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-rw-r--r--engines/xeen/dialogs_map.cpp76
-rw-r--r--engines/xeen/interface_minimap.cpp14
2 files changed, 45 insertions, 45 deletions
diff --git a/engines/xeen/dialogs_map.cpp b/engines/xeen/dialogs_map.cpp
index 276098e0fb..ccc93db114 100644
--- a/engines/xeen/dialogs_map.cpp
+++ b/engines/xeen/dialogs_map.cpp
@@ -111,36 +111,36 @@ void MapDialog::execute() {
void MapDialog::drawOutdoors() {
Map &map = *g_vm->_map;
- int v;
+ int v, frame;
// Draw outdoors map
- for (int yp = 38, yDiff = _pt.y + 7; yp < 166; --yDiff, yp += 8) {
- for (int xp = 80, xDiff = _pt.x - 7; xp < 240; xp += 10, ++xDiff) {
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 0);
+ for (int yp = 38, mazeY = _pt.y + 7; yp < 166; --mazeY, yp += 8) {
+ for (int xp = 80, mazeX = _pt.x - 7; xp < 240; xp += 10, ++mazeX) {
+ v = map.mazeLookup(Common::Point(mazeX, mazeY), 0);
+ frame = map.mazeDataCurrent()._surfaceTypes[v];
if (map._currentSteppedOn) {
- map._tileSprites.draw(0, map.mazeDataCurrent()._surfaceTypes[v],
- Common::Point(xp, yp));
+ map._tileSprites.draw(0, frame, Common::Point(xp, yp));
}
}
}
- for (int yp = 38, yDiff = _pt.y + 7; yp < 166; --yDiff, yp += 8) {
- for (int xp = 80, xDiff = _pt.x - 7; xp < 240; xp += 10, ++xDiff) {
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 4);
- int wallType = map.mazeDataCurrent()._wallTypes[v];
+ for (int yp = 38, mazeY = _pt.y + 7; yp < 166; --mazeY, yp += 8) {
+ for (int xp = 80, mazeX = _pt.x - 7; xp < 240; xp += 10, ++mazeX) {
+ v = map.mazeLookup(Common::Point(mazeX, mazeY), 4);
+ frame = map.mazeDataCurrent()._wallTypes[v];
- if (wallType && map._currentSteppedOn)
- map._tileSprites.draw(0, wallType, Common::Point(xp, yp));
+ if (frame && map._currentSteppedOn)
+ map._tileSprites.draw(0, frame + 16, Common::Point(xp, yp));
}
}
- for (int yp = 38, yDiff = _pt.y + 7; yp < 166; yp += 8, --yDiff) {
- for (int xp = 80, xDiff = -7; xp < 240; xp += 10, ++xDiff) {
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 8);
+ for (int yp = 38, mazeY = _pt.y + 7; yp < 166; yp += 8, --mazeY) {
+ for (int xp = 80, mazeX = _pt.x - 7; xp < 240; xp += 10, ++mazeX) {
+ frame = map.mazeLookup(Common::Point(mazeX, mazeY), 8, 0xff);
- if (v && map._currentSteppedOn)
- map._tileSprites.draw(0, 1, Common::Point(xp, yp));
+ if (frame && map._currentSteppedOn)
+ map._tileSprites.draw(0, frame + 32, Common::Point(xp, yp));
}
}
}
@@ -156,9 +156,9 @@ void MapDialog::drawIndoors() {
frame2 = (frame2 + 2) % 8;
// Draw default ground for all the valid explored areas
- for (int yp = 38, yDiff = _pt.y + 7; yp < 166; yp += 8, --yDiff) {
- for (int xp = 80, xDiff = _pt.x - 7; xp < 240; xp += 10, ++xDiff) {
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff);
+ for (int yp = 38, mazeY = _pt.y + 7; yp < 166; yp += 8, --mazeY) {
+ for (int xp = 80, mazeX = _pt.x - 7; xp < 240; xp += 10, ++mazeX) {
+ v = map.mazeLookup(Common::Point(mazeX, mazeY), 0, 0xffff);
if (v != INVALID_CELL && map._currentSteppedOn)
