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-rw-r--r--engines/xeen/dialogs_spells.cpp416
1 files changed, 416 insertions, 0 deletions
diff --git a/engines/xeen/dialogs_spells.cpp b/engines/xeen/dialogs_spells.cpp
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+++ b/engines/xeen/dialogs_spells.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "xeen/dialogs_spells.h"
+#include "xeen/dialogs_confirm.h"
+#include "xeen/resources.h"
+#include "xeen/spells.h"
+#include "xeen/sprites.h"
+#include "xeen/xeen.h"
+
+namespace Xeen {
+
+Character *SpellsScroll::show(XeenEngine *vm, Character *c, int v2) {
+ SpellsScroll *dlg = new SpellsScroll(vm);
+ Character *result = dlg->execute(c, v2);
+ delete dlg;
+
+ return result;
+}
+
+Character *SpellsScroll::execute(Character *c, int v2) {
+ EventsManager &events = *_vm->_events;
+ Interface &intf = *_vm->_interface;
+ Party &party = *_vm->_party;
+ Screen &screen = *_vm->_screen;
+ SoundManager &sound = *_vm->_sound;
+ Spells &spells = *_vm->_spells;
+ bool isDarkCc = _vm->_files->_isDarkCc;
+ loadButtons();
+
+ int v2Copy = v2;
+ v2 &= 0x7f;
+ int selection = -1;
+ int topIndex = 0;
+ int newSelection;
+ screen._windows[25].open();
+
+ while (!_vm->shouldQuit()) {
+ if (!v2) {
+ if (!c->guildMember()) {
+ sound.playSample(nullptr, 0);
+ intf._overallFrame = 5;
+ File f(isDarkCc ? "skull1.voc" : "guild11.voc");
+ sound.playSample(&f, 1);
+ break;
+ }
+
+ Common::String title = Common::String::format(BUY_SPELLS, c->_name.c_str());
+ Common::String msg = Common::String::format(GUILD_OPTIONS,
+ title.c_str(), XeenEngine::printMil(party._gold));
+ screen._windows[10].writeString(msg);
+
+ warning("TODO: Sprite draw using previously used button sprites");
+ }
+
+ _spells.clear();
+ const char *errorMsg = setSpellText(c, v2Copy);
+ screen._windows[25].writeString(Common::String::format(SPELLS_FOR,
+ errorMsg == nullptr ? SPELL_LINES_0_TO_9 : nullptr));
+
+ screen._windows[37].writeString(Common::String::format(SPELLS_DIALOG_SPELLS,
+ (topIndex + 0) < _spells.size() ? _spells[topIndex + 0]._name.c_str() : nullptr,
+ (topIndex + 1) < _spells.size() ? _spells[topIndex + 1]._name.c_str() : nullptr,
+ (topIndex + 2) < _spells.size() ? _spells[topIndex + 2]._name.c_str() : nullptr,
+ (topIndex + 3) < _spells.size() ? _spells[topIndex + 3]._name.c_str() : nullptr,
+ (topIndex + 4) < _spells.size() ? _spells[topIndex + 4]._name.c_str() : nullptr,
+ (topIndex + 5) < _spells.size() ? _spells[topIndex + 5]._name.c_str() : nullptr,
+ (topIndex + 6) < _spells.size() ? _spells[topIndex + 6]._name.c_str() : nullptr,
+ (topIndex + 7) < _spells.size() ? _spells[topIndex + 7]._name.c_str() : nullptr,
+ (topIndex + 8) < _spells.size() ? _spells[topIndex + 8]._name.c_str() : nullptr,
+ (topIndex + 9) < _spells.size() ? _spells[topIndex + 9]._name.c_str() : nullptr,
+ v2 ? SPELL_PTS : GOLD,
+ v2 ? c->_currentSp : party._gold
+ ));
+
+ _iconSprites.draw(screen, 4, Common::Point(39, 26));
