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path: root/engines/xeen/town.cpp
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Diffstat (limited to 'engines/xeen/town.cpp')
-rw-r--r--engines/xeen/town.cpp71
1 files changed, 38 insertions, 33 deletions
diff --git a/engines/xeen/town.cpp b/engines/xeen/town.cpp
index 0e2f2e71d3..d4877381dd 100644
--- a/engines/xeen/town.cpp
+++ b/engines/xeen/town.cpp
@@ -70,6 +70,7 @@ int Town::townAction(TownAction actionId) {
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
+ Windows &windows = *_vm->_windows;
bool isDarkCc = _vm->_files->_isDarkCc;
if (actionId == ACTION12) {
@@ -228,11 +229,11 @@ int Town::townAction(TownAction actionId) {
intf.assembleBorder();
// Open up the window and write the string
- screen._windows[10].open();
- screen._windows[10].writeString(title);
+ windows[10].open();
+ windows[10].writeString(title);
drawButtons(&screen);
- screen._windows[0].update();
+ windows[0].update();
intf.highlightChar(0);
drawTownAnim(1);
@@ -248,7 +249,7 @@ int Town::townAction(TownAction actionId) {
return 0;
title = createTownText(*charP);
- screen._windows[10].writeString(title);
+ windows[10].writeString(title);
drawButtons(&screen);
} while (_buttonValue != Common::KEYCODE_ESCAPE);
@@ -294,6 +295,7 @@ int Town::townAction(TownAction actionId) {
int Town::townWait() {
EventsManager &events = *_vm->_events;
+ Windows &windows = *_vm->_windows;
_buttonValue = 0;
while (!_vm->shouldQuit() && !_buttonValue) {
@@ -303,7 +305,7 @@ int Town::townWait() {
checkEvents(_vm);
}
if (!_buttonValue)
- drawTownAnim(!_vm->_screen->_windows[11]._enabled);
+ drawTownAnim(!windows[11]._enabled);
}
return _buttonValue;
@@ -596,8 +598,9 @@ Character *Town::doTavernOptions(Character *c) {
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
- Sound &sound = *_vm->_sound;
Screen &screen = *_vm->_screen;
+ Sound &sound = *_vm->_sound;
+ Windows &windows = *_vm->_windows;
bool isDarkCc = _vm->_files->_isDarkCc;
int idx = 0;
@@ -624,11 +627,11 @@ Character *Town::doTavernOptions(Character *c) {
sound.playSound("gulp.voc");
_v21 = 1;
- screen._windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
+ windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
c->_name.c_str(), Res.GOOD_STUFF,
XeenEngine::printMil(party._gold).c_str()));
- drawButtons(&screen._windows[0]);
- screen._windows[10].update();
+ drawButtons(&windows[0]);
+ windows[10].update();
if (_vm->getRandomNumber(100) < 26) {
++c->_conditions[DRUNK];
@@ -669,10 +672,10 @@ Character *Town::doTavernOptions(Character *c) {
}
Common::String msg = _textStrings[(isDarkCc ? 60 : 75) + idx];
- screen._windows[10].close();
- screen._windows[12].open();
- screen._windows[12].writeString(msg);
- screen._windows[12].update();
+ windows[10].close();
+ windows[12].open();
+ windows[12].writeString(msg);
+ windows[12].update();
if (YesNo::show(_vm, false, true)) {
if (party._food >= _v22) {
@@ -684,8 +687,8 @@ Character *Town::doTavernOptions(Character *c) {
}
}
- screen._windows[12].close();
- screen._windows[10].open();
+ windows[12].close();
+ windows[10].open();
_buttonValue = 0;
break;
}
@@ -702,7 +705,7 @@ Character *Town::doTavernOptions(Character *c) {
Common::String msg = Common::String::format("\x03""c\x0B""012%s",
_textStrings[(party._day % 10) + idx].c_str());
- Window &w = screen._windows[12];
+ Window &w = windows[12];
w.open();
w.writeString(msg);
w.update();
@@ -741,20 +744,20 @@ Character *Town::doTavernOptions(Character *c) {
case Common::KEYCODE_t:
if (!c->noActions()) {
if (!_v21) {
- screen._windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
+ windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
c->_name.c_str(), Res.HAVE_A_DRINK,
XeenEngine::printMil(party._gold).c_str()));