map._tileSprites.draw(0, 0, Common::Point(xp, yp));
@@ -166,8 +166,8 @@ void MapDialog::drawIndoors() {
}
// Draw thinner ground tiles on the left edge of the map
- for (int yp = 43, yDiff = _pt.y + 7; yp < 171; yp += 8, --yDiff) {
- v = map.mazeLookup(Common::Point(_pt.x - 8, yDiff), 0, 0xffff);
+ for (int yp = 43, mazeY = _pt.y + 7; yp < 171; yp += 8, --mazeY) {
+ v = map.mazeLookup(Common::Point(_pt.x - 8, mazeY), 0, 0xffff);
if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn)
map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[
@@ -181,8 +181,8 @@ void MapDialog::drawIndoors() {
map._currentSurfaceId], Common::Point(75, 35));
// Draw any thin tiles at the very top of the map
- for (int xp = 85, xDiff = _pt.x - 7; xp < 245; xp += 10, ++xDiff) {
- v = map.mazeLookup(Common::Point(xDiff, _pt.y + 8), 0, 0xffff);
+ for (int xp = 85, mazeX = _pt.x - 7; xp < 245; xp += 10, ++mazeX) {
+ v = map.mazeLookup(Common::Point(mazeX, _pt.y + 8), 0, 0xffff);
if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn)
map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[
@@ -190,9 +190,9 @@ void MapDialog::drawIndoors() {
}
// Draw the default ground tiles
- for (int yp = 43, yDiff = _pt.y + 7; yp < 171; yp += 8, --yDiff) {
- for (int xp = 85, xDiff = _pt.x - 7; xp < 245; xp += 10, ++xDiff) {
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff);
+ for (int yp = 43, mazeY = _pt.y + 7; yp < 171; yp += 8, --mazeY) {
+ for (int xp = 85, mazeX = _pt.x - 7; xp < 245; xp += 10, ++mazeX) {
+ v = map.mazeLookup(Common::Point(mazeX, mazeY), 0, 0xffff);
if (v != INVALID_CELL && map._currentSurfaceId && map._currentSteppedOn)
map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[
@@ -201,10 +201,10 @@ void MapDialog::drawIndoors() {
}
// Draw walls on left and top edges of map
- for (int xp = 80, yp = 158, xDiff = _pt.x - 7, yDiff = _pt.y - 8; xp < 250;
- xp += 10, yp -= 8, ++xDiff, ++yDiff) {
+ for (int xp = 80, yp = 158, mazeX = _pt.x - 7, mazeY = _pt.y - 8; xp < 250;
+ xp += 10, yp -= 8, ++mazeX, ++mazeY) {
// Draw walls on left edge of map
- v = map.mazeLookup(Common::Point(_pt.x - 8, yDiff), 12);
+ v = map.mazeLookup(Common::Point(_pt.x - 8, mazeY), 12);
switch (v) {
case SURFTYPE_DIRT:
@@ -254,7 +254,7 @@ void MapDialog::drawIndoors() {
map._tileSprites.draw(0, frame, Common::Point(70, yp));
// Draw walls on top edge of map
- v = map.mazeLookup(Common::Point(xDiff, _pt.y + 8), 0);
+ v = map.mazeLookup(Common::Point(mazeX, _pt.y + 8), 0);
switch (v) {
case SURFTYPE_DIRT:
@@ -308,15 +308,15 @@ void MapDialog::drawIndoors() {
}
// Draw the walls for the remaining cells of the minimap
- for (int yCtr = 0, yp = 38, yDiff = _pt.y + 7; yCtr < 16; ++yCtr, yp += 8, --yDiff) {
- for (int xCtr = 0, xp = 80, xDiff = _pt.x - 7; xCtr < 16; ++xCtr, xp += 10, ++xDiff) {
+ for (int yCtr = 0, yp = 38, mazeY = _pt.y + 7; yCtr < 16; ++yCtr, yp += 8, --mazeY) {
+ for (int xCtr = 0, xp = 80, mazeX = _pt.x - 7; xCtr < 16; ++xCtr, xp += 10, ++mazeX) {
// Draw the arrow if at the correct position
