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path: root/engines/xeen/interface_minimap.cpp
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Diffstat (limited to 'engines/xeen/interface_minimap.cpp')
-rw-r--r--engines/xeen/interface_minimap.cpp129
1 files changed, 67 insertions, 62 deletions
diff --git a/engines/xeen/interface_minimap.cpp b/engines/xeen/interface_minimap.cpp
index 20f4f6d554..740ceeb1fa 100644
--- a/engines/xeen/interface_minimap.cpp
+++ b/engines/xeen/interface_minimap.cpp
@@ -41,7 +41,6 @@ void InterfaceMinimap::drawMinimap() {
}
int v, frame;
- int frame2 = 0; // _overallFrame * 2;
bool eyeActive = party._wizardEyeActive;
if (party._automapOn)
party._wizardEyeActive = false;
@@ -91,7 +90,9 @@ void InterfaceMinimap::drawMinimap() {
res._globalSprites.draw(window1, party._mazeDirection + 1,
Common::Point(267, 36));
} else {
- frame2 = (frame2 + 2) % 8;
+ // Draw indoors minimap
+ int frame2 = _animFrame;
+ _animFrame = (_animFrame + 2) % 8;
// First draw the default surface bases for each cell to show
for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
@@ -106,7 +107,7 @@ void InterfaceMinimap::drawMinimap() {
}
}
- // Draw correct surface bases for revealed tiles
+ // Draw thinner ground tiles on the left edge of the map
for (int rowNum = 0, yp = 17, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
for (int colNum = 0, xp = 242, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
v = map.mazeLookup(
@@ -121,6 +122,7 @@ void InterfaceMinimap::drawMinimap() {
}
}
+ // Draw thin tile portion on top-left corner of map
v = map.mazeLookup(Common::Point(party._mazePosition.x - 4, party._mazePosition.y + 4), 0xffff, 0);
if (v != INVALID_CELL && map._currentSurfaceId &&
(map._currentSteppedOn || party._wizardEyeActive)) {
@@ -157,7 +159,7 @@ void InterfaceMinimap::drawMinimap() {
}
}
- //
+ // Draw walls on left and top edges of map
for (int idx = 0, xp = 237, yp = 60, xDiff = -3; idx < MINIMAP_SIZE;
++idx, ++xDiff, xp += 10, yp -= 8) {
v = map.mazeLookup(
@@ -165,42 +167,42 @@ void InterfaceMinimap::drawMinimap() {
12, 0xffff);
switch (v) {
- case 1:
+ case SURFTYPE_DIRT:
frame = 18;
break;
- case 3:
+ case SURFTYPE_SNOW:
frame = 22;
break;
- case 4:
- case 13:
+ case SURFTYPE_SWAMP:
+ case SURFTYPE_CLOUD:
frame = 16;
break;
- case 5:
- case 8:
+ case SURFTYPE_LAVA:
+ case SURFTYPE_DWATER:
frame = 2;
break;
- case 6:
+ case SURFTYPE_DESERT:
frame = 30;
break;
- case 7:
+ case SURFTYPE_ROAD:
frame = 32;
break;
- case 9:
+ case SURFTYPE_TFLR:
frame = 24;
break;
- case 10:
+ case SURFTYPE_SKY:
frame = 28;
break;
- case 11:
+ case SURFTYPE_CROAD:
frame = 14;
break;
- case 12:
+ case SURFTYPE_SEWER:
frame = frame2 + 4;
break;
- case 14:
+ case SURFTYPE_SCORCH:
frame = 24;
break;
- case 15:
