice(SpriteResource &dice);
+
+ /**
+ * Exchanging two attributes for the character being rolled
+ */
+ int exchangeAttribute(int srcAttr);
+
+ /**
+ * Saves the rolled character into the roster
+ */
+ bool saveCharacter(Character &c, int classId, Race race,
+ Sex sex, uint attribs[TOTAL_ATTRIBUTES]);
+public:
+ static void show(XeenEngine *vm);
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_DIALOGS_PARTY_H */