aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/swordsofxeen/swordsofxeen.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/xeen/swordsofxeen/swordsofxeen.h')
-rw-r--r--engines/xeen/swordsofxeen/swordsofxeen.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/xeen/swordsofxeen/swordsofxeen.h b/engines/xeen/swordsofxeen/swordsofxeen.h
new file mode 100644
index 0000000000..784fba0849
--- /dev/null
+++ b/engines/xeen/swordsofxeen/swordsofxeen.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H
+#define XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H
+
+#include "xeen/xeen.h"
+#include "xeen/worldofxeen/worldofxeen_cutscenes.h"
+
+namespace Xeen {
+namespace SwordsOfXeen {
+
+/**
+ * Implements a descendant of the base Xeen engine to handle
+ * Swords of Xeen specific game code
+ */
+class SwordsOfXeenEngine: public XeenEngine {
+protected:
+ /**
+ * Outer gameplay loop responsible for dispatching control to game-specific
+ * intros, main menus, or to play the actual game
+ */
+ virtual void outerGameLoop();
+
+ /**
+ * Death cutscene
+ */
+ virtual void death();
+public:
+ SwordsOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc);
+ virtual ~SwordsOfXeenEngine() {}
+
+ /**
+ * Show a cutscene
+ */
+ virtual void showCutscene(const Common::String &name, int status, uint score);
+};
+
+#define SWORDS_VM (*(::Xeen::SwordsOfXeen::SwordsOfXeenEngine *)g_vm)
+
+} // End of namespace SwordsOfXeen
+} // End of namespace Xeen
+
+#endif /* XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H */