diff options
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/dialogs_map.cpp | 76 | ||||
-rw-r--r-- | engines/xeen/interface_minimap.cpp | 14 |
2 files changed, 45 insertions, 45 deletions
diff --git a/engines/xeen/dialogs_map.cpp b/engines/xeen/dialogs_map.cpp index 276098e0fb..ccc93db114 100644 --- a/engines/xeen/dialogs_map.cpp +++ b/engines/xeen/dialogs_map.cpp @@ -111,36 +111,36 @@ void MapDialog::execute() { void MapDialog::drawOutdoors() { Map &map = *g_vm->_map; - int v; + int v, frame; // Draw outdoors map - for (int yp = 38, yDiff = _pt.y + 7; yp < 166; --yDiff, yp += 8) { - for (int xp = 80, xDiff = _pt.x - 7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0); + for (int yp = 38, mazeY = _pt.y + 7; yp < 166; --mazeY, yp += 8) { + for (int xp = 80, mazeX = _pt.x - 7; xp < 240; xp += 10, ++mazeX) { + v = map.mazeLookup(Common::Point(mazeX, mazeY), 0); + frame = map.mazeDataCurrent()._surfaceTypes[v]; if (map._currentSteppedOn) { - map._tileSprites.draw(0, map.mazeDataCurrent()._surfaceTypes[v], - Common::Point(xp, yp)); + map._tileSprites.draw(0, frame, Common::Point(xp, yp)); } } } - for (int yp = 38, yDiff = _pt.y + 7; yp < 166; --yDiff, yp += 8) { - for (int xp = 80, xDiff = _pt.x - 7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 4); - int wallType = map.mazeDataCurrent()._wallTypes[v]; + for (int yp = 38, mazeY = _pt.y + 7; yp < 166; --mazeY, yp += 8) { + for (int xp = 80, mazeX = _pt.x - 7; xp < 240; xp += 10, ++mazeX) { + v = map.mazeLookup(Common::Point(mazeX, mazeY), 4); + frame = map.mazeDataCurrent()._wallTypes[v]; - if (wallType && map._currentSteppedOn) - map._tileSprites.draw(0, wallType, Common::Point(xp, yp)); + if (frame && map._currentSteppedOn) + map._tileSprites.draw(0, frame + 16, Common::Point(xp, yp)); } } - for (int yp = 38, yDiff = _pt.y + 7; yp < 166; yp += 8, --yDiff) { - for (int xp = 80, xDiff = -7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 8); + for (int yp = 38, mazeY = _pt.y + 7; yp < 166; yp += 8, --mazeY) { + for (int xp = 80, mazeX = _pt.x - 7; xp < 240; xp += 10, ++mazeX) { + frame = map.mazeLookup(Common::Point(mazeX, mazeY), 8, 0xff); - if (v && map._currentSteppedOn) - map._tileSprites.draw(0, 1, Common::Point(xp, yp)); + if (frame && map._currentSteppedOn) + map._tileSprites.draw(0, frame + 32, Common::Point(xp, yp)); } } } @@ -156,9 +156,9 @@ void MapDialog::drawIndoors() { frame2 = (frame2 + 2) % 8; // Draw default ground for all the valid explored areas - for (int yp = 38, yDiff = _pt.y + 7; yp < 166; yp += 8, --yDiff) { - for (int xp = 80, xDiff = _pt.x - 7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff); + for (int yp = 38, mazeY = _pt.y + 7; yp < 166; yp += 8, --mazeY) { + for (int xp = 80, mazeX = _pt.x - 7; xp < 240; xp += 10, ++mazeX) { + v = map.mazeLookup(Common::Point(mazeX, mazeY), 0, 0xffff); if (v != INVALID_CELL && map._currentSteppedOn) map._tileSprites.draw(0, 0, Common::Point(xp, yp)); @@ -166,8 +166,8 @@ void MapDialog::drawIndoors() { } // Draw thinner ground tiles on the left edge of the map - for (int yp = 43, yDiff = _pt.y + 7; yp < 171; yp += 8, --yDiff) { - v = map.mazeLookup(Common::Point(_pt.x - 8, yDiff), 0, 0xffff); + for (int yp = 43, mazeY = _pt.y + 7; yp < 171; yp += 8, --mazeY) { + v = map.mazeLookup(Common::Point(_pt.x - 8, mazeY), 0, 0xffff); if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn) map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ @@ -181,8 +181,8 @@ void MapDialog::drawIndoors() { map._currentSurfaceId], Common::Point(75, 35)); // Draw any thin tiles at the very top of the map - for (int xp = 85, xDiff = _pt.x - 7; xp < 245; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, _pt.y + 8), 0, 0xffff); + for (int xp = 85, mazeX = _pt.x - 7; xp < 245; xp += 10, ++mazeX) { + v = map.mazeLookup(Common::Point(mazeX, _pt.y + 8), 0, 0xffff); if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn) map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ @@ -190,9 +190,9 @@ void MapDialog::drawIndoors() { } // Draw the default ground tiles - for (int yp = 43, yDiff = _pt.y + 7; yp < 171; yp += 8, --yDiff) { - for (int xp = 85, xDiff = _pt.x - 7; xp < 245; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff); + for (int yp = 43, mazeY = _pt.y + 7; yp < 171; yp += 8, --mazeY) { + for (int xp = 85, mazeX = _pt.x - 7; xp < 245; xp += 10, ++mazeX) { + v = map.mazeLookup(Common::Point(mazeX, mazeY), 0, 0xffff); if (v != INVALID_CELL && map._currentSurfaceId && map._currentSteppedOn) map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ @@ -201,10 +201,10 @@ void MapDialog::drawIndoors() { } // Draw walls on left and top edges of map - for (int xp = 80, yp = 158, xDiff = _pt.x - 7, yDiff = _pt.y - 8; xp < 250; - xp += 10, yp -= 8, ++xDiff, ++yDiff) { + for (int xp = 80, yp = 158, mazeX = _pt.x - 7, mazeY = _pt.y - 8; xp < 250; + xp += 10, yp -= 8, ++mazeX, ++mazeY) { // Draw walls on left edge of map - v = map.mazeLookup(Common::Point(_pt.x - 8, yDiff), 12); + v = map.mazeLookup(Common::Point(_pt.x - 8, mazeY), 12); switch (v) { case SURFTYPE_DIRT: @@ -254,7 +254,7 @@ void MapDialog::drawIndoors() { map._tileSprites.draw(0, frame, Common::Point(70, yp)); // Draw walls on top edge of map - v = map.mazeLookup(Common::Point(xDiff, _pt.y + 8), 0); + v = map.mazeLookup(Common::Point(mazeX, _pt.y + 8), 0); switch (v) { case SURFTYPE_DIRT: @@ -308,15 +308,15 @@ void MapDialog::drawIndoors() { } // Draw the walls for the remaining cells of the minimap - for (int yCtr = 0, yp = 38, yDiff = _pt.y + 7; yCtr < 16; ++yCtr, yp += 8, --yDiff) { - for (int xCtr = 0, xp = 80, xDiff = _pt.x - 7; xCtr < 16; ++xCtr, xp += 10, ++xDiff) { + for (int yCtr = 0, yp = 38, mazeY = _pt.y + 7; yCtr < 16; ++yCtr, yp += 8, --mazeY) { + for (int xCtr = 0, xp = 80, mazeX = _pt.x - 7; xCtr < 16; ++xCtr, xp += 10, ++mazeX) { // Draw the arrow if at the correct position if ((_arrowPt.x / 10) == xCtr && (14 - (_arrowPt.y / 10)) == yCtr && _frameEndFlag) { _globalSprites.draw(0, party._mazeDirection + 1, Common::Point(_arrowPt.x + 81, _arrowPt.y + 29)); } - v = map.mazeLookup(Common::Point(xDiff, yDiff), 12); + v = map.mazeLookup(Common::Point(mazeX, mazeY), 12); switch (v) { case 1: frame = 18; @@ -367,7 +367,7 @@ void MapDialog::drawIndoors() { if (frame != -1 && map._currentSteppedOn) map._tileSprites.draw(0, frame, Common::Point(xp, yp)); - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0); + v = map.mazeLookup(Common::Point(mazeX, mazeY), 0); switch (v) { case 1: frame = 19; @@ -421,9 +421,9 @@ void MapDialog::drawIndoors() { } // Draw overlay on cells that haven't been stepped on yet - for (int yDiff = _pt.y + 7, yp = 38; yp < 166; --yDiff, yp += 8) { - for (int xp = 80, xDiff = _pt.x - 7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff); + for (int mazeY = _pt.y + 7, yp = 38; yp < 166; --mazeY, yp += 8) { + for (int xp = 80, mazeX = _pt.x - 7; xp < 240; xp += 10, ++mazeX) { + v = map.mazeLookup(Common::Point(mazeX, mazeY), 0, 0xffff); if (v == INVALID_CELL || !map._currentSteppedOn) map._tileSprites.draw(0, 1, Common::Point(xp, yp)); diff --git a/engines/xeen/interface_minimap.cpp b/engines/xeen/interface_minimap.cpp index fbebd3b2ee..8ac3523a8f 100644 --- a/engines/xeen/interface_minimap.cpp +++ b/engines/xeen/interface_minimap.cpp @@ -1,4 +1,4 @@ -/* ScummVM - Graphic Adventure Engine + /* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT @@ -74,10 +74,10 @@ void InterfaceMinimap::drawOutdoorsMinimap() { yp += TILE_HEIGHT, --mazeY) { for (int xp = MINIMAP_XSTART, mazeX = pt.x - MINIMAP_DIFF; mazeX <= (pt.x + MINIMAP_DIFF); xp += TILE_WIDTH, ++mazeX) { - v = map.mazeLookup(Common::Point(mazeX, mazeY), 4); + v = map.mazeLookup(Common::Point(mazeX, mazeY), 0); frame = map.mazeDataCurrent()._surfaceTypes[v]; - if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) { + if (frame && (map._currentSteppedOn || party._wizardEyeActive)) { map._tileSprites.draw(1, frame, Common::Point(xp, yp)); } } @@ -90,7 +90,7 @@ void InterfaceMinimap::drawOutdoorsMinimap() { v = map.mazeLookup(Common::Point(mazeX, mazeY), 4); frame = map.mazeData()._wallTypes[v]; - if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) { + if (frame && (map._currentSteppedOn || party._wizardEyeActive)) { map._tileSprites.draw(1, frame + 16, Common::Point(xp, yp)); } } @@ -100,10 +100,10 @@ void InterfaceMinimap::drawOutdoorsMinimap() { yp += TILE_HEIGHT, --mazeY) { for (int xp = MINIMAP_XSTART, mazeX = pt.x - MINIMAP_DIFF; mazeX <= (pt.x + MINIMAP_DIFF); xp += TILE_WIDTH, ++mazeX) { - v = map.mazeLookup(Common::Point(mazeX, mazeY), 4); + frame = map.mazeLookup(Common::Point(mazeX, mazeY), 8, 0xff); - if (v != -1 && (map._currentSteppedOn || party._wizardEyeActive)) { - map._tileSprites.draw(1, v + 32, Common::Point(xp, yp)); + if (frame && (map._currentSteppedOn || party._wizardEyeActive)) { + map._tileSprites.draw(1, frame + 32, Common::Point(xp, yp)); } } } |