+ _iconSprites.draw(screen, 0, Common::Point(187, 26));
+ _iconSprites.draw(screen, 2, Common::Point(187, 111));
+ if (v2)
+ _iconSprites.draw(screen._windows[25], 5, Common::Point(132, 123));
+
+ screen._windows[25].update();
+
+ while (!_vm->shouldQuit() && !events.isKeyMousePressed())
+ events.pollEventsAndWait();
+ if (_vm->shouldQuit())
+ break;
+ checkEvents(_vm);
+
+ switch (_buttonValue) {
+ case Common::KEYCODE_F1:
+ case Common::KEYCODE_F6:
+ if (_vm->_mode != MODE_2) {
+ _buttonValue -= Common::KEYCODE_F1;
+ if (_buttonValue < party._partyCount) {
+ c = &party._activeParty[_buttonValue];
+ spells._lastCaster = _buttonValue;
+ intf.highlightChar(_buttonValue);
+
+ if (_vm->_mode == MODE_17) {
+ screen._windows[10].writeString(Common::String::format(GUILD_OPTIONS,
+ XeenEngine::printMil(party._gold).c_str(), GUILD_TEXT, c->_name.c_str()));
+ } else {
+ int category;
+ switch (c->_class) {
+ case CLASS_ARCHER:
+ case CLASS_SORCERER:
+ category = 1;
+ break;
+ case CLASS_DRUID:
+ case CLASS_RANGER:
+ category = 2;
+ break;
+ default:
+ category = 0;
+ break;
+ }
+
+ int spellIndex = (c->_currentSp == -1) ? 39 : c->_currentSpell;
+ int spellId = SPELLS_ALLOWED[category][spellIndex];
+ screen._windows[10].writeString(Common::String::format(SPELL_DETAILS,
+ spells._spellNames[spellId].c_str(),
+ spells.calcSpellPoints(spellId, c->getCurrentLevel()),
+ SPELL_GEM_COST[spellId], c->_currentSp));
+ }
+
+ drawButtons(&screen);
+ screen._windows[10].update();
+ }
+ }
+ break;
+
+ case Common::KEYCODE_RETURN:
+ case Common::KEYCODE_KP_ENTER:
+ case Common::KEYCODE_s:
+ if (selection != -1)
+ _buttonValue = Common::KEYCODE_ESCAPE;
+ break;
+
+ case Common::KEYCODE_ESCAPE:
+ selection = -1;
+ _buttonValue = Common::KEYCODE_ESCAPE;
+ break;
+
+ case Common::KEYCODE_0:
+ case Common::KEYCODE_1:
+ case Common::KEYCODE_2:
+ case Common::KEYCODE_3:
+ case Common::KEYCODE_4:
+ case Common::KEYCODE_5:
+ case Common::KEYCODE_6:
+ case Common::KEYCODE_7:
+ case Common::KEYCODE_8:
+ case Common::KEYCODE_9:
+ newSelection = topIndex + (_buttonValue == Common::KEYCODE_0) ? 9 :
+ (_buttonValue - Common::KEYCODE_1);
+
+ if (newSelection < (int)_spells.size()) {
+ int expenseFactor = 0;
+ int category = 0;
+
+ switch (c->_class) {
+ case CLASS_PALADIN:
+ expenseFactor = 1;
+ category = 0;
+ break;
+ case CLASS_ARCHER:
+ expenseFactor = 1;
+ category = 1;
+ break;
+ case CLASS_CLERIC:
+ category = 0;
+ break;
+ case CLASS_SORCERER:
+ category = 1;
+ break;
+ case CLASS_DRUID:
+ category = 2;
+ break;
+ case CLASS_RANGER:
+ expenseFactor = 1;
+ category = 2;
+ break;
+ default:
+ break;
+ }
+
+ int spellId = _spells[newSelection]._spellId;
+ int spellIndex = _spells[newSelection]._spellIndex;
+ int spellCost = spells.calcSpellCost(spellId, expenseFactor);
+ if (v2) {
+ // TODO: Confirm this refactoring against against original
+ selection = _buttonValue;
+ } else {
+ Common::String spellName = _spells[_buttonValue]._name;
+ Common::String msg = (v2Copy & 0x80) ?
