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-rw-r--r--engines/xeen/interface_scene.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/xeen/interface_scene.cpp b/engines/xeen/interface_scene.cpp
index 2fcb378537..81a597ac86 100644
--- a/engines/xeen/interface_scene.cpp
+++ b/engines/xeen/interface_scene.cpp
@@ -4378,6 +4378,10 @@ void InterfaceScene::drawIndoors() {
_indoorList._ground._flags = _flipDefaultGround ? SPRFLAG_HORIZ_FLIPPED : 0;
_indoorList._horizon._frame = 7;
+ // FIXME: I seem to be missing the scene area clipping flag on some list entries
+ for (int idx = 0; idx < _indoorList.size(); ++idx)
+ _indoorList[idx]._flags |= SPRFLAG_SCENE_CLIPPED;
+
// Finally draw the darn indoor scene
windows[3].drawList(&_indoorList[0], _indoorList.size());
@@ -4459,6 +4463,11 @@ void InterfaceScene::drawOutdoors() {
_outdoorList._sky1._flags = _outdoorList._sky2._flags = _flipSky ? SPRFLAG_HORIZ_FLIPPED : 0;
_outdoorList._groundSprite._flags = _flipWater ? SPRFLAG_HORIZ_FLIPPED : 0;
+ // FIXME: I seem to be missing the scene area clipping flag on some list entries.
+ // Just re-flagging them all in a loop is simpler than hunting down the missing entries
+ for (int idx = 0; idx < _outdoorList.size(); ++idx)
+ _outdoorList[idx]._flags |= SPRFLAG_SCENE_CLIPPED;
+
// Finally render the outdoor scene
windows[3].drawList(&_outdoorList[0], _outdoorList.size());