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-rw-r--r--engines/xeen/party.h141
1 files changed, 0 insertions, 141 deletions
diff --git a/engines/xeen/party.h b/engines/xeen/party.h
index 73de7065aa..138ecba2d4 100644
--- a/engines/xeen/party.h
+++ b/engines/xeen/party.h
@@ -39,153 +39,12 @@ enum Direction {
enum Difficulty { ADVENTURER = 0, WARRIOR = 1 };
-enum Sex { MALE = 0, FEMALE = 1, YES_PLEASE = 2 };
-
-enum Race { HUMAN = 0, ELF = 1, DWARF = 2, GNOME = 3, HALF_ORC = 4 };
-
-enum CharacterClass {
- CLASS_KNIGHT = 0, CLASS_PALADIN = 1, CLASS_ARCHER = 2, CLASS_CLERIC = 3,
- CLASS_SORCERER = 4, CLASS_ROBBER = 5, CLASS_NINJA = 6, CLASS_BARBARIAN = 7,
- CLASS_DRUID = 8, CLASS_RANGER = 9,
- CLASS_12 = 12, CLASS_15 = 15, CLASS_16 = 16
-};
-
-enum Attribute{
- MIGHT = 0, INTELLECT = 1, PERSONALITY = 2, ENDURANCE = 3, SPEED = 4,
- ACCURACY = 5, LUCK = 6
-};
-
-enum Skill { THIEVERY = 0, ARMS_MASTER = 1, ASTROLOGER = 2, BODYBUILDER = 3,
- CARTOGRAPHER = 4, CRUSADER = 5, DIRECTION_SENSE = 6, LINGUIST = 7,
- MERCHANT = 8, MOUNTAINEER = 9, NAVIGATOR = 10, PATHFINDER = 11,
- PRAYER_MASTER = 12, PRESTIDIGITATION = 13, SWIMMING = 14, TRACKING = 15,
- SPOT_DOORS = 16, DANGER_SENSE = 17
-};
-
-enum Condition { CURSED = 0, HEART_BROKEN = 1, WEAK = 2, POISONED = 3,
- DISEASED = 4, INSANE = 5, IN_LOVE = 6, DRUNK = 7, SLEEP = 8,
- DEPRESSED = 9, CONFUSED = 10, PARALYZED = 11, UNCONSCIOUS = 12,
- DEAD = 13, STONED = 14, ERADICATED = 15,
- NO_CONDITION = 16
-};
-
#define ITEMS_COUNT 36
#define TOTAL_CHARACTERS 30
#define XEEN_TOTAL_CHARACTERS 24
#define MAX_ACTIVE_PARTY 6
#define TOTAL_STATS 7
-class XeenEngine;
-
-class AttributePair {
-public:
- uint _permanent;
- uint _temporary;
-public:
- AttributePair();
- void synchronize(Common::Serializer &s);
-};
-
-class Character {
-private:
- int conditionMod(Attribute attrib) const;
-public:
- Common::String _name;
- Sex _sex;
- Race _race;
- int _xeenSide;
- CharacterClass _class;
- AttributePair _might;
- AttributePair _intellect;
- AttributePair _personality;
- AttributePair _endurance;
- AttributePair _speed;
- AttributePair _accuracy;
- AttributePair _luck;
- int _ACTemp;
- AttributePair _level;
- uint _birthDay;
- int _tempAge;
- int _skills[18];
- bool _awards[128];
- int _spells[39];
- int _lloydMap;
- Common::Point _lloydPosition;
- bool _hasSpells;
- int _currentSpell;
- int _quickOption;
- InventoryItemsGroup _items;
- InventoryItems _weapons;
- InventoryItems _armor;
- InventoryItems _accessories;
- InventoryItems _misc;
- int _lloydSide;
- AttributePair _fireResistence;
- AttributePair _coldResistence;
- AttributePair _electricityResistence;
- AttributePair _poisonResistence;
- AttributePair _energyResistence;
- AttributePair _magicResistence;
- int _conditions[16];
- int _townUnknown;
- int _savedMazeId;
- int _currentHp;
- int _currentSp;
- uint _birthYear;
- uint32 _experience;
- int _currentAdventuringSpell;
- int _currentCombatSpell;
-public:
- Character();
- void synchronize(Common::Serializer &s);
-
- Condition worstCondition() const;
-
- int getAge(bool ignoreTemp = false) const;
-
- int getMaxHP() const;
-
- int getMaxSP() const;
-
- uint getStat(Attribute attrib, bool baseOnly = false) const;
-
- static int statColor(int amount, int threshold);
-
- int statBonus(uint statValue) const;
-
- bool charSavingThrow(DamageType attackType) const;
-
- bool noActions();
-
- void setAward(int awardId, bool value);
-
- bool hasAward(int awardId) const;
-
- int getArmorClass(bool baseOnly = false) const;
-
- int getThievery() const;
-
- uint getCurrentLevel() const;
-
- int itemScan(int itemId) const;
-
- void setValue(int id, uint value);
-
- bool guildMember() const;
-
- uint experienceToNextLevel() const;
-
- uint nextExperienceLevel() const;
-
- uint getCurrentExperience() const;
-
- int getNumSkills() const;
-
- int getNumAwards() const;
-
- Common::String assembleItemName(int itemIndex, int displayNum, ItemCategory category);
-};
-
class Roster: public Common::Array<Character> {
public:
Roster() {}