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diff --git a/engines/xeen/swordsofxeen/swordsofxeen.cpp b/engines/xeen/swordsofxeen/swordsofxeen.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "xeen/swordsofxeen/swordsofxeen.h"
+
+namespace Xeen {
+namespace SwordsOfXeen {
+
+SwordsOfXeenEngine::SwordsOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc)
+ : XeenEngine(syst, gameDesc) {
+}
+
+void SwordsOfXeenEngine::outerGameLoop() {
+ // TODO: Implement Swords of Xeen main menu
+
+ playGame();
+}
+
+void SwordsOfXeenEngine::death() {
+ error("TODO: Swords of Xeen death screen");
+}
+
+void SwordsOfXeenEngine::showCutscene(const Common::String &name, int status, uint score) {
+ _quitMode = QMODE_MENU;
+}
+
+} // End of namespace SwordsOfXeen
+} // End of namespace Xeen