+ Common::String::format(SPELLS_PRESS_A_KEY, msg.c_str()) :
+ Common::String::format(SPELLS_PURCHASE, msg.c_str(), spellCost);
+
+ if (ConfirmDialog::show(_vm, msg, v2Copy + 1)) {
+ if (party.subtract(0, spellCost, 0, WT_FREEZE_WAIT)) {
+ ++c->_spells[spellIndex];
+ sound.playSample(nullptr, 0);
+ intf._overallFrame = 0;
+ File f(isDarkCc ? "guild12.voc" : "parrot2.voc");
+ sound.playSample(&f, 1);
+ } else {
+ sound.playFX(21);
+ }
+ }
+ }
+ }
+ break;
+
+ case Common::KEYCODE_PAGEUP:
+ case Common::KEYCODE_KP9:
+ topIndex = MAX(topIndex - 10, 0);
+ break;
+
+ case Common::KEYCODE_PAGEDOWN:
+ case Common::KEYCODE_KP3:
+ topIndex = MIN(topIndex + 10, (((int)_spells.size() - 1) / 10) * 10);
+ break;
+
+ case Common::KEYCODE_UP:
+ case Common::KEYCODE_KP8:
+ if (topIndex > 0)
+ --topIndex;
+ break;
+
+ case Common::KEYCODE_DOWN:
+ case Common::KEYCODE_KP2:
+ if (topIndex < ((int)_spells.size() - 10))
+ ++topIndex;
+ break;
+ }
+ }
+
+ screen._windows[25].close();
+ if (v2 && selection != -1)
+ c->_currentSpell = _spells[selection]._spellIndex;
+
+ return c;
+}
+
+void SpellsScroll::loadButtons() {
+ _iconSprites.load("main.icn");
+ _scrollSprites.load("scroll.icn");
+ addButton(Common::Rect(187, 26, 198, 36), Common::KEYCODE_UP, &_scrollSprites, true);
+ addButton(Common::Rect(187, 111, 198, 121), Common::KEYCODE_DOWN, &_scrollSprites, true);
+ addButton(Common::Rect(40, 28, 187, 36), Common::KEYCODE_1, &_scrollSprites, false);
+ addButton(Common::Rect(40, 37, 187, 45), Common::KEYCODE_2, &_scrollSprites, false);
+ addButton(Common::Rect(40, 46, 187, 54), Common::KEYCODE_3, &_scrollSprites, false);
+ addButton(Common::Rect(40, 55, 187, 63), Common::KEYCODE_4, &_scrollSprites, false);
+ addButton(Common::Rect(40, 64, 187, 72), Common::KEYCODE_5, &_scrollSprites, false);
+ addButton(Common::Rect(40, 73, 187, 81), Common::KEYCODE_6, &_scrollSprites, false);
+ addButton(Common::Rect(40, 82, 187, 90), Common::KEYCODE_7, &_scrollSprites, false);
+ addButton(Common::Rect(40, 91, 187, 99), Common::KEYCODE_8, &_scrollSprites, false);
+ addButton(Common::Rect(40, 100, 187, 108), Common::KEYCODE_9, &_scrollSprites, false);
+ addButton(Common::Rect(40, 109, 187, 117), Common::KEYCODE_0, &_scrollSprites, false);
+ addButton(Common::Rect(174, 123, 198, 133), Common::KEYCODE_ESCAPE, &_scrollSprites, false);
+ addButton(Common::Rect(187, 35, 198, 73), Common::KEYCODE_PAGEUP, &_scrollSprites, false);
+ addButton(Common::Rect(187, 74, 198, 112), Common::KEYCODE_PAGEDOWN, &_scrollSprites, false);
+ addButton(Common::Rect(132, 123, 168, 133), Common::KEYCODE_s, &_scrollSprites, false);
+}
+
+const char *SpellsScroll::setSpellText(Character *c, int v2) {
+ Party &party = *_vm->_party;
+ Spells &spells = *_vm->_spells;
+ bool isDarkCc = _vm->_files->_isDarkCc;
+ int expenseFactor = 0;
+ int currLevel = c->getCurrentLevel();
+ int category;
+
+ if ((v2 & 0x7f) == 0) {
+ switch (c->_class) {
+ case CLASS_PALADIN:
+ expenseFactor = 1;
