diff options
Diffstat (limited to 'engines/xeen/interface.cpp')
| -rw-r--r-- | engines/xeen/interface.cpp | 47 |
1 files changed, 46 insertions, 1 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp index 9e02806750..0ae64ca9c0 100644 --- a/engines/xeen/interface.cpp +++ b/engines/xeen/interface.cpp @@ -363,6 +363,7 @@ Interface::Interface(XeenEngine *vm) : ButtonContainer(), _vm(vm) { _flag1 = false; _animCounter = 0; _isAnimReset = false; + _charsShooting = false; _tillMove = 0; _objNumber = 0; @@ -873,6 +874,8 @@ void Interface::draw3d(bool flag) { Direction partyDirection = _vm->_party._mazeDirection; int objNum = _objNumber - 1; + // Loop to update the frame numbers for each maze object, applying the animation frame + // limits as specified by the map's _animationInfo listing for (uint i = 0; i < _vm->_map->_mobData._objects.size(); ++i) { MazeObject &mazeObject = _vm->_map->_mobData._objects[i]; AnimationEntry &animEntry = _vm->_map->_animationInfo[mazeObject._spriteId]; @@ -895,6 +898,40 @@ void Interface::draw3d(bool flag) { mazeObject._flipped = animEntry._flipped._flags[directionIndex]; } + if (_vm->_map->_isOutdoors) { + error("TODO: draw3d outdoors handling"); + } else { + // Default all the parts of draw struct not to be drawn by default + for (int idx = 3; idx < _indoorList.size(); ++idx) + _indoorList[idx]._frame = -1; + + if (_flag1) { + for (int idx = 0; idx < 96; ++idx) { + if (_indoorList[79 + idx]._sprites != nullptr) { + _indoorList[79 + idx]._frame = 0; + } else if (_indoorList[111 + idx]._sprites != nullptr) { + _indoorList[111 + idx]._frame = 1; + } else if (_indoorList[135 + idx]._sprites != nullptr) { + _indoorList[135 + idx]._frame = 2; + } else if (_indoorList[162 + idx]._sprites != nullptr) { + _indoorList[162 + idx]._frame = 0; + } + } + } else if (_charsShooting) { + for (int idx = 0; idx < 96; ++idx) { + if (_indoorList[162 + idx]._sprites != nullptr) { + _indoorList[162 + idx]._frame = 0; + } else if (_indoorList[135 + idx]._sprites != nullptr) { + _indoorList[135 + idx]._frame = 1; + } else if (_indoorList[111 + idx]._sprites != nullptr) { + _indoorList[111 + idx]._frame = 2; + } else if (_indoorList[79 + idx]._sprites != nullptr) { + _indoorList[79 + idx]._frame = 0; + } + } + } + } + // TODO: more warning("TODO"); @@ -911,7 +948,7 @@ void Interface::setIndoorsMonsters() { void Interface::setIndoorObjects() { Common::Point mazePos = _vm->_party._mazePosition; _objNumber = 0; - const int8 *posOffset = &SCREEN_POSITIONING[_vm->_party._mazeDirection * 48]; + const int8 *posOffset = &SCREEN_POSITIONING_X[_vm->_party._mazeDirection][0]; Common::Point pt; Common::Array<MazeObject> &objects = _vm->_map->_mobData._objects; @@ -1158,4 +1195,12 @@ void Interface::setMainButtons() { addButton(Common::Rect(239, 47, 312, 57), 51, &_iconSprites, false); } +void Interface::setMazeBits() { + +} + +void Interface::getCell() { +} + + } // End of namespace Xeen |