drawButtons(&screen);
- screen._windows[10].update();
+ windows[10].update();
townWait();
} else {
_v21 = 0;
if (c->_conditions[DRUNK]) {
- screen._windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
+ windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
c->_name.c_str(), Res.YOURE_DRUNK,
XeenEngine::printMil(party._gold).c_str()));
drawButtons(&screen);
- screen._windows[10].update();
+ windows[10].update();
townWait();
} else if (party.subtract(0, 1, 0, WT_2)) {
sound.stopSound();
@@ -776,7 +779,7 @@ Character *Town::doTavernOptions(Character *c) {
map.mazeData()._tavernTips = (map.mazeData()._tavernTips + 1) /
(isDarkCc ? 10 : 15);
- Window &w = screen._windows[12];
+ Window &w = windows[12];
w.open();
w.writeString(Common::String::format("\x03""c\x0B""012%s", msg.c_str()));
w.update();
@@ -958,8 +961,8 @@ Character *Town::doTrainingOptions(Character *c) {
void Town::depositWithdrawl(int choice) {
Party &party = *_vm->_party;
- Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
+ Windows &windows = *_vm->_windows;
int gold, gems;
if (choice) {
@@ -981,10 +984,10 @@ void Town::depositWithdrawl(int choice) {
XeenEngine::printMil(gold).c_str(),
XeenEngine::printMil(gems).c_str());
- screen._windows[35].open();
- screen._windows[35].writeString(msg);
- drawButtons(&screen._windows[35]);
- screen._windows[35].update();
+ windows[35].open();
+ windows[35].writeString(msg);
+ drawButtons(&windows[35]);
+ windows[35].update();
sound.stopSound();
File voc("coina.voc");
@@ -1010,7 +1013,7 @@ void Town::depositWithdrawl(int choice) {
(!choice && !party._gold && !flag)) {
party.notEnough(flag, choice, 1, WT_2);
} else {
- screen._windows[35].writeString(Res.AMOUNT);
+ windows[35].writeString(Res.AMOUNT);
int amount = NumericInput::show(_vm, 35, 10, 77);
if (amount) {
@@ -1044,8 +1047,8 @@ void Town::depositWithdrawl(int choice) {
sound.playSound(voc);
msg = Common::String::format(Res.GOLD_GEMS_2, Res.DEPOSIT_WITHDRAWL[choice],
XeenEngine::printMil(gold).c_str(), XeenEngine::printMil(gems).c_str());
- screen._windows[35].writeString(msg);
- screen._windows[35].update();
+ windows[35].writeString(msg);
+ windows[35].update();
}
// TODO
} while (!_vm->shouldQuit() && _buttonValue != Common::KEYCODE_ESCAPE);
@@ -1061,6 +1064,7 @@ void Town::drawTownAnim(bool flag) {
Interface &intf = *_vm->_interface;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
+ Windows &windows = *_vm->_windows;
bool isDarkCc = _vm->_files->_isDarkCc;
if (_townActionId == 1) {
@@ -1160,7 +1164,7 @@ void Town::drawTownAnim(bool flag) {
intf.assembleBorder();
}
- if (screen._windows[11]._enabled) {
+ if (windows[11]._enabled) {
_drawCtr1 = (_drawCtr1 + 1) % 2;
if (!_drawCtr1 || !_drawCtr2) {
_drawFrameIndex = 0;
@@ -1188,7 +1192,7 @@ void Town::drawTownAnim(bool flag) {
sound.playFX(45);
}
- screen._windows[3].update();
+ windows[3].update();
}
bool Town::isActive() const {
@@ -1219,7 +1223,8 @@ bool TownMessage::execute(int portrait, const Common::String &name, const Common
Resources &res = *_vm->_resources;
Screen &screen = *_vm->_screen;
Town &town = *_vm->_town;
- Window &w = screen._windows[11];
+ Windows &windows = *_vm->_windows;
+ Window &w = windows[11];
town._townMaxId = 4;
town._townActionId = NO_ACTION;
@@ -1262,7 +1267,7 @@ bool TownMessage::execute(int portrait, const Common::String &name, const Common
res._globalSprites.draw(screen, 7, Common::Point(232, 74));
res._globalSprites.draw(screen, 0, Common::Point(235, 75));
res._globalSprites.draw(screen, 2, Common::Point(260, 75));
- screen._windows[34].update();
+ windows[34].update();
intf._face1State = map._headData[party._mazePosition.y][party._mazePosition.x]._left;
intf._face2State = map._headData[party._mazePosition.y][party._mazePosition.x]._right;