diff options
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/module.mk | 1 | ||||
-rw-r--r-- | engines/xeen/swordsofxeen/swordsofxeen.cpp | 5 | ||||
-rw-r--r-- | engines/xeen/swordsofxeen/swordsofxeen_menu.cpp | 106 | ||||
-rw-r--r-- | engines/xeen/swordsofxeen/swordsofxeen_menu.h | 60 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/worldofxeen.cpp | 4 |
5 files changed, 171 insertions, 5 deletions
diff --git a/engines/xeen/module.mk b/engines/xeen/module.mk index 2a5ef613bf..1b3fbcb231 100644 --- a/engines/xeen/module.mk +++ b/engines/xeen/module.mk @@ -8,6 +8,7 @@ MODULE_OBJS := \ worldofxeen/worldofxeen.o \ worldofxeen/worldofxeen_resources.o \ swordsofxeen/swordsofxeen.o \ + swordsofxeen/swordsofxeen_menu.h \ character.o \ combat.o \ cutscenes.o \ diff --git a/engines/xeen/swordsofxeen/swordsofxeen.cpp b/engines/xeen/swordsofxeen/swordsofxeen.cpp index 386136770a..bbe0a74c1c 100644 --- a/engines/xeen/swordsofxeen/swordsofxeen.cpp +++ b/engines/xeen/swordsofxeen/swordsofxeen.cpp @@ -21,6 +21,7 @@ */ #include "xeen/swordsofxeen/swordsofxeen.h" +#include "xeen/swordsofxeen/swordsofxeen_menu.h" namespace Xeen { namespace SwordsOfXeen { @@ -30,9 +31,7 @@ SwordsOfXeenEngine::SwordsOfXeenEngine(OSystem *syst, const XeenGameDescription } void SwordsOfXeenEngine::showMainMenu() { - // TODO: Implement Swords of Xeen main menu. For now, skip to playing game - _saves->newGame(); - _gameMode = GMODE_PLAY_GAME; + MainMenu::show(this); } void SwordsOfXeenEngine::death() { diff --git a/engines/xeen/swordsofxeen/swordsofxeen_menu.cpp b/engines/xeen/swordsofxeen/swordsofxeen_menu.cpp new file mode 100644 index 0000000000..f0ddccdd34 --- /dev/null +++ b/engines/xeen/swordsofxeen/swordsofxeen_menu.cpp @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/swordsofxeen/swordsofxeen_menu.h" +#include "xeen/dialogs_difficulty.h" +#include "xeen/xeen.h" + +namespace Xeen { +namespace SwordsOfXeen { + +void MainMenu::show(XeenEngine *vm) { + MainMenu *dlg = new MainMenu(vm); + dlg->execute(); + delete dlg; +} + +MainMenu::MainMenu(XeenEngine *vm) : ButtonContainer(vm) { + loadButtons(); + _start.load("start.int"); +} + +void MainMenu::execute() { + EventsManager &events = *_vm->_events; + Screen &screen = *_vm->_screen; + Sound &sound = *_vm->_sound; + int difficulty; + + events.setCursor(0); + events.showCursor(); + sound.playSong("newbrigh.m"); + + do { + // Draw the screen + screen.fadeOut(); + screen.loadPalette("scr.pal"); + _start.draw(0, 0, Common::Point(0, 0)); + _start.draw(0, 1, Common::Point(160, 0)); + screen.fadeIn(129); + + bool redrawFlag = false; + do { + events.pollEventsAndWait(); + checkEvents(_vm); + + // Handle keypress + switch (_buttonValue) { + case Common::KEYCODE_ESCAPE: + // Exit game + _vm->_gameMode = GMODE_QUIT; + break; + case Common::KEYCODE_c: + case Common::KEYCODE_v: + // Show credits + CreditsScreen::show(_vm); + redrawFlag = true; + break; + case Common::KEYCODE_s: + // Start new game + difficulty = DifficultyDialog::show(_vm); + if (difficulty != -1) { + // Load a new game state and set the difficulty + _vm->_saves->newGame(); + _vm->_party->_difficulty = (Difficulty)difficulty; + _vm->_gameMode = GMODE_PLAY_GAME; + } + break; + case Common::KEYCODE_l: + if (_vm->_saves->loadGame()) + _vm->_gameMode = GMODE_PLAY_GAME; + break; + default: + break; + } + } while (!_vm->shouldExit() && _vm->_gameMode == GMODE_NONE && !redrawFlag); + } while (!_vm->shouldExit() && _vm->_gameMode == GMODE_NONE); + + screen.loadPalette("dark.pal"); +} + +void MainMenu::loadButtons() { + addButton(Common::Rect(93, 87, 227, 97), Common::KEYCODE_s); + addButton(Common::Rect(93, 98, 227, 108), Common::KEYCODE_l); + addButton(Common::Rect(93, 110, 227, 120), Common::KEYCODE_v); +} + +} // End of namespace SwordsOfXeen +} // End of namespace Xeen diff --git a/engines/xeen/swordsofxeen/swordsofxeen_menu.h b/engines/xeen/swordsofxeen/swordsofxeen_menu.h new file mode 100644 index 0000000000..6457c2c859 --- /dev/null +++ b/engines/xeen/swordsofxeen/swordsofxeen_menu.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_SWORDSOFXEEN_MENU_H +#define XEEN_SWORDSOFXEEN_MENU_H + +#include "xeen/dialogs.h" + +namespace Xeen { +namespace SwordsOfXeen { + +class MainMenu : public ButtonContainer { +private: + SpriteResource _start; + + /** + * Constructor + */ + MainMenu(XeenEngine *vm); + + /** + * Shows the menu + */ + void execute(); + + /** + * Loads buttons for the menu + */ + void loadButtons(); +public: + /** + * Shows the main menu + * @param vm Engine reference + */ + static void show(XeenEngine *vm); +}; + +} // End of namespace SwordsOfXeen +} // End of namespace Xeen + +#endif /* XEEN_SWORDSOFXEEN_MENU_H */ diff --git a/engines/xeen/worldofxeen/worldofxeen.cpp b/engines/xeen/worldofxeen/worldofxeen.cpp index 88ab3d3c44..20fa7be44a 100644 --- a/engines/xeen/worldofxeen/worldofxeen.cpp +++ b/engines/xeen/worldofxeen/worldofxeen.cpp @@ -186,8 +186,8 @@ void WorldOfXeenEngine::showStartup() { } void WorldOfXeenEngine::showMainMenu() { - if (getGameID() != GType_WorldOfXeen) { - // TODO: Implement menus for Clouds and Dark Side of Xeen + // TODO: Remove this as the game main menus are properly implemented + if (getGameID() == GType_Clouds) { _saves->newGame(); _gameMode = GMODE_PLAY_GAME; return; |