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Diffstat (limited to 'engines/xeen/menus.cpp')
-rw-r--r-- | engines/xeen/menus.cpp | 292 |
1 files changed, 292 insertions, 0 deletions
diff --git a/engines/xeen/menus.cpp b/engines/xeen/menus.cpp new file mode 100644 index 0000000000..4ddb85a63d --- /dev/null +++ b/engines/xeen/menus.cpp @@ -0,0 +1,292 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "xeen/menus.h" + +namespace Xeen { + +/** + * Saves the current list of buttons + */ +void Dialog::saveButtons() { + _savedButtons.push(_buttons); +} + +/* + * Clears the current list of defined buttons + */ +void Dialog::clearButtons() { + _buttons.clear(); +} + +void Dialog::restoreButtons() { + _buttons = _savedButtons.pop(); +} + +/*------------------------------------------------------------------------*/ + +void OptionsMenu::show(XeenEngine *vm) { + OptionsMenu *menu; + + switch (vm->getGameID()) { + case GType_Clouds: + menu = new CloudsOptionsMenu(vm); + break; + case GType_DarkSide: + menu = new DarkSideOptionsMenu(vm); + break; + case GType_WorldOfXeen: + menu = new WorldOptionsMenu(vm); + break; + default: + error("Unsupported game"); + break; + } + + menu->execute(); + delete menu; +} + +void OptionsMenu::execute() { + SpriteResource special("special.icn"); + Screen &screen = *_vm->_screen; + EventsManager &events = *_vm->_events; + + File newBright("newbrigh.m"); + _vm->_sound->playMusic(newBright); + + screen._windows[28].setBounds(Common::Rect(72, 25, 248, 175)); + + Common::String title1, title2; + startup(title1, title2); + + bool firstTime = true; + while (!_vm->shouldQuit()) { + setBackground(); + events.setCursor(0); + + if (firstTime) { + firstTime = false; + warning("TODO: Read existing save file"); + } + + for (;;) { + clearButtons(); + + showTitles1(title1); + showTitles2(); + } + } +} + +void OptionsMenu::showTitles1(const Common::String &title) { + SpriteResource titleSprites(title); + Screen &screen = *_vm->_screen; + EventsManager &events = *_vm->_events; + + int frame = 0; + while (!_vm->shouldQuit() && !events.isKeyMousePressed()) { + events.updateGameCounter(); + + frame = frame % (_vm->getGameID() == GType_WorldOfXeen ? 5 : 10); + screen.restoreBackground(); + titleSprites.draw(screen, 0); + + while (events.timeElapsed() == 0) + events.pollEventsAndWait(); + } +} + +void OptionsMenu::showTitles2() { + Screen &screen = *_vm->_screen; + EventsManager &events = *_vm->_events; + SoundManager &sound = *_vm->_sound; + + File voc("elect.voc"); + SpriteResource titleSprites("title2b.raw"); + SpriteResource kludgeSprites("kludge.int"); + SpriteResource title2Sprites[8] = { + SpriteResource("title2b.int"), SpriteResource("title2c.int"), + SpriteResource("title2d.int"), SpriteResource("title2e.int"), + SpriteResource("title2f.int"), SpriteResource("title2g.int"), + SpriteResource("title2h.int"), SpriteResource("title2i.int"), + }; + + kludgeSprites.draw(screen, 0); + screen.saveBackground(); + sound.playSample(&voc, 0); + + for (int i = 0; i < 30 && !_vm->shouldQuit(); ++i) { + events.updateGameCounter(); + screen.restoreBackground(); + title2Sprites[i / 4].draw(screen, i % 4); + screen._windows[0].update(); + + if (i == 19) + sound.playSample(nullptr, 0); + + while (!