diff options
Diffstat (limited to 'engines/xeen/interface_map.cpp')
-rw-r--r-- | engines/xeen/interface_map.cpp | 117 |
1 files changed, 0 insertions, 117 deletions
diff --git a/engines/xeen/interface_map.cpp b/engines/xeen/interface_map.cpp index 4f408d18e2..837971b2fb 100644 --- a/engines/xeen/interface_map.cpp +++ b/engines/xeen/interface_map.cpp @@ -398,14 +398,6 @@ InterfaceMap::InterfaceMap(XeenEngine *vm): _vm(vm) { _face1State = _face2State = 0; } -void InterfaceMap::setup() { - _borderSprites.load("border.icn"); - _spellFxSprites.load("spellfx.icn"); - _fecpSprites.load("fecp.brd"); - _blessSprites.load("bless.icn"); - _charPowSprites.load("charpow.icn"); -} - void InterfaceMap::drawMap() { Combat &combat = *_vm->_combat; Map &map = *_vm->_map; @@ -4447,113 +4439,4 @@ void InterfaceMap::moveMonsters() { // TODO } -void InterfaceMap::assembleBorder() { - Resources &res = *_vm->_resources; - Screen &screen = *_vm->_screen; - - // Draw the outer frame - res._globalSprites.draw(screen._windows[0], 0, Common::Point(8, 8)); - - // Draw the animating bat character used to show when levitate is active - _borderSprites.draw(screen._windows[0], _vm->_party->_levitateActive ? _batUIFrame + 16 : 16, - Common::Point(0, 82)); - _batUIFrame = (_batUIFrame + 1) % 12; - - // Draw UI element to indicate whether can spot hidden doors - _borderSprites.draw(screen, - (_thinWall && _vm->_party->checkSkill(SPOT_DOORS)) ? _spotDoorsUIFrame + 28 : 28, - Common::Point(194, 91)); - _spotDoorsUIFrame = (_spotDoorsUIFrame + 1) % 12; - - // Draw UI element to indicate whether can sense danger - _borderSprites.draw(screen, - (_vm->_dangerSenseAllowed && _vm->_party->checkSkill(DANGER_SENSE)) ? _spotDoorsUIFrame + 40 : 40, - Common::Point(107, 9)); - _dangerSenseUIFrame = (_dangerSenseUIFrame + 1) % 12; - - // Handle the face UI elements for indicating clairvoyance status - _face1UIFrame = (_face1UIFrame + 1) % 4; - if (_face1State == 0) - _face1UIFrame += 4; - else if (_face1State == 2) - _face1UIFrame = 0; - - _face2UIFrame = (_face2UIFrame + 1) % 4 + 12; - if (_face2State == 0) - _face2UIFrame += 252; - else if (_face2State == 2) - _face2UIFrame = 0; - - if (!_vm->_party->_clairvoyanceActive) { - _face1UIFrame = 0; - _face2UIFrame = 8; - } - - _borderSprites.draw(screen, _face1UIFrame, Common::Point(0, 32)); - _borderSprites.draw(screen, - screen._windows[10]._enabled || screen._windows[2]._enabled ? - 52 : _face2UIFrame, - Common::Point(215, 32)); - - // Draw resistence indicators - if (!screen._windows[10]._enabled && !screen._windows[2]._enabled - && screen._windows[38]._enabled) { - _fecpSprites.draw(screen, _vm->_party->_fireResistence ? 1 : 0, - Common::Point(2, 2)); - _fecpSprites.draw(screen, _vm->_party->_electricityResistence ? 3 : 2, - Common::Point(219, 2)); - _fecpSprites.draw(screen, _vm->_party->_coldResistence ? 5 : 4, - Common::Point(2, 134)); - _fecpSprites.draw(screen, _vm->_party->_poisonResistence ? 7 : 6, - Common::Point(219, 134)); - } else { - _fecpSprites.draw(screen, _vm->_party->_fireResistence ? 9 : 8, - Common::Point(8, 8)); - _fecpSprites.draw(screen, _vm->_party->_electricityResistence ? 10 : 11, - Common::Point(219, 8)); - _fecpSprites.draw(screen, _vm->_party->_coldResistence ? 12 : 13, - Common::Point(8, 134)); - _fecpSprites.draw(screen, _vm->_party->_poisonResistence ? 14 : 15, - Common::Point(219, 134)); - } - - // Draw UI element for blessed - _blessSprites.draw(screen, 16, Common::Point(33, 137)); - if (_vm->_party->_blessed) { - _blessedUIFrame = (_blessedUIFrame + 1) % 4; - _blessSprites.draw(screen, _blessedUIFrame, Common::Point(33, 137)); - } - - // Draw UI element for power shield - if (_vm->_party->_powerShield) { - _powerShieldUIFrame = (_powerShieldUIFrame + 1) % 4; - _blessSprites.draw(screen, _powerShieldUIFrame + 4, - Common::Point(55, 137)); - } - - // Draw UI element for holy bonus - if (_vm->_party->_holyBonus) { - _holyBonusUIFrame = (_holyBonusUIFrame + 1) % 4; - _blessSprites.draw(screen, _holyBonusUIFrame + 8, Common::Point(160, 137)); - } - - // Draw UI element for heroism - if (_vm->_party->_heroism) { - _heroismUIFrame = (_heroismUIFrame + 1) % 4; - _blessSprites.draw(screen, _heroismUIFrame + 12, Common::Point(182, 137)); - } - - // Draw direction character if direction sense is active - if (_vm->_party->checkSkill(DIRECTION_SENSE) && !_vm->_noDirectionSense) { - const char *dirText = DIRECTION_TEXT_UPPER[_vm->_party->_mazeDirection]; - Common::String msg = Common::String::format( - "\002""08\003""c\013""139\011""116%c\014""d\001", *dirText); - screen._windows[0].writeString(msg); - } - - // Draw view frame - if (screen._windows[12]._enabled) - screen._windows[12].frame(); -} - } // End of namespace Xeen |