+ category = 0;
+ break;
+ case CLASS_ARCHER:
+ expenseFactor = 1;
+ category = 1;
+ break;
+ case CLASS_CLERIC:
+ category = 0;
+ break;
+ case CLASS_SORCERER:
+ category = 1;
+ break;
+ case CLASS_DRUID:
+ category = 2;
+ break;
+ case CLASS_RANGER:
+ expenseFactor = 1;
+ category = 2;
+ break;
+ default:
+ category = -1;
+ break;
+ }
+
+ if (category != -1) {
+ if (party._mazeId == 49 || party._mazeId == 37) {
+ for (int spellId = 0; spellId < 76; ++spellId) {
+ int idx = 0;
+ while (idx < MAX_SPELLS_PER_CLASS && SPELLS_ALLOWED[category][idx] == spellId)
+ ++idx;
+
+ // Handling if the spell is appropriate for the character's class
+ if (idx < MAX_SPELLS_PER_CLASS) {
+ if (!c->_spells[idx] || (v2 & 0x80)) {
+ int cost = spells.calcSpellCost(SPELLS_ALLOWED[category][idx], expenseFactor);
+ _spells.push_back(SpellEntry(Common::String::format("\x3l%s\x3r\x9""000%u",
+ spells._spellNames[SPELLS_ALLOWED[category][idx]], cost),
+ idx, spellId));
+ }
+ }
+ }
+ } else if (isDarkCc) {
+ int groupIndex = (party._mazeId - 29) / 2;
+ for (int spellId = DARK_SPELL_RANGES[category][0];
+ spellId < DARK_SPELL_RANGES[category][1]; ++spellId) {
+ int idx = 0;
+ while (idx < 40 && SPELLS_ALLOWED[category][idx] ==
+ DARK_SPELL_OFFSETS[category][spellId]);
+
+ if (idx < 40) {
+ if (!c->_spells[idx] || (v2 & 0x80)) {
+ int cost = spells.calcSpellCost(SPELLS_ALLOWED[category][idx], expenseFactor);
+ _spells.push_back(SpellEntry(Common::String::format("\x3l%s\x3r\x9""000%u",
+ spells._spellNames[SPELLS_ALLOWED[category][idx]], cost),
+ idx, spellId));
+ }
+ }
+ }
+ } else {
+ for (int spellId = 0; spellId < 20; ++spellId) {
+ int idx = 0;
+ while (CLOUDS_SPELL_OFFSETS[party._mazeId - 29][spellId] !=
+ SPELLS_ALLOWED[category][idx] && idx < 40) ;
+
+ if (idx < 40) {
+ if (!c->_spells[idx] || (v2 & 0x80)) {
+ int cost = spells.calcSpellCost(SPELLS_ALLOWED[category][idx], expenseFactor);
+ _spells.push_back(SpellEntry(Common::String::format("\x3l%s\x3r\x9""000%u",
+ spells._spellNames[SPELLS_ALLOWED[category][idx]], cost),
+ idx, spellId));
+ }
+ }
+ }
+ }
+ }
+
+ if (c->getMaxSP() == 0)
+ return NOT_A_SPELL_CASTER;
+
+ } else if ((v2 & 0x7f) == 1) {
+ switch (c->_class) {
+ case 0:
+ case 12:
+ category = 0;
+ break;
+ case 1:
+ case 3:
+ category = 1;
+ break;
+ case 7:
+ case 8:
+ category = 2;
+ break;
+ default:
+ category = 0;
+ break;
+ }
+
+ if (c->getMaxSP() == 0) {
+ return NOT_A_SPELL_CASTER;
+ } else {
+ for (int spellIndex = 0; spellIndex < (MAX_SPELLS_PER_CLASS - 1); ++spellIndex) {
+ if (c->_spells[spellIndex]) {
+ int spellId = SPELLS_ALLOWED[category][spellIndex];
+ int gemCost = SPELL_GEM_COST[spellId];
+ int spCost = spells.calcSpellPoints(spellId, currLevel);
+
+ Common::String msg = Common::String::format("\x3l%s\x3r\x9""000%u/%u",
+ spells._spellNames[spellId].c_str(), spCost, gemCost);
+ _spells.push_back(SpellEntry(msg, spellIndex, spellId));
+ }
+ }
+ }
+ }
+
+ return nullptr;
+}
+
+} // End of namespace Xeen