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-rw-r--r--engines/xeen/locations.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/xeen/locations.cpp b/engines/xeen/locations.cpp
index f22a43831c..f1d5348f33 100644
--- a/engines/xeen/locations.cpp
+++ b/engines/xeen/locations.cpp
@@ -710,7 +710,7 @@ Character *TavernLocation::doOptions(Character *c) {
party._priorMazeId = party._mazeId;
for (idx = 0; idx < (int)party._activeParty.size(); ++idx) {
party._activeParty[idx]._savedMazeId = party._mazeId;
- party._activeParty[idx]._xeenSide = map._loadDarkSide;
+ party._activeParty[idx]._xeenSide = map._loadCcNum;
}
g_vm->_mode = MODE_17;
@@ -1472,7 +1472,7 @@ void ReaperCutscene::getNewLocation() {
switch (party._mazeId) {
case 7:
if (party._questItems[30]) {
- map._loadDarkSide = true;
+ map._loadCcNum = 1;
_mazeId = 113;
_mazePos = Common::Point(7, 4);
_mazeDir = DIR_NORTH;
@@ -1491,7 +1491,7 @@ void ReaperCutscene::getNewLocation() {
case 13:
if (party._questItems[29]) {
- map._loadDarkSide = true;
+ map._loadCcNum = 1;
_mazeId = 117;
_mazePos = Common::Point(7, 4);
_mazeDir = DIR_NORTH;
@@ -1778,7 +1778,7 @@ void GolemCutscene::getNewLocation() {
case 19:
if (party._questItems[50]) {
- map._loadDarkSide = true;
+ map._loadCcNum = 1;
_mazeId = 121;
_mazePos = Common::Point(18, 0);
_mazeDir = DIR_NORTH;
@@ -2138,7 +2138,7 @@ void SphinxCutscene::getNewLocation() {
switch (party._mazeId) {
case 2:
if (party._questItems[51]) {
- map._loadDarkSide = true;
+ map._loadCcNum = 1;
_mazeId = 125;
_mazePos = Common::Point(7, 6);
_mazeDir = DIR_NORTH;
@@ -2195,7 +2195,7 @@ int PyramidLocation::show() {
}
// Load the destination map and set position and direction
- map._loadDarkSide = !_ccNum;
+ map._loadCcNum = _ccNum ? 0 : 1;
map.load(mapId);
party._mazePosition = pt;
party._mazeDirection = dir;