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path: root/engines/xeen/interface_map.cpp
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Diffstat (limited to 'engines/xeen/interface_map.cpp')
-rw-r--r--engines/xeen/interface_map.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/xeen/interface_map.cpp b/engines/xeen/interface_map.cpp
index 04f7355603..43a467df9b 100644
--- a/engines/xeen/interface_map.cpp
+++ b/engines/xeen/interface_map.cpp
@@ -1176,7 +1176,7 @@ void InterfaceMap::setMazeBits() {
break;
}
- _thinWall = (_vm->_map->_currentWall._data != INVALID_CELL) && _wo[27];
+ _thinWall = (_vm->_map->_currentWall != INVALID_CELL) && _wo[27];
switch (_vm->_map->getCell(8) - 1) {
case 1:
@@ -4423,25 +4423,25 @@ void InterfaceMap::drawOutdoors() {
for (int idx = 0; idx < 9; ++idx) {
map.getCell(TERRAIN_INDEXES1[idx]);
- _outdoorList[36 + idx]._sprites = &map._wallSprites._surfaces[map._currentWall._data];
+ _outdoorList[36 + idx]._sprites = &map._wallSprites._surfaces[map._currentWall];
}
for (int idx = 0; idx < 5; ++idx) {
map.getCell(TERRAIN_INDEXES2[idx]);
- _outdoorList[61 + idx]._sprites = &map._wallSprites._surfaces[map._currentWall._data];
+ _outdoorList[61 + idx]._sprites = &map._wallSprites._surfaces[map._currentWall];
}
for (int idx = 0; idx < 3; ++idx) {
map.getCell(TERRAIN_INDEXES3[idx]);
- _outdoorList[84 + idx]._sprites = &map._wallSprites._surfaces[map._currentWall._data];
+ _outdoorList[84 + idx]._sprites = &map._wallSprites._surfaces[map._currentWall];
}
for (int idx = 0; idx < 5; ++idx) {
map.getCell(TERRAIN_INDEXES4[idx]);
- _outdoorList[103 + idx]._sprites = &map._wallSprites._surfaces[map._currentWall._data];
+ _outdoorList[103 + idx]._sprites = &map._wallSprites._surfaces[map._currentWall];
}
map.getCell(1);
- _outdoorList[108]._sprites = &map._wallSprites._surfaces[map._currentWall._data];
- _outdoorList[109]._sprites = &map._wallSprites._surfaces[map._currentWall._data];
- _outdoorList[110]._sprites = &map._wallSprites._surfaces[map._currentWall._data];
+ _outdoorList[108]._sprites = &map._wallSprites._surfaces[map._currentWall];
+ _outdoorList[109]._sprites = &map._wallSprites._surfaces[map._currentWall];
+ _outdoorList[110]._sprites = &map._wallSprites._surfaces[map._currentWall];
_outdoorList._sky1._flags = _outdoorList._sky2._flags = _flipSky ? SPRFLAG_HORIZ_FLIPPED : 0;
_outdoorList._groundSprite._flags = _flipWater ? SPRFLAG_HORIZ_FLIPPED : 0;