if ((_arrowPt.x / 10) == xCtr && (14 - (_arrowPt.y / 10)) == yCtr && _frameEndFlag) {
_globalSprites.draw(0, party._mazeDirection + 1,
Common::Point(_arrowPt.x + 81, _arrowPt.y + 29));
}
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 12);
+ v = map.mazeLookup(Common::Point(mazeX, mazeY), 12);
switch (v) {
case 1:
frame = 18;
@@ -367,7 +367,7 @@ void MapDialog::drawIndoors() {
if (frame != -1 && map._currentSteppedOn)
map._tileSprites.draw(0, frame, Common::Point(xp, yp));
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 0);
+ v = map.mazeLookup(Common::Point(mazeX, mazeY), 0);
switch (v) {
case 1:
frame = 19;
@@ -421,9 +421,9 @@ void MapDialog::drawIndoors() {
}
// Draw overlay on cells that haven't been stepped on yet
- for (int yDiff = _pt.y + 7, yp = 38; yp < 166; --yDiff, yp += 8) {
- for (int xp = 80, xDiff = _pt.x - 7; xp < 240; xp += 10, ++xDiff) {
- v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff);
+ for (int mazeY = _pt.y + 7, yp = 38; yp < 166; --mazeY, yp += 8) {
+ for (int xp = 80, mazeX = _pt.x - 7; xp < 240; xp += 10, ++mazeX) {
+ v = map.mazeLookup(Common::Point(mazeX, mazeY), 0, 0xffff);
if (v == INVALID_CELL || !map._currentSteppedOn)
map._tileSprites.draw(0, 1, Common::Point(xp, yp));
diff --git a/engines/xeen/interface_minimap.cpp b/engines/xeen/interface_minimap.cpp
index fbebd3b2ee..8ac3523a8f 100644
--- a/engines/xeen/interface_minimap.cpp
+++ b/engines/xeen/interface_minimap.cpp
@@ -1,4 +1,4 @@
-/* ScummVM - Graphic Adventure Engine
+ /* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
@@ -74,10 +74,10 @@ void InterfaceMinimap::drawOutdoorsMinimap() {
yp += TILE_HEIGHT, --mazeY) {
for (int xp = MINIMAP_XSTART, mazeX = pt.x - MINIMAP_DIFF; mazeX <= (pt.x + MINIMAP_DIFF);
xp += TILE_WIDTH, ++mazeX) {
- v = map.mazeLookup(Common::Point(mazeX, mazeY), 4);
+ v = map.mazeLookup(Common::Point(mazeX, mazeY), 0);
frame = map.mazeDataCurrent()._surfaceTypes[v];
- if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
+ if (frame && (map._currentSteppedOn || party._wizardEyeActive)) {
map._tileSprites.draw(1, frame, Common::Point(xp, yp));
}
}
@@ -90,7 +90,7 @@ void InterfaceMinimap::drawOutdoorsMinimap() {
v = map.mazeLookup(Common::Point(mazeX, mazeY), 4);
frame = map.mazeData()._wallTypes[v];
- if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
+ if (frame && (map._currentSteppedOn || party._wizardEyeActive)) {
map._tileSprites.draw(1, frame + 16, Common::Point(xp, yp));
}
}
@@ -100,10 +100,10 @@ void InterfaceMinimap::drawOutdoorsMinimap() {
yp += TILE_HEIGHT, --mazeY) {
for (int xp = MINIMAP_XSTART, mazeX = pt.x - MINIMAP_DIFF; mazeX <= (pt.x + MINIMAP_DIFF);
xp += TILE_WIDTH, ++mazeX) {
- v = map.mazeLookup(Common::Point(mazeX, mazeY), 4);
+ frame = map.mazeLookup(Common::Point(mazeX, mazeY), 8, 0xff);
- if (v != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(1, v + 32, Common::Point(xp, yp));
+ if (frame && (map._currentSteppedOn || party._wizardEyeActive)) {
+ map._tileSprites.draw(1, frame + 32, Common::Point(xp, yp));
}
}
}