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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_TOWN_H
+#define XEEN_TOWN_H
+
+#include "common/scummsys.h"
+#include "common/str-array.h"
+#include "xeen/dialogs.h"
+
+namespace Xeen {
+
+class XeenEngine;
+
+class Town: public ButtonContainer {
+private:
+ XeenEngine *_vm;
+ SpriteResource _icons1, _icons2;
+ Common::StringArray _textStrings;
+ Common::Array<SpriteResource> _townSprites;
+ int _townMaxId;
+ int _townActionId;
+ int _townCurrent;
+ int _v1;
+ int _v2;
+ Common::Point _townPos;
+ int _arr1[6];
+
+ void loadStrings(const Common::String &name);
+
+ void pyramidEvent();
+
+ void arenaEvent();
+
+ void reaperEvent();
+
+ void golemEvent();
+
+ void sphinxEvent();
+
+ void dwarfEvent();
+
+ Common::String createTownText();
+
+ void townWait();
+
+ void doTownOptions();
+public:
+ Town(XeenEngine *vm);
+
+ int townAction(int actionId);
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_SPELLS_H */