+ case SURFTYPE_SPACE:
frame = 26;
break;
default:
@@ -216,45 +218,45 @@ void InterfaceMinimap::drawMinimap() {
0);
switch (v) {
- case 1:
+ case SURFTYPE_DIRT:
frame = 19;
break;
- case 2:
+ case SURFTYPE_GRASS:
frame = 35;
break;
- case 3:
+ case SURFTYPE_SNOW:
frame = 23;
break;
- case 4:
- case 13:
+ case SURFTYPE_SWAMP:
+ case SURFTYPE_CLOUD:
frame = 17;
break;
- case 5:
- case 8:
+ case SURFTYPE_LAVA:
+ case SURFTYPE_DWATER:
frame = 3;
break;
- case 6:
+ case SURFTYPE_DESERT:
frame = 31;
break;
- case 7:
+ case SURFTYPE_ROAD:
frame = 33;
break;
- case 9:
+ case SURFTYPE_TFLR:
frame = 21;
break;
- case 10:
+ case SURFTYPE_SKY:
frame = 29;
break;
- case 11:
+ case SURFTYPE_CROAD:
frame = 15;
break;
- case 12:
+ case SURFTYPE_SEWER:
frame = frame2 + 5;
break;
- case 14:
+ case SURFTYPE_SCORCH:
frame = 25;
break;
- case 15:
+ case SURFTYPE_SPACE:
frame = 27;
break;
default:
@@ -280,42 +282,45 @@ void InterfaceMinimap::drawMinimap() {
v = map.mazeLookup(Common::Point(party._mazePosition.x + xDiff,
party._mazePosition.y + yDiff), 12, 0xffff);
switch (v) {
- case 1:
+ case SURFTYPE_DIRT:
frame = 18;
break;
- case 3:
+ case SURFTYPE_GRASS:
+ frame = 34;
+ break;
+ case SURFTYPE_SNOW:
frame = 22;
break;
- case 4:
- case 13:
+ case SURFTYPE_SWAMP:
+ case SURFTYPE_CLOUD:
frame = 16;
break;
- case 5:
- case 8:
+ case SURFTYPE_LAVA:
+ case SURFTYPE_DWATER:
frame = 2;
break;
- case 6:
+ case SURFTYPE_DESERT:
frame = 30;
break;
- case 7:
+ case SURFTYPE_ROAD:
frame = 32;
break;
- case 9:
+ case SURFTYPE_TFLR:
frame = 20;
break;
- case 10:
+ case SURFTYPE_SKY:
frame = 28;
break;
- case 11:
+ case SURFTYPE_CROAD:
frame = 14;
break;
- case 12:
+ case SURFTYPE_SEWER:
frame = frame2 + 4;
break;
- case 14:
+ case SURFTYPE_SCORCH:
frame = 24;
break;
- case 15:
+ case SURFTYPE_SPACE:
frame = 26;
break;
default:
@@ -330,45 +335,45 @@ void InterfaceMinimap::drawMinimap() {
v = map.mazeLookup(Common::Point(party._mazePosition.x + xDiff,
party._mazePosition.y + yDiff), 12, 0xffff);
switch (v) {
- case 1:
+ case SURFTYPE_DIRT:
frame = 19;
break;
- case 2:
+ case SURFTYPE_GRASS:
frame = 35;
break;
- case 3:
+ case SURFTYPE_SNOW:
frame = 23;
break;
- case 4:
- case 13:
+ case SURFTYPE_SWAMP:
+ case SURFTYPE_CLOUD:
frame = 17;
break;
- case 5:
- case 8:
+ case SURFTYPE_LAVA:
+ case SURFTYPE_DWATER:
frame = 3;
break;
- case 6:
+ case SURFTYPE_DESERT:
frame = 31;
break;
- case 7:
+ case SURFTYPE_ROAD:
frame = 33;
break;
- case 9:
+ case SURFTYPE_TFLR:
frame = 21;
break;
- case 10:
+ case SURFTYPE_SKY:
frame = 29;
break;
- case 11:
+ case SURFTYPE_CROAD:
frame = 15;
break;
- case 12:
+ case SURFTYPE_SEWER:
frame = frame2 + 5;
break;
- case 14:
+ case SURFTYPE_SCORCH:
frame = 25;
break;
- case 15:
+ case SURFTYPE_SPACE:
frame = 27;
break;
default: