diff options
Diffstat (limited to 'engines/xeen/map.cpp')
-rw-r--r-- | engines/xeen/map.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp index a3a4063ee9..63d5542d84 100644 --- a/engines/xeen/map.cpp +++ b/engines/xeen/map.cpp @@ -829,7 +829,7 @@ void Map::load(int mapId) { if (mapId != 0) { // Load in the maze's data file - Common::String datName = Common::String::format("maze%c%03u.dat", + Common::String datName = Common::String::format("maze%c%03d.dat", (_vm->_party._mazeId >= 100) ? 'x' : '0', _vm->_party._mazeId); File datFile(datName); mazeData->synchronize(datFile); @@ -847,7 +847,7 @@ void Map::load(int mapId) { // Handle loading text data if (!textLoaded) { textLoaded = true; - Common::String txtName = Common::String::format("%s%c%03u.txt", + Common::String txtName = Common::String::format("%s%c%03d.txt", isDarkCc ? "dark" : "xeen", mapId >= 100 ? 'x' : '0', mapId); File fText(txtName); char mazeName[33]; @@ -858,13 +858,13 @@ void Map::load(int mapId) { fText.close(); // Load the monster/object data - Common::String mobName = Common::String::format("maze%c%03u.mob", + Common::String mobName = Common::String::format("maze%c%03d.mob", (mapId >= 100) ? 'x' : '0', mapId); File mobFile(mobName); _mobData.synchronize(mobFile, _isOutdoors, _monsterData); mobFile.close(); - Common::String headName = Common::String::format("aaze%c%03u.hed", + Common::String headName = Common::String::format("aaze%c%03d.hed", (mapId >= 100) ? 'x' : '0', mapId); File headFile(headName); _headData.synchronize(headFile); @@ -895,7 +895,7 @@ void Map::load(int mapId) { // TODO: Switch setting flags that don't seem to ever be used // Reload the monster data for the main maze that we're loading - Common::String filename = Common::String::format("maze%c%03u.mob", + Common::String filename = Common::String::format("maze%c%03d.mob", (_vm->_party._mazeId >= 100) ? 'x' : '0', _vm->_party._mazeId); File mobFile(filename, *_vm->_saves); _mobData.synchronize(mobFile, _isOutdoors, _monsterData); @@ -926,7 +926,7 @@ void Map::load(int mapId) { for (uint i = 0; i < _mobData._monsters.size(); ++i, ++monsterNum) { MonsterStruct &monsterStruct = _monsterData[i]; int monsterImgNum = monsterStruct._imageNumber; - filename = Common::String::format("%03u.mon", monsterImgNum); + filename = Common::String::format("%03d.mon", monsterImgNum); if (!monsterImgNums[monsterImgNum]) { _mobData._monsters[i]._sprites.load(filename); @@ -935,7 +935,7 @@ void Map::load(int mapId) { monsterImgNums[monsterImgNum] - 1]._sprites; } - filename = Common::String::format("%03u.att", monsterImgNum); + filename = Common::String::format("%03d.att", monsterImgNum); if (!monsterImgNums[monsterImgNum]) { _mobData._monsters[i]._attackSprites.load(filename); monsterImgNums[monsterImgNum] = monsterNum; @@ -947,7 +947,7 @@ void Map::load(int mapId) { // Load wall picture sprite resources for (uint i = 0; i < _mobData._wallItems.size(); ++i) { - filename = Common::String::format("%03u.pic", _mobData._wallItems[i]._refId); + filename = Common::String::format("%03d.pic", _mobData._wallItems[i]._refId); _mobData._wallItems[i]._sprites.load(filename); } } |