_vm->shouldQuit() && events.timeElapsed() < 2) + events.pollEventsAndWait(); + } + + screen.restoreBackground(); + screen._windows[0].update(); +} + +/*------------------------------------------------------------------------*/ + +void CloudsOptionsMenu::startup(Common::String &title1, Common::String &title2) { + title1 = "title1.int"; + title2 = "title1a.int"; +} + +/** +* Draws the scroll in the background +*/ +void Dialog::doScroll(bool drawFlag, bool doFade) { + Screen &screen = *_vm->_screen; + EventsManager &events = *_vm->_events; + const int SCROLL_L[8] = { 29, 23, 15, 251, 245, 233, 207, 185 }; + const int SCROLL_R[8] = { 165, 171, 198, 218, 228, 245, 264, 281 }; + + saveButtons(); + clearButtons(); + screen.saveBackground(); + + // Load hand vga files + SpriteResource *hand[16]; + for (int i = 0; i < 16; ++i) { + Common::String name = Common::String::format("hand%02u.vga"); + hand[i] = new SpriteResource(name); + } + + // Load marb vga files + SpriteResource *marb[5]; + for (int i = 1; i < 5; ++i) { + Common::String name = Common::String::format("marb%02u.vga"); + marb[i] = new SpriteResource(name); + } + + if (drawFlag) { + for (int i = 22; i > 0; --i) { + events.updateGameCounter(); + screen.restoreBackground(); + + if (i > 0 && i <= 14) { + hand[i - 1]->draw(screen, 0); + } else { + // TODO: Check '800h'.. horizontal reverse maybe? + hand[14]->draw(screen, 0, Common::Point(SCROLL_L[i - 14], 0)); + marb[15]->draw(screen, 0, Common::Point(SCROLL_R[i - 14], 0)); + } + + if (i <= 20) { + marb[i / 5]->draw(screen, i % 5); + } + + while (!_vm->shouldQuit() && _vm->_events->timeElapsed() == 0) + _vm->_events->pollEventsAndWait(); + + screen._windows[0].update(); + if (i == 0 && doFade) + screen.fadeIn(2); + } + } else { + for (int i = 0; i < 22 && !events.isKeyMousePressed(); ++i) { + events.updateGameCounter(); + screen.restoreBackground(); + + if (i < 14) { + hand[i]->draw(screen, 0); + } + else { + // TODO: Check '800h'.. horizontal reverse maybe? + hand[14]->draw(screen, 0, Common::Point(SCROLL_L[i - 7], 0)); + marb[15]->draw(screen, 0, Common::Point(SCROLL_R[i - 7], 0)); + } + + if (i < 20) { + marb[i / 5]->draw(screen, i % 5); + } + + while (!_vm->shouldQuit() && _vm->_events->timeElapsed() == 0) + _vm->_events->pollEventsAndWait(); + + screen._windows[0].update(); + if (i == 0 && doFade) + screen.fadeIn(2); + } + } + + if (drawFlag) { + hand[0]->draw(screen, 0); + marb[0]->draw(screen, 0); + } else { + screen.restoreBackground(); + } + + screen._windows[0].update(); + restoreButtons(); + + // Free resources + for (int i = 1; i < 5; ++i) + delete marb[i]; + for (int i = 0; i < 16; ++i) + delete hand[i]; +} + +/*------------------------------------------------------------------------*/ + +void DarkSideOptionsMenu::startup(Common::String &title1, Common::String &title2) { + title1 = "title2.int"; + title2 = "title2a.int"; +} + +/** +* Draws the scroll in the background +*/ +void DarkSideOptionsMenu::doScroll(bool drawFlag, bool doFade) { + if (doFade) { + _vm->_screen->fadeIn(2); + } +} + +void WorldOptionsMenu::startup(Common::String &title1, Common::String &title2) { + title1 = "world.int"; + title2 = "start.icn"; + + Screen &screen = *_vm->_screen; + screen.fadeOut(4); + screen.loadPalette("dark.pal"); + screen.fadeIn(0x81); + _vm->_events->clearEvents(); +} + +void WorldOptionsMenu::setBackground() { + Screen &screen = *_vm->_screen; + screen.loadBackground("world.raw"); + screen.saveBackground(); + screen.fadeIn(4); +} + +} // End of namespace Xeen |