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-rw-r--r--engines/xeen/party.cpp19
1 files changed, 0 insertions, 19 deletions
diff --git a/engines/xeen/party.cpp b/engines/xeen/party.cpp
index 1db4a14f59..35a8f00fbe 100644
--- a/engines/xeen/party.cpp
+++ b/engines/xeen/party.cpp
@@ -264,19 +264,12 @@ bool Party::isInParty(int charId) {
return false;
}
-/**
- * Copy the currently active party characters' data back to the roster
- */
void Party::copyPartyToRoster() {
for (uint i = 0; i < _activeParty.size(); ++i) {
_roster[_activeParty[i]._rosterId] = _activeParty[i];
}
}
-/**
- * Adds time to the party's playtime, taking into account the effect of any
- * stat modifier changes
- */
void Party::changeTime(int numMinutes) {
bool killed = false;
@@ -557,16 +550,10 @@ void Party::checkPartyDead() {
_dead = true;
}
-/**
- * Move party position to the run destination on the current map
- */
void Party::moveToRunLocation() {
_mazePosition = _vm->_map->mazeData()._runPosition;
}
-/**
- * Give treasure to the party
- */
void Party::giveTreasure() {
Combat &combat = *_vm->_combat;
EventsManager &events = *_vm->_events;
@@ -691,9 +678,6 @@ void Party::giveTreasure() {
scripts._v2 = 1;
}
-/**
- * Returns true if all the packs for all the characters are full
- */
bool Party::arePacksFull() const {
uint total = 0;
for (uint idx = 0; idx < _activeParty.size(); ++idx) {
@@ -707,9 +691,6 @@ bool Party::arePacksFull() const {
return total == (_activeParty.size() * NUM_ITEM_CATEGORIES);
}
-/**
- * Give a treasure item to the given character's inventory
- */
void Party::giveTreasureToCharacter(Character &c, ItemCategory category, int itemIndex) {
EventsManager &events = *_vm->_events;
Screen &screen = *_vm->_screen;