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Diffstat (limited to 'engines/xeen/swordsofxeen/swordsofxeen.h')
-rw-r--r-- | engines/xeen/swordsofxeen/swordsofxeen.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/xeen/swordsofxeen/swordsofxeen.h b/engines/xeen/swordsofxeen/swordsofxeen.h new file mode 100644 index 0000000000..784fba0849 --- /dev/null +++ b/engines/xeen/swordsofxeen/swordsofxeen.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H +#define XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H + +#include "xeen/xeen.h" +#include "xeen/worldofxeen/worldofxeen_cutscenes.h" + +namespace Xeen { +namespace SwordsOfXeen { + +/** + * Implements a descendant of the base Xeen engine to handle + * Swords of Xeen specific game code + */ +class SwordsOfXeenEngine: public XeenEngine { +protected: + /** + * Outer gameplay loop responsible for dispatching control to game-specific + * intros, main menus, or to play the actual game + */ + virtual void outerGameLoop(); + + /** + * Death cutscene + */ + virtual void death(); +public: + SwordsOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc); + virtual ~SwordsOfXeenEngine() {} + + /** + * Show a cutscene + */ + virtual void showCutscene(const Common::String &name, int status, uint score); +}; + +#define SWORDS_VM (*(::Xeen::SwordsOfXeen::SwordsOfXeenEngine *)g_vm) + +} // End of namespace SwordsOfXeen +} // End of namespace Xeen + +#endif /* XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H */ |